All in your head news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1830770
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperUsamaIndieDev
- PublisherUsamaIndieDev
- Parent gameNot available
Company pages: Developer: UsamaIndieDevPublisher: UsamaIndieDev
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
All in your head Steam news
All in your head news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Amazing demo release and future updates! - 28 October 2023
It's been 3 weeks and I'd like to share my thoughts on how the demo release went Surprising Demo Reception The demo launch of "All in your head" went far beyond my expectations, I couldn't have ever imagined so many people playing it. It's been heartwarming to see so many of you immersing yourselves in the eerie world I've created and noticing the subtle hints I've left here and there for the eagle-eyed. I'm truly thankful to all the streamers and YouTubers who played the game, created content, and shared it with their communities. The Jumpscares I'm delighted to report that the three jumpscares in the game worked as intended, spooking players and catching them off guard, just as I had hoped. Creating those suspenseful moments was an essential part of my vision for why I started all this in the first place. Fun fact: This jumpscare was the first thing I created when I started the projec…
- All in your head - Demo - 4 October 2023
The time is here, the All in your head demo is coming out this week. It will consist of 2 acts which would be around 25% of the final game, but with limited features of course. Players can get a feel for the full game now and get a feel of the story. Try to figure out what's really going on, and what's just in your head. Description You take on the role of a left-behind young man who has to spend the night in a cabin that was meant to be a destination party with his co-workers & friends. The cabin is located in a beautiful & secluded hill of the country-side. But seclusion can also mean lack of access to resources & unchartered territories. In this first-person horror adventure, you walk through the cabin and surrounding areas, trying to uncover the mystery of what went wrong and why you are alone in the cabin now. However, you need to be careful. As uncovering the mystery also uncovers…
- Upon popular demand - New screenshots! - 16 April 2023
Generator ..for when you need more lights Monologue Your friends at your destination launch party! Laptop/h3] It seems like it has some codes we need to enter The Cabin The main destination of the launch party Let me know what you guys think! And follow on twitter for more! @UsamaIndieDev on Twitter
- New teaser trailer is out! - 14 April 2023
Thank you all for your patience, we're still looking good for release. I'd love to share more content with you soon Please share any feedback and suggestions with me directly on [email protected] or follow my mailing list at www.allinyourhead.net
- Development Update - 7 April 2023
For the past 2 weeks, I’ve been working on making the cut scene – the first one, which would introduce the first part of the story to the player. What I’ve learned is that it’s much harder than I thought. My assumptions before starting I thought that since I have experience with animations and key framing, I would have ease going through the cutscene animations. After all, I have rigged characters ready to animate, all I need is a reference footage and I can start animating! Spoiler alert -> I was wrong. So very wrong. Characters Even if you have rigged characters, you might not have what you need. There are countless amounts of different rigs that different engines use to animate a character. E.g. Some characters might have 25 bones on their face just to control their expressions, others might just have 1 head bone because they don’t require facial expressions. They might be okay with…
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