- Roll with Splonk's demo out now! - 30 September 2026
Roll with Splonk's Demo is now live!The demo will give you a great sneak peak at what Roll with Splonk is about!Roll diceMake $$$Buy better dice, upgrades and relicsMake more $$$Build the ultimate dice synergyRepeat (until eventually you become a bazillionaire!)All of this while you do other stuff such as working, browsing, watching videos!Minimalistic x Strategic DepthRoll with Splonk is built around a gameplay loop and systems that are quick to pick up and feel familiar. But beneath that simplicity is real strategic depth: choosing which dice, enchants, and relics to build around, and managing your $ wisely, all take careful thought. Your decisions truly matter!Here's a sneak peak at some of the enchants that you can find in the game:Magic: Prior to score calculation, if you hit the lowest number that this die has, change nearby dice's face to their highest face value (including this…
- The Last Flame on Consoles + PC controller support + 2 New Games Announced! - 22 August 2026
Hello everyone! It's been a long time! Today, I have 3 exciting news to share!TLF Console ReleaseThe Last Flame is planned to release on Xbox, PlayStation and Switch (Switch 2 compatible) later this year! The porting and publishing on consoles is done by the amazing team at Nejcraft! There will also be an update for Steam which will add controller support as well as Steam Deck Verified! Roll with SplonkI present to you Roll with Splonk, one of the new games that I have been working on. Roll with Splonk is a Desktop Companion - Dice - Incremental game. It lives in the corner of your screen, on top of everything else, happily rolling dice and printing money while you watch stuff, browse, or pretend to work. Check in whenever you feel like it, dump your winnings into new dice, relics and upgrades, then go back to what you were doing while the numbers keep climbing. Roll, get rich, buy bett…
- Balance Update #6 (1.0.3) - 22 June 2025
The Trap (Act 1 Event)Option #2 now offers 2 random choices of Relic (you see the random relics on the button) instead of the previous 2 Negative Attack Speed Relics (Shackles & Shamanic Mixture).Balance Changes
- More Balance Update (1.0.2) - 16 March 2025
Campfire - Rerolling Origins Rerolling Origins at the campfire, now also heals for 8 Flame. This is to empower an option that is not used as much as the other options at the campfire. Half Speed in Combat x0.5 speed is now available as a Fight Speed. You right click on the speed button to enable/disable x0.5 speed. Note: this was added in a hotfix a few weeks ago but wanted to mention it here so that players are aware of it. Reworks and Balance Changes
- Balance Update (1.0.1) - 27 January 2025
Other Changes/Fix Powerful Staff, Hidden Blade, Healing Helm, Shielding Hood, Shell Ring, Demon's Ring and Mystical Spear had a Surge Slowdown of 5 (rares) or 10 (epics and legendaries) which was not written in the description. This Surge Slowdown has been removed which means that all these items received a buff and that Surge overall got buffed. I will keep a close eye on these items and Surge for the next balance update. The Race (Event): Option #2: 2x Tribal Necklace -> 2x Burn Orb Option #3: 2x Pendant of Power -> 2x Shock Orb Reborn Pinnacle Challenge The base difficulty of this challenge has been changed from Impossible to Flame Master.
- The Last Flame v1.0 Now Available! - 9 January 2025
Hey Flame Masters! Working on The Last Flame as a solo dev has been one of the most fulfilling journey of my life, and I couldn't be more grateful for everyone that helped with the development and the community which has been extremely supportive! Thank you, y'all have been amazing! Without further do, let's jump into what's new in this MEGA update! 🏹 Reborn The Reborn system allows you to choose one hero per run to Reborn. The Reborn of a hero greatly vary between heroes. Some will have perks that help the hero thrive in parts of their build that were secondary in the past, some will have perks that allow them to be played in totally different ways, some will bring team wide perks, and some will interact with the party or support it. Here are some examples of what you can expect from the Hero Reborn system: Joanna: Karina: Eslo: Atreos: Naomi: The reborn of heroes is done at the Campf…
- The Last Flame 1.0 will release on Jan 9th, 1pm EST! - 3 January 2025
Hey Flame Masters! I am excited to announce that The Last Flame will leave Early Access on January 9th at 1pm EST! The full launch of the game is not a mere change of version number, it is also the LARGEST PATCH that The Last Flame has ever seen! Here is an overview of what will be added in the 1.0 update: 🏹 Reborn (Reborn is a system that allows you to specialize your heroes in completely new and creative ways! This impactful system is an amazing tool to make even more legendary builds and have more control over your runs!) 🌎 5 New Languages (Spanish, Portuguese, Korean, Japanese, Russian) ⚔️ More Content 🐸 Improvement of some Hero Models 🎟️ New Events 🧙 Quality of Life ⭐ Hero Mastery 💾 Multiple Save Slot 🎖️ New Steam Achievements ⚖️ Difficulty Balance 🔒 Unlocks Restructuring 🎵 New Music When the game releases in 1.0, the full patch notes will be posted! This is just a brief s…
- The Last Flame is part of TGAGWCAGA 2024! - 13 December 2024
I am thrilled to announce that The Last Flame will be featured in TGAGWCAGA 2024—The Game Awards for Games Who Can't Afford the Game Awards! This one-of-a-kind indie showcase is streaming this Friday, December 13th! TGAGWCAGA highlights incredible indie games that truly deserve more attention while also poking a little fun at the exclusivity of The Game Awards. Subscribe now to TGAGWCAGA’s YouTube channel so you don’t miss out! 📅 TGAGWCAGA 2024 🕔 Friday, December 13th - 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET 📺 Watch the stream here: https://www.youtube.com/@TGAGWCAGA The Last Flame will also be part of the TGAGWCAGA Steam Event running from December 13th to December 22nd, featuring tons of amazing indie games! Make sure to join us this Friday, tell your friends and wishlist your favorite titles!
- Winter Content Update (0.9.2) - 22 November 2024
Balance Eagar's active ability's cast speed now scale with Attack Speed. Leave a review ✍️ If you want to help me, the solo dev behind The Last Flame, make sure to leave a review! It helps tremendously with discoverability on Steam! And this way, I can concentrate on making updates instead of marketing the game! Thank you so much for your support!
- Balance Update #3 (0.9.1) - 22 October 2024
Passive stats gained from rank up changes: • Spell Power: 25 -> 30 • Attack Speed: 15% -> 12% • Critical Strike Chance: 15% -> 12% • Magic Steal: 12% -> 10% Bug Fixes: • Abandoning a run from the main menu was bugged when the save file was broken (because of new updates) which would cause to never finish the loading and never abandon the run. It has now been fixed. • Previously, there was an issue that turned OFF all challenges in a Custom Game when "playing again". This has been fixed Join the community! If you want to talk about TLF with other players, discuss strategies or ask me and other players any question, the discord is the perfect place for that!
- Halloween Content Update (0.9.0) - 10 October 2024
- Pricing Changes - 3 October 2024
*These currencies are NOT affected by the price increase: CNY, HKD, TWD, IDR, INR, THB, VND, UAH, RUB, BRL, CLP, COP Hello Flame Masters, The Last Flame is currently planned to leave Early Access in early early 2025, and with that we will launch our biggest update yet! To reflect all the updates that have been made on the game so far and with more to come prior to 1.0, The Last Flame's price will be increased from 17.99$ to 19.99$* (or the equivalent in your country’s currency). We really wish that we could schedule the price increase closer to the 1.0 launch; however, this won't be possible because of a 30 days of no discount rule after a price increase. We plan to run sales during the Seasonal Steam events (Autumn and Winter Sales), and have a 1.0 launch discount; therefore, right now is the only period window when we can make the price increase. We're going to publish the new price o…
- Performance Update (0.8.4) - 29 September 2024
Performance Loading time (average) reduced from ~16.1 seconds to ~8.8 seconds (83% improvement) RAM utilization (average) reduced from ~3.9 GB to ~3.3 GB (18% improvement) Game Storage on Disk reduced from 6.25 GB to 4.62 GB (35% improvement) *The performance improvements might be different from one system to another. Challenge Balance Survivors: Enemy have 250% -> 225% more HP. Flame Bearer: Buff increased from 50% to 80% Attack Speed, Heal Received and Shield Received. Relic Squad: Base difficulty increased from Challenger to Flame Master. Enemy Balance Xea Gods (Act 3 boss): HP increased by 10%. Vizera (Act 4 boss): Attack Damage increased by 10%, Spell Damage increased by 40% Corruptor (Act 4 boss): HP increased by 12%, Attack Damage increased by 6% Join the community! If you want to talk about TLF with other players, discuss strategies or ask me and other players any question, the…
- Challenge Update (0.8.3) - 9 September 2024
This update brings 5 new challenges to conquer; all come with new Steam achievements to obtain! Note that a sixth new challenge will be available when the Hero Leader Update releases. One Man Army (unlocks at 3/8) Team size is reduced to 1. Your hero can now equip up to 9 items and they gain a duplicate of each one of their passives. You choose the hero and they gain 600 Max HP and 20 Defense. Additionally in Act 1, your hero gains 100% Damage Dealt, but in ACT 3 enemies gain 115% Max HP. Survivors (unlocks at 5/8) All enemy damage taken is dealt over 4 seconds instead of being instant. When the fight starts, heroes gain 100% Damage Dealt, Life Steal and Magic Steal. Heroes convert all their Bonus Defense and Max HP at these ratios: 1% Life Steal per 3 Bonus Defense and 1% Magic Steal per 30 Bonus Max HP. Enemies have 250% more HP, and enrage right away when the first starts. Timed Out…
- Quality of Life Update (0.8.2) - 18 August 2024
Improved Combat Recap In the combat recap menu, if you hover on a meter. The new improved combat revamp will be displayed. New: You can now analyze where your damage, heals, shields are coming from. This includes, all actives, passives, items, relics, origins, Ethereal Infused Auto-Attacks, auto-attacks, burn On-Attack procs, summons' auto-attacks, summons' burn On-Attack procs, Life Steal, Magic Steal, Shield from Overhealing. Hopefully, this will allow beginner players to figure out what works and what doesn't more efficiently, and allow experienced players to dive deeper into their theorycrafting adventures. Improvements: Damage types only show up if the hero dealt some damage of that type. Debuff damage amplificators (bleed, frost and burn) only show up if it amplified some damage. Previously, everything would show up no matter what; making it harder to analyze what the hero was act…
- Act 4 Update (0.8.1) - 23 July 2024
Act 4 has been expanded! It now offers the choice between a campfire or a shop followed by 2 new bosses (witch do not give any reward other than passive XP) and then finally the Final Boss (hands). Act 4 will require a well rounded team now more than ever as the new bosses will require specific strategies to be taken down! Balance Changes Mana Regen is now capped at 150 (down from 1000). All enemies' HP and Damage have been increased by about 2-3% depending on the Act (on all difficulties and modes). (Final Boss (hands) passive): On death, increase the attack speed of all other enemies by: 50% -> 75%.
- Summer Content Update (0.8.0) - 25 June 2024
New Content: Quality of Life: By default, a newly forged item now stays on the hero that has the heirloom (if the heirloom is on the item bar then the forged item goes on the item bar). Added an option in "Settings -> Gameplay" to "Forged item goes on the item bar" for those that preferred how it was before the update. Balance changes: Regeneration Ring: Every attack, the wearer has a 7% -> 8% chance to fill their Mana to full. Cooldown: 5 seconds. Mana Book (Alec's Passive): Every attack has a 15% -> 20% chance to generate 1/3 of the Hero's Max Mana. Cooldown: 2 seconds.
- Fight Variations Update (0.7.1) - 4 June 2024
Hundreds of new fight variations Hundreds of new fight variations have been added so that every run feels even more unique! Fight variations refer to the positioning of enemies, what the enemy types are, what star level, how many enemies are in a fight. It does not mean that there are new enemies. *Note that balance changes will follow up if some fights are too hard and too easy. Integer overflow fixed and new attributes caps** Effects and spells can now deal damage / heal / shield up to a very very high number, previously this was capped by the Integer32 which is ~2.1 billion. The damage meters have been fixed to now work with higher numbers. **This generally only impacts very high floors in Endless. New caps added in the game: Attack Damage, Spell Power & Max HP are now capped at 1 billion (this takes into consideration the total Attack Damage and Spell Power, and not flat Attack Dama…
- Events Improvement Update (0.7.0) - 13 May 2024
Overview: 26/27 events revamped and buffed! On average, events have about ~1.5 new option! some "basic" fights (The Trap, Dark Cave and Karaka) have received a new flair to make them more unique and special! Events now have new systems such as the merchant, relic swaps, hero cloning, passive sharing, and more! Event Quality of Life: 1v1 & 2v2 fights now shows which heroes will partake in the fight, and event buttons that have X charge(s) remaining will now show the number next to their button. Lockbox Relic All enemy damage taken is dealt over 4 seconds instead of being instant. When the fight starts, heroes gain 25% Life Steal and Spell Steal. Heroes convert all their Bonus Defense and Max HP at these ratios*: 1% Life Steal per 3 Bonus Defense and 1% Magic Steal per 30 Bonus Max HP. *Their bonus Defense and Max HP are lost in the conversion. EVENTS IMPROVEMENTS Dark Cave Option 1 (Figh…
- Custom Game Mode Update (0.6.9) - 23 April 2024
The Custom Game Mode is now available! Tweak the difficulty to your preference which includes individual act specific settings for both enemies' damage and HP. Turn on/off any of the challenges and/or endless. Additional settings available such as opting out of any unlocked set, choosing your starting heroes, etc... Code to share with friends and the community for them to attempt your custom game settings. More Info: The Custom Game Mode is unlocked at Unlock 8/8 (All In) While you open the settings menu in a run, you can now see what difficulty (endless/ not endless) or challenge you are playing on. It's located at the top of the screen. If you are in a custom game, you can also click on the custom game code to see the current settings. You can also preview the custom game's settings in the run history and in the post run window by clicking on the custom game's code. Main menu: Improve…