Seven Cities news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak9
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews37
- Release dateNov 4, 2024
- DeveloperIMV Studio
- PublisherIMV Studio
Genres: Action, RPG, Early Access
Company pages: Developer: IMV StudioPublisher: IMV Studio
Seven Cities Steam news
Seven Cities news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Seven Cities is another dead game ? EN/FR - 24 June 2026
An Update on Seven CitiesA recent review describes Seven Cities as a dead game. I want to set the record straight: it isn't.I understand the frustration behind that kind of feedback, and I hear it. For a studio our size, I'm now the sole developer on the project, every review carries enormous weight, in both directions. A negative one is hard to take when you've put so much of yourself into something. But I'd rather respond to it honestly.Here's where the game actually stands.Seven Cities is not abandoned. I'm still working on next update because, two things don't satisfy me :the animations, which lack fluidity and game feel;the performance, which isn't at the level I expect from a finished version.These two areas are exactly what I'm focused on right now: performance, optimization, and a gameplay experience that genuinely feels good to play.If I'm taking my time, it's also for a reason…
- Seven Cities : What's next? - 16 June 2025
Happy monday Outsiders!TL;DR Thank you,Seven Cities IS NOT DEAD!,Low Money on bank, We need to find money,This money will lead to recruit a new team (mostly art and UX),I will, alone, provide update to 1.0 as a slower pace if I don't find money., It’s been 10 days since our last update, and I wanted to take a moment to thank you from the bottom of my heart for your incredible support. Your messages, suggestions, feedback, and bug reports have helped more than everything.As you know, Seven Cities is an Early Access title built by a tiny indie team. Since Major Update 2, we've released 14 updates, adding new content, fixing bugs, and improving quality of life based on your input. After 5 years of hard work, I have to face a tough reality: Seven Cities hasn’t found its audience yet. We've sold fewer than 1,000 copies, with just under 5,000 active wishlists (6,462 total), and 28 positive re…
- Update 0.2.08 : Polish, Fixes and new sounds ! - 6 June 2025
🛠️ Seven Cities – Patch Notes v0.2.08 Another day, another wave of improvements — this one packed with performance boosts, new sounds, UI tweaks, and combat enhancements. Thanks for the continued support!⚔️ Gameplay & MechanicsWhirlwindAdded SFX for the skillFixed incorrect raycast near playerShotgun Weapon Affection specialization now applies Holographic damageHeavy Strike (Melee spec) damage increased: ➜ From 2.5–15% ➜ 20–120%Boost duration values doubled: ➜ From 10–30% ➜ 20–60%🧠 Specialization & ProgressionFixed Pull specializationMoved:Bullet Duplication ➜ First choice of Rank 3Bullet Explosive ➜ Requires Level 10DFDrone projectile spec ➜ Now at Rank 2Fixed Rank 3 specialization unlock bug on MadisonRemoved epic specializations on Branded itemsFixed Branded item requirement for LifeUpgrade set🎮 UI & ControlsCurrent District Rank now shown on mapAdded Option: Hide Floating Text (T…
- Major Update 2 : Localization & SoundFX - 2 June 2025
Today's update is a also a tiny one. V0.2.073 brings few changes, here's the content : - Grenade explosions sound - Flash grenade explosions sound - TPArpix skill sound - Update localization in French - Update localization in english - Fixed leaderboard display - Improved multi grenade specialization performance. Thanks again Outsiders for your constant feedback and bug report. It means the word for us. Best, IMV Team !
- Major Update 2 : Hotfix & performance - 31 May 2025
Tiny update for today in version V0.2.072 : Fixed Spawn Elite in arena, Remove the 5th PNJ on your main camp active by default before unlocking it on the story, Fixed BeastMaster boss in Nat Museum now starts correctly, Restore the right sound on precision strike skill, Fix life display on boss at first sight (no more 1500/ 1500), First round of optimisation on explosions (like multi grenade)
- Major Update 2 : Hotfix story and difficulty ranks - 30 May 2025
A tiny patch following player feedbacks - Restore exit door on natural museum level during story - Fix difficulty rank calculation after story
- Major update 2 : Story fixes - 30 May 2025
🛠️ Seven Cities – Patch Notes v0.2.07 Small but impactful patch focused on polish, performance, and quality-of-life — including visual/audio improvements, quest tuning, and tutorial clarity. Thank you for continuing to share your feedback! 🎮 Gameplay & UX Improvements Ultra graphics settings now enabled by default Improved tutorial display Hotkeys now work properly for food & drink, even when the inventory panel is open 🧩 Fixes & Adjustments Fixed story NPC icons Fixed issue preventing character loading Fixed duplicate objects appearing in crafting slots Fixed bug with loading the wrong NPC in Natural Museum Fixed Wi-Fi activity spawner Reduced max HP for the “Kill 3 Elites” quest Reduced quest time for second quest in Natural Museum Prevented leaving Natural Museum before finishing the quest ✨ Visual & Audio Updates Added SFX for Digital Tigers and Bears Added VFX for Wi-Fi activiti…
- Major Update 2 : New skill (Whirlwind) and Fixes - 29 May 2025
🌀 Seven Cities – Patch Notes v0.2.06 New skill. New specs. New power. ⚔️ New Skill: Whirlwind It's here — a staple of the Hack & Slash genre. Our own take on Whirlwind has arrived! This first version comes with 9 brand-new specializations, offering diverse build options. We're counting on your feedback to make this skill truly legendary — let us know how it feels in combat! Whirlwind Specializations: Increase Area of Effect Apply Bleed Boost Damage Apply Corruption Reduce Pixel Cost Increase Movement Speed Increase Life Drain Increase Block Chance Pull enemies while spinning 🧪 Activity Fixes & Improvements Fixed enemy spawns & labels for activities in: Natural Museum (Bomb) Rockefeller (Bomb + Chest) Sixth Avenue (Bomb + Chest) Worksite (Bomb + Chest) Office Roll now includes all activities, not just "Kill Enemies" Adjusted enemy spawn size when triggered by activities Fixed issue whe…
- Major Update 2 : Content & Fix Update v0.2.05 - 27 May 2025
Seven Cities – Patch Notes v0.2.05 Today’s patch brings important fixes to progression stability, activities, and enemy handling — along with a rework to Life Shield gear and a few polish touches. Thanks again for your ongoing feedback! 💾 Progression & Stability Fixes Fixed an issue with duplicate UUIDs that could cause specialization points to be lost when invested and refunded. 🛡️ Life Shield Equipment Rebalance Low health bonus range updated: ➜ From 1.5–2.5 ➜ 1.0–3.0 High health bonus range updated: ➜ From 7–9 ➜ 21–23 Max health scaling ratio increased: ➜ From 0.15 ➜ 0.225 🎯 Activity Fixes – Spawns & Labels 🧨 Bomb Activities Fixed enemy spawns and label display: 5th Avenue Night Madison Sunset 📦 FindChest Activities Fixed enemy spawns and label display: Madison Sunset 5th Avenue Night 📸 Camera Activities Fixed missing label on 5th Avenue ⚙️ System & Visual Improvements Hot fixe…
- Major Update 2 : Content update & Fix 6 - 26 May 2025
🛠️ Seven Cities – Patch Notes v0.2.041 Thanks again for all your feedback, bug reports, and suggestions — your support continues to help us fine-tune the Seven Cities experience! 🔧 Fixes & Improvements Fixed localization for the Material Hunt quest Fixed maskable icon display in the character stats panel Fixed localization issues with Skill Damage Fixed issue where Epic items could roll invalid specializations Fixed multiple buffs stacking incorrectly in Camera activities Fixed spawners in Camera & Wi-Fi activities Fixed some enemy spawners spawning in the sky Fixed issue preventing teleport to Camp or exit ⚙️ UI & Panel Updates Added localization to the skill information panel Added damage type display to the skill information panel Mailbox UX change: ➜ You can no longer click items individually ➜ Use the “Loot All” button instead 🧠 Balance Adjustments District Rank 5–10 now provide…
- Major Update 2 : Content update and fix - 26 May 2025
🛠️ Seven Cities – Patch Notes v0.2.4 Today’s update is focused on improving combat flow and reducing overwhelming enemy pressure. You should now experience more strategic, pack-based encounters. Let us know how it feels — your feedback is essential in shaping the future of Seven Cities! 🎮 Gameplay Improvements Adjusted enemy pacing to reduce overload and promote cleaner pack-to-pack combat flow. Subway C1: Increased the size of the second room for better gameplay spacing. Sunrise Story Map: Updated enemy spawner to reduce the number of Explosive Guardians. Shotgun animation updated — no longer requires holding right-click to fire the first shot. Fixed second melee animation not dealing damage properly. 💥 Grenade Specialization Rework Specialization nodes for Grenades have been redistributed for better progression: Rank 1: Increase explosion radius Rank 2: Add extra projectiles Rank 3…
- Jajor Update 2 : Hotfix 4 - 25 May 2025
Very tiny patch is coming this morning V0.2.032 : A new fix for 5th avenue kill 3 enemies (Edit : it seems that it does not fully fixed yet) Fix the back in town button in the story
- Major Update 2 : Hotfix 3 - 24 May 2025
🛠️ Seven Cities – Patch Notes v0.2.031 Another day, another round of improvements — thanks again for all your reports and feedback! ⚔️ Arena Mode Improvements Temporarily removed Explosive Guardian from Arena enemy pool to fix spawn issues Life, shield, and pixel are now fully refilled between each wave Prevented "Return to Camp" button from appearing if you die during the Tutorial Pixels left on the ground are now automatically added to your Pixel bar if not collected 🧠 Balance & Progression Second Arena unlock level reduced from 60 ➜ 40 ➜ Try it out sooner! 🔫 Weapon Tweaks – AK-47 Magazine size increased: From ➜ Base damage increased: From ➜
- Major Update Day 3: content update and fix - 23 May 2025
🛠️ Seven Cities – Patch Notes v0.2.03 Thanks to everyone in the community for your incredible feedback and bug reports — many of today’s improvements come directly from your input. Please keep it coming, and enjoy the smoother experience! ⚙️ Important System Update – Specialization Overhaul Big changes to how specializations work for more freedom and early-game build diversity: Column cost reduced: From 2/4/8 ➜ 2/3/4 New unlock system: Players now begin with one choice per column. Progression tiers unlock at levels: 10 / 15 / 20 / 25 🧩 Fixes & Content Updates 🗺️ Activity Fixes: Fixed chest issue in Main Sunrise activity Fixed Wi-Fi activity bug in Sixth Avenue Fixed chest issue in Natural Museum 🧠 Specializations & Engineering: Server Tempest added to Engineer specialization Removed broken specialization panel with no icon Fixed specialization panel issues in both arenas 🎯 Gameplay…
- Major Update 2 : hotfix 2 - 22 May 2025
Fix an issue with natural museum map and starting activities.
- Major Update Day 2 : content update & fix - 22 May 2025
Hello outsiders! 🛠️ Seven Cities – Patch Notes v0.2.2 : 🎧 Sound & Audio Updates Updated sound for Elite End Arena Improved audio for Precision Strike Server Tempest: Sound now properly removed when the skill is disabled 🌪️ Server Tempest – Skill Improvements Damage tick rate now scales with cast speed (updated in tooltip) Tornado now teleports near a new target when the current one dies Duration reduced from 8 seconds ➜ 4 seconds Added a specialization node to increase detection range for new targets 🐾 Balance Changes Digital Bear HP increased: 20 ➜ 40 Digital Tiger HP increased: 20 ➜ 25 Endgame Boss HP reduced: ~200,000 ➜ ~100,000 First Campaign Boss HP reduced by 50%: 200,000 ➜ 100,000 🌍 Localization & UI Updated localization for specializations and skills Added missing localizations across UI Removed “Revive Here” button from Arena and Dark Arena Removed smiley icon in quest des…
- Major update 2 : hotfix - 21 May 2025
Hotfix patch note : Fixed Level of enemies during the story, Add missing sound on scorpod enemy, Fix sound on guardians, Add a check to prevent some saving issues on epic items, Remove anoying boxes on start map
- Syncfall : Major Update 2 - 21 May 2025
Seven Cities v0.2.0 — Syncfall Update Now Live We’ve just launched the biggest update to Seven Cities yet. The Syncfall update introduces the first chapter of the campaign, new systems, skills, enemies, and a complete overhaul of the passive system. If you've had a chance to play, we'd be grateful if you left an honest review. Your feedback helps us continue improving the game and shape what comes next. ⚠️Note: Existing save files will be reset due to major system changes and incompatibility. New Content and Features Chapter 1: Campaign Launch The first chapter of the Seven Cities story is now available, including 15 narrative-driven main quests that lay the foundation of the ARPIX simulation. Each level of the chapter 1 of the campaign has been updated and improved. Also each level has their own dedicated pool of enemies. Add a waypoint system to travel better and faster New Character…
- Outsiders DevCamp Stream - 18 February 2025
Hello Outsiders! We’re thrilled to announce our latest Seven Cities update is live—and it’s a big one! To celebrate, we’ll be hosting a Twitch stream this Thursday at 9 PM CET. https://www.twitch.tv/imvstudio Join us for an hour of gameplay, Q&A, and behind-the-scenes insights into all the new features, including: Major New Game Mode – Experience fresh mechanics, intense encounters, and unique loot in this exciting addition to end-game content. Expanded World & Map – Explore a sprawling new environment filled with hidden treasures, elite enemies, and high-risk zones. Skills & Weapons – Discover powerful abilities and wield newly crafted weapons—perfect for tackling the toughest challenges. New Passive Skill Tree – Dive deeper into customizing your hero with expanded skill options to match your unique playstyle. Tailored Crafting System – Craft gear that truly suits your build by unlocki…
- Seven Cities Camera FOV for 21:9 screens - 17 January 2025
A tiny update to adapt the FOV of the camera (distance) for wide screen resolutions
Patch notes and updates
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