SPSTEAMPULSELIVE ANALYTICS
Elemgate

Elemgate Steam news

CWPGames | Sep 25, 2024 | game

Released

0players observed · 5 October 2026 - 21:25:38 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Elemgate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews8
  • Release dateSep 25, 2024
  • DeveloperCWPGames
  • PublisherCWPGames

Genres: Adventure, Casual, Indie

Company pages: Developer: CWPGamesPublisher: CWPGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

Elemgate Steam news

Elemgate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Elemgate is OUT NOW - 25 September 2024

    Well it's been nearly 5 years since I started game development after playing all types of games for the last 35+ years and I decided to develop Elemgate with no previous experience in the gaming industry, when you build something for the first time solo things take longer then expected also with COVID, zero funding and some things you just didn't anticipate when creating a game. Life in general can sometimes slow you down too. It has been a long, stressful and hard road building a game for the first time and at times doubted that I would even get to a full release, but when your passionate about something you put everything you have into it and I have finished a lot of games in my time but never had a chance to build one until a few years ago thanks to the unreal engine. Elemgate is a bit of a throw back to the games I played as a kid, old school games where it was actually really chall…

  • Early Access Update 1.22 - 6 July 2023

    This update has many adjustments and bug fixes across the board. I was hoping to release this month after a year of being in early access but since I've had to do other work to make ends meet it's had to keep up with the development all by myself. I've finished creating the last level and I'm now working on the three part ending cinematic that will unlock once the final level is complete and 1 part will unlock for each difficulty that is completed so... Easy will unlock part 1 Normal will unlock part 1 & 2 Hard will unlock part 1,2 & 3 to get the full ending and learn what the orb actually is I've also done some more improvements to help run on steam deck and it is running great, but I'm looking into improving it further for the full release that I am now aiming for a September. This is depending how long it takes to get the endings finish, localization's implemented and performance imp…

  • Difficulty adjustments and Widescreen Update 1.21 - 16 March 2023

    This update allows ultra and super ultra widescreen support, difficulty changes makes easy and normal better for starting out and change all platform colors to better see what your rolling on. You can now change in the game options the default player name, so when you choose your difficulty that name will appear and you can enter level selection straight away. I have made some new changes to the games difficulty, Easy and Normal has had game speed adjusted to 80% on easy and 90% on normal and hard remaining at 100%, this makes it easier to hit gates on a lower difficulty and build yourself up too playing hard. The view angle has been slightly adjusted for easy and hard difficulty and I've added in the option to change the game into ultra wide screen 21:9 and super ultra wide screen 32:9. Now even with a 16:9 monitor you can still put the game in say a 21:9 aspect ratio and have the blac…

  • Leaderboards and Elementals Update 1.2 - 22 December 2022

    Steam Leaderboard's, you can now challenge your friends for the best score across all levels and difficulties, there are 45 leaderboard's in total and are included in this update earlier then expected. Now that the pickups have been fixed / replaced by the Elemental's that gives you a chance to make up the points difference from the extra seconds given to you from easy or normal and are only on normal and hard difficulties the leaderboard's could be done. Localization's have taken a backseat for the moment as the ending cinematic's needs to be done so I can get the translations done for the whole game all at once but also I need to generate some funding / revenue to be able to afford it also Update 1.2 Summery Steam Leaderboard's - on the level completed screen there is an option to post your score or post and view your score, also top 100 can be viewed from the options menu under leade…

  • Coming Soon 1.2 Update - 23 November 2022

    I've been working really hard to get Elemgate to get the next version of the game out, update 1.2 This update I'm pushing myself to get it ready before Christmas and will feature the following. Pickups have now been replaced with Elemental's that you will need to vanquish by hitting them with the correct element and they will reward extra points to get that extra life or that next star unlocked. This is to compensate for the extra time difference between easy and normal or hard, 2 Elemental's on the earlier stages and that changes to 4 Elemental's on larger stages, same amount of enemies on normal and hard just different points awarded The checkpoint was only after completing the first 5 stages and then you would need to complete the other five to finish the level, now has been changed to 4 stages with another checkpoint after completing 8 stages. This should make it easier to get throu…

  • Optimization and performance Update 1.1 - 13 September 2022

    It's been just over two months since Elemgate was release into early access, unfortunately I haven't generated enough revenue from the release to continue working on Elemgate full time going forward, so updates will take more time to complete and getting released, but one way or another I will get them out to those players who have purchased Elemgate. THANK YOU so much for your support and I will continue updating the game as much as I can no matter the player count, I really appreciate the support and for those few positive reviews I enjoyed reading them and appreciate the time you took to write them. UE5 update hasn't been working out so far the game is better but hoping when UE5.1 comes out it might worth the update so I stopped trying to get update 1.1 done. Update 1.1 I have created 8-12 different styles for each type of gate for a total of 120+ gates that randomly load into a stag…

  • Early Access July 8th and Updated Demo - 30 June 2022

    Early Access July 8th with an new updated demo out now that reflects all the changes over the last 6 months and a new game-play trailer and screenshots now on the store page. wow It's been a few months of play testing and fixes, discovering problems that were not there and now they are there so i had to fix them but I have finally got an early access version ready some of the changes over the last 3 months Intro Unreal Engine intro movie logo has been added and is skippable but still seems to lag a bit for some reason but i'll look into that Game Intro Sequence has been added and been improved upon, but it still needs improving it does get the story across and is animated / played in real time not a video as it's still a work in progress Splash screen of logos has been updated, random background and element sound when skipping based on the element colour also some text adjusted Changed…

  • March Update - 1 April 2022

    I've started to play test a new build, one that is close to an early access version I feel comfortable releasing and building a new demo off, first round of testing went well only a few minor bugs that I believe have been sorted out. I now really want to get the Steam API setup and linked to the achievements because really who doesn't like an achievement popping up while your playing and now have 60 to start off with and few ideas for others in the future. Below a list of changes during March Additions Control tips I've added in some tips at the start of stages 2 through 4 for new players In addition to the following Stage 1-1 and 1-2 has control tip for pressing E or F on keyboard or RT or LT on game pad to exit stages. Stage 1-3 and 1-4 also has control tip for jumping using up arrow or space for keyboard and left thumb stick up, D-pad up or Left thumb stick down. I've now added Stage…

  • February Update - 1 March 2022

    I've been working hard over the last month of Feb and boy has it gone fast. I have been doing UI Improvements, adding in time bonus for all stages on easy and normal difficulties, A new pause menu has been implemented with more options like graphics, I've created more levels / stages now the game will now release with 15 levels and 150 stages and I'm currently in the process of going through all stages doing various fixes or changes based on videos I have seen people playing on YouTube and my own play testing. Also now after completing 5 stages you now get a save point to reload from starting with the same score you had and lives you had remaining when entering the 6th stage, completing the level or returning to the main menu will lose your save progress and you can only reload from the save point if you run out of lives. At least now you can bomb out and restart half way and not go all…

  • January Update - 23 January 2022

    Well I made the decision mid December to spread some of the end levels out between 7 and 10 and create new levels to better curve the difficulty of the game, as it hard way too quickly when introducing the cursed element that would now be used on gates, portals, etc.. So I have been working hard of the Christmas break, I never really stopped and now… Level 7 is now Level 8 and I’ve created a new level 7 old Level 8 is now Level 10 and I’ve created a new level 9 old Level 9 became 13 and old Level 10 is now 15 Currently creating stages 11 which is almost done and starts off a lot easier to get used to the cursed element as well compared to the now level 13 which was hard to jump straight into, working on 12 next week and 14 not long after that. My aim is now to release with 150 Stages over 15 levels an extra 50 stages by early access release roughly end of march. I’ve also done some work…

  • Elemgate Demo Released - 10 December 2021

    Ahead of schedule i have put together the demo of Elemgate. Even though the game is still in alpha i'm excited to get this out for people to play and enjoy. This demo will let you play though the first 3 levels / 30 stages. See if you can get gold stars on all 3 difficulties and if you can try some of the practices stages out. In the practice stages mode I've added in access to 10 additional stages from levels 4,5 and 6 that will give you a bit more of a look into 2.5-D stages and the challenges this game will give you when you need to complete 10 of these stages in a row. In game options you can set your main menu music, disable the on screen hints, enable widescreen edge visuals and you can delete your save data resetting all stars and reset high scores boards if you like to restart from the beginning of the demo. Also in the options menu is a how to play section that may give you som…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.