- Heavy Flak Jacket Patch: - 1 October 2026
T61-5 Flak Jacket added to armorer tent/buildings. There is text description in armorer and there will be more info in next regular update text.Issue with saving and loading of equipment system not working for new flack jackets has been fixed. I'm sorry for the inconvenience if you lost it.Issue with game not checking player's cash balance before trying to purchase Heavy Flak Jacket fixed.
- Update 54: A.R.V.N., Bus Routes, villages & civilians, Bugfixes - 30 September 2026
NEW STUFF:* Towns now also have A.R.V.N. garrisons from 3 to 6 soldiers.* Player can now recruit A.R.V.N. squad at town flags (press F6).* Bus Stops have been added to all towns along Highway 1 along the coast of South Vietnam. Each bus route will take you either north or south to the next town along the coast. Pleiku has a route connecting to Qui Nhon. if you play as V.C./N.V.A. you need civilian clothes to take busses. * Busses added to traffic in Vietnam.* Heavy Flak Jacket can now be bought at any armorer tent or building. It gives 2x explosive damage protection compared to normal Flak Jacket, but weighs 12lb more.You can still use the original one by changing setup in inventory page 2.* Incendiary Ammo Magazines can now be bough at armorer tent/building. You can maximum carry 2 magazines which are used in place of normal rifle magazines next time you reload rifle.Each incendiary bu…
- Update 53: 12 new Operations, new Missions, A.R.V.N. village garrisons, bugfixes - 26 September 2026
* Villages loyal to South Vietnam/U.S.A. can now deploy a few A.R.V.N. soldiers as garrison. Loyalty of the village affects how many.This should also prevent these villages flipping side without a fight if some civilians are secretly V.C.NEW OPERATIONS:* Operation Masher (Bong Son, C. Highlands region).* Operation Texas (Quang Ngai, C. Highlands region).* Operation Kamehameha (An Khe, C. Highlands region).* Operation Mastiff (Dau Tieng, Saigon region).* Operation Dan Chi 228B (Bac Lieu, Mekong region).* Operation Francis Marion (Ea Sup, C. Highlands region).* Operation York II (A Shau, DMZ region).* Operation Dewey Canyon (A Rang, DMZ region).* Operation Houston (Phu Bai, DMZ region).* Operation Bristol Boots (Ruong Ruong, DMZ region).* Operation Seagull (Phan Rang, C. Highlands region).* Operation Hump (Vinh An, Saigon region).NEW MISSION TYPES:* New U.S. mission type to defeat enemy s…
- Update 52: Cockpit camera smoothing, Skills, Agent O. NPC Hueys, Bugfixes - 20 September 2026
COCKPIT CAMERA SMOOTHING:* Most airplanes and helicopters now use separate camera to render interior and instruments thus enabling main player camera to use proper smoothing without causing jitter (resulting in higher felt framerate in cockpit view). It applies to these aircraft: F-4, F-5, OV-10, O-1A, O-2A, A-1, A-37B, PC-6, AN-2, Sesna 170B, MIG-17, MIG-21, Mi-8, H-13, OH-6, CH-47, CH-54, AH-1G, AH-56 and all Hueys. Rest will be added soon.SKILLS:* Skills display (Inventory page 3) has been updated to now have 3 skills pages that can be cycled using 'K' key. Font is also smaller now to allow more lines per page.* Radio Operator skill now decreases cooldown times for radio requests up to 33% (higher rank also decrease it).* Perception skill over 10 now gives a small chance of getting new "Sixth Sense(!)" skill gain when enemies are in the area and player isn't moving. Higher perception…
- Update 51: Agent Orange Hueys and C123, Flame Fougasse, Jeep, recoil, Bug fixes - 29 August 2026
NEW CONTENT:* Agent Orange defoliant spray added. It clears vegetation and causes poison damage.* Hueys with Agent Orange are now at U.S. bases.* New C-123 Provider transport aircraft with Agent Orange defoliant spray can now be requested using radios. It is in the FAC channel (now renamed to FAC/Agent O.).It won't affect cooldown of other radio requests. Passive C-123 are placed at Saigon, Can Tho, Pleiku and Ubon air bases (these will probably be made flyable later).The vegetation will regrow if saving and loading game, for now.* 'Agent O. exposure' skill added (effects implemented later).* Flame Fougasses have been setup to strengthen the perimeter defense at various U.S. bases.You can set these off individually using the control boards placed near them, or by damaging them with weapons. Or you can wait for someone else to set them off.IMPROVEMENTS:* Current rifle recoil is now updat…
- Update 50: Truck troop transport, Combat AI, Gaz-69, Improvements, Bugfixes. - 22 August 2026
COMBAT AI:* Faster perception/reaction.* Decreased firing accuracy (excluding player squad).* Less bullet damage to player squad.* Less direct and indirect explosive damage to player squad.LAND VEHICLES:* M-54 Truck can now board 9 soldiers (+player) who can shoot while it is driving.* M-54 Truck suspension.* M-54 Truck with added armor and additional various land vehicles placed at U.S. bases. * M-54 Truck models updated (I expect to add drivers cabin/1st person view later).* M-54 Trucks are now 3x more frequently met in normal traffic.* ZIS-151 Truck suspension.* ZIS-151 can now board 9 soldiers (+player) who can shoot while it is driving.* ZIS-151 model updated.* Gaz-69 suspension.* Gaz-69 placed at more V.C./N.V.A. bases.* BTR-60 suspension.* BTR-60 fix so AI gunner wont operate turret MG while player is driving.IMPROVEMENTS:* M48A3, M551 Sheridan, M113ACAV can now navigate road sys…
- Update 49: Jeep suspension, Pak40, tunnels, improvements & bugfixes. - 16 August 2026
M151A2 and V100 Vehicle Suspension:Suspension wheel colliders and 4WD is now utilized to provide much smoother off-road capabilities when player drives M151A2 Jeep and V100 Commando. Press space to brake in those vehicles. More jeeps and V100 have been placed at smaller U.S. bases.Pak40:Some captured German Pak 40 75mm anti tank guns from the Soviet Union has been added in North Vietnam for coastal defense and in South Vietnam as direct fire artillery (model from one of my old games). Tunnels:* More new tunnels added in DMZ and Saigon regions.* V.C. squads can now be spawned (by a nearby base) at the new horizontal tunnel entrances (ones with timber bracing).* The new horizontal tunnel entrances will now be blocked by falling debris if damaged enough. This will prevent V.C. squads recruited by nearby base from spawning at the tunnel entrance.* Civilians may now disclose location of near…
- Update 48: New tunnels, Farmer squads, Region load, UI - 8 August 2026
NEW TUNNELS & SQUADS:* New unique pre-placed tunnels added (big ones in DMZ, Danang, Hue, Khe Sanh, A Shau, Nha Trang, and smaller ones in various locations in DMZ and C. Highlands regions).They are wider than other tunnels and have horizontal entrances for easy access. More tunnels and room types will be added.* Civilian farmer "squad" added. These will spawn at villages. The chance of the individual farmers secretly being loyal to V.C. depends of the loyalty of the village.They are visible on the map no matter which faction player is. They don't count towards total max squads for unit count % settings.REGION LOAD:* Region unload boundary is now extended 500m from region load boundary. This is to avoid annoying load/unload cycles that would happen when crossing back and forth over the original boundary.* When getting 50m from a region boundary (that will cause loading/lag) a message wi…
- Update 47: Settings, Region load, Flight, Bug fixes - 1 August 2026
Settings & Sensitivity:* New "Pre-Load Regions" setting. * New "Unload Regions" setting. * New "Artillery" setting. Options are 'Normal' (default) and 'Reduced'. The reduced setting has slower reload time and longer time between artillery volleys.* Master Sensitivity setting can now go 10x lower. Display also fixed to only show 2 decimals.* Flight Sensitivity setting can now go 10x lower.Region Loading:* New setting for "Pre-Load Regions". Options are: "No" (default), "S. Vietnam" and "All". "Regions Unload" is set to "No" when using this. Ensures regions don't need to be loaded during gameplay, but initial game load-in time will naturally be longer. Requires minimum 32GB RAM.* "Regions Unload" setting ensures regions only have to be loaded once. "No" requires minimum 32GB RAM. It will be automatically switched to "No" when using new "Pre-Load Regions" setting.* While regions are loadin…
- Regions Unload option and Swimming fix - 27 July 2026
Regions Unload option: If set to yes, this will stop regions unloading, and thus having to be reloaded when re-entering that area. This requires Minimum 32GB RAM for all S.E. Asia regions to be loaded in. It shouldn't affect performance much. Run in Background option fix: This option should now be able to be set back to no again. Swimming Fix: Entering water has been updated so player shouldn't get stuck sometimes. Jumping while swimming now has some forward momentum to ensure he can get free if stuck somehow. Maximum swim speed had issue that is now fixed (its now slower).
- Update 46: Performance, Flight Camera, Movement and Bugfixes - 25 July 2026
Performance:* Flying has now also been updated for increased perceived frame rate and smoother visuals.* Physics and collisions performance optimization (bullets, projectiles, boats, cars and military land vehicles).Movement and Improvements:* 3rd person flight camera now moves relative to the aircraft so the perspective changes.* Movement in rough terrain updated for reduced bounces (I will work more on this soon).* Swimming speed is increased a lot. * Walk speed is reduced by 5%.* The effect of player's energy (press 'H' to bring up UI for it) now has a greater effect on his movement speeds.* Loading tip added to explain the small white eye icon in top left corner of screen (it shows level of concealment by fading). Bug fixes:Fixes for issues related to camera smoothing patch:* Jetpack fixed.* Wheelchair jitter fix.* Carried soldier jitter fix.* Parachute jitter fix.* Camera on Americ…
- Smooth camera / anti jitter fix - 18 July 2026
Camera while on foot is now a lot smoother and less jittery. The felt FPS should be higher, especially on fast PC's. Movement has also been updated to be a bit more responsive and less icy.I expect to soon add settings for control of the parameters and probably adjust the default settings once I get more feedback. Thanks for playing and thank you beta testers!
- Update 45: Movement, Performance, V.C. base building, bug fixes - 17 July 2026
MOVEMENT: * Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy). * Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills). PERFORMANCE: * Physics performance optimization. * Script performance optimization. * Some animal spawn rates have been lowered for performance. * Conditions for the cap on the max number of squads has been tightened to improve performance (especially in long games). IMPROVEMENTS: * The game now loads when out of focus / when alt tabbed. This also means the game keeps running unless you paus. You can disable this in page of general settings in the main menu, if you want to. * Bark texture (uv wrap) on 5 tree types have been improved for better visuals. * Prevented NPC soldi…
- Update 44: Base Building & Management - 25 June 2026
BASE BUILDING & MANAGEMENT:* You can now build your own outposts (bases) and make use of 68 buildable structures added to the US side! You can access them by holding out the shovel (keybind 7) and then opening the build menu with the N-key. The player can only build a base in an area that is 200m away from the nearest base. These player outposts generate construction supplies every 6 in-game hours (other ways to get supplies is by calling them with your radio). The VC/NVA will get their own building update next.* There are 3 outpost buildings; these being the Tent Outpost, FSB Outpost and Castle Outpost. They're highlighted in orange in the build menu, until one is placed nearby.* Each outpost has a Base management board, which displays the overall status of the base. You can see resource production & consumption, garrison, supply hours, morale, training, hygiene and other base related…
- Update 43: NPC Behavior, Guns, Armories, Fixes & Optim. - 16 May 2026
LINE OF SIGHT & NPC BEHAVIOUR:* Adjusted NPC line of sight (LOS) origin points and ensured LOS is always checked before firing. This is to prevent them from shooting the player through walls & should also fix some issues with enemies shooting from tunnels.* NPC's now are more lethal when under 3m from an enemy soldier.* NPC's rotating to target closer than 2m now has reduced update speed to decrease crazy rotations very close to target.SQUAD:* Squad Hold Fire command (Action menu) has been updated to completely forbid your squad from engaging enemies and a "Squad: holding fire" UI text has been added. Giving other orders to your squad. such as follow orders, will not overwrite the Hold Fire state. It is only disabled by using the Hold Fire command again. This means you have much more control with getting your squad to disengage & retreat with you, rather than focusing on fighting enemie…
- Update 42: Siberia, Fixes & 5 New Guns - 4 April 2026
VIETNAM CONTENT5 NEW GUNS:* RPD (MG) for Player and VC and NVA soldiers using it. * RPD Mod (short barrel, 125 round mag) and U.S. special forces using it. Can usually be found at the armorer (blue vice icon on map). * PPSh-41 (SMG) for player and VC soldiers using it. * MP-40 (SMG) for player and VC soldiers using it. It Can also be found at some U.S. bases incl. S.F. and ARVN bases. * PTRD-41 (anti material rifle) for player. * These new guns can be found in the randomized VC/NVA gun crates, or pre-placed locations. BUG FIXES/ADJUSTMENTS: * ZU-23 proximity fuse splash damage is now halved, alongside having its effective range reduced by 400 meters. ZU-23 AI accuracy vs NPC air targets decreased. * Sidearm weapon crates should now resupply sidearm ammo if it is same caliber. NVA RPG-7 soldier now have the right ones on his back. * Fixed multiple issues with the Gun Range, primarily a s…
- Update 41: USA Expansion & Nam Fixes - 19 March 2026
VIETNAM CONTENT:AIRSTRIKES & ARTILLERY:* VC/NVA NPC artillery is now significantly less accurate than before, to make them less frustrating to deal with.* Player called artillery is now more accurate.* VC/NVA NPC RPG's are now less accurate.* Airstrikes (“B” key) called by player and dive bomb airstrikes called by NPC radiomen will now use tangential approach (relative to base perimeter) if near friendly base, to minimize collateral damage. In other words; these will no longer devastate friendly US bases. This code also used to have a 10% chance of failure, which has now been reduced to 5% (it simulates rare friendly fire incidents).High Priority Fixes:* Victory Points and various other things and accomplishments in Vietnam are no longer unintentionally cleared when going to U.S.A. (oops sorry guys).* Player now has proper momentum when running down hills and mountains.* Player movement…
- Update 40: In-game Map, U.S. Cars, New Gas Stations, Squad Cap, Bug Fixes - 17 December 2025
NEW CONTENT: * In-game map now has new images with much higher resolution: Terrain changes that were done after the original map images was made long ago will now be visible. The higher resolution also renders all small rivers, streams and roads visible. Hills and mountains are now much better represented, as well as more varied terrain colors that better represent the terrains, including darker areas in dense jungle or forest areas. * New rare custom main weapon: The armorers are still modifying the blow forward action, but currently it is very powerful for short range engagements yet quite heavy and very unreliable. It can sometimes be found at S.F. camps and if you’re lucky at the local armorer. Be ready to switch weapon when it inevitably jams. * American civilian cars are being imported to South Vietnam in substantial numbers. They can now also be entered by player in S.E. Asia. *…
- Update 39: MAS36 + MAS49 & Rifle Grenades, Movement, Melee, Day / Night cycle - 13 December 2025
NEW CONTENT: * Day / night cycle duration option added to start menu general settings page 2 (12min , 18min, 24min, 30min, 60min, 4h, 12h, 24h). The slowest 4 modes includes some performance saving due to less frequently updating of position & rotation of sun and moon light directional light sources. * MAS-36 rifle added (at big U.S. armories and at most A.R.V.N. bases). Use Alt to toggle between rifle grenade mode and normal bullets. * MAS-36 NPC A.R.V.N. soldier type added. * MAS-49 rifle added (at V.C. bases and hidden in civilian buildings). Use Alt to toggle between rifle grenade mode and normal bullets. * MAS-49 NPC V.C. soldier type added. * Antique Vietnamese sword added (hanging on wall in some old French yellow villas and in a Cu Chi tunnel command room. * Hammer is now a melee weapon (found in hardware stores, land vehicle repair pads and in structures under construction. Add…
- Update 38: Movement issue fix, Traitor bug fix, Armory collider fix - 8 December 2025
* Movement bunny hop fix. The issue, which seem to have arisen in an earlier update with movement changes, was: When player walked into an object, the auto climb mechanic would trigger and the code added to prevent player flying off the ledge right after climbing the top of objects, had the unfortunate side-effect of causing player to be so force restricted for 2 seconds, that he would do small bunny jump when trying to start walking during that time (due to auto jump kicking in). This ofc made tunnels and buildings very frustrating to navigate. * Traitor issue caused by NPCs fixed: After player had used MGs in vehicles, NPC troops could in some cases fire projectiles set as if they were shot by player, and thus, could result in negative reputation for player, thereby also triggering traitor mechanic when they hit their own soldiers by accident. * Invisible cube collider in new big armo…