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ASMR

ASMR Steam news

Phorzaeken | Nov 1, 2024 | game

Released

0players observed · 25 September 2026 - 00:33:30 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

ASMR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews6
  • Release dateNov 1, 2024
  • DeveloperPhorzaeken
  • PublisherNeo Ethereal Future

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: PhorzaekenPublisher: Neo Ethereal Future

Top Steam chartsTop 100 gamesGame directorySteam Store page

ASMR Steam news

ASMR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Quick Patch: Fixes and Additions - 7 August 2026

    + Fixed stairs issue. + Fix custom choice for water. Available near arena gate. Switchable optionality. + Add boss dragon attack damages. + Added water interaction on the high quality version aka option #2.+ Added extra component on objects and enemies for smoother performance possibly.

  • Just Another Patch Of Many To Come | July 2026 - 24 July 2026

    + Added boss in a demo state. - Removed Volumetric Rays due to upgrading engine version. + Fixed Movement more by reinstalling files and updating. + Added fireball to right mouse button. + Left Mouse click hold is free auto attacking/use in more fluid ways with Q-roll combo or just click at different times. + Added new water and disabled foam vfx for stability. + multiplayer reconfiguration/ may or may still not work yet since still in testing phase/alpha testing or beta, whichever. + TAB to fly/C to Descend + 3 or 4 or v or b to get out of stuck mode or something on fireball but not really too bad for now will need to figure that out or leave it as is.

  • Soon Further Update On Graphics & Combat & System - 5 June 2026

    Hello, coming soon is an update with graphics on the scene slightly and the practice of character combat and boss intelligence. An upgrade for you to experience is in the works. For now I will be working on the character combat a bit more and the boss mode. Recently I was experimenting with a prototype of an audio daw style in my game engine but to my dismay it was to me a disaster of music audio, but it is kind of fun to make a goofy beat with. There was also one more thing I was testing on and that is the weapon equip. I re-added the inventory asset folder so that I may let you acquire weaponry or something. For now we'll take things one at a time but rest assured it is all coming soon in part finished or should i say semi-finished since I am not used to inventory systems and equips too much that I can actually wrap my head around the items to work with even though I've been through i…

  • Visual & Performance Update (2.6.2) - 1 May 2026

    + Changed lighting slightly and rebalanced it. + Changed 1st character details and added cloth simulation. + Limited Shadows and other things to 2K Resolution to fit scope and sign of lack of detail. + Expanding soon on more gameplay systems and additions.

  • Visual Fidelity & Performance Update Patch (2.6.0) - 29 April 2026

    + Changed some material shaders + Set DLSS4.5 From Quality (x1.5) to Balanced (x1.7) + Generated some Lightmap and changed some of those settings not sure if it even did anything. + Enhanced the stone material and scaled x3 and adjusted many settings for that. +Tested on 1920 x 1080p for any lag issues and all was clear enough in the test.-edit-+ Fixed up jump billboard icon and redone the lighting and extra touch-up to the 1st character.

  • Covering More Content Or Updates - 13 April 2026

    I have not been working on the game lately for the past month. I just didn't have any good ideas yet on what to work on.I'm mainly working on the game playability and fixes.But also probably about to add the extra content and features to the parts that are already there.Maybe expansion too and also looking to see if the aesthetic is good enough yet,I also wanted to point out that the Steam Multiplayer has not been tested yet but was excluded to mainly focus on the singleplayer gaming side. I don't really have anyone to test with me or friend me to test with since they aren't really interested so we are stuck with singleplayer and stuff, yeah... But I have one person or two who will try to get that tested soon.

  • End of Month Update | February - 27 February 2026

    I did as much as I could based on how I felt... Terrible atm... But I'm slow so whatever goes.

  • Continuation of Development News - 3 February 2026

    Hello everyone, I would like to announce some things that struck me and things that made my day.First I was devastated for a day or two or more on the recent economic collapse of the gaming related technologies and hardware in supply and how they became in demand or basically scarce and not available. I had stopped development in fear or sorrow based on: The whole idea that "Gaming is dead" just last week. I have read more on it and saw that gaming is not dead but in fact it is just not getting smarter as much or having social expectations as it used to, meaning under average people who can't even read a lot. So... I have gathered info, resource and ideas to add into the game in the present-future.The new info and resources and ideas I have researched and gathered made my day to the point where I am going to continue development in the sense that gaming is not dead and that people are l…

  • Extra Changes & Optimizing - 30 January 2026

    + Added shadows back in but optimized. + Added in functionality missing on the invite structure. + Reoptimized a few of the settings to fit but still keeping it low as possible.

  • Optimization Fixes - 28 January 2026

    + optimized code and reduced overhead things. + improved enemy lich. + tested survival mode and it seems just good enough now. + downscaled and optimized settings to work faster.

  • Additions + Fixes Patch Update - 28 January 2026

    + Added more text. + Fixed hidden camera flaws. + Enemy modifications on enemy/enemies in survival mode. + Some animation patching/fix/boost.

  • Survival Mode Fix - 27 January 2026

    + Fixed Survival Mode. + Increased Shadow Resolution/Quality. + Changed to Forward+ Renderer for more increased performance.

  • New Game Mode (7) Survival And Additional Fixes/Additions - 27 January 2026

    This new mode lets you max out to 10 mins if you ever get there I think. A test of your dodging skills in this time-based activity so far. Double click middle mouse button to toggle press on turn or free third person cam.

  • To Update Your Copy - 25 January 2026

    Please uninstall the game and reinstall it with the new change.

  • Impatience And Uploading Now For Testing And Playing Around - 25 January 2026

    I will be uploading the current state of the game/not-a-game right now.Please UPDATE to see the latest progress. I am in the process of fixing "Invite Friends" and the gameplay and the rest so yeah...Still figuring out which structure for joining will work.

  • Change: Free To Play - 22 January 2026

    I am waiting for this to return to free to play.I also need to finish up the first redevelopment rework and put out a trailer.

  • Game Title Change - 6 January 2026

    Hello, I decided that I don't like the current state of games since they all were the same so I'm taking a step further in the idea of support classes and aural experiences. And the title change of the game now occurs. Also bear with me I just started thinking better again in 2026. And I need a new trailer put out so please wait.

  • FPS Patch - 28 April 2025

    + Fixed the FPS. It was too slow in the previous build.

  • Poly Count/FPS Fixing/Settings - 28 April 2025

    + Updated character's poly-count via a real-time component. + Changed some settings on the Camera. + Added more detail to the platform that you start on for now.

  • Change In Game Scene / Simplification / Sky World - 20 April 2025

    I am starting over in a new scene as the previous scene never stood out to me. I like seeing the sky more.

Patch notes and updates

S.noRelease datePatch nameGID number
17 August 2026Quick Patch: Fixes and Additions1840310314343893
224 July 2026Just Another Patch Of Many To Come | July 20261839041357028638
31 May 2026Visual & Performance Update (2.6.2)1831432155572723
429 April 2026Visual Fidelity & Performance Update Patch (2.6.0)1831432155564125
527 February 2026End of Month Update | February1825727806709334
630 January 2026Extra Changes & Optimizing1823191198604192
728 January 2026Optimization Fixes1823191198600924
828 January 2026Additions + Fixes Patch Update1823191198599196
927 January 2026Survival Mode Fix1822556746169955
1027 January 2026New Game Mode (7) Survival And Additional Fixes/Additions1822556746168252
1125 January 2026To Update Your Copy1822556746165905
1228 April 2025FPS Patch1797820624583156
1328 April 2025Poly Count/FPS Fixing/Settings1797820624572240
1420 April 2025Change In Game Scene / Simplification / Sky World1797185861726749
1524 November 2024Multiplayer-Ready Edition1783872412092227
1623 November 2024Final Test Fix (1/2)1783872412031193
1721 November 2024Multiplayer Fixed: Updated Edition1783872411996352
1821 November 2024Multiplayer Fixes #41783872411966294
1920 November 2024Minor Quality Change/Bug Fixes1783872411940823
2018 November 2024Multiplayer Fixes #31783238125354388

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