- Blood Moon Massacre - 2 August 2025
I'm excited to announce the newest Siphon Shock project, Blood Moon Massacre. It's a 2D horde shooter where you'll build a fortress, set traps, upgrade, and shoot your way through swarms of bloodthirsty monsters. See if you can survive the night.Though very different from HyperLeague Heroes, I hope you'll check it out! It'll be released in Early Access this year.
- Thank You - 24 November 2024
HyperLeague Heroes launched just over two years ago. On release it was lacking many features and should have spent much more time in development, but over time, thanks to feedback from players it slowly grew into a much more complete and polished experience. I've grown so much as a developer and although HLH is still not perfect, I've had so much fun working on it and it's been amazing to hear some players say that it's their favorite idle game. With that being said, there are no more major updates planned for HyperLeague Heroes. That's not to say that there won't be any, but player engagement has been stagnant for quite some time. I had hoped that it would increase by adding new enhancements and player-requested features, but that hasn't been the case, and since games cost time and money to create it doesn't make sense to keep going. At least for now. Here are some updates that were pl…
- v7.1 - Gambits/Scripts Beta - 17 November 2024
-Added gambits to allow for custom auto-battle behaviors, such as using items and specials, via script Note: Just to reiterate, this is in beta so there will be bugs. Please post any found bugs in the discussions, thanks!
- v7.0 - 14 October 2024
It's been a while. :D -Added new units, Mr. Amazing & Flamethrower -Added Tower Climb events which may cause different enemies to appear during an expedition Post with more details coming soon.
- v6.12 - Two new units (Metallo & Panthera) - 27 June 2024
-Added Metallo (fight club) and Panthera (lab) as new units -New counterattack perk -Mr. Amazing will be the next unit to release
- New Unit - Alejandro - 26 May 2024
Alejandro rocks into battle as one of HLH's most unique characters gameplay-wise. Similar to Nurse he is a 100% support-oriented unit, but with a twist. Alejandro has two modes, Idle Mode (when in the back position), and Rocker Mode (when in the center or front of the formation). In Rocker Mode Alejandro can cut damage to all allies in half or double the attack power of all his teammates , but such strong boosts come at a cost. Staying in Rocker Mode for too long will cause Alejandro to lose sanity and eventually the demon that possesses Alejandro will drain your team's HP. Switching Alejandro to Idle Mode will cause his sanity to return. This mechanic makes Alejandro unique in that he is the first unit that is specifically designed for active gameplay, suitable for challenges and other battles where you're commanding your squad rather than letting them battle entirely on their own. Ale…
- Magmor Joins HLH - 7 May 2024
Following the arrival of Zu and Goblin, Magmor stomps into battle. A descendant of dragons, Magmor is a bulky fire-type unit capable of tanking hits and dealing out devastating attacks. Base HP: 170 / Base Attack: 16 / Attack Cooldown: 6 Magmor's signature move, Tremor, deals 4x damage with a cooldown of 90 seconds. This powerful attack hits all units on the field, both ally and enemy, so be careful when using it. Also new in v6.9 is the ability to hire sidekicks before starting a standard dungeon in Tower Climb.
- Spring-Summer Roadmap - 23 April 2024
Hey guys, here's a quick rundown of what's planned for HLH from now through the summer. Updates will be released gradually. 6 New Monster Units 2 new units, Zu and Goblin, came to HLH a short while ago. 6 additional monster units will be released, approximately 1 every 2 weeks, for the coming months. New Hero Units Mist (the ninja seen on the loading screens), Mr. Amazing, and more will join the fray. Changing Dungeons Once the new monster units are released, an update will make it so that dungeons have different enemies every day of the week. This means that the enemies you encounter if you play on Monday will be a bit different from the ones you'll encounter on Wednesday, and different from the ones on Friday, etc. Hire Sidekicks With this update you'll be able to spend XP to begin a Tower Climb run with sidekicks rather than needing to acquire sidekicks during the run. Anything else…
- v6.8 - New Units Pt. 1 + New Mechanic - 17 April 2024
-Added first set of new units, Zu and Goblin -Added party size mechanic which affects item cooldown
- v6.7 - 8 April 2024
-Items reworked -Fallen units can now be revived in-battle -Equipment screen redone -Unit portraits shown on special move icons to help with move selection
- New Units on the Way - 19 March 2024
8 new units are coming to HLH this spring, adding variety to the enemies you'll see during your expeditions. Each day of the week enemy parties will be a bit different than the day before. Here is a small preview of two of the new units that will appear in the sewers. In other news, a new, smaller update will be released this week. Details will be shared when the update goes live.
- Archetypes, Save Slots, & Requests - 3 March 2024
Here's what's been added to HyperLeague Heroes since the last announcement. Save Slots Want to start from scratch? If you've been playing for a while you may want a fresh start since new features are constantly being added. Or maybe you want to try out different setups without committing in your main save. Now you can have up to 5 saves. Archetypes In one of my favorite recent updates, units can now be given archetypes which are specific behaviors that further customize the way your team battles. Leader - all status effects applied to this unit are passed on to all teammates Defender - unit is unable to use regular attacks but takes 60% less damage Berserker - unit is unable to use special attacks but critical hit rate is increased by +10% Gadgeteer - using items instantly readies this unit's special attacks Medic - unit heals weakest teammate each turn but becomes unable to use regular…
- v6.6.1 - 28 February 2024
-Added new tutorials to the manual
- v6.6 - New Archetype Mechanic - 19 February 2024
-Units can be assigned archetypes which change their gameplay style. Archetypes can turns units into medics, defenders, berserkers, etc. 10 archetypes are currently unlockable
- v6.5 - 18 February 2024
-New in-battle menu to track progress during runs (stat increases and items collected) -For new players: units can be recruited during mid-battle in the early game to improve pacing
- v6.4 - Save Slots - 15 February 2024
-Added multiple save slots so you can have up to 5 saves
- v6.3 - 12 February 2024
-Removed daily limits on requests, an unlimited number can now be completed each day to aid with progression -An option to warp to the dungeon where a request can be completed has been added
- v6.2 - Accessibility & Dark Lord Boss Fight - 30 January 2024
It can be a bit daunting trying to keep track of all of HLH's systems. To remedy that, HLH v6.2 introduces real-time suggestions on what you can do to power up your squad to their full potential. From the main menu and in battle, the new Call Proxy option will show you a list of recommendations based on your current progress. Additionally, you can see an estimate of how prepared you are to take on the Dark Lord. This follows a recent update which added in the Dark Lord boss fight. He's tough to beat, but if you somehow manage to take him down you'll unlock him as a playable character. With all the recent planned changes complete, including HLH tower, sidequests, the Dark Lord fight, and more, I'm even more able to work on new features, big or small. I'm having fun working on this game and want to keep making it better, so drop your suggestions here or in the discussions, I'm all ears!
- v6.1 - Quality of life changes - 24 January 2024
-Hidden rooms & the "Choose Your Sidekick" screen can be disabled to speed up grinding -Scrapping gear now gives obsidian as well -Changed wording on HLH Tower boosts to make it more clear that the gains scale to your heroes' levels
- v6.0 - The Dark Lord - 22 January 2024
-Added the Dark Lord battle (it's pretty difficult) -Added the Dark Lord as a playable character -Bug fixes More detailed post coming soon