- Dev Blog: Dating on Campus - 10 September 2026
Hello everyone! We’ve got a much-requested blog for you today, but before we dive in, here’s a quick dev update. It’s been incredibly busy at the studio as we’re just wrapping up our final internal playtest and are working through some fantastic feedback - we’re feeling good about our progress so far! While the teams work on localisation and ongoing console porting, we’ve also been busy polishing pixels and squashing those last few bugs. And just in case you missed it, our latest dev blog was all about customising your cottage and garden. The comments were really heartwarming, and we’re so excited to see how you all make your cosy cottage spaces unique to you! An extra customisation tidbit for you: Witchbrook has over 600 pieces of colour-swap furniture, plus clutter and knick-knacks to decorate with, so you’ll be spoilt for choice! Thank you and welcome to our Korean and Russian-speaki…
- Dev Blog: Building a Home - 12 August 2026
Hi everyone!Lately it’s been very busy in the studio, with lots of big milestones finally coming to a close. Last week we submitted our final big batch of in-game text to the translation teams, while this week the design team is midway through a final internal end-game balancing playtest. Console porting is also ongoing, and there’s of course been plenty of QA testing, polishing, and bug-hunting. Following on from our last update, we’re also able to confirm some more languages: Korean and Russian! The localisation teams on both sides have been busy working on the project for a while now, so we’re excited to bring Witchbrook to even more regions across the world. (Thank you especially to PoPo for your ongoing support! 🙏)Today, however, we wanted to focus on a location central to your life in Mossport - your witch cottage and garden. Passed down to you by your late Aunt, this cottage may…
- Dev Blog: Life at Witchbrook - 18 June 2026
Hi everyone!Today we wanted to share more about what you can expect from your new life as a student witch in the bustling seaside town of Mossport. We’ll also be sharing an update on how development is going. So then, over to the game design team!-- Enrolling at WitchbrookSo, you've received your acceptance letter and you're ready to start an adventure as a new student witch in the town of Mossport, but... what does your new life look like? How will you pay your way through it? And how will you meet your goal of graduating college? Luckily, your aunt has left you her cottage. But classes aren't cheap, and surviving on instant noodles is depressing, so you'll need to find a job! Luckily, the greedy cottage familiar has a plan to benefit both your studies and your bottom line...Along with Fable, you'll also have the support of your coven, a group of witches you'll be living and studying w…
- Dev Blog: Winter comes to Mossport - 15 December 2025
Hi everyone!There’s a festive feeling in the air in both the town of Mossport, and around the studio here at Chucklefish as we edge closer to the holidays. So, grab your cosiest coats, hats, scarves, and gloves - winter has arrived in Mossport! The mornings may feel a little darker, and the days shorter, but with the first dusting of snow also comes the delightful addition of festive decorations. While it’s business as usual for your daily life in Mossport -with a routine of magical studies, crafting goods for consultations, and perhaps some late-night foraging, or even a ritual - in the background the town is gearing up for the winter festivities.Take a broom-ride through the outskirts of town and you’ll notice your neighbours have been stringing fairy lights across their porches. In town, every store from Calico, to Olive’s, Caffeina, Harbour Homes and more have decorated their window…
- Dev Blog: Express Yourself! - 26 November 2025
Hello fellow witches! The weather may be getting colder, and the days shorter and darker, but the team has been as busy as ever crafting content for you to get stuck into during your time in Witchbrook. In case you missed our last Dev Blogs, so far we’ve discussed the simulation of Mossport, as well as the design and inspirations of the College. This time, we’re sitting down with Senior Artist Jade Evans to focus on one of our favourite ways to express your unique identity: character customisation. But before we were able to get into the threads and textures of player customisation, we had to ask ourselves some very important questions. How is this system used throughout the game for various characters? How detailed can we get with our pixel art clothing? Will everything look good when animated? What rules do we need to put in place to stop this from ballooning!? Can we wear scarves?! (…
- Stardewy warlock schooler Witchbrook delayed to 2026, but its devs have magicked up an interactive map - 15 October 2025
If you've been looking forward to Witchbrook , your broomstick's going to have to stay grounded for a little bit longer. Developers Chucklefish have opted to push the cosy magic schooler's release from this winter to 2026. At the same time, they've put out an interactive map offering the first proper look at its setting, Mossport. Read more
- Development Update & World Map Reveal - 15 October 2025
Hey everyone, We have an important update to share about Witchbrook. Originally we had planned to launch Winter 2025, but despite great development progress this year, we’ve made the difficult decision to shift the release into next year.Witchbrook is a big project - and it’s taking shape exactly as we hoped; full of charm, depth and detail! In our first blog, we shared our goal to create a living, breathing world for you to explore, and as we bring all those elements together, we’re taking the time needed to ensure the world feels rich, immersive, and alive.Map of MossportSo far we’ve been quiet about the size of the gameworld, but today we’d like to reveal the first look at our map of Mossport! While the map highlights the sheer scale of the physical world you’ll be exploring, we're also hard at work filling the world with spellbinding stories, captivating quests, and enchanting syste…
- Dev Blog: Back to School - 12 August 2025
Hey everyone!Following our first dev blog looking at how the town of Mossport comes to life around you (even when you’re not looking), we’d next like to fling open the Witchbrook College’s grand doors and invite you inside to see where the magic happens!As a fledgling witch, enrolling at Witchbrook College will be your first point of call to equipping yourself with the knowledge, spells, and skills you’ll need for making the most of day-to-day life in Mossport. But before we could even start designing the progression system for your scholarly studies, we first needed to take a step backwards and decide how magic works within the world of Witchbrook. Is everyone in the town of Mossport magical? Are you born with magical abilities that need to be harnessed, or can magic be taught? What type of magic will you be able to learn, and how can we make spells fun and interesting in general gamep…
- Witchbrook - Dev Blog: Spellbound by Simulation - 5 June 2025
Hello everyone! It's been an absolute whirlwind since we dropped our First Look trailer, and we've loved seeing your reactions - especially the community discord server popping off during the announcement! With each blog we'll be diving into a different part of the game, starting with the ever-bubbling cauldron beneath the surface, quietly weaving its energy through every corner of Witchbrook: World Simulation. It’s what brings Mossport to life and keeps things moving even when you’re not looking. So many of these systems require the complex coding of our team, including our CTO Rodrigo, that we figured it’d be best to feature his insights for this blog! Not only is he our head tech honcho on this project, he’s also created Halley - the very engine that Witchbrook runs on! A Cauldron of Complexity One of the core pillars in Witchbrook is “A Rich World Simulation”. To achieve that pillar…
- Magic school Stardew-like Witchbrook gets its first proper trailer - 27 March 2025
Stardew Valley publishers and Starbound developers Chucklefish have conjured up the first proper trailer for Witchbrook, the magic school life game some have called isometric Little Witch Academia , and others, “a reworking of The Worst Witch books” . Me, I’m going with “isometric Kiki’s Delivery Service”, given that there appear to be delivery missions and also, you do get to fly on broomsticks. I italicised that “do” in honour of Alice Bee (RPS in peace), who threatened in 2020 to institute scoring on RPS specifically in order to give Witchbrook 0/10 if it didn’t have flying broomsticks. Nice save, Chucklefish! Here’s that trailer. Read more
- Witchbrook First Look 👀 - 27 March 2025
Welcome Coven members, old and new ✨ We’re so excited to finally pull back the curtain and share a glimpse of what we’ve been brewing in the studio these past few years. Witchbrook has been a true labour of love, crafted by our small team here at Chucklefish (with some recent, incredible help from our friends at Robotality!). It’s been a journey of hundreds of hours poured into art, music, and code, and we’re beyond excited to give you a first look at the magical world of Witchbrook. Enrol as a witch-in-training at Witchbrook College Immerse yourself in the bustling seaside town of Mossport Learn new magical abilities to support yourself, local businesses, and the community Make friends and find romance amidst a colourful cast of datable characters Spend time between classes however you choose; from foraging in the deep woodland, selling crafts at the Sunday Market, taking part in seaso…