- CE - Hot Patch v1.17.29 - 8 December 2025
This is a minor hot fix that adds one more setting and adjusts a few things. Adjusted death sfx to be softer Adjusted tooltip durationChanged version info text positionNew setting - Letter Box
- THE UNEARTHENED: COMPLETE EDITION — Major Improvements & New Features - 8 December 2025
The Complete Edition brings the biggest upgrade the game has ever received. Enjoy a fully reworked experience. Nearly every system has been rewritten, optimized, or expanded. Below is the full breakdown of what’s new and improved.1. Core Systems Overhaul Fully Revamped Save System Auto-save on new games and at daily cycles More reliable save slot management Massive cleanup of save-related managers Complete Rewrite of Loading Sequence New loading coroutine 2. Gameplay UpgradesImproved Turret Systems Fixed idle animations More reliable range visualization End-game turret balance improvements Enemy & Wave Enhancements Reworked random monster spawns New Boss monsters. New Randomizer mode Improved spawn positions and wave counts Dark Planet & Longer Nights now split into separate mechanics 3. Base Building Improvements Resource System Enhancements More consistent metal & money generation Too…
- Minor Bug Fixes - 5 February 2023
Build v1.16 Enemies death SFX not interacting with SFX bar fixed Mechanical enemies death SFX fixed Fixed bug in Resource manager adding spent resources instead of substracting Fixed bug when adding resources to total resources at end game.
- Steam Achievements - 5 February 2023
Build v1.15 Fully integrated Steam Steam Achievements implemented Steam stats implemented Project Version updated With this the game is complete. This is the full release of the game with everything working as intended.
- Build v1.14 Major Update - 3 February 2023
Build v1.14 Major update, the game has taken a major overhaul. Now only thing left is to add Steam achievements I would like to really apologize for the delay in updates, I had to deal with several health issues and then I had to work full time to pay for the bills, it has been a tedious year but finally I did what I wanted to do. Lots of bug fixes Rebalanced the in game economy Rebalanced upgrade costs New UI for building upgrades Fixed numerous bugs in upgrades New loading screen Drones death sound changed to explosion. Loading scene revamped Tech Tree now dims out techs that do not have enough tech points to research Prepared game for proper starting money and other upgrades. Implemented Metal and money currencies New creature death sound New death Animations (Only Blood) Load./Save game disabled (Game can no longer be saved) New upgrade menu (Buildings can now be upgraded in mainmen…
- Minor bug fixes. - 9 July 2022
Nothing major this update, just fixed a few things I forget to change/Update. Build v1.8.180 - Updated controls panel with new shortcut keys info Build v1.7.180 - Minor bug fixed regarding camera position when getting back to destroyed buildings - Fixed mouse cursor problem (Changed texture type to cursor)
- Major update to Save Game System. v1.6.180 - 8 July 2022
Build v1.6.180 - Code optimizations and technical changes. - Code clean up. - Implemented new save system - Implemented save slots Build v1.5.180 - Code optimizations and technical changes. - Different Mouse cursor for different actions, making things easier to identify. - Semi working save game slot system (Path finding but for same text date) Build v1.4.180 - Code optimizations and technical changes. - Cool new custom mouse cursor. - Now you can go to HQ building by pressing Home key - Now you can circle through all your buildings by pressing Page UP/Down Build v1.1.180 - Code optimizations and technical changes. - Improved Weapon fx. - Improved map/New Map. - Improved map performance. - Improved resource nodes. - Fixed metal extractor animation bug. - Buildings Resource Generation bar size Readjusted.
- 2 Weeks left on our Kickstarter. - 13 May 2022
2 Weeks left for the Kickstarter. Development is very slow cause I have to work on other projects to generate funds. Being a solo indie dev is hard. Inflation and the raise of prices have eaten through most of my saved funds so I am forced to work on other projects to generate enough funds to continue the development of the game. What would have taken a month will now take 2 or 3 months. So I apologize for the delay. It would really help if I can get your support. ➡️Click here to back us up on Kickstarter ⬅️ With all love, 💖 RBGS Dev.
- Linux and SteamOS Platforms added. - 7 May 2022
Linux and SteamOS Build support Added. The game now supports Linux and SteamOS platforms.
- Minor QOL Update - 7 May 2022
Build v0.179.53 - Updated version info - Tech tree text color updated for better visibility Build v0.178.53 - Version info Updated - Version Script updated Build v0.177.53 - Updated Version Info - Tweaked credits screen. Build v0.176.53 - Version info updated - Now you can hover over building turrets to see their stats - Turrets will show updated stats when mouse hover. Build 0.175.53 - Tweaked building turrets damage and rof - Credits page updated - game version info updated - Improved tool tips for some options.
- New Buildings - 5 May 2022
Build v0.173.53 - Version Info Updated - Fixed bug with turrets looking for resourceUI and inbuilding turrets - Turret look for targets function now considers turret min range. - Dynamic version info update function in gamemanager - Heavy Machine Gun and Mini Pulse Laser turrets sounds changed - Added missing firefx rotation for mini pulse laser turret Build v0.172.53 - Updated Credits - Updated version info - New Save building data set - Disabled Dev Mode - Confirm before quit, main menu and restart game Build v0.171.53 - New building models imported - All Base Turrets have its max range increased - Auto Canon Turret - 30 to 36 - MG Turret - 21 to 27 - Plasma Cannon Turret - 36 to 42 - Pulse Laser Turret - 27 to 33 - Rail Gun Turret - 54 to 60 - Sniper Turret - 36 to 42 - Some Turrets now have a min range beyond which they cannot shoot. - Increase metal extractor metal detection radius…
- Minor Patch - 25 April 2022
Build v0.169.53 - Version info Updated - Reenabled accidentally disabled pause menu ui Build v0.168.53 - Version Info Updated - Fixed metal consumed display bug. - Preparing the game for Achievements.
- Patch v0.167.53 Beta Build - 21 April 2022
Build v0.167.53 - Updated version info - Changed per day to per min (Should be per min) - Now resources shows resource color in resource UI when hover. Build v0.166.53 - Updated version info - Disabled Dev build (Should be turned off) Build v0.165.53 - Shows current speed at the start of the game - Implemented images in tech tree - Changed colors of tech tree buttons. - Hover over resource UI to show resource generation per day.
- Patch v0.164.53 QOL Update 2 - 21 April 2022
Build v0.164.53 - Restarting no longer loads tutorial scene but directly loads game scene - New game started notification text when game restarts or new game starts - Updated Version Info - More info in turret tech button tooltips. Build v0.163.53 - Fixed Save Game Bug not loading proper save. - New game notifications - Game starts in paused state, giving players time to study the map (Also this fixes the bug that players sometimes have when loading from main menu) - Saved, Loaded Indication - Updated Version Info Build v0.161.53 - Restart and Exit game added to pause menu - Game speed indicator implemented - Updated version info
- Build v0.160.53 Beta. Minor Minimap update. - 19 April 2022
Build v0.160.53 Beta - Minimap changed - Now minimap can view entire map - New minimap camera - New minimap texture - Replaced minimap image texture with new one - Resized minimap - Increased camera scroll speed and move speed to 50 from 30 - Camera zoom out size increased to 50 from 30 - Updated version info
- Simple Bug fixes - 17 April 2022
Build v0.159.53 - Updated version info. Build v0.158.53 - Changed number of spawn resources - from 2~3 to 1~3 - Big Fix - Previously set the timer to 60 and 90 seconds instead of mins - Bug Fix - Pulse laser tech was showing as Sniper turret in tool tip.
- Build v0.157.53 beta Full Random Build Patch Nodes. - 16 April 2022
Build v0.157.53 Beta - Resource Nodes size according to their maxresource - Resource nodes size in minimap - Metal Extractor detection radius decreased from 7 to 3 - Version info updated - Story skip text moved below Okay button and changed material. - Added red arrows with outline to skip text so its easier to appear - Now tech buttons get tech data dynamically. - Moved map bounds from node spawner to game manager for general use - Now enemies spawn truly randomly - Objectives panel retouched and disabled raycasting - minimap background changed to black so that objects can have better visibility. Build v0.156.53 Beta - Update version info - Changed back metal production stats - Fixed bug in resource nodes not initializing after load game - Fixed bug where resource nodes will only load on new game. - Fully working Random resource node generation with save data Build v0.155.53 Beta - Inc…
- v0.154.53 Minimap Update Patch Nodes - 14 April 2022
Known Issues Options menu needs to be clicked twice to open first time. (needs further investigation) Sometimes the game starts in paused state when continuing from a save game or starting a new game after returning to the menu. The game can be resumed by pressing space twice to pause and unpause the game (needs further investigation, looks like its the unity engine issue) Control button in main menu options non functional (Should be fixed in future updates) Change Set 154 - Minimap on by default - Controls panel has info on minimap - Controls Panel has info on ff buttons - Controls panel has info about bank and black market - Ingame pause menu controls panel replaced with new one. - Updated version number. Change Set 153 - Disabled credits screen in main menu (should be disabled unless button is pressed) - Enabled Minimap Icons for buildings - Enabled MiniMap - Mini map Enabled for res…
- Major Patch - 14 April 2022
Build v0.150.53 - Check Damage Nubmers - Disable Buildings Defense Tech - Basic Objectives - Objective Manager - Objective Toggle Button with Simple button script attached - Objective Panel - Objecti Text - Objective data added to save data - Global Light layers turned off all to just a few (Background, Default, Top) layers - Updated Version Number Build v0..149.53 - Random Metal Nodes Generation Disabled (For Now) - Static metal nodes duplicated and spread across the map - New generator animatior and prefab added (Currently disabled and can be enambled) Done forget to attach simple flash script - New Command HQ animated and prefab added (Currently disabled and can be enambled) Done forget to attach simple flash script Build v0.148.53 - Random Mineral Spawn set (Currently Disabled) - New Bigger Game Scene Duplicated And Deleted - Old GameScene Restored from Backup - Readjusted Camera Bo…
- The Unearthened Kickstarter started. - 28 March 2022
The Unearthened Kickstarter campaign just started. Times have changed and we really need your help. ➡️Click here to back us up on Kickstarter ⬅️ Everything helps. Even if you make a $1 pledge, it means the world for us in these struggling times. With all love, 💖 RBGS Dev Team.