- 8-30-23 bugfix - 30 August 2023
Hello! A bug was fixed today that could cause the player to get stuck during the Katti Town invasion sequence. That's all! If you run into any bugs, feel free to email me at jkweath (@) gmail.com. If you enjoyed the game, don't forget to leave a review!
- Absinthia is 20% off until July 31! - 26 July 2023
Absinthia is 20% off until July 31st! Enjoy the discount, and if you like the game, don't forget to leave a review!
- 7-20-22 Patch 1.35 - 20 July 2023
Hello yet again! This is another small patch addressing lots of passability issues, especially in Typh. As a reminder, if you encounter a bug or have feedback, please leave a comment under this post or email me (jkweath (@) gmail) as I don't monitor Steam discussions.
- 7-18-23 Patch 1.33 - 18 July 2023
Hello! A small update addressing lots of minor bugs (mostly passability issues, i.e. being able to walk in places where you shouldn't) released today. If you encounter any issues as a result of this patch, feel free to leave a comment here or contact me at Jkweath (@) gmail.com. And that's it! If you enjoy the game, don't forget to leave a review!
- 5-23-2023 bugfix - 23 May 2023
Hello! Quick bugfix patch today: "Fall of the Drakonites" achievement will now trigger properly. If you've already defeated the boss in Typh, entering the World Map should trigger the achievement The Gambler's Fallacy accessory's tooltip was updated to include that you need to have enough MP for both actions, otherwise the 2nd action will fail
- 5-20-23 Content Update - 20 May 2023
Hello everyone! A new content update, "Return of the Drakonites" was released today: A new dungeon featuring an old foe was added! You can access it from an island west of Pense anytime after obtaining the ship*. This dungeon features new enemies, equipment and temporary Ruthea-linked team attacks Guinevere now has a bust Two new achievements were added, "Fall of the Drakonites" and "Puzzle Master" *Once you begin this dungeon, you can't leave until it's finished. Make sure you're ready beforehand especially if you're playing on Master difficulty. As a reminder, I don't monitor steam discussions. If you have any questions or run into any bugs, feel free to leave a comment on this post or email me: Jkweath (@) gmail.com. If you like the update, don't forget to leave a review!
- Absinthia is 15% off until May 1! - 25 April 2023
Hey there! Absinthia is running its first post-launch discount! You can pick it up now for 15% off. As a reminder, I recently released a small content update adding two new optional, repeatable bosses with new rewards! I'm also working on a larger content update focused around a certain group of cultists from a previous game. Here's a sneak peak on what to expect (WIP): As always, if you enjoyed the game, don't forget to leave a review! Thank you and have a great week!
- 4-15 Content Update - 15 April 2023
Hello everyone, Absinthia has its first free content update! This update is mainly for testing out Steam's Update Visibility Round feature to see if it results in a healthy bump in pageviews and sales. If so, I'll be planning out more larger content updates to expand on Absinthia's story! Master Mode A fifth difficulty, Master Mode, is now available from the difficulty selection in the introduction. This is by far Absinthia's hardest difficulty mode, and it can only be selected from the introduction. If you switch off of it later by using the manual, you won't be able to switch back unless you start a new game. Feline Island A new location can be unlocked after speaking with Mr. Kitty on the ship (after obtaining the ship, of course). This island features a new endgame boss, Cleocatra, that gets stronger each time you defeat her. Cleocatra, as well as her kitty minions, have a high chan…
- 3-30-23 Bugfixes - 30 March 2023
Hello! A couple of quick bugfixes today: Fixed a softlock that could occur in Prehistoria by landing the ship on top of a potion Fixed a softlock that could occur by entering the Apollyon hideout while still riding the ship If you encounter any issues or have feedback, feel free to comment here or email me: Jkweath (@) gmail.com
- Absinthia is now available for MacOS and Steam Deck verified! - 26 March 2023
Hello there! Hope you're having a great weekend! Absinthia is now available for MacOS! In addition, Absinthia is also verified playable on the Steam Deck! (Almost all of my games work on the Steam deck, but so far only Absinthia and Knight Bewitched are verified) In other fun news, I'm currently working on porting Absinthia and Knight Bewitched: Enhanced Edition to Android. Both games are in open testing and are available for purchase on the Google Play Store, but I want to make sure both games are fully tested and functional before officially releasing them, probably sometime mid-late April. That's all for today! I don't monitor Steam discussions, so If you have any feedback or bug reports, feel free to comment here or email me: Jkweath (@) gmail. Have a great day and don't forget to leave a review!
- 3-21-2023 Bugfix - 21 March 2023
Hello again, Sorry everyone! Yesterday evening, I meant to submit a small update. Instead, I accidently uploaded a much older build of Absinthia that caused all sorts of problems! I reverted back to the release build a few hours ago, and just now submitted an update with the *correct* build this time: In Story Mode, you're now prompted with a dialogue box when a puzzle is solved automatically Updated difficulty options with a new "easy" mode that is between Normal and Casual Clarified for Story Mode that this difficulty automatically solves puzzles for you Once again, my apologies for yesterday's faulty update! Everything should be as intended now--but if you run into any other problems, feel free to contact me here or via Jkweath (@) gmail.com.
- 3-20-2023 Update - 20 March 2023
Hello! A small difficulty update was released today: In Story Mode, you're now prompted with a dialogue box when a puzzle is solved automatically Clarified in the difficulty selection text that Story Mode solves certain puzzles for you Added a new Easy Mode that is slightly easier than Normal (but not as easy as Story Mode), and does not automatically solve puzzles If you encounter any problems with this update, don't hesitate to comment here or contact me: Jkweath (@) gmail.com. If you enjoyed Absinthia, don't forget to leave a review! Have a great day!
- Absinthia is available now! - 13 March 2023
Absinthia is available for purchase on Steam and Itch.io! There's also a 10% launch discount, and it's available in the Bewitched Bundle with another discount! If you enjoy the game, don't forget to leave a review! Reviews help indie devs like myself with Steam's algorithm. Hitting the 10 review mark helps a ton! I don't monitor the Steam discussion boards, so if you have any feedback or bug reports, please report them directly to me either via Twitter or our Discord server. Thank you all for helping Absinthia become a reality. I'll see you soon! 😁
- Three days until release! - 10 March 2023
Hello everyone! Absinthia will be available on Steam and Itch.io on March 13 at 8 AM CST! In the meantime, do me a huge favor and wishlist it! Why wishlist only 3 days before release, you ask? Beats me. Ask the almighty algorithm... (But seriously though, the more wishlists, the more traction you get in the new and trending tabs) Price adjustments My game bundles are getting a little pricy, so I'll be lowering the base prices on a couple of my other games as well! Knight Eternal: $6.99 -> $4.99 Knight Bewitched 2: $9.99 -> $4.99 The price adjustments should go live just in time for the spring sales. Absinthia will be available in the Bewitched Bundle and my full games bundle as well. Anyway, that's all for today! See you soon 😁
- 1-18-23 Demo bugfix - 18 January 2023
Hello! I went ahead and disabled the minimap in the demo build as it was causing a crash in Northwood. The minimap will be restored in the full version once it's fixed. In addition, a bug from a previous build preventing the player from finishing the Eastport Catacombs was fixed earlier this week. Have a great week and stay safe!
- Release date and Upcoming demo update - 31 December 2022
Hello again! Long time no see! Absinthia's just about all finished up! Beta testing is starting within the next few days, and I plan on releasing an updated demo to coincide with the February Steam Next Fest before officially releasing the game on Steam and Itch.io in March. The tentative release date for PC is March 13. Until then, have some new screenshots! (fun fact: the clouds in the back layer are animated, but the GIF was too large to upload) The original forest backdrop has a new look! I also recently updated Absinthia's Steam page with a new tagline and a better selection of screenshots. And that's all for now! Indie games--especially low-budget games like the kind you see around here--need wishlists to feed Steam's algorithm after release. So as usual, if you're interested in Absinthia, I encourage you to add it to your wishlist!
- October Update - 7 October 2022
Hello everyone! Hope you're doing well! Absinthia's development is going smoothly! Most of September was spent fulfilling Kickstarter backers with in-game rewards and finishing up content: Katti Town's mayor Griswold has retired and been replaced with mayor Grace! Ibuki's treasure is yours to have, but only if you can defeat her in combat. Good luck! An enemy requested by a Kickstarter backer. He was a blast to design. You'll hate fighting him, though.😁 Crafty Coyote will sell equipment and give valuable hints on where to find hidden areas (alternatively, coyote trivia). --- Going into October, Absinthia is officially content-complete! There's still plenty of work to be done, though - lots and lots of testing to be done and assets to be finished. Assuming no delays, Absinthia will be almost completely finished by early December. Once all the testing and assets are done, I'll begin send…
- Absinthia Post-Kickstarter - 24 July 2022
Hello everyone! This announcement's long overdue - the Absinthia Kickstarter was a success! It was a narrow victory as we just managed to pass 100% in the last day of funding. Unfortunately the victory wasn't without its drawbacks: While it's common for campaigns to lose 2-5% from bad payment information, two of our biggest contributions got dropped, meaning we lost more than 10% of our funding goal after the campaign ended. The good news is that Absinthia is still being developed on schedule; the bad news is that I had to make a few budget cuts. Kickstarter backer surveys In the next couple months or so (probably September), I'll start sending Kickstarter backer surveys. Backers who pledged for in-game rewards will get their surveys first, and we'll begin working on their rewards ASAP after surveys are sent out. Anyway, here's a few screenshots with some new stuff and two new music tra…
- The Final Push - 26 June 2022
Hello everyone! We're entering the final 3 days of Absinthia's Kickstarter. While it might look like we're a shoe-in for last-day funding, the reality is that we're still 19% short of the base goal (about $3,700 as of this writing). We have a long way to go. If you haven't pledged already, now is the time to do so. If you don't want to or can't afford to pledge, you can still help support the project by following and/or retweeting my Kickstarter links. If you're interested in making a pledge, here's an overview of the rewards: $15: Digital Key $25: Digital Key, OST & Desktop Wallpapers $35: Bewitched Bundle (digital keys for Knight Bewitched: Enhanced Edition and Celestial Hearts) $50: Early Access (all above rewards + access to the game 1-2 months in advance) $75: Leave a Message! (on a poster, grave, book or TV) $125: Become an NPC! $150: Design an Enemy! $300: Design a Boss! (3 slots…
- 6-19-22 Kickstarter Update - 19 June 2022
Hello again! Thanks to an influx of new pledges, we went from 58% to 75% in the span of a single week! That's a huge boost considering that came from the "slow" portion of the campaign. We're entering the last 10-day stretch and, at 77% funding as of this update, our funding goal is looking closer than ever. With a boost toward the end of the campaign, we're sure to hit the goal and maybe a stretch goal or two! I'll share some more info on the stretch goals as we get closer to the base goal. Click here if you'd like to check out the Kickstarter and make a pledge! If you plan on purchasing Absinthia on launch, please consider making a pledge instead so that more of your money goes toward funding the project instead of a huge cut of it going to Steam. Character Cards So far I've only shared character cards for the four playable characters of Absinthia. Now we have new cards featuring two…