- Foolish Mortals 2.0 Update - 27 August 2026
✨ FOOLISH MORTALS 2.0 ✨ We've been working away at a whole bunch of features which have been requested since release, so here is a pretty chunky update! Welcome to Foolish Mortals 2.0 👻 🎮 Controller Support (Including Steamdeck 🕹️) 🎬 Cutscene Clickthroughs 💾 Overwriting Saves ⚙️ Menu UI Improvements 🗺️ Map Shortcut 🎞️ Animation Optimization 🎮🕹️ Controller Support In the process of getting console ports ready, we're now happy to announce Foolish Mortals is playable with controllers on PC and with improved controls on Steamdeck! We've tried to implement controls which feel intuitive, and make most of our quality of life features easily accessible. The controller integration should cover a wide variety of controllers, and brings us one step closer to getting console ports up and running. We're also in the process of applying for a "Verified" rating for Steamdeck after improvem…
- Small Patch: Version 1.4.3 - 23 April 2026
🎞️ Small patch to fix a graphical issue with some animation frames.
- Version 1.3 - 16 December 2025
After doing some work behind the scenes to ensure savegames remain compatible, we're now able to update to Version 1.3 ✨ Here's what's been updated: 🇩🇪 German translation improvements 🟢 Graphics colour change for the Staircase Room puzzle in Part 2 as the older colours were causing unintended confusion! 🖱️ Some cursor control/gameplay bugs fixed - Cursor control became available during a cutscene with the Witch Doctor - Left-click on corridor curtains caused minor issues - Left-click on Conservatory exit wasn't available - Left-click on cellar barrel still available after it was empty 🚰 Part 1 - bottle of water can be used on rum barrel in Church Exterior as well as empty bottle 🐊 Gator left-click lines bug fixed so they run together correctly 🐦⬛ Part 1 - a certain unintended puzzle solution has been removed the crow can no longer be seen in Part 0 and 1, as he can't be used for…
- Devlog for October 2025 - Foolish Mortals Materializes in THREE DAYS - 2 November 2025
Our final Kickstarter update before release is now up! Interviews, music, and rewards - ready for our release at 11am UK time on Wednesday! https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4530090
- Exclusive Scream Fest Demo Now Available for a Limited Time! - 27 October 2025
Want a sneak peek at the final state of the game? We’ve just uploaded a brand new demo exclusively for Scream Fest 2025. Showcasing a portion of the Prologue, the demo is available NOW on our Steam page! New backgrounds... New music... New Murphy!
- Devlog for July 2025 - Marty McFly Voice Actor in FOOLISH MORTALS! - 31 July 2025
Our July devlog is up! End Credits, Interactive Song, and our CAST REVEAL! https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4394457 Inklingwood Studios is thrilled to announce that acclaimed voice actor AJ LoCascio is making a triumphant return to the world of point & click adventure games as protagonist Murphy McCallan in the upcoming adventure game Foolish Mortals.Adventure game fans will recognize AJ LoCascio from his breakout performance as Marty McFly in Back to the Future: The Game by Telltale Games. Since then, AJ has lent his voice to a range of iconic characters, including Han Solo (LEGO Star Wars: The Skywalker Saga), Gambit (X-Men ’97), Prince Lotor (Voltron: Legendary Defender), Gizmo (Gremlins: Secrets of the Mogwai), Owen Grady (Jurassic World Evolution), Emmet Brickowski (The LEGO Movie 4D: A New Adventure), Henry (Country Bear Musical Jamboree at Wa…
- Devlog for May 2025 - 11 June 2025
Our May devlog is up! Testers, Voice Acting, Critical Bugs, and the Big Boxes Have Arrived! https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4350446
- Devlog for March 2025 - 1 April 2025
Our March devlog is up! Testers, Bugs, Voices, and Big Programming! https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4344905
- Devlog for February 2025 - 21 February 2025
Take a look at our Kickstarter update for February 2025: SAG, Casting, Dialogue, Bugs, and Rewards! https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4301226
- Devlog for January 2025 - 8 January 2025
Our 'Start of the Year' Kickstarter update for January is now available! To read it, just head to: https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4278073
- INKLINGWOOD STUDIOS joins forces with THE GAME EDITORS - 25 July 2024
Press Release: David and Sophie Younger, the husband-and-wife team behind INKLINGWOOD STUDIOS, are pleased to announce a new collaboration with another creative couple, established adventure game developers Francisco González and Jess Haskins of GRUNDISLAV GAMES and THE GAME EDITORS, to oversee voice production on Inklingwood’s upcoming point & click adventure game FOOLISH MORTALS. David Younger explains: "When we produced the Foolish Mortals demo, I handled all aspects of voice production myself, including more than one thousand voice clip auditions! With only six characters, I just about managed, but I knew that there was an opportunity to go far more professional with the voice production in the full game. Thanks to the success of our Kickstarter, we've reached the point of casting an additional 30 characters, as well as re-recording all dialogue from the demo. I knew it was time to…
- Kickstarter Update July 2024 - 13 July 2024
Take a full look at our latest update at: https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4116771
- Kickstarter Update May 2024 - 7 May 2024
Our latest Kickstarter update is now available! To read it, just head to: https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4095194
- Kickstarter Update April 2024 - 24 April 2024
Our latest Kickstarter update is now available! To read it, just head to: https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4067023
- Live Demo Playthrough! - 23 April 2023
This Monday, for Steam Puzzle Fest, the husband & wife developers of Foolish Mortals will be livestreaming an updated demo, with game dev commentary and taking questions! Join us at 8pm UK time!
- Foolish Mortals Kickstarter Ends TOMORROW! - 2 November 2022
Hello ghosts! I just wanted to share that the Kickstarter for my merry & macabre point & click adventure game ends TOMORROW! Please take a look at it at https://www.kickstarter.com/projects/inklingwood/foolish-mortals/ Over the last month, we've hit tons of stretch goals for bonus puzzles, music, backgrounds, and even an INTERACTIVE SONG PUZZLE like Curse of Monkey Island's "A Pirate I was Meant to Be"! We have a load of awesome rewards on offer too - from appearing in the game as a GHOST, to a 90s style BIG BOX packed with in-universe documents! Please take a look! 👻
- Support us NOW on Kickstarter! - 8 October 2022
If you like the look of Foolish Mortals, please help us make it the best it can be by supporting us on Kickstarter at https://www.kickstarter.com/projects/inklingwood/foolish-mortals/. We achieved our funding goal in UNDER 24 HOURS which means we're now focused on stretch goals that fill the game with additional puzzles, animation, backgrounds and more. We're also offering a 90s-style BIG BOX packed with in-universe documents, a soundtrack, an artbook, and more! Please help us bring Foolish Mortals to life... and death.
- Foolish Mortals Demo Now Available! - 3 October 2022
The demo for Foolish Mortals is now released, and we can't wait for you to play it. We also want to hear your feedback so that we can apply it to the full game, and make the best possible Foolish Mortals we can. The demo is fully voiced in English, with subtitles in English, German, French, Italian, and Spanish, and includes an optional in-game hint system.
- Meet the Team Behind Foolish Mortals - 2 October 2022
Join director David Younger, programmer Sophie Younger, and some of the Foolish Mortals design team as we play through the demo and discuss its design.
- Designing Adventures: Developer Roundtable - 2 October 2022
David Younger (Foolish Mortals) is joined by Tom Hardwidge (Lucy Dreaming) and Adam Bunker (The Biggleboss Incident) to discuss the how and why we've been developing our point & click adventure games.