Telepath Tactics Liberated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 24 September 2026 - 18:28:53 UTC
- SteamPulse tracked peak26
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews159
- Release dateMar 14, 2022
- DeveloperSinister Design
- Publisherindie.io
Company pages: Developer: Sinister DesignPublisher: indie.io
Telepath Tactics Liberated Steam news
Telepath Tactics Liberated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.0.61h hotfix - 11 August 2026
Just a single hotfix here: when playing a campaign, returning to the title screen, and then starting a new campaign, the game would not reset the current roster number, which could lead to situations where the game tried to pull characters from the wrong roster (or worse, from a roster with no characters in it, which would in turn result in the current scene being treated as an instantly lost battle).
- Telepath Tactics Liberated: 50% Off in the Steam Summer Sale! - 25 June 2026
Telepath Tactics Liberated is 50% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1849820/
- Version 1.0.61d-g hotfixes - 15 June 2026
A series of small updates fixing a few more minor aspects of the UI. fixed in 1.0.61d: when playing with gamepad and using the shoulder buttons to switch character inventories within the reserve supplies unit inventory submenu, the gamepad menu elements were not refreshing flags for whether each button was active, leading to certain items becoming unselectable when moving from a character with more items to a character with less items.fixed in 1.0.61d: when playing with gamepad and going to the second page of the deployment menu, upon returning to the first page of the deployment menu, all character buttons that weren't active on the second page of the menu would become unselectable.fixed in 1.0.61d: when playing with gamepad, opening the main menu from the deployment menu and then closing it would cause the actions bar to inappropriately appear onscreen.fixed in 1.0.61d: the Drop butto…
- A few small gamepad improvements - 9 June 2026
Just a few small UI fixes and improvements for the gamepad! 😉 gamepad UI improvement: when opening the character screen, the gamepad cursor now automatically jumps to the first inventory item. fixed: the gamepad cursor was misaligned with stat icons in the character screen when playing on Steamdeck. fixed: when playing with gamepad, selection order between the weapon switching button and the "previous skills" button in the actions bar was reversed.
- Version 1.0.61c - 27 March 2026
A small update fixing a few more minor aspects of the UI. UI improvement: when playing with gamepad, you can now inspect skill buttons on the level-up screen. UI improvement: the weapon switch button is now labeled as such in its tooltip, and has been moved to the corner of the screen (into the same spot as in Together in Battle). fixed: the new 2D grid logic for browsing character inventories in the reserve supplies screen was missing some necessary code, and so was behaving like a linear menu instead. fixed: button tooltip text in the actions menu in battle could overflow their backgrounds. fixed: when playing with gamepad, the victory box could lose focus after suffering a defeat in battle.
- Version 1.0.61b - 8 March 2026
A few more small fixes: fixed gamepad cursor misalignment when selecting characters in the reserve inventory menu. fixed gamepad cursor misalignment when choosing from among multiple reply options in dialogue. fixed: iron jaw traps were presenting glitched pop-up text due to having the affects property of their DamageCharAt script action inappropriately overwritten. fixed: if a pyrokineticist caused someone to become Burning, then the Burning status effect caused the target to die during the computer's turn and the pyrokineticist both leveled up from it and said a victory bark at the same time, the game would inappropriately proceed before the victory bark dialogue box was closed, which could result in the game becoming softlocked. fixed: when playing with gamepad, character tooltips would often pop up onscreen before the camera had caught up to the cursor, causing the tooltips to obscu…
- Version 1.0.61: Quick Weapon Switching! - 9 February 2026
Hi all! I promised myself that version 1.0.60 would be the last version of Telepath Tactics Liberated, but I ran into some UI annoyances while playing it on SteamDeck these past few days, and so I decided to fix them. As such, here's another update (albeit on the smaller side).First, a new UI feature: quick weapon switching!added a quick weapon selection button to the actions bar interface in the corner of the character portrait--click it to instantly cycle through a character's available weapons, and mouse over it to inspect the currently equipped weapon's properties.if playing with a gamepad, the Right Trigger will act as a shortcut to cycle through the available weapons when a character is selected; when playing with a mouse and keyboard, the comma (,) and period (.) keys will do the same.Next, we have a few bug fixes:fixed: gamepad cursor alignment was off for various inventory-rela…
- Security update - 9 October 2025
Hey there, tactics fans! About a week ago, Unity posted about a newly revealed security flaw that primarily affects Android apps but which could conceivably affect other platforms as well under specific circumstances. In Windows, the exploit seems to only affect games that use functionality not used in Telepath Tactics Liberated--but just to be on the safe side, I've rebuilt the game anyway in a patched version that does not have this vulnerability.Anyway, that's all; that's the update!Tactically yours, Craig
- Hotfix: version 1.0.60l - 21 August 2025
Another small (but important) fix: the game had started saving blank characters with null stats under certain circumstances, leading to null errors.
- Small hotfix: version 1.0.60k - 13 August 2025
With the last major planned update for Together in Battle now out, I've had a bit of time to circle back and fix a bug that's been plaguing the randomizer campaign for a bit!fixed: due to an oversight in the game's logic for populating battles with both specific named characters and members of the player's roster, following the battle in Adelbrae in the randomizer campaign, Emma Strider was getting cloned in the game's data, leading to all manner of other weirdness at various points later in the campaign.Tactically yours,CraigP. S. if you're enjoying this game, why not check out Together in Battle? It builds on everything this game does, improves the inventory UI, and adds whole new dimensions to out-of-combat gameplay! 😉
- The sequel to Telepath Tactics just dropped! - 6 May 2025
After 7 years in development, the follow-up to Telepath Tactics has finally hit version 1.0: Together in Battle! Described by one reviewer as "Tactics Ogre/FFT meets Darkest Dungeon with a surprisingly good story," Together in Battle is set on the isle of Dese, a new location in the Telepath universe with its own culture, history, factions, and dangers. Together in Battle takes everything good about Telepath Tactics Liberated and cranks it up to 11--more special terrain, more environmental hazards, weather effects, morale, and more--while giving you massively expanded freedom to spend your time as you wish and build up the team you want. You can even make your own custom characters to find and recruit in-game! Together in Battle features a brand-new, dynamic relationships system. Characters will react to the behavior of their teammates--and to your own choices. Battle through the arena;…
- A few small fixes: version 1.0.60j - 30 April 2025
fixed: villager recruits could speak lines intended for enemy bandits in the Out of Food battle. fixed: the gamepad cursors were misplaced for the page picker for character portraits in the reserve supplies screen when in a shop. fixed: proc gen weapons and armor in the Randomizer campaign were relying on outdated materials data, causing them to be generated without an item image.
- Version 1.0.60: Danger zones and other quality of life features! - 19 August 2024
Greetings, tactics fans! I've got one final(?) update for you all with some extremely cool new quality-of-life features, optimizations, and general polish courtesy of the continued development of Together in Battle. First up, we have new quality-of-life features and miscellaneous improvements: a much-requested feature is now in-game: show danger zones! During battle, you can now hit the 'Q' key to have the game auto-display every tile that can be reached and/or attacked by at least one enemy: (When in gamepad mode, you can do this by pressing the Y button on any space empty of units.) updated the "enemy range" tutorial in the caravan battle with instructions on how to show danger zones. you can now hold down the Alt key to see every character's health bar onscreen at once! when defeated in battle, a button to call up the main menu now appears in the bottom-right of the screen so you can…
- Summer sale and version 1.0.58! - 27 June 2024
Greetings, tactics fans! Telepath Tactics Liberated is now 40% off in the Steam Summer Sale--and to coincide with that, I figured now would be a good time to push an update incorporating all the improvements I've made to the engine as part of developing TTL's follow-up game Together in Battle. Without further ado... Miscellaneous improvements: combat objectives now auto-display at the start of each battle! No longer will you have to infer your victory and loss conditions from dialogue (or manually open the objectives menu)--the game now simply gives this information to you automatically. gasuls now gain a new, distinct spriteset upon promotion! in battle, the "I" key now serves as a hotkey to open the current selected character's inventory. (Of course, this just amounts to opening their character screen, since that is where the inventory resides--but this should still be an improvement…
- Version 1.0.57: Some More Bug Fixes - 6 May 2024
Hey there, tactics fans! I've been on a bit of a bug-fixing spree while working on the May update for Together in Battle, and I figured I should pass along those benefits to Telepath Tactics Liberated while I'm at it. Nothing too fancy here, but some of these fixes were important enough that I thought an update was called for. First, a few small visual/interface improvements: when grabbing an item sack containing equipment in it in battle, if the grabber can use that equipment and they have nothing equipped in the corresponding equipment slot, the game will now prompt you if you want the character to auto-equip the thing they just grabbed. the game now tracks the last 20 loading screen tips displayed to avoid having repeats too often. item sacks now visually drop onto the battlefield when the ItemDrop script action is invoked. And now, the bug fixes: fixed: the game was freezing wheneve…
- Version 1.0.56: Bug Fixes (Particularly for Gamepad) And Some Other Improvements - 26 April 2024
Hi all! It's come to my attention that the game the game was having issues with gamepad controls after the last update. I took a look at the code and I believe I've fixed it (but as always, please let me know in the forums if there's something more I didn't catch!) Let's start with the bug fixes in this update: fixed: on certain buttons, selecting them with the gamepad could double-invoke their methods, leading to errors (up to and including the game freezing). fixed: when playing with gamepad, at the very start of battle, the selector was spawning in the very top-left of the map instead of over someone in the player's army. fixed: actions bar button tooltips were displaying strangely in gamepad mode. fixed: the virtual cursor was not visible when choosing between yes or no in any in-battle warning pop-up windows. fixed: if an army in a battle was completely neutral by way of being alli…
- Version 1.0.55: Presentational polish, patrol AI, bug fixes, and more! - 15 April 2024
Greetings, tactics fans! It's been another month of work on Together in Battle--and that means there's another month's worth of engine improvements, bug fixes, and campaign creator goodies available for Telepath Tactics Liberated! First, I rewrote a couple of things in the engine from the ground up specifically to work better for players with older (or lower-end) machines: parabolic movement has been completely overhauled to improve performance on slower systems. Whether it's hopping between terrain elevations, the Stone Golem's Throw skill, or the assassin's Leap, parabolic arcs no longer lag behind the other, accompanying animations on slower machines. the game's dodge animations have likewise been overhauled so that they, like the new parabolic animations, are driven purely by code and math rather than Unity's Animator component. This massively improves performance and ensures that t…
- Telepath Tactics is part of Freedom Games Publisher Sale! - 15 April 2024
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 40% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1849820/Telepath_Tactics_Liberated/
- Version 1.0.54: Online bug reporting, store UI tweaks, campaign creator tools! - 15 March 2024
Greetings, tactics fans! As per usual, continued development on Together in Battle has produced some new features and bug fixes that benefit Telepath Tactics Liberated as well. As is my wont, I've decided to share them with you! Without further ado, here are the latest new features: the game now has built-in bug reporting! To use it, simply press the Report an Issue button in the main menu during a battle or cut scene. This will open up a window where you can write what happened and submit your report to me directly! When you do this, the game will automatically generate a log and send it to me along with other relevant info so I can start tracking down the bug as soon as possible. (This works when playing with gamepad, too, via the new virtual keyboard.) Special thanks to Ross Przybylski for his help troubleshooting the PHP back-end! I've further improved the shop explanation for why c…
- Telepath Tactics is part of the Steam Spring Sale! - 14 March 2024
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From March 14th until the 21st, the game will be on sale for 40% off! Make sure to check out Freedom Games' Steam Spring Sale page to pick up some great games to play. https://store.steampowered.com/app/1849820/Telepath_Tactics_Liberated/
Patch notes and updates
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