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THNT : Target Hunt 'N Terminate

THNT : Target Hunt 'N Terminate Steam news

4H | Mar 21, 2023 | game

Released

0players observed · 6 October 2026 - 13:00:44 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

THNT : Target Hunt 'N Terminate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews9
  • Release dateMar 21, 2023
  • Developer4H
  • Publisher4H

Genres: Action, Indie, Early Access

Company pages: Developer: 4HPublisher: 4H

Top Steam chartsTop 100 gamesGame directorySteam Store page

THNT : Target Hunt 'N Terminate Steam news

THNT : Target Hunt 'N Terminate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • THNT 0.9.20 - 21 May 2023

    Hi ! Minor update. Following maps have been altered based on player feedback : * prison outskirts - small environment changes * command post - added more cover and ramps * ds2 - reduced difficulty ~A

  • THNT 0.9.19 - 17 May 2023

    Hi, new update is here ! It brings improvements to pacing, balance, and a few quality of life features. ~A

  • THNT 0.9.18 - 30 April 2023

    Hi, another regular update : hud icons for abilities recoil system improvement sword - added a secondary attack charger - added a secondary attack simplified weapon configuration ~A

  • THNT 0.9.17 - 6 April 2023

    Underhand throw for the hand grenades and flares Updated tutorial Improved sword handling New pistol sights Gameplay option - sprinting interrupts reload Adjusted encounter in prison outskirts Security drones have more HP and higher fire rate ~A

  • THNT 0.9.16 - 4 April 2023

    Hi again, quick patch: Fix : occasional voiceline overlap adjusted tutorial pacing more epic (epicker?) game icon ~A

  • THNT 0.9.15 - Training day - 1 April 2023

    Hi, minor update : Added skippable tutorial Increased enemy count in Area A6 Various small improvements and balancing ~A

  • Devlog #008 - Roadmap - 22 March 2023

    Hi ! First of all I'd like to express my gratitude to all of you who have purchased or wishlisted THNT. Your support means the world and it's what keeps me motivated to continue creating and improving the game. So .. what is next ? Here is the content, features and improvements you can expect in the coming months. Episodes 2 & 3 New episodes are already in the works! No spoilers for now :) Survival mode To offer more 'bang for the buck' and to shorten the wait for the new episodes, there will be a Survival mode in the next content update ! In this mode, you'll face off against waves of enemies that become increasingly difficult as you progress and get better upgrades and weapons. There will also be a leaderboard after the full release. Weapon customization The usual. Change the barrel, replace the foregrip, attach scope and laser pointer to a sword ... Feedback Do you like the game so f…

  • THNT : Target Hunt 'N Terminate in Early Access ! - 21 March 2023

    Hi everybody! We are excited to announce that THNT : Target Hunt 'N Terminate is now available as an Early Access title! So don't wait, grab your copy now and be among the first to experience the heart-pumping action and thrilling combat.

  • Devlog #007 - Final strokes for Episode 1 - 3 February 2023

    Hello again! Early access is right around the corner. No time for long posts - here is some visual stimulation. Some say that the best way to end the day is a lovely headshot during sunset. See you next time!

  • Devlog #006 - Polishing, more polishing & release preparations - 6 December 2022

    Hi! Back again with another THNT devlog. The last few months were mostly filled with performance optimization and general polish, so there was nothing 'flashy' to share: until now ! Early Access release At last, the date has been set. Early access containing the first episode will hit the virtual shelves early next year ! Hub Hub serves as a home base. Here you can rest, craft new items and customize your character before returning to action. Character customization Another thing that was finalized is character customization. You will find a multitude of upgrades and abilities to create the character that suits your playstyle. Multiple item functions Many items in THNT can be used in more than one way. For example, the blaster can fire single shots or charge and fire multiple projectiles. Stay awesome & stay tuned !

  • Devlog #005 - UI, Gibbage & Environment - 24 August 2022

    Hi! Another THNT devlog is here. Improved gibbage Enemies can now be blown up or torn to pieces even fancier. Losing body parts impairs their combat ability and influences behavior. New inventory UI Inventory management has become a little more pleasant with the new UI. Player can now get a closer look at the attributes and functions of each item. Environment building Work on all kinds of environments is progressing steadily. Stay tuned!

  • Devlog #004 - Dash, EMP & optimization - 16 July 2022

    Hi there ! We are back after a short break with another devlog. Dash Movement got a little bit more polish and a new feature - dash. Player can now move out of (or into) danger with more style. EMP EMP rockets are now part of player's arsenal. They quickly deplete shields and restrict movement. There have also been multiple minor improvements like new weapon attachments, enemy variants and performance tweaks. Stay tuned for the next devlog !

  • Devlog #003 - Enemy variants & weapon attachments - 17 June 2022

    Hi ! Latest devlog is here. New weapon attachments Tuning up your arsenal and weapon customization will be a big part of the THNT experience. This week we added weapon attachments that will enable player to stun, confuse or vaporize the enemies. Enemy variants Multiple assault variants have been added. They are fast and have strong frontal armor. Engaging them head on is possible, although they are more vulnerable when flanked. See you next time !

  • Devlog #002 - Intro, soundtrack & more items - 10 June 2022

    Hi ! Another week has passed and that means another devlog. Intro section This time we were focused on finishing up the intro section that walks the payer through the basic game mechanics and sets up the stage for what comes next. Helper capsule Its like a puppy that flies ... and shoots lasers Soundtrack Last but not least, soundtrack is finally available ! See you next time !

  • Devlog #001 - Items, Inventory, Demo - 3 June 2022

    Hi ! Welcome to the first installment of THNT devlog. Lets jump right into it ... Items & player inventory This week was mostly about adding new items and balancing the inventory gameplay. Current system allows the player to carry anything, only limit is the sum weight of all the stuff in the inventory. New / updated items: flare HE grenade energy charger improved medkit Flares There are many dark places in THNT, navigating them should be a bit easier now Demo Free demo is in the works, it should be available for download in 5-6 weeks. Devlog #002 coming next week. Until then, stay awesome !

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 2023THNT 0.9.205140340943316487280
26 April 2023THNT 0.9.175121196841288433547
34 April 2023THNT 0.9.166839319551998262316

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