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SpriteMancer

SpriteMancer Steam news

CodeManu | Jan 9, 2023 | game

Released

1players observed · 13 October 2026 - 20:33:03 UTC

Animation & ModelingDesign & IllustrationPhoto EditingGame DevelopmentEarly AccessSteam Store

  • Latest observed players1 · 13 October 2026 - 20:33:03 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

SpriteMancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 13 October 2026 - 20:33:03 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews79
  • Release dateJan 9, 2023
  • DeveloperCodeManu
  • PublisherCodeManu

Genres: Animation & Modeling, Design & Illustration, Photo Editing, Game Development, Early Access

Company pages: Developer: CodeManuPublisher: CodeManu

Top Steam chartsTop 100 gamesGame directorySteam Store page

SpriteMancer Steam news

SpriteMancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SpriteMancer v0.4.0.0 - 1 October 2026

    Well, hello there! You really thought It was going to take 3 years to finishg the SpriteMancer's v0.4.0.0 update, but it took a few days less than that!First of all and jokes aside, I'm really really sorry that it took this long to update. I embarked on a major system rework just before my life went havoc. I became a father and my kid took priority over everything, and I also started working on Tinkerlands which has consumed almost all my time during this time. Despite that, I've never stopped working on SpriteMancer and have ocasionally shared progress on the Discord community. And now It's finally time to share what I've been working on for so long.The new v0.4.0.0 update completely changes the node system, which now supports other parameters apart from the main texture as node parameters, making the possibilities of the node system pretty much infinite. I approached this design tryin…

  • SpriteMancer v0.3.3.0 - 27 October 2023

    Hey everybody! SpriteMancer v0.3.3.0 is here and brings lots of new features and QoL changes! Text Element Create texts fast and easily with the new element. Image + Paths Paths can now be applied to images to transform them or to create a stream of images. Bake Element/Preview Two new functions have been added to bake the given Element or Preview into an Image for further processing. Choose your FPS target You can now set the FPS of the animation in the timeline configuration, and everything will adapt dynamically Lots of miscellaneous and QoL changes The main focus of this update has been stability and better general UX. Like the new timeline look and several features like setting timeline/animation FPS, Tiled Mode or adding more parameters to certain nodes. Added new element . This allows rendering text with different options. Added new element . This element will destroy all the tha…

  • SpriteMancer v0.3.2.2 - 21 August 2023

    Added an option to share the pivot point between all particle images. Added a preference option to enable/disable full path on the project tab. Reversed the order in which canvas sub layers are rendered. Disabled transform box for Background element. Layers can no longer be selected in the preview if they are invisible. Made layer reordering a bit more precise. Default Fluid timestep value adjusted. Fixed a bug that would crash the app when exporting a single frame. Fixed a bug that would crash the app when deleting a layer with an input node set to that layer. Fixed a bug that would prevent emitters set to burst from playing while rendering. Fixed inconsistencies with canvas pivot point. Fixed a bug that would crash the app when no layer was selected and transform boxes were enabled. Fixed a bug that would move the transform box position while editing its pivot point. "Color" is now pr…

  • SpriteMancer v0.3.2.0 - 11 August 2023

    SpriteMancer v0.3.2.0 continues adding more quality of life features and bugfixes. But this update also adds more general 3D support, by adding features like Scene lighting, point light element or transform gizmos. Added new element "Point Light". Added "Ambient Light" to 3D Scenes. Added 3D Transform Gizmos. Added an offset value for 3D Models. Added a "Enable Gizmos" button to the preview section. SpriteMancer will now create a "log.txt" with information about the program for easier debugging. Added "Console" window for developer mode. Added "Performance Tracker" window for developer mode. Added more options for the developer mode in the preferences section. "Trim" render option is now saved between sessions. File drop handler is now disabled when It cannot be initialized properly. Fixed 3D materials not being properly loaded sometimes. Added a render pass for gizmos so they are not a…

  • SpriteMancer v0.3.1.0 - 4 August 2023

    Added "Background" Element. Added "Filtering" option for 3D Models that enables texture interpolation. Added "Mipmapping" option for 3D Models. Added auto backups every 5 minutes. Added "Backup" section in "File>Recent" that contains the last five auto backups. Added "Toolbar" section above the preview. Added an option to highlight the selected panel. This is enabled by default now and can be disabled in the preferences menu. Added an option to select images through the preview section. This is enabled by default and can be disabled in the preferences menu. Added "Filtering" option for Emitters. Added an option to clear recent files list. Added .webp export support. Added 80 new particle images to the library. Added a new "Theme Creator" that allows easy theme creation. This is only enabled when "Dev Mode" is enabled and is located in the "Dev" menu. Added "Orange & Blue" theme. Added "…

  • SpriteMancer Particle Update - 21 June 2023

    Hey everybody! First of all, I want to say sorry that this update took so long to be finished. The update was planned to be released in April, but life has been funny since then and It took a big chunk of my time. Thankfully everything is slowly going back to normal and I managed to wrap up the update (Physics Particles were planned for this update, but I really need to take a break so it was cut and It'll be added in the next one). This update also took a long time to be done because I remade a big part of the engine so It'll be easier to work with in the future when adding new elements and functionality. This is work that doesn't show in the changelogs but It's something that has to be done from time to time and helps to speed up the development time of future updates. I just wanted to give you this update about the development of SpriteMancer, and I'll be on the lookout for bugs and…

  • SpriteMancer v0.2.1.0 - 27 March 2023

    v0.2.1.0 update is a small update on the outside, but It's a full rewrite of the layer system, to speed up the process of adding new elements and systems, and to allow more functionality like the new "Canvas" element that allows grouping other elements inside. This is a big change in how SpriteMancer works internally, so the appearance of new bugs is expected, but I'll be fixing them during this week. Added a "Made with SpriteMancer" section where users can submit their creations and get showcased. Added "Noise" element. Added "Canvas" element. This element allows placing other elements inside it. Added Korean localization credits. Completely rewrote the layer system to allow grouping and more options. Fixed a bug that skipped one frame when exporting a reversed animation. Fixed a bug that made the preview speed be wrong in values under 60fps. Fixed particle/models being displaced. Fixe…

  • SpriteMancer v0.2.0.3 - 15 March 2023

    Added "Copy/Paste as paremeters" to layer context menu. Added "Blank" fluid preset. Added an option to clear textures from the dev menu. Removed redundant files from the app. Changed timeline length slider from seconds to frames. Timeline interpolation is now only refreshed when the frame changes to better reflect expected results. Unused textures are now auto-cleared periodically to avoid memory leaks. Fixed a memory leak in the Curve node that was causing performance issues. Fixed a bug that allowed the slicer window to be moved while using the scrollbars. Fixed a bug that would make a random window appear while rendering. Fixed a bug that would prevent multiple images from using Break FX at the same time. Time/Frames preference in timeline section is no longer inverted.

  • SpriteMancer v0.2.0.2 - 13 March 2023

    Added direction widgets for particle's direction and angle properties. Added "Cross" particle to the particle library. "Allow panel resizing" is now enabled by default. Sliced spritesheets and GIFs are now played correctly. Fixed a bug that would alter the render is the timeline wasn't at frame zero. Fixed a bug that would prevent burst emitters to work with the timeline. Fixed a bug where non latin character based languages wouldn't display icons properly. Fixed a bug that would crash the app when using the mouse wheel on the timeline length slider. Fixed some project examples that had misplaced coordinates. Timeline options window won't be occluded anymore if the screen is too small. Fixed a bug that made CRT Node to not render at frame zero.

  • SpriteMancer Timeline Update - 9 March 2023

    Lots of changes in this new update! The main one is of course the Timeline, but there's more cool stuff being added too: Fluid Collisions Images and shapes now have a "Solid" checkbox that make them solid for different elements (only fluids for now, more to come). New Inspector and Layout The new layout makes everything more accesible, and the new inspector allows for better control of the element properties and has a nice layer preview included now. Lots of quality of life changes SpriteMancer can now be selected as the default app to open .smp files for easier access. JPG support has been added for images, PNG support has been added for palettes, 3D Models materials can now be manually loaded, Integers can now be linked in the Node Graph, added an option to export a single frame, etc. The timeline section has been added to SpriteMancer. This changes how SpriteMancer works at its core,…

  • SpriteMancer v0.1.2.0 - 6 February 2023

    As SpriteMancer is in early access and we are heading to v1.0 once the EA period ends, It didn't make sense to name builds v1.x.x.x. That's why from now on SpriteMancer builds will follow this pattern "v0.X.Y.Z": X: This will be increased when there's a "major" new feature, like the upcoming Timeline. Y: This will be increased when there's a "minor" new feature, like image transform box or new elements like Shapes. Z: This will be reserved for minor patches and hotfixes. Will, almost always, contain bugfixes and quality of life changes. Helpers can now be turned on and off from the preview section. Added better control of animated images with image offsets. Added new option to preferences to disable changing values with the mouse wheel. Create shape menu now contains a submenu with all the shapes for easier access. Preview section now uses the same colors as the theme. Node Graph can no…

  • SpriteMancer v0.1.1.2 - 3 February 2023

    Added new element "Shape". Added image transformation box to Image element. This allows quick resizing and rotation of an image. Added .MOV support with transparency. Added backup loading when opening SpriteMancer after a crash. Added an option to scale GIF output. Added an option to set Spritesheet distribution: Compact, Horizontal or Vertical. Added an option to match video speed to preview speed for MP4/MOV/WEBM exports. Added a new blendmode "Clipping Mask". Added "Black And White" node. Added "Threshold" node. Added "Outer Glow" node. Added new templates: 3D Pixelart, Entity Hit, Explosion, Fire, Fire Pixel and Thanos Effect. Added an experimental "Juice FX 2.0" project importer. Export preview window has been completely reworked. GIF export has been completely changed, allowing transparency and better results. Spritesheet export has been completely changed, allowing big spriteshee…

  • SpriteMancer v0.1.1.1 - 27 January 2023

    Node Graph can now be zoomed in and out. Export animation path is now remembered between sessions. Import/Export project path is now remembered between sessions. Added scrollbars to previews. Added "Enable panel resizing" to the main menu. Added "Node Graph" section in preferences. Added an option "Create new nodes at mouse position" to preferences. Added "Drag and drop" support for GIF files. Added "Rotation" node. Added "Scale" node. Added "Skew" node. Particle's life is now shown in seconds instead of frames. Render duration is now shown in seconds instead of frames. Re-ordered "Preferences" window. Nodes input/outputs have been moved up to make space for future multiple inputs/outputs. Nodes now read their name from the language file instead of the project file. "Precision" slider in "Smear" fx is now normalized instead of going from 0 to 400. Removed rounding from Layers section fo…

  • SpriteMancer v0.1.1.0 - 24 January 2023

    GUI Scaling has been added. This is a work in progress feature that will be improved in the next updates. Images can now be animated by slicing a spritesheet or loading a GIF. GIF file support for images. 25 examples have been added. Added 'YellowAfterLife' to credits for GMLive and GIF support. Layer preview can now be seen in the layer section. Added 'Input' node. This allows having multiple inputs in the node graph. Added 'Math' nodes: Add, Subtract, Multiply, Divide and Value. Added 'Curve' node. Added 'Gaussian Blur' node. Added 'Radial Blur' node. Added 'Motion Blur' node. Added 10 'Ring' particle images. 'Shatter' preset has been added to Image element. Added 'Show welcome screen on start' to preferences menu. Added 'Show node values' to preferences menu. Layer coordinates are now shown in the inspector. Fluid material scale can now be locked in pairs. Easing node now has an inpu…

  • SpriteMancer v0.1.0.3 - 16 January 2023

    Added search button in the node graph context menu. App's window is now handled by the OS. This allows resizing the windows from all corners and using OS shortcuts (for example, windows key + arrows). Fixed the "unable to render sprite xxxx" crash. Node graph context menu won't be opened if the mouse is dragged after pressing the right mouse button. Resizing the windows no longer centers the window after each update. Maximizing the windows in a non-primary monitor now works. Using the 'Fix it for me!' function no longer switches the active project to the backup project.

  • SpriteMancer v0.1.0.2 - 13 January 2023

    Added 'Extra Decimals' to preferences; This will allow increasing the decimal precision in float sliders. Added 'Repeat' input to 'Time (Once)' slider. Renamed to 'Time (Trigger)'. Particle 'Step/Death Emit' has now a 'None' option. Added missing texts to localization files. Window will resize to fit 80% of the user's display size the first time SpriteMancer is opened. Break FX's piece size sliders can no longer be set to zero. Pasting an image with CTRL+V will no longer crash the app. Localized fonts are now properly changed when changing languages.

Patch notes and updates

S.noRelease datePatch nameGID number
116 January 2023SpriteMancer v0.1.0.35035620840545657106
213 January 2023SpriteMancer v0.1.0.25035620840535153612

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