Danger is near news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1859960
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperFocusGS
- PublisherFocusGS
- Parent gameNot available
Genres: Action, Indie, Massively Multiplayer, RPG, Simulation
Company pages: Developer: FocusGSPublisher: FocusGS
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Danger is near Steam news
Danger is near news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.28.443 - 3 June 2025
We're excited to introduce update 0.28.443 for our game (still in the prototyping stage). This patch brings new mechanics, gameplay improvements, and various bug fixes. Fixed: AI. Cases spawn when shooting. Login to the server. Replaced: Equipment, weapon meshes. Technical changes: Interaction with game services. Work in progress: Binding the hotbar to the inventory. AI. Game mode and connection to servers. Thank you for your support and valuable feedback! We're working hard to make the game better! 🚀
- Update 0.27.431 - 18 March 2025
We're excited to introduce update 0.27.431 for our game (still in the prototyping stage). This patch brings new mechanics, gameplay improvements, and various bug fixes. Full Changelog Added: Match countdown timer (currently in debug mode). Basic framework for simplified AI. Camera fade-out effect on death. Bone fractures from gunshots. Fixed: Visual effect positioning when shooting. Bug that canceled shooting when switching weapons. Character death logic. Various UI bugs, improving interface stability. Some inventory-related bugs. Damage calculation logic. Restored: Weapon slot switching in inventory – you can now change slots again. Shooting system. Character leaning. HP display scheme. Technical Changes: AI refactor in preparation for behavior improvements. Animation blueprint refactor. Character ability refactor. Removal of old project codebase to prepare for future updates. Thank yo…
- Update 0.25.416 - 10 February 2025
Multiple client edits.
- Update 0.25.405 - 26 January 2025
Hello, everyone! We’re excited to share a long-awaited update about the project! 🎉 Current Status: The project is alive and in active development. Unfortunately, updates are posted less frequently because I'm working on the project solo. Thank you for your patience and support! 💪 Outdated Info: Old trailers and screenshots no longer reflect the current state of the project, so please keep that in mind. What’s Done: The character system has been upgraded to version 5, making the skeleton, visuals, and animations more realistic and fully compatible with modern technologies and systems. A basic character editor has been added. You’re no longer stuck with presets; you can now customize your character’s appearance. While the options are limited for now, it’s close to being a fully-fledged editor. Movement mechanics have been completely revamped. The logic for the starting map and menu has…
- Update 0.22.329 - 1 October 2024
We present to you update 0.22.329 for the game (still in the prototyping stage). This update fixes some known critical issues.
- Update 0.18.319 - 29 June 2024
We present to you update 0.18.319 for the game (still in the prototyping stage). This update includes hit effects when shooting, improved gameplay, and fixes for several bugs. Full list of changes Added: Dropping the active weapon from hands upon character death Sounds from shell casings Bullet hit effects on static objects Fixed: Bug with remaining weapon when a player exits a raid Status in the widget after exiting a raid Logic for ricochet Ejection of shell casings after firing Shooting from holstered weapons Restored: Switching fire modes Technical changes: Refactoring and removal of old project code base Thank you for your support and valuable feedback! We strive to make the game better!
- Update 0.18.314 - 18 June 2024
We present to you update 0.18.314 (still in the prototyping stage). Full Changelog: Added: Fall damage; Fractured legs from a fall from a height; Turning the weapon away from the wall; Fixed: Damage logic; Inventory logic after death; Animation of legs in a squat; Logic of the widget when looting/opening inventory; Restored: Character's pockets in inventory; Footsteps sounds; Balance: Melee/Punch damage; Technical changes: Inventory system upgrade; Removed build warnings; Refactor animations, weapon; Thank you for your support and valuable feedback! We strive to make the game better!
- Update 0.18.301 - 9 June 2024
We present to you update 0.18.301 for the game (still in the prototyping stage). In this update, a new arena map has been added, gameplay has been improved, and some bugs have been fixed. Full Changelog: Added: New arena map, replacing the old one (prototype; for testing); Exit systems from the game; Cooldown for melee weapons; Punch attacks; Radiation and exposure; Fixed: Inventory system bugs; Character animation in the menu; Inventory widget functionality; Bug with saving user game settings; Melee weapon animations; Leg animations in idle stance; Weapon switching bug (partially); Weapon turn animations; Restored: Aiming system; Technical changes: Migration to version 5.4.2; Inventory system upgrade; Thank you for your support and valuable feedback! We strive to make the game better!
- Danger is near - First gameplay trailer - 3 June 2024
Dear friends. Added the first gameplay trailer to the store page! Enjoy watching! Follow the project by adding it to your wishlist.
- Preparing for early testing... - 31 May 2024
The project is getting better every day and is constantly being improved. The load is very large, so it was decided not to waste time on the news, but to do the main work further! Recently there has been an emphasis on mechanics: melee weapons; another reworking of animations; expanding the character's gaming capabilities; preparation of the arena. In the future, at least once a month, I will try to publish something here!
- "Danger is Near" - Prepare for a New Era of Virtual Adventures! - 17 October 2023
Hello, esteemed gamers and seekers of new gaming experiences! Today, I want to share with you the details of our exciting indie project, "Danger is Near." For those who may not be aware, work on the project began earlier this year, and we are currently actively preparing for the first limited testing phase. While the timelines may shift slightly, we are committed to achieving high-quality results and are ready to overcome any challenges. A bit about the project: 🎮 At the moment, "Danger is Near" is in the prototyping phase, but we are confident that the project will find its niche. 🎯 "Danger is Near" combines elements of survival, weapon and combat simulation, RPG, and MMO, promising you an unforgettable gaming experience. 🌎 We are diligently working on building the foundational architecture of the game world, adding new mechanics, and expanding player capabilities. 💰It's important…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 February 2025 | Update 0.25.416 | 1790848102745389 |
| 2 | 1 October 2024 | Update 0.22.329 | 6339469370201346712 |
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