- Devil Spire Falls, A.K.A. Devil Spire 2, is OUT NOW! - 6 July 2025
Devil Spire Falls, the sequel to Devil Spire, is finally officially out on Early Access!And 10% OFF on top of the EA discount of $5!No more pesky timer, no more world-ending meatballs (for now), and no more losing your progress!So dive in and enjoy the dark world of Devil Spire Falls to your heart's content!And keep an eye out for future content updates, coming weekly, starting NOW, and voted by the community:Join us on Discord to vote:https://discord.gg/Rcq7dzQm5C
- Devil Spire Falls DEMO out now! - 19 April 2025
The first Devil Spire fell. Now the rest of the world is next! Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics. Play it now! Don't forget to Wishlist! Also, to commemorate, enjoy a 75% discount on the original Devil Spire for this week!
- Devil Spire Falls - 16 April 2025
The first Devil Spire has fallen, spreading an accursed fog throughout the world. What will you do now?
- Devil Spire 2 Music Program QUEST COMPLETE! - 18 August 2024
https://pbs.twimg.com/media/GVOZAQVWUAAsr7s?format=png&name=medium The Devil Spire 2 Music Program is officially complete! You can check the full song list here: Google Drive Spreadsheet Thanks to everyone who participated! And until Phase 2!
- Devil Spire 2 Music Program - 18 July 2024
Please read through the Copyright Assignment Agreement document model carefully for the terms and conditions. This is what I'll use to make our specific contract that you'll sign to seal the deal: Google Drive: Copyright Assignment Agreement document model We're looking for Dark Fantasy, retro-MIDI-style songs, think King's Field and Daggerfall! There are several loose slots open, and if your music is approved, it will be assigned a role by our team! Check the Google Sheets spreadsheet for it: Google Sheets: Music Spreadsheet Your music could be featured in our new proc-gen Open World Action RPG, the sequel to Devil Spire! With all credits and linking. !NO AI-GENERATED OR STOLEN SONGS! Contact us through our Discord server, on the #music channel: https://discord.gg/Hd2tESGqyE] You can also DM me on Twitter/X: https://x.com/1r0 Or, you can be an OG and reach me through email: ithiro_sumi…
- Devil Spire's Real Last Patch 1.5999! - 25 October 2023
This is it, folks, the last support patch for Devil Spire 1. It's been a wild two years, a lot has happened and a lot has changed (all for the better)! And none of it would've happened without your support. It was a pleasure creating a game you could love together with my bros, but we don't plan on stopping now, or ever! Look forward to our future projects, including what you're thinking of! CHANGELOG New Steam Points Shop Items, mostly Avatars of the player characters! Armor now CHINKS when you step, the heavier the armor type, the louder it'll be! You can now combine weapons with shields to repair them, and vice versa. Combining to repair now also works between all armor types. Also, combining Accessories now works for all kinds of them, with whacky effects. Skeletons will now politely add the gold coins you get from them inside your moneybags, instead of giving you a whole new bag wi…
- Devil Spire's Patch 1.53 is live! - 1 May 2023
Hotfixes include small fixes and adjustments to improve the overall gameplay experience, but often don't include much new content or big changes. CHANGELOG The Demolition Power now fully stacks with the Vortex (Ranged Attacks) one, meaning all projectiles can now have the effect. Also fixed it being able to destroy doorways, when it shouldn't be able to destroy walls. You can now disarm traps with Lockpicks, giving the fairly situational item more value, and a way to stop the annoying traps for good! Revisions to the button & action checking input system, making it so certain involuntary actions, like casting spells right after eating a mushroom, don't happen anymore. Other instances of performing actions when you don't intend to (like right after unpausing the game) should be fixed too. Adjustments to the Dark Room's music. Made the Dark Room's name display properly in the Continue scr…
- Steam Points Shop items are LIVE! - 2 February 2023
The Devil Spire's First Anniversary is here! And with it comes its new and hot Steam Points Shop items! We also have a minor patch to fix a couple issues: Steam achievements and stats relating to Gold now work with the Pawn Power (Get Gold for destroying Items) Fixed a rare crash caused by the Short Circuit spell Thank you for your love and support throughout this year! Now go collect them all, again!
- Devil Spire's Patch 1.52 is live! - 1 December 2022
Hotfixes include small fixes and adjustments to improve the overall gameplay experience, but often don't include much new content or big changes. CHANGELOG A Christmas surprise? Cursed Skulls now spawn in the first floor on the Chaos game mode. Better interaction text for Cursed Skulls, to better differentiate their effects. Improvements to the bosses' health bar, including no longer including minions, and properly displaying when the boss is invulnerable to damage due to their Ultimate. New shortcut for Trashing items in the inventory: T. A save file for your character is now created when you just start the game, instead of only when you advance a floor. This means you can now exit and continue on all game modes from the village (now named Entrance on the save files). This now possibly allows for re-rolling your village's shop items, but be wary that save files are deleted on load! Che…
- Devil Spire's Patch 1.51 is live! - 31 October 2022
Hotfixes include small fixes and adjustments to improve the overall gameplay experience, but often don't include much new content or big alterations. CHANGELOG Fixed crashes when using the Thorns (Return the Pain) power. Better naming convention for GamePad buttons. Configuration option for using Playstation names for buttons. Remember to report any bugs you find, and we'll work on fixing them ASAP! Thank you for your contributions!
- The Final Update - 24 October 2022
The Final Update, Patch v1.5, adds many new significant features and content, specially unique Powers, to the game, and also comes with the usual rebalancing, improvements and fixes! CHANGELOG: 12 new special Powers for Rings and Boss Stones! Vampire: Slowly drain the blood of all surrounding enemies, damaging them and healing yourself. Demolition: You can destroy everything but walls and stairs, at a huge Durability cost, including locked chests and doors. Pawn: Trashed items become gold. Lantern: Lamp is always lit up. Turning it on makes the light green and regenerates Health. Thorns: Deals thrice as much as the damage inflicted to you to the nearest enemy. Caprine: Dodges become jumps, no longer cancelling actions or limiting movement, being invulnerable when going up. Assassin: Attacks on unaware enemies deal 3x damage. Scavenger: Double effects from interactable props, and know ex…
- The Immersive Update - 23 June 2022
The Immersive Update, Patch v1.4, adds many new features and content to the game, and also comes with the usual rebalancing, improvements and fixes! CHANGELOG: Much more interactivity with the environment: Almost all props that were only decorative before can now be interacted with, from pushing chairs to eating mushrooms, so try them all! There's now a very small chance of chests containing mimics, completely new, special enemies with randomized attributes that drop powerful items when killed. Watch out for feisty chests! On NIGHTMARE difficulty, a demonic sigil will now appear in the village's bonfire, and will accept SOUL offerings to increase the game's difficulty indefinitely. Balancing and fixes to combat: The Sonic Wave spell now only takes effect if it'd deal more than 1 damage, so it no longer aggroes the entire floor. The Gravity spell no longer works through walls. Fixed the…
- Devil Spire's Patch 1.3 is live! - 2 May 2022
Devil's Spire second content patch features improvements and additions to gameplay, most notably unique Ultimate special attacks for all bosses! Major changes and improvements to all bosses! New, unique Ultimate attacks for all bosses! (except the Dragon and the Swarm) Bosses always start the fight with their Ultimates, and perform them again every 30 secs. While charging and performing their Ultimates (6 secs total), bosses are invulnerable. The Dragon boss has had its Fire Breath special attack converted into its ultimate, with 1.25x range. The Dragon now has random speed/damage on his melee attacks, as his new special power. The Dragon was also given the Pillar of Flame spell. The Slime boss' corrosion damage has been doubled. The Slime's corrosion sound is now lower. The Idol boss is now made out of whatever material the dungeon's walls are (like his mini prop version). The Arena mo…
- Devil Spire's Patch 1.21 is live! - 19 March 2022
Hotfixes include small fixes and adjustments to improve the overall gameplay experience, but often don't include much new content or big alterations. CHANGELOG The special Steal action for shops is now always the secondary interaction option. You also can no longer steal in the village. The Pillar of Flames spell now deals half as much damage but has twice the AoE. The Blizzard spell now dispels when its caster dies, and also ticks less frequently. The auto-shortcut configuration option now works properly when bottling potions from wells. The map now starts more zoomed in. Minimap stays the same. Confused, blinded or panicked enemies will no longer decide what spell they should cast based on AI. Inventory keyboard controls are now completely independant from the configured controls for movement and camera, as they are in the other menus. Screenshots now work properly while in the invent…
- We now have a NEXUS page! - 17 March 2022
And it already has the Champions of Blight mod there, so go get it! Click here to access it!
- Steam community items are LIVE! - 4 March 2022
As was announced in Patch v1.2, Steam community items, including the badges, have finally been approved and set LIVE! Now go collect them all!
- Devil Spire's Patch 1.2 is live! - 3 March 2022
Devil's Spire first patch after release is one made almost entirely of fan suggestions, bug reports, and overall good ideas! Check out all the improvements: Steam version only: Community items, which should go live soon! Including profile backgrounds, emoticons, and trading cards of the dungeons, with canon lore! If you didn't already know, the game was verified as fully compatible with the Steam Deck! Added full support for Steam screenshots. The "Devil's Spire" Steam achievement for earning all the other achievements in the game will now be re-checked for on the title screen, to avoid the issue of failed stat submissions to the Steam API. Fixed the "A Hero's Death" achievement. Using Wells and Bells now only counts towards the Steam achievements if you're in the dungeons. All versions: New, hidden, unlockable difficulty: NIGHTMARE! Improvements and fixes to gameplay: Immortal characte…
- Devil Spire is available now! - 2 February 2022
Here's the changelog for the second one: Better and more stylized sprites for spell scrolls and equipment items on the ground, chests, shops, etc. The Shrink spell now works on bosses! Also, it now removes miniboss enemies' special powers. You can now see where you came from when going down in the dungeon. Changed the Immortal mode's upstairs to the Descent one's trapdoor. Adjusted where portals can take you depending on the game mode, and made it so entering the one in the dark room doesn't count towards the Steam achievement. There's now an Experience points/Next level counter in the inventory menu. Durability is now shown on dropped items. The minimap is no longer disabled when your character is Blinded. Potion prices in the village are now fixed, and depend on the potion's type/color. Weapon and armor prices in the village on the Immortal game mode no longer scale with your progress…
- The Day-One patch is out now!? - 20 January 2022
To address crashes during livestreams, we've decided to set Devil Spire's day-one patch 1.1 live before the actual release. It also comes with two new game modes, plus endings! While these game modes are not accessible in the DEMO version publicly available now, the other changes still impact it. CHANGELOG: New (somewhat hidden) game modes: Soul and Immortal, both with new endings! Soul is similar to Ascent, but you start the run in a dark room with magic crystals that grant you permanent upgrades in exchange for SOULS, the game's meta-currency earned by killing enemies, and previously only used to unlock new game modes. Immortal is similar to Descent, but you go back to the village after every death, and resume at the start of the dungeon section you died in (so every 10 floors, right after the one with the merchant). The village's shops also scale with your progression, but you revive…