Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1861530 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Astro Beef |
| Publisher | Astro Beef |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Diverse boss rush: from intelligent beings to brutal beasts. Use systemic mechanics and varied tactics to beat each boss. If you fail, you may be captured, maimed, robbed, or set back. But learn from your failure and you will never die. Chip away at the behemoths before you until only dust remains.
About this game
An immersive, first-person action game set in an abandoned mining town on the outskirts of a Utopian city in the near-future. You are tasked to find and eliminate 'failed experiments' which are polluting the area. Uncover new abilities to use on the world and in combat, discover the reason for the lands desertion, and battle against formidable bosses as the world around you continues to decay. Maybe you'll discover why, or maybe you'll push on to complete the mission assigned to you. The path you walk is yours to choose. Impactful Combat It's important to me that every hit (both against you and from you) has a sense of weight to it. Sometimes the effect will be subtle, and sometimes the effect will be brutal. Player Agency I have no narrative ambitions that overwrite your impact as a player. The story, as minimal as it is, will be dictated by your actions. The game world itself, too, will be affected by your actions. Immersive First-Person Movement There's still work to be done, but it's a deliberate goal of mine to make the character feel like a living being, rather than a floating camera. Non-Linear Progression Although there will only be a handful of bosses, you are free to approach them in any way you see fit. As you chose your own path, the rest of the world will change. You'll also have the opportunity to acquire your abilities in a unique order. Systemic Mechanics The player will have a multitude of abilities which can be used in tandem on various objects: from barrels, to bosses, to the player itself. The two GIFs above (pulling the boss and throwing a barrel) are using the same ability. Machine Learning AI Part of my goal with this project is to create compelling boss fights in a first-person game. To achieve this aim, I've worked diligently from the outset to craft a game system for machine learning AI. The bosses you face have the ability to assess any sort of action (whether from you, a plant, or a barrel) and the ability to remember any of these actions. If you're curious about how exactly this all works, I have a break down on YouTube about it, but the important takeaway is that this system allows for complex AI behavior. For me, complexity has b…
Supported languages
English * * languages with full audio support
