SPSTEAMPULSELIVE ANALYTICS
Endorphin Vice

Endorphin Vice Steam metadata

Endorphin Studios | Feb 17, 2022 | game

Released

17players observed · 4 October 2026 - 08:02:47 UTC

ActionCasualIndieSimulationEarly AccessSteam Store

  • Latest observed players17 · 4 October 2026 - 08:02:47 UTC
  • SteamPulse tracked peak77
  • Units sold (VGI)44,609
  • Revenue (VGI)$263,000
  • Review score55% positive

Endorphin Vice metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players17 · 4 October 2026 - 08:02:47 UTC
  • SteamPulse tracked peak77
  • Units sold (VGI)44,609
  • Revenue (VGI)$263,000
  • Review score55% positive
  • Total reviews3,012
  • Release dateFeb 17, 2022
  • DeveloperEndorphin Studios
  • PublisherEndorphin Studios

Genres: Action, Casual, Indie, Simulation, Early Access

Company pages: Developer: Endorphin StudiosPublisher: Endorphin Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Endorphin Vice Steam metadata

Endorphin Vice metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1861610/metadata
Steam Storehttps://store.steampowered.com/app/1861610/
Steam Communityhttps://steamcommunity.com/app/1861610
PCGamingWiki search
IGDB searchSearch IGDB for Endorphin Vice

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 1,643 positive, 1,369 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Steam Achievements

Achievements

7

Platform releases
  • Steam 17 February 2022

Latest Steam announcements

  • LOTS OF BUG FIXES + IMPROVEMENTS - 14 August 2026

    Today we're making a significant improvement to the Endorphin Vice multiplayer experience: - We've noticeably improved the accuracy of shots in high-latency situations. - We've reduced the need to excessively aim ahead of moving players. - Shots now feel much more immediate, even on 100–200 ms connections. - We've improved the stability of automatic weapons under packet loss. - We've added server confirmation and validation for combat actions. - We've implemented protection against duplicate, altered, or excessively sent shots. - We've added smart limits to prevent malicious requests from impacting game performance. - We've optimized network usage for NPCs, vehicles, aircraft, turrets, and collectibles. - Idle objects now consume significantly fewer resources. - Vehicles automatically regain maximum synchronization quality when used or moved. - We've added game progress recovery after a…

  • NEW CONTENT + BUG FIXES - 4 August 2026

    NEW FEATURES 1. Capacity of changing cloth in sandbox 2. New Team (Vigilante style) (able on sandbox too) 3. Ragdoll will cover when its about to hit the ground (it was able on singleplayer but now on multi too) BUG FIXES1. Death was not detected if Health reached 0 sometimes2. Self-sustaining cardiac arrest 3. Double death 4. Respawns always in the "Play From Here" 5. Respawn fixed, now the respawn works and its not bugged anymore (couldn't respawn sometimes) 6. Fixed couldn't apply graphics settings on single player 7. fixed couldn't go back to main menu after going to singleplayer

  • MULTIPLAYER IS HERE FOR ENDORPHIN VICE! - 1 August 2026

    🚀 MULTIPLAYER IS HERE FOR ENDORPHIN VICE!GAME MODESSandbox (Free Mode)Total Creativity: Spawn NPCs and objects anywhere you want.Full Arsenal: Every weapon unlocked from second one (including Sandbox exclusives and intentionally broken "toy" weapons).No Rules: Infinite medical supplies, instant gear, and keybind re-spawning whenever you feel like it. No timer, no scoreboard: this is the mode for running experiments and breaking stuff with friends. Competitive Modes (FFA, TDM)Free For All (FFA): First to hit the kill limit (default: 30) or the player leading when time runs out (default: 10 mins) wins. You start with limited medical supplies (1 Medkit, 5 Tourniquets, 1 Adrenaline, 1 Mannitol).Team Deathmatch (TDM): Teammate kills count toward a shared group score. HOW MATCHES WORK Free Warmup: Joining the server doesn't auto-start the match. Players can move, shoot, and test the map free…

  • MULTIPLAYER UPDATE IS ALMOST HERE: Sandbox, TDM FFA & Unlockables - 26 July 2026

    THE ULTIMATE MULTIPLAYER UPDATE ARRIVES FRIDAY, JULY 31ST Get ready: The most significant update in Endorphin Vice history is officially launching this Friday, July 31st. We are bringing the entire uncompromised, physics-driven sandbox framework into real-time online multiplayer. WHAT'S COMING THIS FRIDAY • Full Sandbox Physics Online: Complete mechanical freedom, dynamic ballistics, and unscripted ragdoll interactions—fully synchronized in multiplayer. • Game Modes (TDM & FFA): Jump into fast-paced Team Deathmatch or test your raw skill in Free For All. • Progression & Unlockable Content: Earn progression through combat to unlock new weapons and tactical equipment. Mark your calendars for July 31st. Prepare to break the systems, test the limits, and dominate the leaderboards. Thank you for your continued support as we keep expanding the physics pipeline! check more info in this trailer…

  • BRUTAL SUPERPOWERS UPDATE - 31 May 2026

    SUPERPOWERS UPDATEThis update introduces the first version of the Superpowers System in Endorphin Vice, a fully physics-based and ultra-modular power system designed to expand over time with new abilities, new interactions, and new ways to destroy, manipulate, and dominate the sandbox.The system currently includes 2 main superpowers, but it was built to support many more. I want to keep adding new abilities based on what the community wants, so feel free to suggest any superpower ideas and I’ll seriously consider adding them.Current SuperpowersLaser Eye BeamsYou can fire destructive laser beams from your eyes, capable of dismembering enemies in real time.High-Speed Impact DamageIf you fly directly into an NPC, ragdoll, or object at high speed, the impact can cause brutal physical destruction. Flying straight into an enemy with enough force can tear them apart in real time.Ground Slam Sh…

  • Water Physics & Bodycam Audio - 10 May 2026

    Water & Physics OverhaulRealistic Water Buoyancy: Added highly accurate buoyancy physics. Cars, ragdolls, and objects now react and float perfectly based on their mass and volume.100% Interactable Water Combat: Water is fully dynamic. You can shoot into the water from the surface, shoot underwater, and interact with the fluid mechanics completely.Dynamic Audio Collapsing: Implemented realistic water sound effects. Sounds are correctly muffled, distorted, and "collapsed" when the camera or player is submerged.Audio ImprovementsRealistic Bodycam Sounds: Audio is now correctly filtered and processed to sound distinct and authentic when using the Bodycam perspective.Bug Fixes & Core AdjustmentsAI Aiming: Fixed an issue where the AI was failing to aim upwards at the player or other targets.Ragdoll Activation: Fixed a critical bug where the main ragdoll wouldn't properly enable when death was…

  • Jetpacks, Counters and Advanced NPC AI - 2 May 2026

    Integrated Jetpack Physics: A dual-mode flight system. If activated during ragdoll, physics-driven forces will launch you dynamically. Under normal conditions, enjoy full aerial mobility with the ability to aim, shoot, and maneuver with precision.Tactical Counter System: New reactive combat animations. You can now intercept NPC Punches in real-time, allowing for lethal counter-attacks and improved defensive flow.Breach & Strike Mechanics: A dedicated Kick system is now live. Use it to force open doors or stagger NPCs during close-quarters combat.Aviation Fidelity: The helicopter physics engine has been completely rebuilt from the ground up to provide the most authentic and responsive flight experience to date.Aggressive NPC Behavior: The combat AI has been refined for more challenging and fluid engagements, making every fight feel unique.Technical Optimization: Dozens of legacy bugs hav…

  • Major Update: Physical Realism & Combat Recode - 25 April 2026

    // Endorphin Studios all rights reserved█████████████████████ ██████████ Kinetic Ragdoll & Bone TraumaNPCs now maintain full physical presence after entering a ragdoll state, interacting dynamically with all world surfaces.Surface Impacts: Ragdolls now emit material-specific particles concrete █████Trauma Thresholds: High-velocity impacts trigger dynamic blood decals and █████ effects.Bone Fracture System: If a limb strikes a surface with sufficient force, the internal skeletal structure will now simulate a break, altering the pose of ███████████████████████Execution SystemWe have reintegrated and expanded the close-quarters execution pool with a focus on visual and ████████████████ New Content: 2 additional custom executions have been implemented into the rotation. + old chainsaw executions are back! Dynamic Perspective: Each execution now utilizes a dedicated custom camera system to c…

  • STEALTH + PARKOUR + AERIAL EXECUTIONS - 11 April 2026

    deterministic Parkour System:Traversal has been completely overhauled with a new deterministic logic framework. The character will now dynamically calculate and jump to nearby surfaces, enabling fluid, realistic parkour and seamless roof-to-roof navigation.Aerial Executions: You can now utilize verticality for lethal takedowns. While falling or jumping from an elevated surface, press the fire button (Mouse Click) while positioned over an enemy to trigger a seamless aerial execution.Executions Restored & Upgraded: Standard melee executions have been re-enabled and heavily upgraded. The system now features completely overhauled VFX and SFX, ensuring every takedown delivers maximum kinetic impact and high-fidelity feedback.

  • CINETIC PENDULUM CABLE - 3 April 2026

    🔗 1. THE KINETIC ANCHORYour new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox.Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox. It calculates the exact 3D mesh impact. Shoot a hand, it tethers the hand. Shoot the femur, they hang by the leg. Every single hit shifts the target's center of gravity dynamically.Kinetic Purge & True Tension: On impact, the system instantly flatlines the NPC's animation tree, dropping them into 100% active ragdoll. The initial yank delivers a brutal whiplash, followed by elastic rope tension calculated by the actual dead weight of their limbs.Multi-Tethering (The Web): The engine now handles complex, simultaneous tethers without janking out. Pin a leg to the floor, an arm to a pole, and the other to the ceiling. The physics engine calculates the stress distribution perfectly.Unive…

  • DRAG CORPSES + NEW NPCS (Russian, Ukranian) FACTIONS - 28 March 2026

    1. High-Caliber Hair DeformationThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation. When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.2. Physical Inventory & 3-Slot SystemSurvival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots, you can see your weapons holstered on your body.3. Procedural Fall Damage & Broken BonesGravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs. This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.4. Interactive Body DraggingThe wor…

  • STEAM DECK SUPPORT + ASUS ROG ALLY SUPPORT+ CONTROLLER SUPPORT! - 24 March 2026

    I have added support for Endorphin Vice for: Steam Deck ASUS ROG Ally (any version) Any PC-compatible controller! Compatibility Disclaimer Note: This update provides technical compatibility for the mentioned devices. Endorphin Vice is an independent project and is not affiliated with, sponsored by, or endorsed by ASUS or any other third-party hardware manufacturer. All trademarks remain the property of their respective owners.

  • Update: The Brutal Melee & AI Fighters ! + insane announcement coming soon - 17 March 2026

    💀 Head Stomping! When an enemy is knocked out cold and in full ragdoll on the floor, the fight is in your hands. Walk up to grounded targets and unleash a devastating head stomp to finish them off completely.🩸 BRUTAL Melee System is Back We've overhauled the physics and impact mechanics so every single punch feels incredibly heavy. The melee system has been entirely revamped with new blood VFX, bone crunching sound effects, and a full knockout system. Put them to sleep! you can make their nose bleed😠 Reactive AI Civilians If you start throwing hands in the streets, be prepared for the consequences some of them have a serious fight response and will swing right back at you. You can't just bully the AI.💨 Directional Dodging Now that the AI fights back, you need a way to survive. We've implemented a seamless, momentum-based dodging system. Move left, right, or backward while triggering…

  • INFINITE PROCEDURAL ROOM GENERATOR (CQB) TRAINING - 9 March 2026

    A lot of you have been asking for more replayability, so i went back to the lab and absolutely cooked. Memorizing static map layouts is easy, but real CQB is about reacting to the unknown. So, we threw out the rulebook and built an Infinite Procedural CQB mode from scratch.Every single time you hit start, the game spits out a completely unpredictable shoot house. We’re talking millions of RNG combinations with zero pre-baked layouts. You kick a door, and you have absolutely no idea if you're walking into a dead-end, a massive crossfire, or a long hallway. Oh, and yeah, it randomly generates in day or night conditions too, just to mess with your visibility a little more.What you are stepping into:Zero Predictability: Millions of possible room combinations generated instantly. If you rely on map knowledge, you will not survive. You can only trust your reflexes and your trigger finger.The…

  • Massive +40 FPS Boost, Complete Character Rebuild & New Horde System - 5 March 2026

    Insane Double Optimization: Up to +60 FPSThis update brings a massive leap in performance through two major technical overhauls:1. Complete Character Rebuild (33% Frame Cost Reduction): I have recreated the characters from absolute zero. By completely rewriting their logic, animations, modularity, compatibility, and AI, the system is now incredibly smooth. This monumental task alone dropped the processing time from 17.73ms down to 11.86ms per frame. We recovered ~5.87 ms, which represents a massive 33% reduction in the total cost per frame when having 33 characters on screen.OLD (56 fps and 17.73 ms)The Result: Combined, the character optimization and the removal of Lumen will give you a raw, highly stable increase of 20 to 40+ FPS. The game is now insanely optimized. NEW (IGNORE CLOTH) JUST LOOK AT THE MS AND FPS DIFF2. Goodbye Lumen: We are officially removing Lumen forever. While it…

  • Complex Trauma Medical System v1.0 Drugs, Medicine, brain aneurysm, Heart - 24 February 2026

    😵 1. Agony System and Terminal States A new Post-Processing system has been integrated that simulates the vision of a soldier going into shock:Reactive Visual Shock: Taking a shot generates A EXTREME visual shock Death Agony: If your health drops below 25, the screen will permanently blur, warning you that collapse is imminent if left untreated.Cardiac Arrest (Fibrillation): If stress, bleeding, or drug abuse pushes your heart rate above 240 BPM, your heart will fibrillate. This results in instant Clinical Death, forcing a Ragdoll state.Brain Aneurysm and Coma: Critical impacts to the head or neck (that don't kill you instantly) can trigger a Neurological Overload (BRAIN ANEURYSM). The character will lose consciousness and fall into a Ragdoll (Coma) state.💉 2. Tactical Pharmacology and Treatments (Risk / Reward) Survival requires using the correct supplies. The system features anti-sp…

  • UI BUG FIXES AND MORE - 22 February 2026

    i have fixed almost every HUD/ui bug reported, now it works good, and i have fixed the start menu , if you encounter any other bug please report it ASAP, i will fix it in the same day and update it.

  • Trowable items - slide - 1 February 2026

    This update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working.Surface-Based Sliding (Real Physics)Your slide now depends on surface angle, friction, and your actual speed. Steep surfaces = faster, longer slides. Flat surfaces = controlled momentum. And yes you can use weapons while sliding.Throwable Knives & Axes You can now throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact all matter. If a body is close and you press attack, the character will stab downward, pinning the weapon into the ground or target naturally. No scripted hits. Just physics.Menu Redesign – Retro 95 StyleWe changed the menu. Again. The modern UI wasn’t liked. The basic UI wasn’t liked either. So we went retro. A 95–inspired style: simple, readable, fast, and functional. Sometimes old design just works better.HUD Fixes Several HUD issues have been f…

  • 🚨 INSANE UPDATE : REAL BULLETS, REAL PHYSICS, REAL AI 🚨 - 18 January 2026

    NEW REAL-LIFE BULLET SYSTEMBullets are now fully simulated like real projectiles.Real gravity dropWind deviationReal-time ballistic HUD calculationTrue projectile travel (no hitscan)Real penetration and impact physicsEvery shot now behaves like a real-world ballistic simulation.COMPLETELY REWRITTEN AI SYSTEM (FROM SCRATCH)The AI is now brutal, tactical and reactive.Fully optimized new AI coreEnemies hear gunshots, footsteps and impactsThey investigate last known positionSearch areas dynamicallyReact to sound sourcesHunt you down instead of standing stillNo more dumb bots. They stalk, flank and hunt.NEW 100% PHYSICS-BASED HELICOPTERA fully physical helicopter with real aerodynamics.Real lift, drag and torqueReal inertia and weightReal crash physicsReal damage behaviorFlying now feels dangerous, heavy and real.INSANELY REALISTIC PHYSICS DOORSDoors are now full physics objects.Procedural h…

  • INSANE UPDATE! CHAINSAW AND PHYSICS - 30 December 2025

    Update Log: Physicality & Brutality ExpansionThis update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system.Advanced Gore & Execution SystemGore System 2.0: Fixed legacy clipping issues and "brutally improved" the dismemberment logic. Damage models now reflect the caliber and velocity of the impact.New Chainsaw!: New Blood Splatter Tech: Dynamic splatters that interact with environment geometry and surface materials.Brutal Executions: Added high-fidelity animation sets for the Chainsaw and an overhauled Machete suite. These are context-sensitive and reflect the new gore improvements.Vehicles & Heavy WeaponryInsane-Realistic Vehicle Physics: Rebuilt from scratch (100%). Vehicles now feature insane weight distribution, tire friction, and suspension physics for a true-to-life drivi…

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026LOTS OF BUG FIXES + IMPROVEMENTS1840944183778640
24 August 2026NEW CONTENT + BUG FIXES 1839676055896466
324 March 2026STEAM DECK SUPPORT + ASUS ROG ALLY SUPPORT+ CONTROLLER SUPPORT!1827626365764920
422 February 2026UI BUG FIXES AND MORE1825093633191332
520 December 2025New Hardware Verification System & Performance Clarification1819386365098728
629 October 2025important fixes and "bike"1814942955093148
725 April 2025QUALITY UPDATE #21797820624505511
831 March 2025game improvements1795283637937309
92 March 2025INSANE RAGDOLL IMPROVEMENT UPDATE!1792751526114219
101 March 2025NEW DRONE KAMIKAZE/BOMBER SYSTEM1792751526060790
1128 February 2025bug fixes, please read!1792751526031895
1222 January 2025🔧 Good Quality Update1789580505263101
137 December 2024NEW GORE + NEW MAPS1785321795660375
147 September 2024WE ARE BACK! BUG FIXES6242640076605188168
1530 August 2024emotes + bug fixes6240387642458613966
1627 August 2024Issues Resolved5875595438707616204
178 August 2024bug fixes improved fight and ui5963414363391474850
186 August 2024BUG FIXES - READ5963414363384694006
191 February 2024improved gore5582843074941498949
202 January 2024GOOD UPDATE5410576585174728001

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1861610
Live current players17
SteamPulse tracked peak77
Live count (today's peak floor)17
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 17, 2022
DeveloperEndorphin Studios
PublisherEndorphin Studios
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent55%
Positive reviews1,643
Negative reviews1,369
Total reviews3,012
Steam recommendations3,474
Achievements7
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1861610/

Short description

Endorphin Vice is a physics-based sandbox game for exploring realistic gore and wound reactions. Customize your environment with tactically designed objects and gear. Play as a vigilante, using military tactics and tools to create and test various scenarios and effects.

About this game

ENDORPHIN VICE RAGDOLL Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force. Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover. GORE PROCEDURAL. Every shot generates procedural mesh flesh deformation in real time . The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically. Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite. MELEE Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp. Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only. COMPLEX TRAUMA MEDICAL SYSTEM Surviving requires managing the full physiological cascade of combat trauma: Agony System: visual shock post-impact, permanent blur below 25% HP Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death. Brain Aneurysm / Coma: critical head impacts trigger neurological overload…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
15Stats
25Steam Leaderboards
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema Temas sensíveis Medo
steam germany18Drastische Gewalt Alkohol / Tabak

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Endorphin Vice's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Endorphin Vice's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Endorphin Vice at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2849,3154 October 2026 - 09:55:04 UTC1,818,368
2Dota 2659,9994 October 2026 - 09:54:02 UTC1,291,328
3Wallpaper Engine91,6074 October 2026 - 09:01:15 UTC150,271
4Human Fall Flat3,9204 October 2026 - 08:13:49 UTC127,516
5Subnautica4,2124 October 2026 - 09:54:02 UTC51,446
6Once Human18,4914 October 2026 - 09:36:19 UTC231,343
7Party Animals6,2314 October 2026 - 05:16:59 UTC57,806
8Brotato9,5514 October 2026 - 08:01:32 UTC23,754
9BlazBlue Entropy Effect3,1884 October 2026 - 08:45:07 UTC5,599

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS134,0264 October 2026 - 08:49:32 UTC399,748Not availableBULKHEAD
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
Slay the Spire 261,9194 October 2026 - 09:21:51 UTC574,638199,438Mega Crit
Palworld58,1514 October 2026 - 09:29:36 UTC2,101,535451,088Pocketpair
Project Zomboid51,6844 October 2026 - 09:11:12 UTC122,811467,999The Indie Stone
VRChat50,6614 October 2026 - 08:19:14 UTC74,217261,953VRChat Inc.
Path of Exile 228,1174 October 2026 - 09:29:40 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended23,5984 October 2026 - 08:50:53 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,3934 October 2026 - 09:40:11 UTC44,232392,944BeamNG
The Isle17,3164 October 2026 - 07:46:32 UTC27,916121,501Afterthought LLC
R.E.P.O.12,8704 October 2026 - 09:54:56 UTC266,908420,693semiwork

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat171,0834 October 2026 - 09:11:02 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS134,0264 October 2026 - 08:49:32 UTC399,748Not availableBULKHEAD
Stardew Valley66,0814 October 2026 - 09:52:19 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2752,8194 October 2026 - 09:54:41 UTC88,015842EA CANADA, EA Romania
Project Zomboid51,6844 October 2026 - 09:11:12 UTC122,811467,999The Indie Stone
VRChat50,6614 October 2026 - 08:19:14 UTC74,217261,953VRChat Inc.
Hearts of Iron IV47,5184 October 2026 - 09:31:21 UTC93,196377,014Paradox Development Studio
War Thunder46,5044 October 2026 - 05:19:22 UTC125,317781,076Gaijin Entertainment
How to Fish44,9784 October 2026 - 09:55:01 UTC373,97130,342Dazed Games
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
RimWorld32,0234 October 2026 - 09:50:58 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord31,4994 October 2026 - 09:19:02 UTC248,034297,199TaleWorlds Entertainment

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