- LOTS OF BUG FIXES + IMPROVEMENTS - 14 August 2026
Today we're making a significant improvement to the Endorphin Vice multiplayer experience: - We've noticeably improved the accuracy of shots in high-latency situations. - We've reduced the need to excessively aim ahead of moving players. - Shots now feel much more immediate, even on 100–200 ms connections. - We've improved the stability of automatic weapons under packet loss. - We've added server confirmation and validation for combat actions. - We've implemented protection against duplicate, altered, or excessively sent shots. - We've added smart limits to prevent malicious requests from impacting game performance. - We've optimized network usage for NPCs, vehicles, aircraft, turrets, and collectibles. - Idle objects now consume significantly fewer resources. - Vehicles automatically regain maximum synchronization quality when used or moved. - We've added game progress recovery after a…
- NEW CONTENT + BUG FIXES - 4 August 2026
NEW FEATURES 1. Capacity of changing cloth in sandbox 2. New Team (Vigilante style) (able on sandbox too) 3. Ragdoll will cover when its about to hit the ground (it was able on singleplayer but now on multi too) BUG FIXES1. Death was not detected if Health reached 0 sometimes2. Self-sustaining cardiac arrest 3. Double death 4. Respawns always in the "Play From Here" 5. Respawn fixed, now the respawn works and its not bugged anymore (couldn't respawn sometimes) 6. Fixed couldn't apply graphics settings on single player 7. fixed couldn't go back to main menu after going to singleplayer
- MULTIPLAYER IS HERE FOR ENDORPHIN VICE! - 1 August 2026
🚀 MULTIPLAYER IS HERE FOR ENDORPHIN VICE!GAME MODESSandbox (Free Mode)Total Creativity: Spawn NPCs and objects anywhere you want.Full Arsenal: Every weapon unlocked from second one (including Sandbox exclusives and intentionally broken "toy" weapons).No Rules: Infinite medical supplies, instant gear, and keybind re-spawning whenever you feel like it. No timer, no scoreboard: this is the mode for running experiments and breaking stuff with friends. Competitive Modes (FFA, TDM)Free For All (FFA): First to hit the kill limit (default: 30) or the player leading when time runs out (default: 10 mins) wins. You start with limited medical supplies (1 Medkit, 5 Tourniquets, 1 Adrenaline, 1 Mannitol).Team Deathmatch (TDM): Teammate kills count toward a shared group score. HOW MATCHES WORK Free Warmup: Joining the server doesn't auto-start the match. Players can move, shoot, and test the map free…
- MULTIPLAYER UPDATE IS ALMOST HERE: Sandbox, TDM FFA & Unlockables - 26 July 2026
THE ULTIMATE MULTIPLAYER UPDATE ARRIVES FRIDAY, JULY 31ST Get ready: The most significant update in Endorphin Vice history is officially launching this Friday, July 31st. We are bringing the entire uncompromised, physics-driven sandbox framework into real-time online multiplayer. WHAT'S COMING THIS FRIDAY • Full Sandbox Physics Online: Complete mechanical freedom, dynamic ballistics, and unscripted ragdoll interactions—fully synchronized in multiplayer. • Game Modes (TDM & FFA): Jump into fast-paced Team Deathmatch or test your raw skill in Free For All. • Progression & Unlockable Content: Earn progression through combat to unlock new weapons and tactical equipment. Mark your calendars for July 31st. Prepare to break the systems, test the limits, and dominate the leaderboards. Thank you for your continued support as we keep expanding the physics pipeline! check more info in this trailer…
- BRUTAL SUPERPOWERS UPDATE - 31 May 2026
SUPERPOWERS UPDATEThis update introduces the first version of the Superpowers System in Endorphin Vice, a fully physics-based and ultra-modular power system designed to expand over time with new abilities, new interactions, and new ways to destroy, manipulate, and dominate the sandbox.The system currently includes 2 main superpowers, but it was built to support many more. I want to keep adding new abilities based on what the community wants, so feel free to suggest any superpower ideas and I’ll seriously consider adding them.Current SuperpowersLaser Eye BeamsYou can fire destructive laser beams from your eyes, capable of dismembering enemies in real time.High-Speed Impact DamageIf you fly directly into an NPC, ragdoll, or object at high speed, the impact can cause brutal physical destruction. Flying straight into an enemy with enough force can tear them apart in real time.Ground Slam Sh…
- Water Physics & Bodycam Audio - 10 May 2026
Water & Physics OverhaulRealistic Water Buoyancy: Added highly accurate buoyancy physics. Cars, ragdolls, and objects now react and float perfectly based on their mass and volume.100% Interactable Water Combat: Water is fully dynamic. You can shoot into the water from the surface, shoot underwater, and interact with the fluid mechanics completely.Dynamic Audio Collapsing: Implemented realistic water sound effects. Sounds are correctly muffled, distorted, and "collapsed" when the camera or player is submerged.Audio ImprovementsRealistic Bodycam Sounds: Audio is now correctly filtered and processed to sound distinct and authentic when using the Bodycam perspective.Bug Fixes & Core AdjustmentsAI Aiming: Fixed an issue where the AI was failing to aim upwards at the player or other targets.Ragdoll Activation: Fixed a critical bug where the main ragdoll wouldn't properly enable when death was…
- Jetpacks, Counters and Advanced NPC AI - 2 May 2026
Integrated Jetpack Physics: A dual-mode flight system. If activated during ragdoll, physics-driven forces will launch you dynamically. Under normal conditions, enjoy full aerial mobility with the ability to aim, shoot, and maneuver with precision.Tactical Counter System: New reactive combat animations. You can now intercept NPC Punches in real-time, allowing for lethal counter-attacks and improved defensive flow.Breach & Strike Mechanics: A dedicated Kick system is now live. Use it to force open doors or stagger NPCs during close-quarters combat.Aviation Fidelity: The helicopter physics engine has been completely rebuilt from the ground up to provide the most authentic and responsive flight experience to date.Aggressive NPC Behavior: The combat AI has been refined for more challenging and fluid engagements, making every fight feel unique.Technical Optimization: Dozens of legacy bugs hav…
- Major Update: Physical Realism & Combat Recode - 25 April 2026
// Endorphin Studios all rights reserved█████████████████████ ██████████ Kinetic Ragdoll & Bone TraumaNPCs now maintain full physical presence after entering a ragdoll state, interacting dynamically with all world surfaces.Surface Impacts: Ragdolls now emit material-specific particles concrete █████Trauma Thresholds: High-velocity impacts trigger dynamic blood decals and █████ effects.Bone Fracture System: If a limb strikes a surface with sufficient force, the internal skeletal structure will now simulate a break, altering the pose of ███████████████████████Execution SystemWe have reintegrated and expanded the close-quarters execution pool with a focus on visual and ████████████████ New Content: 2 additional custom executions have been implemented into the rotation. + old chainsaw executions are back! Dynamic Perspective: Each execution now utilizes a dedicated custom camera system to c…
- STEALTH + PARKOUR + AERIAL EXECUTIONS - 11 April 2026
deterministic Parkour System:Traversal has been completely overhauled with a new deterministic logic framework. The character will now dynamically calculate and jump to nearby surfaces, enabling fluid, realistic parkour and seamless roof-to-roof navigation.Aerial Executions: You can now utilize verticality for lethal takedowns. While falling or jumping from an elevated surface, press the fire button (Mouse Click) while positioned over an enemy to trigger a seamless aerial execution.Executions Restored & Upgraded: Standard melee executions have been re-enabled and heavily upgraded. The system now features completely overhauled VFX and SFX, ensuring every takedown delivers maximum kinetic impact and high-fidelity feedback.
- CINETIC PENDULUM CABLE - 3 April 2026
🔗 1. THE KINETIC ANCHORYour new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox.Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox. It calculates the exact 3D mesh impact. Shoot a hand, it tethers the hand. Shoot the femur, they hang by the leg. Every single hit shifts the target's center of gravity dynamically.Kinetic Purge & True Tension: On impact, the system instantly flatlines the NPC's animation tree, dropping them into 100% active ragdoll. The initial yank delivers a brutal whiplash, followed by elastic rope tension calculated by the actual dead weight of their limbs.Multi-Tethering (The Web): The engine now handles complex, simultaneous tethers without janking out. Pin a leg to the floor, an arm to a pole, and the other to the ceiling. The physics engine calculates the stress distribution perfectly.Unive…
- DRAG CORPSES + NEW NPCS (Russian, Ukranian) FACTIONS - 28 March 2026
1. High-Caliber Hair DeformationThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation. When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.2. Physical Inventory & 3-Slot SystemSurvival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots, you can see your weapons holstered on your body.3. Procedural Fall Damage & Broken BonesGravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs. This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.4. Interactive Body DraggingThe wor…
- STEAM DECK SUPPORT + ASUS ROG ALLY SUPPORT+ CONTROLLER SUPPORT! - 24 March 2026
I have added support for Endorphin Vice for: Steam Deck ASUS ROG Ally (any version) Any PC-compatible controller! Compatibility Disclaimer Note: This update provides technical compatibility for the mentioned devices. Endorphin Vice is an independent project and is not affiliated with, sponsored by, or endorsed by ASUS or any other third-party hardware manufacturer. All trademarks remain the property of their respective owners.
- Update: The Brutal Melee & AI Fighters ! + insane announcement coming soon - 17 March 2026
💀 Head Stomping! When an enemy is knocked out cold and in full ragdoll on the floor, the fight is in your hands. Walk up to grounded targets and unleash a devastating head stomp to finish them off completely.🩸 BRUTAL Melee System is Back We've overhauled the physics and impact mechanics so every single punch feels incredibly heavy. The melee system has been entirely revamped with new blood VFX, bone crunching sound effects, and a full knockout system. Put them to sleep! you can make their nose bleed😠 Reactive AI Civilians If you start throwing hands in the streets, be prepared for the consequences some of them have a serious fight response and will swing right back at you. You can't just bully the AI.💨 Directional Dodging Now that the AI fights back, you need a way to survive. We've implemented a seamless, momentum-based dodging system. Move left, right, or backward while triggering…
- INFINITE PROCEDURAL ROOM GENERATOR (CQB) TRAINING - 9 March 2026
A lot of you have been asking for more replayability, so i went back to the lab and absolutely cooked. Memorizing static map layouts is easy, but real CQB is about reacting to the unknown. So, we threw out the rulebook and built an Infinite Procedural CQB mode from scratch.Every single time you hit start, the game spits out a completely unpredictable shoot house. We’re talking millions of RNG combinations with zero pre-baked layouts. You kick a door, and you have absolutely no idea if you're walking into a dead-end, a massive crossfire, or a long hallway. Oh, and yeah, it randomly generates in day or night conditions too, just to mess with your visibility a little more.What you are stepping into:Zero Predictability: Millions of possible room combinations generated instantly. If you rely on map knowledge, you will not survive. You can only trust your reflexes and your trigger finger.The…
- Massive +40 FPS Boost, Complete Character Rebuild & New Horde System - 5 March 2026
Insane Double Optimization: Up to +60 FPSThis update brings a massive leap in performance through two major technical overhauls:1. Complete Character Rebuild (33% Frame Cost Reduction): I have recreated the characters from absolute zero. By completely rewriting their logic, animations, modularity, compatibility, and AI, the system is now incredibly smooth. This monumental task alone dropped the processing time from 17.73ms down to 11.86ms per frame. We recovered ~5.87 ms, which represents a massive 33% reduction in the total cost per frame when having 33 characters on screen.OLD (56 fps and 17.73 ms)The Result: Combined, the character optimization and the removal of Lumen will give you a raw, highly stable increase of 20 to 40+ FPS. The game is now insanely optimized. NEW (IGNORE CLOTH) JUST LOOK AT THE MS AND FPS DIFF2. Goodbye Lumen: We are officially removing Lumen forever. While it…
- Complex Trauma Medical System v1.0 Drugs, Medicine, brain aneurysm, Heart - 24 February 2026
😵 1. Agony System and Terminal States A new Post-Processing system has been integrated that simulates the vision of a soldier going into shock:Reactive Visual Shock: Taking a shot generates A EXTREME visual shock Death Agony: If your health drops below 25, the screen will permanently blur, warning you that collapse is imminent if left untreated.Cardiac Arrest (Fibrillation): If stress, bleeding, or drug abuse pushes your heart rate above 240 BPM, your heart will fibrillate. This results in instant Clinical Death, forcing a Ragdoll state.Brain Aneurysm and Coma: Critical impacts to the head or neck (that don't kill you instantly) can trigger a Neurological Overload (BRAIN ANEURYSM). The character will lose consciousness and fall into a Ragdoll (Coma) state.💉 2. Tactical Pharmacology and Treatments (Risk / Reward) Survival requires using the correct supplies. The system features anti-sp…
- UI BUG FIXES AND MORE - 22 February 2026
i have fixed almost every HUD/ui bug reported, now it works good, and i have fixed the start menu , if you encounter any other bug please report it ASAP, i will fix it in the same day and update it.
- Trowable items - slide - 1 February 2026
This update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working.Surface-Based Sliding (Real Physics)Your slide now depends on surface angle, friction, and your actual speed. Steep surfaces = faster, longer slides. Flat surfaces = controlled momentum. And yes you can use weapons while sliding.Throwable Knives & Axes You can now throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact all matter. If a body is close and you press attack, the character will stab downward, pinning the weapon into the ground or target naturally. No scripted hits. Just physics.Menu Redesign – Retro 95 StyleWe changed the menu. Again. The modern UI wasn’t liked. The basic UI wasn’t liked either. So we went retro. A 95–inspired style: simple, readable, fast, and functional. Sometimes old design just works better.HUD Fixes Several HUD issues have been f…
- 🚨 INSANE UPDATE : REAL BULLETS, REAL PHYSICS, REAL AI 🚨 - 18 January 2026
NEW REAL-LIFE BULLET SYSTEMBullets are now fully simulated like real projectiles.Real gravity dropWind deviationReal-time ballistic HUD calculationTrue projectile travel (no hitscan)Real penetration and impact physicsEvery shot now behaves like a real-world ballistic simulation.COMPLETELY REWRITTEN AI SYSTEM (FROM SCRATCH)The AI is now brutal, tactical and reactive.Fully optimized new AI coreEnemies hear gunshots, footsteps and impactsThey investigate last known positionSearch areas dynamicallyReact to sound sourcesHunt you down instead of standing stillNo more dumb bots. They stalk, flank and hunt.NEW 100% PHYSICS-BASED HELICOPTERA fully physical helicopter with real aerodynamics.Real lift, drag and torqueReal inertia and weightReal crash physicsReal damage behaviorFlying now feels dangerous, heavy and real.INSANELY REALISTIC PHYSICS DOORSDoors are now full physics objects.Procedural h…
- INSANE UPDATE! CHAINSAW AND PHYSICS - 30 December 2025
Update Log: Physicality & Brutality ExpansionThis update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system.Advanced Gore & Execution SystemGore System 2.0: Fixed legacy clipping issues and "brutally improved" the dismemberment logic. Damage models now reflect the caliber and velocity of the impact.New Chainsaw!: New Blood Splatter Tech: Dynamic splatters that interact with environment geometry and surface materials.Brutal Executions: Added high-fidelity animation sets for the Chainsaw and an overhauled Machete suite. These are context-sensitive and reflect the new gore improvements.Vehicles & Heavy WeaponryInsane-Realistic Vehicle Physics: Rebuilt from scratch (100%). Vehicles now feature insane weight distribution, tire friction, and suspension physics for a true-to-life drivi…