- V2.14.6 Patch 6 Note - 20 May 2025
Rewrote the in-game window system to improve performance and maintainability. Updated cursor graphics for better visibility. Made various UI adjustments and polish. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server.
- V2.14.6 Patch 5 Note - 8 April 2025
Hello controllers! This patch addresses some issues caused by the UI adjustments in the last update. One of the changes in the previous patch was disabling stretch scaling in high resolutions to preserve the original UI element ratios. However, this could result in text appearing too small on certain screens. As a temporary workaround before the implementation of adjustable UI text size in the next update, a new option called Force Stretch Scaling has been added to the Video Options menu. Enabling it will apply stretch scaling in high resolutions, as it did previously. Additionally, Borderless Mode has been permanently removed due to persistent technical issues that prevented it from working as expected. The Resolution setting has also been removed, as it was only applicable to Borderless Mode. Removed the Resolution option and Borderless Mode. Added a Display Monitor option in the Vide…
- V2.14.6 Patch 4 Hotfix Note - 5 April 2025
Fixed: Missing terrain data in New York and Los Angeles Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server.
- V2.14.6 Patch 4 Note - 3 April 2025
Hello controllers! This patch primarily focuses on performance improvements. I've received many questions about whether the game is still in development. The answer is yes—I'm fully focused on the next update and have no plans for another game or DLC at the moment. This update addresses two major performance issues: Ridiculous save file size and long save/load times Performance drops related to FPS The first issue is primarily caused by the replay system. Some underlying design flaws affect replay precision, so I previously added extra data to minimize offsets. However, I underestimated the impact on save file size. The next major update is expected to provide a solution for these replay issues, but it will take time. As a temporary fix, this patch reduces additional replay data—though offsets will be more likely to happen. Existing save files won’t be affected automatically. However, y…
- V2.14.6 Patch 3 Note - 29 April 2024
Incorrect update of the waypoints/custom waypoints UI element after changing the layer setting. An aircraft could exceed the performance limitations when following route restrictions. Incorrect difficulty parameters. UI element issues at high resolution. The maximum number of columns for the Nav Button. This patch is for issues that will affect the game experience. Some known issues related to the game mechanism have not been fixed, as they will be eliminated with the complete replacement of the game mechanism in the next update. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- V2.14.6 Patch 2 Note - 26 June 2023
A flight not following the approach path in certain circumstances. Minor UI bugs. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- V2.14.6 Patch 1 Note - 21 June 2023
A flight made a 360 before approaching when reaching the final approach fix in certain circumstances. A flight did not align the runway before initiating the final approach. Some settings on the Options screen were not set correctly in the game in certain circumstances. The remove button on the obstruction icon flickers when adding/removing an icon. Tooltip bugs. Adjust the takeoff and landing distance of some aircraft types. Adjust the heatmap to prevent potential memory issues. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- The Heat Map update released - 13 June 2023
Hello controllers! This update is focused on bug fixes and adding some additional features. There was a major bug in the previous version - the length of the final approach was ~1NM short, which led to several issues, including a higher number of missed approaches than expected due to the incorrect estimation of the rate of descent. With this update, existing content can still work but have the following impacts: For Game Saves: All approach clearances in the saves will be canceled. For Replays: Aircraft might teleport. For Nav Points, Routes, and Procedures: They will not be affected but may need adjustments. New Game Settings Initial Time The initial time and month can be changed in the new game settings panel. Season Cycle In the game, the dominant wind directions and wind speeds are determined by month majorly. Wind conditions could be changed rapidly since the month changes every 6…
- V2.14.5 Patch 4 Note - 6 May 2023
When the Scheduled Time label on the flight strip was hidden, a flight delay could cause the game to crash. Aircraft didn't fall when they ran out of fuel. Changes to runway restrictions were not being logged for replay. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- V2.14.5 Patch 3 Note - 2 May 2023
The Basics Tutorial is not continuing on 44. Changed the default color and size of the obstruction mark. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- V2.14.5 Patch 2 Note - 30 April 2023
Fixed: Game crashes in the Basics Tutorial. Performance improvements. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- V2.14.5 Patch 1 Note - 26 April 2023
When modifying a default waypoint, the editor doesn't recheck the entered course after the coordinates are changed. The maximum altitude of some default waypoints in Denver is still FL150. Added the map name and game version of the save on the Save and Load window. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- The JSON Update Released - 14 April 2023
Hello controllers! Routes & Procedures JSON Now you can export your routes and procedures data in JSON file, edit it by any external text editor, and import it back into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2955842839 Runway Appearance A runway name label on the map can be hidden individually. For example, you can hide the runway label "25L" but keep "25R". A runway color can be changed. Game crashed when a runway is the only nav point in a route. The holding fix color is not changed in the replay. Failed to save the replay of the game started before v1.14.1. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- The Route-Route Update Released - 6 April 2023
Hello controllers! Route - Route A route can be assigned to another route. An aircraft will join the following route when it passes the last nav point. JSON Experimental feature. You can now use an external text editor to manage your custom waypoints and holding fixes. Aircraft failed to avoid a path that couldn't be completed. The game crashed when editing an arrival procedure. Aircraft icons and data blocks blink in the ADS-B mode occasionally. Achievements are not triggered. Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
- The Geneva Update Released - 24 March 2023
Hello controllers! This update includes the default waypoint modification feature, a new coordinates system based on latitude and longitude, 2 airports, 13 airlines, and 2 aircraft types. Default waypoints (outer waypoints) can be modified. Waypoints and holding fixes can be relocated using latitude and longitude. Added a minimap. Added a search bar in the object lists on the management window. A very challenging map since the Sion Airport is located on the most complex terrain in the game. Geneva Airport Sion Airport Ctrl + click a nav point name or a route name in the management window will redirect the page to the selected object. You can use approach speed as the speed restriction of a nav point. Decrease the distance to trigger the aircraft heading snap. You can hold the shift to increase the zooming and panning speed. Added ADS-B mode. In this mode, you don't need any radar to tra…
- The Separation Update Released - 26 February 2023
Hello controllers! The primary objective of the v2.14.2 update is the same runway separation mechanics overhaul. Departures The time interval between departures now depends on the wake turbulence category of both the preceding and following aircraft. If the following aircraft is heavier than the preceding aircraft, the time interval will be relatively short. Arrivals An aircraft can land once the runway is cleared(Preceding aircraft exiting the runway or passing the runway threshold). No time interval is required anymore. Difficulty tweaks. The time label on the flight strips now displays the scheduled time instead of a timer. The index of the flight strip starts from 1. The flight strip content on the bottom of the screen can be edited. The dedicated flight strip list will be refreshed automatically when the cursor is not in the window. Aircraft icons won't be hidden when editing map m…
- V2.14 Patch 2 Note - 12 February 2023
Added an alternative to the Shift + MMB. You can now use Shift + Ctrl + double-click(LMB) the data block to reset its position. Added a Skip button in the tutorials. Routes are not redrawn when the order of the routes has been changed. Routes are not redrawn after a color change.
- V2.14 Patch 1 Note - 11 February 2023
Hi controllers, The primary purpose of this patch is to fix the issues related to replay. To make maintenance easier in the future, the game version will be changed to v2.14.1. This patch won't affect the existing replays and saves. You can use an image file as a workshop item preview. Now the "Add nav point by clicking" button in the Management-Routes window can still be pressed when any default waypoint or runway exists as a nav point. The maximum approach speed was increased in previous versions. Since the missed approach point is much closer to the runway, the additional margin is removed. Added some additional cues when adding the nav points. FPS drops along with the increase of flights in the replay. The auto-save takes too long when a number of flights in the area. Loading the content(saves, replays, and presets) list takes too long. Custom waypoints and holding fixes can be depl…
- The Approach Update Released - 5 February 2023
Hello controllers! The milestones in the v2.14 update include approach mechanics overhaul, arrival procedure, presets, Steam Workshop, and UI improvements. Approach Mechanics In the previous version, flights start descent and handoff at the final approach fix and execute the missed approach anytime when a landing cannot be accomplished. In v2.14, flights will still start a descent at the final approach fix. But only handoff and execute missed approach after reaching the missed approach point. It means an aircraft can now enter the final approach when the runway is occupied. Final Approach Fix Furthermore, the distance between the final approach fix and the runway threshold can be adjusted to get a longer or shorter final. Arrival Procedure An Arrival Procedure is for both arrivals and transits. It's similar to the entry route setting in the Waypoints tab. A flight will join the assigned…
- Devlog December 2022 - 23 December 2022
Hi controllers, Happy holiday! It's been a while since the Key Mapping update. In early November, I made a series of mistakes that wiped out some parts of the codes and backups. As a result, almost all game mechanics changes after the Traffic Flow Update (v2.11, in September) are history. As rewriting identical codes is nearly impossible, some details, like the aircraft maneuver, will differ slightly from the current version in the next update. However, since I had to do it all over again, I made some changes to add new features. Here are the major changes in the next update, which is planned to be released in January. Arrival Procedure Procedures for arrivals and transits. It's similar to the entry route setting in the Waypoints tab. In addition, you can set specific conditions for the arrival procedure. For example: In this screenshot, all flights entering the map from CHALI or LUCAS,…