- First birthday - 18 January 2026
One-Year AnniversaryOn January 15, 2025, after nine years of development, I finally released my 3D cartoon point-and-click adventure “Wormventures - Barrier 51”. One year has now passed, and to celebrate the anniversary, the game has received a somewhat larger update, which includes, among other things, a complete overhaul of the English translation.Looking back at the past year, I can summarize it like this: hardly anyone played the game, and even fewer people bought it. However, those who did play it seemed to have a great deal of fun with it - and that makes me very happy.If you are someone who bought the game: thank you very much, and I hope you enjoyed it. If you are reading this and have not yet purchased the game - well then, what are you waiting for? Go, go, go!English TranslationThe biggest negative point in English-language reviews has always been the quality of the English te…
- Easter Special: Wormventures - Barrier 51 20% off - 18 April 2025
Get 20% off until next Tuesday. Happy Easter everyone!
- English Walkthrough available on Adventure Game Hotspot - 15 March 2025
The well-known adventure game website Adventure Game Hotspot added the english Walkthrough for the game to their Walkthrough database. It's the english translation of my own Walkthrough, which by nature was in German, since i am German. I'm still thinking about where i'll post the German version of the Walkthrough. Maybe I put it in the discussions area here on Steam, or on the official Wormventures homepage. If you have problems regarding the puzzles in the game you may have a look over at the Wormventures- Barrier 51 Walkthrough
- Get 10% off at the Steam Spring Sale - 13 March 2025
As part of the Steam Spring Sale get 10% off of Wormventures- Barrier 51. now!
- Demo updated to version 1.1.0 - 4 December 2024
Hello everyone, Now that the full version of the game is ready, I have also expanded the demo version of the game to include all the new features of the full version. The most obvious is the newly added post processing, which significantly improves the game's graphics. I have also built a function into the settings menu to switch post processing on and off. Here are all the new features in detail: Version 1.1.0 - Added Post Processing (Anti Aliasing, Ambient Occlusion and Blur) - Added Post Processing options to the Options Menu - Enhanced some water surfaces - Updated Credits - Fixed some bugs with shadow casting and drawing distances - Fixed some positions of Hotspot descriptions Best regards Marcus
- Release date - 2 December 2024
Hello everyone, the game is finished and so I can now give a release date. Since the holidays at the end of the year and a Steam event are just around the corner, the release date will be January 15, 2025 I will use the holidays and the turn of the year to look for bugs on various computers, add a little bling here and there and do a bit of advertising. Greetings to everyone out there from Duisburg, Germany Marcus
- Two new trailers released - 20 November 2024
Hello everyone, I just released two new trailers for the game. Story Trailer The first one is a Story Trailer that outlines the initial story of the game. It features the German voice overs but has english subtitles, too. Voice Over Trailer The second one is a Voice Over Trailer to showcase the German voice overs. It features English subtitles, too. Greetings to everyone out there from Duisburg, Germany Marcus
- Looking for Beta testers - 3 November 2024
Hello everyone, the time has come. I am currently looking for beta testers for my 3D cartoon point & click adventure "Wormventures - Barrier 51" on Windows and Linux systems. This beta test is an important step towards completing this project, which has now been going on for over nine years, and represents the last step required to publish this game. Anyone who contacts me about this must be aware that beta testing involves a lot of work and (comparatively) little fun. Especially since this game is quite extensive by "today's standards". We are talking about a playing time of six and a half hours for completing the game using a walkthrough, without doing a single optional action such as looking at something, trying something out, etc. and running around with a double click the whole time. When trying out all possible (and impossible) actions, listening to all dialogues and collecting al…
- English translation finished / First game build uploaded to Steam - 23 October 2024
English translation finished I have just translated the last line of text in the game into English. In plain language, that means: The English translation is finished! This not only affects the in-game texts such as dialogue lines and hotspot labels, but also special translations such as text in textures that are then placed on the respective 3D models in the game. These include, for example, notices, labels on monuments, etc. In the last few days, I have also been more occupied than expected with a program code that generates a puzzle that you can use to find an oracle later in the game. When I was originally developing this script, I somehow didn't even consider a possible translation into other languages, which has now come back to haunt me. But this challenge has also been mastered and the oracle flyer can now be generated in different languages. I don't assume that the quality of t…
- Sadly, the release date has to be postponed - 25 April 2024
My original plan was to release the game by the end of March, but I have to postpone that date again. The last few weeks (since the end of January) have been marked by bad news in my private life and even several bereavements in the family, which has thrown me off track. 2024 has been a dark year so far and the stream of bad news doesn't seem to stop. Most things have been sorted out so far and I feel able to go back to work. I am confident of releasing the game in the 2nd quarter of the year even though I decided to enter a date in the third quarter in consultation with the Steam support team. I apologize and hope for your understanding. What is the current status? - The final translations into English have to be done (I saved the "best" for last), then a beta version can actually be put together for English-speaking testers. - The German dubbing is not yet complete. A few smaller role…
- Steam Next Fest Livestreams in German and English available on YouTube - 28 February 2024
The live streams from the Steam Next Fest where I play the demo version of the game in both English and German are now available on YouTube. Of course I recommend to play the demo yourself, but if you want to watch me playing it you're welcome. German (with voice overs and subtitles): English (with subtitles):
- Demo Update Version 1.0.1 - 16 February 2024
The Demo was updated to version 1.0.1 which fixes some minor problems: - Added missing English translations - Fixed some English translations - Fixed missing version number in the main menu when switched to English - Fixed Bob Wormley falling off his cushion - Fixed moving and popping subtitles while the camera moves
- Watch me play the German demo version of my classic 3d point and click adventure - 10 February 2024
Watch me play the German demo version of my classic 3d point and click adventure from start to finish. I chose to play the German version because it features full voice overs, but of course it has English subtitles if you play it yourself.
- Playing my own game live on Steam - 4 February 2024
Watch me play the Demo version of my own classic 3D cartoon point and click adventure "Wormventures - Barrier 51". Will I remember what to do even though I grew old while developing it for the last eight years? Stay tuned...
- Demo version of the game released - 19 January 2024
I just released the long anticipated Demo version of the game for Windows and Linux. It features German voice overs and subtitles as well as subtitles in English. The playtime should be around one hour. Have fun!
- Wormventures - Barrier 51 will not be published on MacOS - 18 January 2024
As a game developer, you obviously want as many people as possible to be able to play your creation, but sometimes you have to be sensible... After some time of testing on MacOS, I decided with a heavy heart to no longer release the game for this system. There are too many different problems that have arisen there. For one player the installation via Steam doesn't work, for another it works but it won't start. For someone else, both installation and startup work, but there are countless graphical errors that make it impossible to play. Since I don't have an Apple system myself, it's difficult for me to isolate the errors myself and I have to rely on other people. These are not good conditions for being able to offer support for an application or game. My motto is: Better not to offer the game on a system at all than to disappoint the players and not even be able to help them when they e…
- Steam page now available in french, spanish and portuguese - 16 December 2023
Since I'm solo developing my 3D cartoon point&click adventure "Wormventures - Barrier 51" in my free time, I won't be able to get it translated into more languages than German (voice overs and subtitles) and English (subtitles only). But at least I managed to get the Steam Store page localized into french, spanish and portuguese, which I am very happy about. Of course I am not able to evaluate the quality of those translations. So if you are a native french, spanish or portuguese speaker feel free to stop by at the Steam page of the game and maybe give me a hint if something seems to be off translation-wise. Thank you!
- First complete playthough and playtime - 26 November 2023
First playthrough I just reached another milestone in the development of the game. I finished the first real playthough of the the game. For every chapter I collected things that have to be polished and bugs as well. I even implemented some quality of life improvements like the language selection and load / save screens. For example it is possible now to name your savegame instead of only having a time and date as the savegame name. The game features seven chapters and five of them are already polished and called final by me. Chapter 6 still has some bugs and things to improve. Chapter 7 only needs a little bit of polishing (tweaking some camera angles and directions of where characters look at). Playtime While doing the first playthough I recorded the playtime of each chapter to be able to give some values when asked. I recorded the times under the following conditions / constraints: P…
- New Trailer released - 12 November 2023
Hey yall, I just released a new Trailer for the game in English and German. I lately thought about what all the great classic adventure games that I grew up with had in common. What is the essence of a classic point and click adventure? What was it those games taught us adolescents that made us nice, respectful and responsible grown ups? Basically three things came to my mind: Vandalism, theft and fraud. Of course "Wormventures - Barrier 51" is a pure classic in that regard and this is what the new Trailer is all about. Have fun! Marcus English: German:
- One-month Sabbatical to finish develpment of the game in full time - 2 October 2023
Hi, I'm quite excited, because today my one-month Sabbatical started, in which I will try to finish my solo developed 3D cartoon point&click adventure game "Wormventures - Barrier 51" in full time instead of just working on it every now and then in the evenings. I'm working on it for seven years now and if all goes well I plan to have the full game ready (at least for starting a beta testing round) at the end of October. For that time I'll post my progress regulary on my Devlog at http://www.wormventures.com, so I want to invite you to follow me along. Wish me luck! With best regards Marcus