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Spryward

Spryward Steam news

Noah Lewin | May 31, 2022 | game

Released

0players observed · 24 September 2026 - 18:55:16 UTC

ActionAdventureEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Spryward news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateMay 31, 2022
  • DeveloperNoah Lewin
  • PublisherDay Dreamer Games

Genres: Action, Adventure, Early Access

Company pages: Developer: Noah LewinPublisher: Day Dreamer Games

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Spryward Steam news

Spryward news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Spryward & Slushy Alpha Update 4 - 20 August 2026

    Hello everyone!Added Anchored Slings with Slushy. Test it out practice some physics based slings as slushy attatches to buildings now!Finished a draft for the first Ravager Hideout, you can now play the Lowell hideout in its entirety. This means Tag is now faceable as a boss battle. I will add him to the open world as soon as I finish the AI for his partner Spray.I did an insane amount of optmizations. With that some UVs broke and I'll need to fix them. I think the FPS improvements are worth minor graphical errors. I'll work on fixing all of them in the open world for next month. If you are interested in hearing me talk about the work I did for that I made an audio substack you can listen to and read along that goes very inside baseball. I breakdown some thoughts about the industry and what I'm up to. How I optimize a giant Open World as an Indie Dev - NoahI will be at Lafayette Comic C…

  • Spryward & Slushy Alpha Update 3 - 15 May 2026

    Added a pause menu built for doom scrollers!Pull out the phone, ignore the lock screen...Lost? View the maps app.Edit game settings directly from your phone.Leave the game on in idle too long and Spryward might hit you with some poses!Added more trees to the open world.Added Revival Stations that can cure zombies!Added new animated water!Added new animated toxic waste!Optmized lots of decorative meshes to improve performance.Added left & right sprint animations.Added the Barren King; a new villain that can jump you in the open world.This boss has quick time events if you attempt a grab too close!He can spawn these eyes from the Barren to spew fire at you!His minions are lost souls from the Barren! They will convert normal zombies into unrecoverable flaming skeletons. Fixed bug in Spryward issues 1-4 where player's couldn't progress in issue 4 after sewer level.Fixed UI menu navigation t…

  • Spryward & Slushy Alpha Update 2 - 31 March 2026

    Previously on Spryward :New to Spryward or just catching up? Well I've recorded and animated a short mini comic that explains everything you need to know about the story of Spryward. Spoiler warning for issues 1-4 of Spryward obviously. I think this video will help new players who are jumping on to play the new open world Spryward & Slushy.New VFX! :I've incorporated a lot of Binbun's vfx packages for godot! Amazing resources that have brought a lot of light and joy to previous attacks in Spryward. Special thank you again for the work Binbun does for the Godot community.Electro Flutter : While electro walking pressing A with an in enemy in sight will blink you behind the farthest enemy. When no enemy is farther than 5 meters, Spryward will do a new burst jump attack instead.Power Charge :Hold down on the d-pad to regain a small amount of health and charge up stamina. Incandescent Form I…

  • Spryward & Slushy Alpha Update 1 - 26 February 2026

    Hello everyone! Here's an update to the alpha build for the month of Feb!Changes :Improved animation sync.Optimization improvements.Fixed UI Menu Scaling issues for non standard aspect ratios.Added alert for crime completionsAdded Super Villain encounters to the open world.The first villain is Sterling & Excalibur!Added villain callout taunts when they spawn on.Added villain defeated quotes.Added 2 reptoids enemy types. (ranged, heavy)Added reptoid crime popups.Added more crimes to the open world in new locations.Added more Ravager enemy types!Brought back the roboravager from Vacancy Unlimited!Recorded new voice over for different Ravager enemies.Expanded training room.Increased electro slide move speed.Added a new electro slide combo; the electro kick!Added missing textures.Added missing geometry to riverside.Added a knockback attack so powerful enemy attacks will send you flying.

  • Spryward & Slushy Alpha Released!! - 29 January 2026

    The open world adventure begins! Long time no see true believers! This is Spryward & Slushy, a new Spryward game free for all owners on Steam! This is the alpha build; it features the entire open world of Credell from the Apastron Universe. This means locations recreated from the ground up from multiple games collaged into a new open world. Play through the tutorial, intro level, and have access to 20 procedural crimes in the open world.Current crime types in the game :Ravager BeatupDrone PatrolTV InvasionYoung Ravager RescueZombie HordeComing next: More crime variationCutscene with Marnie post intro levelFirst Ravager Hideout! These are mini linear levels you can replay and complete to progress the story.Known Issues :There are missing connections to map warps, anything sewer or neo government related is either broken or just not implemented yet.There are lots of missing or overlapping…

  • Spryward Godot Port : Progress Report 1 - 5 April 2025

    Hello Spryward & Slushy fans! It has been too long. I apologize for that. I have been hard at work teaching myself Godot. For those that do not know, Unity made some sketchy changes to their policies retroactively. Spryward is my passion project the project I open virtually every weekend. I won't have it jeopardized by eratic corporate entities. I've been porting Spryward and its assets to the Godot engine. I've been remaking the game in Godot, sorta. My intention is to make a whole new experience in Godot that still meets our early access guidelines for this project. This means the godot version of Spryward will come to all steam owners as a free update. It will replace the default launch option for the game on Steam. However, issues 1-4 will still be playable as an alternative launch option on Steam. The Godot version of Spryward will be called Spryward & Slushy! It begins with its ow…

  • Spryward Issue #4 launches on Steam! - 16 August 2023

    Featured in Spryward Issue 4 "Something New" : Rail grinding New dodge Reworked Heavy attacks New character Marnie Maryweather The death of "REDACTED" The return and redesign of the Metroborg 3 new Antagonists, The Divination Trio (Mesmerist, Pillager, Sterling) Play as Spryward's sidekick Slushy! New Young Ravager Rescue Event New Enemy Faction the Reptoids Scenes : Wanted : New Cutscene The North : New Level Guilty by Association : New Cutscene VS. Divination Trio : Boss Fight Credell Sewers : New Level + Play as Slushy! Who is Marnie Maryweather? : New Cutscene Lake Stevens : Biggest level yet! With over 500+ enemies! Into The Media-Verse : New Cutscene Witness the death of "REDACTED"! What's Coming Next : Issue 0 : New Suit : Untarnished Classic Suit Definitive Spryward Origin Issue Tie-in bits for Issue 5 Issue 5 : New Suit : Medieval Spryward of the round table Origin of Mr. Media…

  • Spryward Devlog #33 - 22 July 2023

    What I've been working on : Added new Reptoid Shotgunner enemy Added new Basic Neo Government Soldier Enemy Changed Lunge into a basic dodge attack. Lunge can now be triggered while gliding with electromagnetism Lunge last longer and has less attack phases Slushy slinging height and speed is raised on release while holding jump button down For the next update I'll be working on some in level cutscenes for I4L3 and a new young ravager rescue event.

  • Spryward Devlog #32 - 7 July 2023

    The geometery for Issue 4 Level 3 is now avialable to test and free roam through the chapter select. I haven't added events yet because I want to gauge how well the map runs. It's the most open map I've made so far with the most amount of AI agents running around on the map. I want to test this maps optimization and performance before throwing events next week. I remade the cover for Issue 2! Issue 0 has also been added to the issue select section and will be available to all owners of Spryward once the demo launches in august! Here are the new covers :

  • Spryward Devlog #31 - 9 June 2023

    +Updated pole swinging animations +Made variable speeds so different super suits have different pole swing speeds +Added slide as an alternate if you hit or hold dash while grounded +Progress on Issue 4 Level 3

  • Spryward Devlog #30 - 31 May 2023

    +Made new ui for the pause menu +Improved pause menu title logo +Added new optional camera features to the pause menu +Added camera option soft zone width : Soft zone width gives Spryward some soft space on the X axis that won't move the camera. Upon leaving that soft bound will cause the camera to lerp towards the player on the X axis. +Added camera option soft zone height: Soft zone height gives Spryward some soft space on the Y axis that won't move the camera. Upon leaving that soft bound will cause the camera to lerp towards the player on the Y axis. +Added camera option to look at Spryward's head instead of the middle of his body +Updated credits page on main menu +Added Issue 4 level 2 to the high score page on the main menu +Added more grindable rails to older levels +Updated some of the Steam store page art assets Note from the Dev : Thank you all for 1 year of support on Steam…

  • Spryward Devlog #29 - 27 May 2023

    +Added 3rd scene to issue 4 +Created Marnie's textile workshop environment +Created Marnie's workshop crew character sprites +Connected new cutscene to sewer level in issue 4 +Connected new cutscene to the main menu issue select screen

  • Spryward Devlog #28 - 20 May 2023

    Prior to the apocalypse Marnie Maryweather was one of the survivors from the 2 Lakefield slashings. One of the only survivors still alive today in Spryward. You can see her sporting cosplay of her original character, Xizzi. The Lakefield slashings take place in a short horror game I've been working on. In Spryward Marnie has forsaken the city life in Credell for a more grass roots way to give back to her community. With growing fear of the outreach, oversight, and malicous practices of the neo government she can pursue her textile dreams in peace outside city limits. Not all is sunshine and roses outside city limits. With no revival efforts or innoculation stations, civilians outside city limits fend for themselves. It's the heart of ravager territory. Marnie has been gathering ally's to help her efforts to provide warm clothing to survivors. She doesn't choose who to help she just help…

  • Spryward Devlog #27 - 13 May 2023

    +Coded a new player controller for Slushy +Added combat to the Slushy player controller +Added and enemy for Slushy, Magic Jellyfish +Added new sewer level to Issue 4 +Added new sewer level to the main menu +Connected Trio boss fight and sewer level +Added in level cutscenes for Spryward and Slushy switch animations Just 3 more scenes left to create till issue 4 is completed! Thank you all again for your patience with this issue. I'll be adding some new enemies next week and give you a sneak preview of some new characters as well. Have a great weekend everyone!

  • Spryward Devlog #26 - 5 May 2023

    +Added an issue 4 boss fight vs the Divination Trio +Created Pillager Boss AI +Created Mesmerist Boss AI +Created Sterling Boss AI +Created boss fight cutscene system for mid battle transitions +Added new achievements +Added link to boss fight from main menu +Added connection to boss fight in the confrontation scene Thanks for being patient with me. This boss fight was really difficult to make. There are still some bugs I need to work out with it, but for now it's playable. I'll continue working on improving the boss fights through early access. I'll have some updates for this fight and progress on the sewer level next week. Have a good weekend everyone, and if you can go out to your local comic shop tomorrow, you get some free books!

  • Spryward Devlog #25 - 14 April 2023

    Hello everyone! Apologies for the silence the last 2 weeks. I've been super sick and it has been hard to work. Hoping to rest this weekend and feel better for programming the new bosses. Just about finished animating all of the divination trio sprites! Leaving some progress on Pillager down below for you to check out. I've basically been drawing for months straight, and I've really needed to do this, so that work on Issues 4, 5, and 6 can go a lot smoother than previous issues. I've found most of the work I've been doing for Spryward each issue is art assets. Which is pretty straight forward work its just a lot to do. I'll be adjusting my early access exit window to give me more time to keep drawing. I promise all this drawing will make more sense when you finally get some previews for Issue 5 Into the Media-verse. It's a parody of big comic events that ties together a lot of the themes…

  • Spryward Devlog #24 - 31 March 2023

    +Added 5 new achievements +Added new water enter FX +Added water enter FX when slaming into water +Added water exit FX +Added specific water exit FX when charge jumping out +Made metal rails that Spryward can grind on +Added grind rails to move levels +Added grindable rails to the training room +WIP on Mesmerist's boss animations +Updated the launch intro sequence to include Spryward & Slushy

  • Spryward Devlog #23 - 4 March 2023

    New Issue 4 cutscene is complete and in the live build! Next steps for me are to finish the boss fight that goes with this scene. I'll share you some more progress on that the 10th!

  • Spryward Devlog #22 - 25 February 2023

    +Fixed bug where heal SFX would play on a loop if full health when wearing the anger suit on easy mode +Optmizied Issue 4 Level 1 more for Steam Deck users +Fixed Issue 4 cutscene errors for Steam Deck users +Fixed bug where player would start jump animation too soon if just being bumped into the air momentarily or while walking over bumps/inclines +Finished drawing a walk cycle for Mesmerist +WIP on the area for the Divination Trio boss fight +WIP on Slushy's character controller +Updated credits accurately show issue 4 content +Updated hyperlinks on the credit screen +Fixed bug where Trains could freeze and not respawn on Issue 4 level 1 Coming soon in Issue 4 the divination trio boss fight and cutscene are the next set of content to drop. Aiming to get the cutscene done by the 3rd. Boss fight AI will take a little longer so assuming I get the animations drawn for each of the trio tha…

  • Spryward Devlog #21 - 14 February 2023

    The first level and cutscene of Issue 4 are now playable and in the live build! Thank you all for being patient. Sorry I couldn't get you this update last Friday, but it's here now. Issue 4 is a jumping on point so there will be no requirement to play isssue 1-3 content to acess issue 4 content. If you are just joining Spryward it's a great start to gauge your interest for the series. I think it's my best level design work for the game yet with the new level being a returning area from Vacancy Unlimited. I hope you enjoy it! Please let me know what you think and what you'd like to see added in future issues. Full Opening Scene to Issue 4 : Issue 4 Level 1 Full Gameplay :

Patch notes and updates

S.noRelease datePatch nameGID number
117 June 2022Spryward Devlog #16214419130143953863
222 January 2022Spryward Prototype Progress #14237325463680181156

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