- 🏛️ The Senate Wishes You a Happy New Year! - 22 December 2025
🏛️ Official Proclamation from the Senate Citizens, Governors, and Brave City-Builders,By decree of the Senate and with the (mostly) favourable mood of the Gods, we declare the end of another remarkable year in the history of Roman Triumph. This year, your cities stood tall. Your walls held. Your ballistae fired. Some settlements fell to Barbarians, beasts, or divine lightning. History will remember them.In the span of a single year, Roman Triumph achieved what many cities only dream of:The dawn of Early AccessThe rise of version 1.0These milestones were not built by the Senate alone. They were forged by you. Through countless playtests, detailed reports, sharp observations, and fearless exploration of the Experimental branch, you helped shape the game into what it is today.You tested unstable builds. You angered the Gods in new and creative ways. You found bugs before they could spread…
- Nominate Roman Triumph for the Steam Awards - 25 November 2025
Hey everyone!The Steam Awards 2025 have begun, and if Roman Triumph has ever crushed your defenses, starved your settlement, burned your temples, or let the Gods smite your carefully planned city, you probably already know which category fits it best.If you rebuilt after collapse, survived another wave from the North, reforged your army, fixed your food chains, and tried once again to hold the line against the Minotaur, Hydra or the wrath of Jupiter himself, consider nominating Roman Triumph for Best Game You Suck At ⚔️🔥This category celebrates the games that demand grit and persistence. The ones that punish sloppy planning. The ones that wipe your city from the map because you forgot a single wall segment. The ones you restart anyway because victory feels that good. Roman Triumph was created very much in that spirit.Of course, you can also nominate Roman Triumph in any other categorie…
- 🏛️ Roman Triumph: 1.0 Launch! - 16 September 2025
🏛️ Roman Triumph 1.0 is Live! 🏛️Hey everyone!After years of work, Roman Triumph has finally reached 1.0. This marks a huge milestone, but it’s not the end of development, far from it. I’ll continue to improve systems, fix bugs, and bring in new content. For now though, let me tell you about what’s new in this update.A New Frontier: The Desert BiomeRome’s ambitions were never limited to Europe. The legions marched across the seas, into the burning sands of North Africa, where survival was as much a battle as any campaign.Now you too can try your hand at building in this unforgiving land. But beware: the desert is not for beginners.Open Terrain: Unlike the northern forests, the desert offers few mountains or choke points. Expect your defenses to be tested out in the open.Barren Soil: Crops won’t grow without water. You’ll need to construct aqueducts to supply farms, or turn to alternati…
- 🗓️ All Roads Lead to 1.0 - 2 September 2025
Today we finally announce the date. Roman Triumph reaches 1.0 on September 16 and steps out of Early Access. This milestone was forged together with you through feedback, playtests, experimental builds, and countless conversations on Discord!Thank you for every wishlist, every bug report, and every idea. The launch build focuses on stability, balance, and quality-of-life improvements, and adds fresh content for veterans who want more of a challenge.Here’s what’s coming in the 1.0 update:🏜️ The Desert MapRome’s legions once marched into North Africa, carving out settlements in the sands. This new, procedurally generated biome reflects that history, bringing both danger and opportunity:Farming: The soil is barren. Crops only grow with aqueducts, and even then at roughly 80% efficiencyTimber: Few trees grow here, trade will be vital for woodTerrain: Wide, open spaces make choke points rar…
- Patch 0.4.1 - Building Just Got Easier! - 13 August 2025
Hey everyone! A small but super useful quality-of-life update for you today:You can now place buildings and roads even if there are trees or small rocks in the way! Previously, you had to cut down those trees or mine those rocks before placing your building. Now, you can plop your building or road right on top of them.Here’s how it works:If there are trees or small rocks in the construction area, they’ll automatically be marked for cutting/harvesting.Your builders will first remove them, then get to work on construction as soon as the space is clear.No more tedious manual clearing before building, just place it and let your workers handle the rest.This should make expanding your city feel a lot smoother, especially in those dense forest areas.As always, let me know how it feels and if you run into any issues :)Philippe
- Update 0.4.0: Bridges & Optimizations - 7 August 2025
Hey everyone,I hope your summer is going great! I’ve been busy with some personal matters recently, so this update doesn’t have as much content as usual, but I still tried my best to make it meaningful with some exciting new features and big optimizations!Update 0.4.0 brings two things many of you have been asking for:Bridges/Piers: a completely new way to build and expand your city.Major Optimizations: making the game run smoother, especially at high populations.🌉 Bridges & PiersI’m excited to finally let you build directly on water! With the new bridge and pier system, you can:Expand across lakes and connect parts of your city.Build entire settlements on water for a unique look and tactical advantage.Even push into the ocean and create ambitious harbor towns.⚡ Major OptimizationsThis update also focuses heavily on performance. Many of you reported periodic freezes (especially at high…
- 🔥 Update 0.3.0 - Fire and Blood - 25 June 2025
Hey everyone,I’m excited to share the biggest content update yet for Roman Triumph! This update introduces powerful new siege weapons, a new mythical threat, and combat related mechanics which bring even more chaos to your battles. I’ve also squashed a ton of bugs and added some long-requested features. 🏛️ Major New Features🐦🔥 New Mythical Enemy: The PhoenixA terrifying new enemy has descended upon your cities: the Phoenix, a creature of flame, fury, and myth.In Roman Triumph, the Phoenix is a divine weapon of destruction, born in the smoldering heart of Mount Vesuvius.With wings of flame and a shriek that scorches the skies, it soars over your walls, bypassing traditional defenses and raining fire upon your settlement.Every few ages, it's said the gods grow restless with mortal pride and from the ashes of punishment, a cursed and tormented Phoenix rises to remind humanity of its fr…
- 🏛️ Update 0.2.0 - Imperial Ledger, Olive Oil & Wine! - 22 May 2025
Hey everyone, I’m super excited to share Update 0.2.0, which brings a mix of features, new content, and long-requested fixes. The highlights this time are the Imperial Ledger, a powerful new panel that gives you deep insight into your city, and the addition of Olive Oil and Wine production chains. But that’s not all! I’ve also added the new Library building (boosts culture), a way to delete those massive rocks and iron nodes, reworked how immigration limits work, fixed a bunch of bugs, and made several quality-of-life improvements based directly on your feedback. I hope this update makes managing your empire smoother and more satisfying. 📖 The Imperial Ledger This is something I’ve wanted in the game for a long time, and I know many of you have too. The Imperial Ledger is your new one-stop shop for understanding what’s happening in your city: 📊 Charts & Graphs: Population, happiness,…
- Experimental Branch & Update 0.2.0 - 18 May 2025
Hey everyone! I'm happy to share that Update 0.2.0 is now available for testing on the experimental branch. This is a pretty big one, with the new Imperial Ledger (settlement analytics, stats, charts, etc.), brand-new trade resources (Olive Oil & Wine), and a bunch of quality-of-life fixes and improvements. Please note that there may be bugs and issues! If you want to help test and get early access to new features before the official release of updates, here’s how to join: How to Access the Experimental Branch Right-click Roman Triumph in your Steam Library Click Properties Go to the Betas tab In the drop-down menu, select experimental Close the window — the game will update automatically 0.2.0 Patch Notes (Experimental) New Features Added Imperial Ledger (city analytics panel): -> Charts for population, happiness, gold, and food -> Full citizen list (with home, job, happiness) -> Build…
- Localization Adjustments: Chinese - 29 April 2025
Hey everyone! You've already left us over 300 reviews on Steam, and we just want to say a huge thank you. We’ve been reading all of your feedback carefully, and we really appreciate the time you’ve taken to share your thoughts with us. One thing that stood out right away was that the Chinese localization wasn’t where it needed to be. Some lines weren’t making much sense, and that’s on us. So we’ve gone back and reworked a big chunk of the Chinese translation to make sure the game feels right for our players in that language. This is just the start. We'll keep improving things as we go, and we’re already working on more fixes, tweaks, and of course, the new content from the Roadmap. Thanks again for playing and helping us make Roman Triumph better every day! Systemically yours, Forklift Interactive Crew *** https://store.steampowered.com/news/app/1864880/view/836088461785040199 https://s…
- Milestones, Feedback, and What’s Next - 15 April 2025
Hey everyone! We’re now entering the second week since the Early Access launch, and I’m honestly blown away by everything that’s happened so far. The game has just passed 200 reviews on Steam, with 94% positive! That’s incredible for an indie game like this. I’m super grateful for all your support. Every review, every bit of feedback, every “hey this part made me smile”, it all helps more than you know. It makes Roman Triumph more visible to all the other people who might love it, too. So if you haven’t left a review yet, please consider it! You can always edit it later if anything changes. In other exciting news, our Discord server just passed 1,200 members! That means we’re now part of Discord Discovery, which helps even more players find their way into this growing community. Honestly, the community that’s forming around Roman Triumph is one of the best parts of this whole journey. F…
- Patch 0.1.2 - 12 April 2025
Hi everyone! Patch 0.1.2 is live, bringing more bug fixes and small but needed improvements (QoL, settings, etc.). Thanks again for all your amazing support and feedback in the Discord, I truly appreciate it and I'm always listening. QoL & Changes Moving food storage will now transfer the food in it to a another food storage if there is space (instead of you losing that food). Pressing Escape while an overlay panel is open (construction, rubble, upgrade) now closes the panel instead of opening the pause menu. Added ability to cancel Research mid-progress. Rebuilding rubble now puts it at top construction priority. Added option to show/hide resource indicators. Buildings in normal and easy mode now only suffer from lack of upkeep starting the second month without upkeep. Fixed emissive material of Cabbage farm and Academia Bug Fixes Resolved a bug which allowed enemies to walk through wa…
- Patch 0.1.1 - 8 April 2025
Hey everyone, I’ve published a patch (v0.1.1) to address common requests and bugs. UI, Resolution & Settings: Added option to disable/enable screen edge panning. New resolution option: 1600x900. Fixed formatting issue affecting 5120x1440 resolution (UI panels, tutorial, etc.). Added an FPS limit option (limit your fps). Added option to hide upkeep numbers for a cleaner UI. Gameplay & Bugs: Fixed (for real this time) villa not getting supplied with water by reservoir bugs. Fixed issue where gatherers got stuck trying to cut/mine a tree/rock Hydras no longer spawn in unreachable zones (preventing them to get stuck and unkillable). Hydras will now despawn if stuck for too long. Barbarians now prioritize gates a bit more and gates have received a +50% health buff. Resolved an issue where archers stationed on walls prevented building ballistae or other structures on that section after being…
- New city builder Roman Triumph brings a mythological spin to Cities Skylines - 5 April 2025
The Roman Empire is a time period that's always ripe for videogames, and we've seen many tackle the iconic historical setting. Strategy games such as Civilization, Age of Empires, and Total War have all taken their swing, and newcomer Roman Triumph feels like it's learned from all of them, with a little SimCity and Cities Skylines in the mix for good measure. Out now on Steam after five years in development at the Montreal-based Coreffect Interactive, you can grab the new city builder at a big early discount and join its early access journey. Read the rest of the story...
- Hotfix 0.1.0a - 4 April 2025
Hey everyone, I’ve pushed a small hotfix (v0.1.0a) to address a few bugs and issues reported by players. More updates are coming soon. Fixes: Added support for 3840x1600 resolution. Fixed issue related to un-assigning army groups to hotkeys (Shift+Key to un-assign) Achievement for founding a new settlement now correctly unlocks even if the tutorial is skipped. Fixed bugs related to trading (not being allowed to place a trade route when supposed to be) Fixed issue where aqueducts would not properly supply villas. Fixed bug preventing aqueducts from being rebuilt in the same position after destruction. Resolved issue where aqueduct rubble icon would appear and stay there, but no rubble was shown, allowing placement over it. Thank you for all the feedback and bug reports. Please leave a Steam review if you haven't already! Helps a ton. Especially in the first week! Philippe
- 🏛️Roman Triumph: Steam Early Access Launch!🌿 - 3 April 2025
It’s finally happening: Roman Triumph is out in Early Access! Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we’re here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on — you helped shape this game more than you know! To celebrate the launch, the game is available for $24.99 with a 25% discount. There have been plenty of updates from the Demo to the main game, so if you’ve been thinking about it, now’s a great time to dive in. :) https://store.steampowered.com/app/1864880/Roman_Triumph_Survival_City_Builder/ Here’s what’s already in the game: a full city-building loop, wave-based defense, building upgrades, a trading system, aqueducts, and interactions with multiple gods — you can choose to win their favor or risk facing their wrath. Mythological creatures like the hydra and dragons are…
- Demo Update – Visual Glow-Up + Bug Fixes & QoL Tweaks - 24 March 2025
Hey everyone! Quick update to let you know the demo just got a fresh patch. First off, the game got a big visual upgrade! Lighting, colors, and overall clarity have been improved to make cities feel more alive and easier to read. It’s a significant difference, and I hope it makes the experience more enjoyable. Alongside that, here are some fixes and quality-of-life changes based on your feedback: New Features & QoL Added better game customization options Added a new Hard mode Icons now appear when a building is missing workforce or has other issues Lack of upkeep no longer causes buildings to crumble (other negative effects) Bug Fixes Fixed bug preventing moving buildings if they overlap their old position Fixed fishing hut workers dying randomly Fixed happiness debuff staying after all treasuries were destroyed Fixed rare white screen bug when loading a new game Fixed selection box gli…
- 30K+ Demo Downloads & The Final Stretch to Launch - 17 March 2025
Hey everyone, We’re less than a month away from Roman Triumph’s Early Access launch on April 3rd, and it still feels surreal to say that. After over five years of solo development, this project is finally about to reach players in a whole new way. Roman Triumph started as an ambitious idea, a passion project that slowly turned into something much bigger. It has been my obsession and at the same time my biggest challenge. It has pushed me beyond my limits, taught me more than I ever imagined. But while this marks the end of a long chapter, in many ways, it’s just the beginning. Early Access isn’t the finish line, it’s the start of something new. A time when the game will finally be in your hands. The support you’ve shown for Roman Triumph’s demo has been incredible: over 30,000 demo downloads! The reception has been great, and seeing so many of you enjoying the demo, sharing feedback, an…
- Early Access Release Date - 5 March 2025
Roman Triumph just hit the spotlight with a brand-new trailer! And, finally, we can share the release date: April 3, 2025 – Early Access on PC! But before launch, we need your help! We’ve added some cool new features – Aqueducts and a Trading System – and we want to make sure they work as intended. So, we’re opening up a playtest and looking for players who can spend some solid time in the game and give us honest feedback. If that sounds like you, sign up here and help us fine-tune Roman Triumph! Thanks for being part of this journey – can’t wait to hear what you think! ---------------------------------------------------------------------------------- Check out other Forklift Interactive demos: https://store.steampowered.com/app/2844780/Cash_Cleaner_Simulator_Demo_Piggy_Bank/ https://store.steampowered.com/app/2636210/Automate_It_Demo/ https://store.steampowered.com/app/2249460/Desynced…
- Steam Next Fest New Demo Stream! - 24 February 2025
Roman Triumph is thrilled to be in Steam Next Fest, with a huge update: Armies. Your Legions await, take command now and lead your city to glory for Rome!