SPSTEAMPULSELIVE ANALYTICS
Dickdown Duel

Dickdown Duel Steam news

Azurezero | Mar 1, 2022 | game

Released

0players observed ยท 25 September 2026 - 04:05:00 UTC

CasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Dickdown Duel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews25
  • Release dateMar 1, 2022
  • DeveloperAzurezero
  • PublisherAzurezero

Genres: Casual, Indie, RPG

Company pages: Developer: AzurezeroPublisher: Azurezero

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dickdown Duel Steam news

Dickdown Duel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bugfix - 12 August 2022

    It's been brought to my attention after all these months by a member of the pirate community of all things that the toys you equip on nat werent showing properly in her defeat animation. It took a few hours of headscratching with everything looking right to realise that not letting the animation loop was preventing them from doing anything not sure why they needed to not loop in the first place. the method was actually pretty funny to work out to begin with, because if you play an animation when a model isnt visible, it doesnt do anything, so theres actually a 0.00001 scale nat defeated animation there at all times to reflect the changes as you equip them to her battle model... it just occured to me that it might fail to remove them when someone uses singularity, so i should check that too.

  • New Build - 10 March 2022

    I redid all the javascript where variables were declared, so hopefully thats helped with the memory leak if not fixed it. please let me know in the community discussions if it still occurs. but memory usage was a lot lower when i tested it. I also heard bugs with static shock were still occuring so i redid that too.

  • Todays patch - 4 March 2022

    For the people that had the live2d just not appear at all, I had to extend the time before the title screen for everything to fully initialise. I still don't know if i've fixed the memory leak that causes the crashes, but i did tweak a few plugins so it's possible I've added this cutie as a loading icon since its at least 6 seconds of black screen. https://media.discordapp.net/attachments/407998388303429635/930319957089202176/nat_chibi.png?width=705&height=675

  • Update Notes 03/03/2022 - 3 March 2022

    I made a small build update just now. I'm concerned that people are getting crashes, but I'm struggling for an actual solution. I suspect that the Live2d Plugin isnt properly disposing of memory and causing a memory leak. People have told me that sometimes at the 30 minute mark there's a spike in memory usage and this sometimes forcequits the game. For now I've added an autosave plugin. so at least if it does crash you won't lose much progress. The autosave should trigger on a new map or when you exit the menu. The issues with the live2d are espcially annoying when im using the same plugin as phantom thief sylphy with only a few updates

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 2022Bugfix4607764924152319820
210 March 2022New Build5631194088557977978
34 March 2022Todays patch4247462367434736759
43 March 2022Update Notes 03/03/20224247462367429378315

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.