SPSTEAMPULSELIVE ANALYTICS
Beasts of Steel

Beasts of Steel Steam metadata

War Frogs Studio | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieSimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID1871460
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperWar Frogs Studio

Beasts of Steel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1871460
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperWar Frogs Studio
  • PublisherWar Frogs Studio
  • Parent gameNot available

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: War Frogs StudioPublisher: War Frogs Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Beasts of Steel Steam metadata

Beasts of Steel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1871460/metadata
Steam Communityhttps://steamcommunity.com/app/1871460
PCGamingWiki search
IGDB searchSearch IGDB for Beasts of Steel

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Closed Beta: Update #104 - 19 September 2026

    ADDITIONS ● Procedural map generation preview from the game creation menu. ● Introduced Conquest gamemode support (basic) to the procedural map generation system. ● Road generation on the procedural map generator has been improved, now more than one road can be spawned randomly. ● Gun sight 1PS view now has inertia applied to it when the tank moves. ● Extra texturing to the horizon terrain so that it looks a bit better than a flat color. ● New soviet sight: PPU-8T. ● Virtual keyboard support when using steam big picture mode to interact with the game's inputfields when playing with a controller. ● Proper steamdeck pad support and steam input default keybind layout. CHANGES ● Dying in 1PS in a tank will now switch the camera to 3PS to avoid mesh clipping when observation objects are destroyed after the player's death. ● SPGs no longer support automatic indirect fire, aiming the gun must…

  • Closed Beta: Update #103 - 9 September 2026

    ADDED: ● Customizable deadzone size for new FPS weapon aiming. ● Proper input modifier for tank/gun FPS aiming at higher zoom level. FIXED: ● Mid game join failing for as long as dead vehicles would stay on the map (until despawned). ● Minimap had no winter color palette for winter gameplay in the procedural map generation. ● UI scale not properly getting its default, especially noticeable on SteamDeck where UI would be so big it was unusable. ● New trees collider meshes were not made readable and that flooded the logs and created other issues regarding physics. ● Mesh clipping with SU-100 and FPS crew members viewpoints through episcopes. ● APHE rockets would fail to detonate and were not alloweed to be of type APHE (soviet airplane rockets). ● RBS-82 rocket had no penetration value table. ● IS-2 turret collider. ● Airplanes propellers spinning was not working in multiplayer for proxie…

  • Closed Beta: Update #102 - 8 September 2026

    Hello everyone! We originally aimed for one update every month, but this update quickly grew out of control and we were not able to wrap things up within that time frame. Therefore, we just did more work. This update is now the results of two months worth of daily work. The focus with this update was reworking core systems to make the game more efficient and more stable. This includes a TON of optimizations across the entire codebase to improve performances during long battles/engagements. That is obviously not the only thing we've worked on and developed. As an example, one thing we've realized is that with gigantic procedural campaign maps, and with our target of having one unique 3D map for each hex, we were in need of a procedural map generator of some kind. Which has been developed and is part of this update. This is a first draft, do not expect it to have POIs or anything more tha…

  • Closed Beta: Update #101 - 1 July 2026

    ADDED: ● Loadout visualization/picker in the Encyclopedia. You can now see the list of all available loadouts for a given vehicle and visualize its content in the UI and on the vehicle itself. ● Vehicle weight category filter when creating a battle. You can now have light vehicles armoured engagements only, or medium only, or light and heavy only etc. Full customization regarding the weight category of every land vehicle. ● AI tanks will now retreat to a safe position (moving backward) when a critical component is destroyed (gun/turret). Once it deems safe to exit and repair, the crew will bail and proceed to repair the destroyed modules/components. ● Re implemented AI medics + reviving downed friendlies mechanic (max radius is 75m around the medic). ● Re implemented the campaign. ● Campaign autosaves are now automatically cycling at 5 maximum (not yet customizable in game settings). CH…

  • Closed Beta: Update #100 - 20 June 2026

    Hello everyone! It's been a while. The first thing I want to say is that the game is NOT dead, even though there hasn't been an update in the last six months. I know exactly how that feels, I play Project Zomboid too, and I'm still waiting for B42 Stable. There are a couple of reasons for the long silence. The main one is our first title, Hex of Steel. It turns out that developing two very different games at the same time while being the sole programmer is... tricky. I've spent most of my development time polishing Hex of Steel. In fact, I've released 30 updates over the past months, or roughly one update every six days. That's a lot of work, and a lot of time. Unfortunately, that also meant that Beasts of Steel had to take a back seat for a while. But this project is very dear to my heart, and I have absolutely no intention of abandoning it. The changelog below speaks for itself. It's…

  • Closed Beta: Update #99 - 15 February 2026

    ADDITIONS ● Reintroduced the Airborne Assault gamemode (64 players setup). ● Markers opacity setting (0-100%). ● Markers scale setting (0-200%). ● Proper map grid scaling and other nice features to the in game map UI. Looks much cleaner now. ● When playing with realistic mode ON, projectiles will now have realistic tracer rounds. 1 in 5 for all machine guns. 0 for regular small arms (rifles or SMGs). 0 for guns and 1 in 3 for autocannons. ● Build points amount for both teams are now saved into battle presets. ● Proper default presets for Deathmatch, Conquest, Frontline, Armour Assault, Airborne Assault and Dogfight gamemodes (upon fresh installation of the game). CHANGES ● Markers on the UI are now automatically fading out when you are looking at them. ● Trees are now excluded from the aiming feedback process on the UI. ● All weapons (except infantry small arms) will now automatically s…

  • Closed Beta: Update #98 - 8 February 2026

    ADDITIONS ● German medium tank: Panzer III L. ● German medium tank: Panzer III M. ● Look synchronization for vehicles crew members. ● Crew member death audio cue. ● Armour visualization in the Encyclopedia. ● 16 players conquest setup (single flag). ● 16 players deathmatch setup. ● Vehicle multicrew is back! CHANGES ● Removed DP-27 (soviet MG) from the game. (it technically is the DP-28 which already is in the game). ● Smoke grenades UI icon. ● Speaker icon next to player entry in the leaderboard will now show a disabled mic when player is not using his microphone (disabled voice chat). ● Players in the scoreboard are now sorted by their net kills/death difference instead of most kills on top. ● Upped damage from PaK38 (was using the short barrel 5cm KwK38 instead of 5cm KwK39 damage model). ● Panzer III J's gun model has been changed to the L42 version instead of the L60. ● Encyclopedi…

  • Closed Beta: Update #97 - 24 January 2026

    We are SO back! Sorry for the long absence, we had to attend business with our first title, Hex of Steel. Now that this is taken care of, we have resumed our work on the development of BoS as of January 2026. Development is going steady! We are also resuming our weekly(ish) playtest with the community of beta testers (you can participate here). ADDITIONS ● Voice proximity chat. More immersion, more fun! ● Soviet medium tank: T-34 M1941. ● Soviet medium tank: T-34 M1942. ● Soviet heavy tank: KV-1 M1942. ● Soviet heavy tank: KV-1S. ● German medium tank: Panzer IV E. ● German medium tank: Panzer IV J. ● German heavy tank: Jagdtiger. ● 57mm M1 buildable AT gun for the USA. ● Brand new access to all weapons and their data through the Encyclopedia. ● Proper game initialization screen. Game will now check for system critical data before actually loading the game. If one of the system cannot be…

  • Closed Beta: Update #96 - 6 July 2025

    ADDED: ● New german early war SPG: StuG III E. ● Proper spalling behaviour when a round goes through armour but desintegrates by doing so. Everything is taken into account when calculating the spall: ammo type and shell caliber. ● LODs to flag poles. ● Possibility to choose amount of bots in each team. CHANGED: ● Reworked the projectiles modifiers in relation to vehicles, we are now using velocity and energy, this simplified the code, we got rid of 'hardcoded' modifiers, and the system is now much more natural, and will give more realistic results. ● Increased projectiles drag by a ton (compared to what it was before) to get more realistic results (velocity loss over distance). ● Improved infantry blowing up model (much closer to the actual bean model/shape), increases immersion. ● Reduced recoil by 50% on StG-44. ● Reduced despawn time for blown up infantry (only impacts network bandwi…

  • Closed Beta: Update #95 - 28 June 2025

    Regression: APHE and other post pen. rounds will no longer explode inside vehicles after they penetrate. I will fix for next update. This is a result of me not having enough time this week to finalize this in time for the update. ADDED: ● New soviet light armoured car: BA-10M. ● Projectile penetration possibility to many shields of the static guns. ● Cloth physics to flags. ● Spalling to AP rounds hitting trees and not destructing them. ● Drag to projectiles. Not all projectiles have the same drag, APCR has the most drag (velocity loss over distance). CHANGED: ● Improved vegetation touch bending. ● Reworked the infantry interactions code. ● Deconstructing objects now equals 50% of the building time of the object. ● Amount of grenades you can carry (total, HE + smoke) is now limited to 6. ● Bombs and rockets will now move through infantry and kill them instantly instead of exploding on t…

  • Closed Beta: Update #94 - 15 June 2025

    Regression: Input lag when trying to steer/turn with land vehicles (about 1 second or so). ADDED: ● Destructability to barn doors. ● Object pooling on projectiles (improves performances). ● LODs to objects that were missing some. ● Vegetation touch bending to planes. CHANGED: ● Buildable spawnpoints will now be properly despawned automatically when the frontline moves and the object now becomes off limits of the play area. ● Projectiles now despawn after having flown 5km horizontally (vs 30 previously). As a reminder, the map is 2x2km. This will help improve performances as many projectiles would keep flying very far after ricochetting or when being shot at the sky. ● Several objects will no longer play sounds when they are further than the max heard distance (waste of performances). ● Added 1 extra degree for Sd. Kfz. 223 gun vertical (down). ● Physics simulation rate from 50Hz to 60Hz…

  • Closed Beta: Update #93 - 8 June 2025

    Breaking change: Your player progress and data will be reset with this update due to data formatting change. ADDED ● UI scaling setting (from 50% to 200%). ● Reinstated Frontline gamemode, brand new 3 lines setup. ● German light armoured car: Sd. Kfz. 222. ● German light armoured car: Sd. Kfz. 223. CHANGED ● Wiped clean leaderboards on Steam. ● Guns projectiles were too yellow, material color changed. ● Vehicles player progress (lvl/XP) is now based on a UUID instead of the ID of the unit that could change between two versions. ● PlayerData file data formatting changed. ● Deathmatch gamemode area setup. ● AI navmesh scan no longer is baked and will now be scanned upon scene load. ● Players being inside the old frontline area now have extra time to get out (>1 minute vs 15s previously). FIXED ● You could not pick up any weapon from the ground when the shovel was your currently used weapo…

  • Closed Beta: Update #92 - 1 June 2025

    Breaking change: Game settings data formatting now uses JSON formatting. All of your game settings will be reset to default. ADDED ● Radio equipment in the BA-64 (otherwise nickname would be invisible on the UI for teammates). ● Object pooling for sound emitters (anything that plays a sound in the world). As a result, this improves performances when many audio clips are played in a short amount of time. CHANGED ● Game settings now are in the form of a JSON file. All of your game settings will unfortunately be lost and regenerated. ● FPS indicator style (UI). ● Reworked some of the decals that were really unoptimized and replaced them by a super fast new variant. ● Ricochets have been maxed to 2 (from 5). Projectile will be destroyed after that if it tries to ricochet again (and splatter in the case that the projectile can splatter). ● Improved and fixed ricochets physics. ● Min/Max amou…

  • Closed Beta: Update #91 - 24 May 2025

    ADDED: ● US 75mm M1A1 pack howitzer (light artillery gun). ● Possibility to spectate once the game ended, as a way to see how the map looks after the battle. ● Grenades now are properly synced over the network (position/rotation). ● Destructability to wooden beams stacks. ● New game setting: Texture streaming. This will drastically reduce RAM usage, at the cost of more CPU power. If your PC is lacking RAM (8 GB or less) but has a beefy CPU, you should turn it ON. CHANGED: ● Greatly increased projectile dispersion on rocket launchers (more than doubled). ● Despawn time of destroyed tanks increased (60s -> 180s). ● Hitting an obstacle with your weapon while aiming down will no longer make it aim up/on the side. ● Increased max firing rate of semi automatic rifles by 30%. ● Built objects no longer despawn once the game ends, but their sync is disabled instead. ● Post processing changes. ●…

  • Closed Beta: Update #90 - 18 May 2025

    CHANGED: ● Updated multiplayer API. ● Changed company name from Valentin's studios to War Frogs Studio. All of the files and folders containing your game data will be automatically copied to the new install location. ● Movement disabled for infantry when aiming down sight with bipod enabled and placed. ● AFK marking next to nickname for players in game was wrong. ● When a player bails out its plane, if you have shot at the plane before, you will get the kill attributed to you. ● PC hardware score for hosting calculation changed. Should better reflect a PC's actual performances. ● You will now get a merit points refund any time you get team killed. ● Netcode rework. FIXED: ● Potentially fixed black screen when joining online game (?). ● AT mines (buildables) would not be synced when going off or being disarmed. ● Game chat showing how every player in the game session joined the game even…

  • Closed Beta: Update #89 - 11 May 2025

    ADDED: ● Soviet T-34 M1940 medium tank. ● Soviet T-60 light tank. ● Playable area visual cue (red line with fading) so that you don't leave the allowed area by mistake anymore. ● Default camouflage for vehicles will now be picked automatically based on the biome of the map (unless you have already manually previously picked one yourself). ● Dampening to camera shakes (less rough). ● Merit point cost to planes loadouts. ● Gun's calibre in several gun's names (that only had letters). ● Team tracking for each built object (for more detailed battle stats). ● AI will now pick a camouflage when spawning a vehicle. CHANGED: ● Big AA static guns have their ammo reduced from 60 total to 50 total and 30HE / 20 AP. ● Merit points cost of several vehicles (balance). ● When localization strings are missing, instead of showing "missing translation" it will now show the string key. ● Barbed wire mater…

  • Closed Beta: Update #88 - 4 May 2025

    ADDED: ● Cooldown from supply areas is now shown on the UI element. ● Camera shake when landing after jumping. ● Reloading rocket launchers (static weapons) now takes time, cooldown implemented. You cannot fire salvos forever for as long as you have ammo. ● Winter camouflage for the british OQF 25-pounder. ● Winter camouflage for the US 3-inch gun M5. ● Bipod aim lock. When aiming down with a weapon that has a bipod and when the bipod is anchored, the weapon will now rotate around the bipod position giving you much better control. CHANGED: ● Buildable spawnpoints build limit brought back down from 2 to 1 per player. ● Gun shells now use twice the amount of ammo from ammo crates. ● Cooldown from supply areas brought down from 5 minutes to 3 minutes. ● Camera movement when spawning/despawning (smoother lerp). ● You can now properly destroy trees with artillery when shooting at them. ● Net…

  • Closed Beta: Update #87 - 27 April 2025

    ADDED: ● Brand new British and Soviet tank, the Valentine Mk IX. ● Jump/Land footsteps SFXs for infantry (with proper material/surface sound). CHANGED: ● Conquest 32 players setup. Brand new map location with even more urban combat! ● Optimized the 1140 footsteps SFXs to use as little RAM and CPU as possible. ● Increased destructible stone walls HP from 200 to 300. ● Reduced min weight to drive over and destroy destructible stone walls from 15 tons to 10 tons. ● Allowed up to 64 players as stable for multiplayer. ● Ammo cost of certain weapons when resupplying from an ammo crate. ● Post processing changes, weat and other vegetation items are now visible from further away. ● Updated some tanks orientation miniatures. ● Small shadows tweak. ● Human players UI icon. ● Various code optimizations. FIXED: ● Pak 43-41 was missing its killfeed icon. ● Buildable spawnpoints were not working (you…

  • Closed Beta: Update #86 - 20 April 2025

    ADDED: ● New bullet flyby SFXs. Tightly linked to the suppression calculations/system, new SFXs for bullet whizz/flyby have been added (over different 20 SFXs). Will greatly improve immersion and situational awareness! ● Shadow effect to the killfeed skulls icons. ● Merit points UI feedback. Finally! You will now get a visual feedback on the UI whenever you gain/lose merit points. ● Step climbing for infantry. You will no longer get stuck into small obstacles on the ground (doorsteps, rocks, etc). ● AFK indicators for inactive players (both in scoreboard and on screen when near the player, in range of seeing his nickname). ● Possibility to allow and set quantity for tank destroyers when setting up a game. ● AI will now say "thank you" when the player heals/revive them. ● Possibility to build small bunkers with engineer class. This coupled with the new digging possibilities will allow yo…

  • Closed Beta: Update #85 - 13 April 2025

    ADDED ● New British tank: the Matilda II. ● New 16 players Conquest setup (single flag, much smaller play area, perfect for humans only games). ● Reload crosshair instead of aim crosshair when your weapon is reloading (this way you don't have to look at the weapons UI to know when you can shoot next). CHANGED ● When a crew member is killed, it will now be clearly shown in the killfeed (what exact crew member was killed using the crew member's icon). ● Any main weapon you pick up from the ground will now be equipped automatically and replace your currently selected/equipped weapon. ● When picking up a weapon on the ground as infantry, if you already have that same weapon in your inventory, you will only be grabbing the ammo from the weapon instead of having a duplicate of the weapon in your inventory. ● Adjusted a little bit the colors of the killfeed elements. ● Final touch to to in gam…

Patch notes and updates

S.noRelease datePatch nameGID number
11 July 2026Closed Beta: Update #1011836506165565785
215 February 2026Closed Beta: Update #991824644522843589
38 February 2026Closed Beta: Update #981823825466503170
424 January 2026Closed Beta: Update #971822556746163904
56 July 2025Closed Beta: Update #961803527891828742
628 June 2025Closed Beta: Update #951803527891572122
715 June 2025Closed Beta: Update #941802354289665532
88 June 2025Closed Beta: Update #931801617199489094
91 June 2025Closed Beta: Update #921800991756411008
1024 May 2025Closed Beta: Update #911800357164477576
1118 May 2025Closed Beta: Update #901799817379565085
1211 May 2025Closed Beta: Update #891799088287926925
134 May 2025Closed Beta: Update #881798454487699758
1427 April 2025Closed Beta: Update #871797820624552324
1520 April 2025Closed Beta: Update #861797185861731508
1613 April 2025Closed Beta: Update #851796631172341152
176 April 2025Closed Beta: Update #841795917897419077
1824 February 2025Closed Beta: Update #821792116353334131
1915 February 2025Closed Beta: Update #811791580426030697
208 February 2025Closed Beta: Update #801790848102697330

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1871460
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperWar Frogs Studio
PublisherWar Frogs Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Beasts of Steel is a semi-realistic WWII game that combines FPS and Strategy where you can battle solo or online. Experience intense combat as an infantryman, tank crew, or take to the skies as a pilot. Unleash chaos and dominate the battlefield!

About this game

We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs). Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier. You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't). Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes). Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground. Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed. There are ricochets, and there is no limit on them, go crazy and kill with physics! Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter. You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so. One map: Fields of Normandy (4km x 4km) 4 nations: Germany, USA, UK, Soviet Union 70 planes 95 ground vehicles 190+ weapons (Small arms and vehicle weapons included) 40+ buildable objects (anti ta…

Supported languages

English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Czech, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Swedish, Traditional Chinese, Turkish

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
22Steam Achievements
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany18Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Beasts of Steel's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Beasts of Steel's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Beasts of Steel at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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