- New Terror - 7743 Coming Soon - 20 June 2026
Super happy to finally announce, after nearly 2 years since releasing my last game Night at the Office, my newest of creations, 7743 is just about complete!Huge apologies for this taking so long. With school and work taking up a large amount of time, its become quite difficult to build a game a year. However, now that I am officially done school, I should be able to maintain my schedule once again :)7743 is quite different from my previous games, in that is focuses very heavily on puzzles and story. You will notice that you have the ability to choose from Normal puzzle difficulty or Hard puzzle difficulty. Each of which will offer you different puzzles and some additional experiences.Additionally, there is a very strong focus on storyline, allowing you to experience 3 endings (angles) of the story to better understand what has happened and what is transpiring as you progress throughout…
- Merry Christmas & Happy Holidays to you all! + Dev update - 21 December 2025
It's been far too long, yet again. I feel that my last announcement was sometime in May just before writing my CPA final exam. Well, to that end, I am pleased to announce that I have successfully passed my exam and have begun to slowly develop a new horror game. Of course, with working full time, it does become difficult to pump out 1-2 games a year, but, so long as the ideas continue to flow, I should be able to pull that off :) Upcoming horror game: For the last little while, I have been working on a new horror game. After visiting Japan back in September, I have taken a fair bit of inspiration on Japanese architecture and environment, alongside a few playthroughs of Silent hill 2 & f. With that in mind, I have taken to a Japanese setting this time around with a larger emphasis on puzzles and story. The story will be as dark and grim as ever with the ability to play through the game w…
- Sales, Sales, Sales! and Announcement on Development - 16 May 2025
Hi everyone! It has been far too long. Let me start off by apologizing for the lack of involvement and interaction in the game dev space. I have been stuck in some fairly aggressive schooling for the past 2 years (CPA Designation…) which has been taking up quite a bit of time. As a result, I have not been able to pump out my goal of 2 games per year, nor have I been able to spend much time, passion and energy in the development of any games in general. I am happy to say that my final exam in next week (Wednesday to Friday – yes… a 3 day long final exam ☹) and after that, I am pleased to say that I can jump into the world of development once again!! Go forward projects: I have recently published Night at the Office (Late 2024) which is more of the traditional TurnVex style game. My favorite game and my most advanced game is Snafu. Snafu has been an absolute blast to develop and is extrem…
- Night at the Office - New Horror Game - Out This Friday - 12 December 2024
Happy December, everyone. Just wanted to let you all know that my next horror game Night at the Office is now officially complete and is ready for launch this Friday the 13th. It's been a real pleasure developing Night at the Office, but there definitely were some challenges along the way. It's been nearly two years since I've released a game, and that is mainly due to both work and school eating up a significant piece of 2023 and 2024, so it was a little difficult getting back into the slow stages of development, especially after releasing Snafu, which I believe to be one of my greatest concoctions. The bar was set quite high, in my opinion... Nonetheless, Night at the Office takes a traditional approach which I have done in the past, however, with a bit more focus on story and puzzle aspects of the game. It is always an honour to be able to build these games and push out what lingers…
- A New Terror - Night at the Office - 25 October 2024
Holy crap it's been far too long. Almost two whole years since I've release a game, with SNAFU being my last. Unfortunately with school and work taking over a significant portion of my life, development has slowed to a snail's pace. With that being said, I am happy to announce that Night at the Office is nearing the final stages of development and is expected to release on December 13th 2024. Steam page is up and I would love to hear your initial thoughts on the design, story or any questions you may have. As always, I thank you all from the bottom of my heart for all the support you've given me throughout these years. These games are always a pleasure to create and I hope to always push out a better product year over year. Last time, I release Snafu which was a very different concept of a game, but this time, I've returned to the more traditional approach to tell the story of Night at…
- Snafu is coming out tomorrow - March 8th! - 8 March 2023
It's finally that time again... Another TurnVex Horror Release! Let me start off by saying this past month was an absolute nightmare - working a full-time job alongside completing Snafu with a very tight release schedule was absolutely wicked... But nonetheless, the job was done and I am quite happy with the results. As I've already mentioned several times, Snafu is a very different type of horror game so I am very VERY curious to hear the opinions of you all when the game releases on Wednesday March 8th. For whoever wants to know: - Snafu has an estimated completion time of approximately 80-minutes. However, this could skyrocket to several hours depending on the level of detail you scower through! -Snafu features full controller support (For the first time ever!! wow) - And as always, 3 official endings with a horrible 0.5 bonus ending for those of you who really screw up... I want to…
- Snafu if fast approaching! - 19 February 2023
Hi all, Just wanted to spread word that Snafu, my upcoming horror game is almost here! Development is beginning to approach the final stages, and so far I can say that I am very happy with the direction of the game. It is a very different horror game, very unique, in my opinion. After spending this whole long weekend working on and completing a castle of the game, I am a little more comfortable with the March 08 release date of the game. Here is a little snippet of the inside during night time when its the spookiest... There is not much else I have to say right now other than "get ready" for something entirely different! cheers! Stan. T https://store.steampowered.com/app/2298080/Snafu/?curator_clanid=4777282&utm_source=SteamDB
- Snafu - Upcoming Horror Release Coming Soon! - 2 February 2023
Apologies for the wait, I expected to have have this game's Store Page up in early January; however, work got a little busy, so I had to postpone it a bit. But that's besides the point! I am happy to announce that my upcoming horror game (Snafu) store page is now active with a release date set to March 8th 2023. First thing you will notice is that Snafu is a very different game from what I am used to making, very different indeed. However, an interesting game, nonetheless... It's important to try new things, once in a while. You will learn many new things :) Check the page out and please provide your thoughts. I am interested to see what you all think of this upcoming release :) Cheers, everybody. Stan. T Snafu Store Page: https://store.steampowered.com/app/2298080/Snafu/?beta=1
- Upcoming Horror Game - 26 December 2022
Hello, everyone, and happy holidays! I wanted to let you all know that I am still alive and slowly working away on a new horror game. However, this time, I am creating something completely new and unique. There is not too much that I want to talk about this game, yet, however, I have provided some screenshots below (Pre-Alpha). Please take a look and let me know what you think. As of right now, this horror game will be very unique and different from anything that I have ever done before, so I am very excited to get some feedback, especially once I setup a Steam Page sometime early January 2023. Until then, here are several screenshots depicting super early game play. Please note, this will be a horror game, so don't let the looks fool you into thinking otherwise :) Cheers, and once again, have an excellent holiday. Stan. T https://cdn.cloudflare.steamstatic.com/steamcommunity/public/ima…
- Summer End Sale! - 3 September 2022
Hello, Friends! I hope you are all doing well. Summer is fast approaching its end, so lets soften the blow of the incoming winter with a sale! From now until September 8th, enjoy a steep discount on all of my games. As always, I want to wish you all an excellent remaining summer and hopefully a nice, safe coming winter. Be safe, be well, everybody. And I will see you all, soon :) cheers, Stan. T https://store.steampowered.com/app/1961300/Is_Simon_There/ https://store.steampowered.com/app/1871510/Within_Skerry/?curator_clanid=42243438 https://store.steampowered.com/app/1553320/Inside_Depth_6/?curator_clanid=42243438 https://store.steampowered.com/app/1197370/Suite_776/?curator_clanid=42243438 https://store.steampowered.com/app/603810/A_Girls_Fabric_Face/?curator_clanid=42243438
- Within Skerry - Version 1.0.1 - Minor adjustments - 20 May 2022
Apologies for not pumping this update out sooner. As per many reviews and pieces of feedback I've received, a few minor adjustments have been made to the game in order to reduce some elements of "Pain". Minor Adjustments Made: - Reduced tile footstep volume by 33%. - Reduced some walky-talky volume near the end of the game by over 75% - Reduced other volumes to better blend in with the overall volume of the game (audio-wise) - Reduced a few instances where the player's heartbeat would begin. - Reduced a few instances where the player would begin to breathe. - Reduced duration of first black-out by ~6 seconds These are some very minor adjustments, but I hope they help improve the overall enjoyment of Within Skerry. Thank you, everybody. Stan. T
- Is Simon There? is now Live! - 6 May 2022
I am very happy to announce that Is Simon There? is now available on Steam. As always, all feedback is greatly appreciated. If you play the game, please provide a review with your honest feedback. All feedback is used in the production of upcoming games. And finally, as I said before, I will be taking some time off to research some new game mechanics / systems. I am hoping to begin creating some new content going forward. Thank you very much, everybody. I genuinely hope you enjoy Is Simon There?! Have a fantastic weekend. Stan. T https://store.steampowered.com/app/1961300/Is_Simon_There/
- Is Simon There? is coming tomorrow! - 5 May 2022
Hello, everybody. I hope you are all doing very well. I wanted to let you all know that my latest horror Is Simon There? will be releasing tomorrow at 10am PST / 11am Mountain time. Is Simon There? will be slightly different from some of my more recent releases (i.e. Within Skerry and Inside Depth 6) in that it will focus primarily on creating an atmosphere for the player to dive into. Is Simon There? will have fewer required puzzles (excluding optional puzzles) and fewer "aimless, eventless wandering". My goal is to tell a story while keeping you on the edge of your seat, while anticipating the next event to happen. Of course, like my previous games, Is Simon There? will include 3 endings and 1 Easter Egg/ special ending. I've toned the difficulty of these optional puzzles down a little so that the vast majority of players can experience all the game has to offer without relying on too…
- TurnVex Steam Home Page is Up! - 11 April 2022
Hello, everybody. It has recently come to my attention that I could have a Steam Page displaying all my products, news, etc. A nice little convenient place for everything TurnVex! I love how it took me 5 years to figure this out. Feel free to check it out and shoot me a follow if you want to keep updated with everything TurnVex (new releases, news, etc). To visit the page, from any of my games, click on either the Publisher or Developer name and BOOM, you have entered new TurnVex territory. Thank you, everybody. Please let me know if I am missing anything, or if there is anything I can add to the page to make this a little cooler. CHEERS! Stan. T
- Is Simon There? - 9 April 2022
Is Simon There? is coming soon! (Steam Page now available). And to celebrate, lets pop some discounts on all my games! Yes, Within Skerry literally just came out. Funny thing is, during the development of Within Skerry I had a wild idea I wanted to bring to light (Is Simon There?), so I began to slowly develop that game at the same time as Within Skerry. Is Simon There? will be a fairly small game (Small map in comparison to Within Skerry) running at approximately 40-45min. Is Simon There? will also have much fewer puzzles and interactions than Within Skerry. The main focus with Is Simon There? is atmosphere and engulfing the player into the experience that the game will offer. Of course, there still will be puzzles and interactions - just not as many as Within Skerry offers. So what will Is Simon There? offer!?? - A checkpoint. Yes you heard that correct - I built a game with a checkpo…
- Within Skerry - A month later - 13 March 2022
Hello friends, I hope you are all doing well on your end! I wanted to provide you all with an update regarding my learnings for Within Skerry (after gathering all sorts of feedback from you all) and provide some teasers for Is Simon There? (New development currently up on Steam). First of all, let me begin by saying that Within Skerry is doing fairly well. We are maintaining a fair amount of positive reviews, there is an endless array of YouTube play throughs out there for reference, and overall, there appears to be very little problems with the game (performance wise). This is good, that makes me very happy. However, there are a few takeaways that I have gathered from you all: Some issues noted that many of you all have highlighted for me: - A dislike in backtracking. I understand that many of you did not enjoy some of the backtracking and wandering throughout the mansion. It was my in…
- Within Skerry - Now Available! - 8 February 2022
Hello friends, I am very pleased to finally announce that Within Skerry is now officially available and playable on Steam. I may be biased when I say this, but I believe that this may be my scariest project, to date. But who knows! I will let you all be the judge of that :) As always, if you play the game, please leave a review highlighting your thoughts. Whether you enjoyed the game or disliked the game, all feedback is extremely valuable and heavily appreciated. Thank you, everybody. and Happy Gaming! Stan. T
- Weekly Update #2 - 7 February 2022
Hello, friends. Happy Monday! Within Skerry is finally releasing tomorrow (Tuesday, February 8th) at 10am PST / 11am Mountain. With that being said, I am very happy to announce that Within Skerry is officially 100% complete. All 4 endings have been complete and finalised, all final assets have been created and added, and the game went through rigorous testing. There were lots and lots of bugs during testing... And I mean lots. It was so bad that triggering certain events in certain orders would cause the game to be unbeatable. Lots of places you could get stuck, and some triggers just not activating properly. However, I am happy to say that all of these bugs have been dealt with and fixed. I was expecting to go in and play test the game 3-4 times with little-to-no issues -oh how I was wrong! Anyways, like I said, Within Skerry is now complete and is ready to be released on February 8th!…
- Within Skerry - Weekly Update #1 - 30 January 2022
Hello all you wonderful people - I hope you are all doing well on your end. It's been an interesting week in terms of progression for Within Skerry. I always have the most fun building games in the final stages of development; unfortunately the final stages are also the most stressful :( Here are some accomplishments (completion points) for Within Skerry I wanted to share with you all: - Store page (Steam) is now 90% complete. All achievements have been added and connected to the game, all Store Page art work has been added, and a Beta version of the game has been uploaded to the Steam Pipeline for testing purposes. - All assets in game have been finalized - all structures and places to explore have been completed, tested, and finalized. - Ending 1 and 2 of the game have been completed and finalized. - Localization has been completed for every component of the game (excluding Ending 3 a…