- V2.0 Released!!! - 23 September 2024
Hello and happy Early Halloween! I'm very happy to announce version 2.0 of CEASE TO BREATHE! What's changed? Well, I'll tell you! Spelling and Grammar fixes! During my late night programming sessions, I misspelled just about every word you could think of! SO, I went back and fixed everything I could find! If you encounter any others, PLEASE let me know! Fixed the text to actually be readable! This was a huge complaint, and I'm hoping the changes I made will help you to actually enjoy the game vs. trying to decipher the sprite fonts, lol. Numerous small bugs fixed, such as doors being opened when they are closed, etc. New Steam capsules and graphics! For added spiffiness! A new studio name! It's still just me, but I always loved the name Scribed Skull. So now I am Scribed Skull Studios. B-A-M! With that said, it might not seem like much, but it should be a big improvement from what it wa…
- Cease To Breathe v1.2.13 Changelog (The Ugly Patch) - 14 September 2023
Cease To Breathe v1.2.13 Changelog (The Ugly Patch) Today's update fixes a slew of issues, but, most importantly, it also breaks any saved game prior to the new version. I had to make some major changes to the engine and due to how I handled saved games, this led to a complete instability between the two. Therefore, you're all going to have to start over. I know, I can feel it. You hate me. I am sorry. Moving forward, this should never have to happen again. Also included in today's patch: - Fixed an issue with the basement door not opening/closing correctly - Fixed an issue pertaining to the 'Mongrel Death' - Fixed an issue with objects not properly resetting (The BIG update that broke saved games) - Fixed a slew of typos and some smaller bugs here and there (of which I forget at this particular moment lol) Speaking of typos, I realize there have been a handful (or more) of them found b…
- Cease To Breathe v1.2.12 Change Log - 22 August 2023
Cease To Breathe v1.2.12 Change Log - fixed a gamebreaking issue when interacting with the pentagram, but inputting the wrong dialogue.
- Cease To Breathe v1.2.11 Change Log - 16 August 2023
Missed a bug in the 1.2.10 patch, so promoted it to 1.2.11 so everyone knows where they SHOULD be :) - Fixed the 1st floor hallway from being 'close-able' .. kinad a bad thing to be able to do to a hallway (lol)
- Cease To Breathe v1.2.10 Change Log - 16 August 2023
Cease To Breathe v1.2.10 Change Log Just a few quick changes! - Fixed the screwdriver/crucifix interactions so you can't use the screwdriver on the crucifix more than once! - Put a function in place to reset the object x,y coordinates when a new game is initiated. Hoping this FIXES things vs breaking anything (lol)
- Fixed False Positive / Removed Defunct Green works .node - 18 July 2023
An older greenworks plugin was falsely triggering some anti virus software. I have since removed the file (greenworks-win32.node) as it isn't used for anything anyways since the switch to 64 bit. Thanks to @vandraogames for the find!
- Cease To Breathe v1.2.9 Change Log - 14 July 2023
Cease To Breathe v1.2.9 Change Log - Fixed a typo when using the right front window on itself (Thanks Dave!) Happy Thursday!
- Cease To Breathe v1.2.8 Change Log - 12 July 2023
Cease To Breathe v1.2.8 Change Log Just two today so far: - Fixed a typo on the shed door. - Fixed an issue when hitting the toilet more than twice!
- Cease To Breathe v1.2.7 Change Log - 11 July 2023
Good day sirs and madams! One quick update brings us to v1.2.7, as requested by some of my players! (And really, what do I know lol) - Improved the POV for the flashlight That is all! Have an awesome day!
- FOR ONE HOUR ONLY!!! 75% OFF!!! - 10 July 2023
As the STEAM launch sale wraps up, I am pleased to offer Cease to Breathe at 75% off for the NEXT HOUR ONLY!!! SALE ENDS AT 1PM EST!!! Thank you so much to everyone who has been supporting ther project! NOW GO GET SOME!!! -Sam
- Cease To Breathe v1.2.6 Change Log - 7 July 2023
Cease To Breathe v1.2.6 Change Log (7.7.2023) Good Morning! A quick change (hopefully for the betterment of everyone). I had a few players having issues getting started with the game, so I moved the Official Cease to Breathe QuickStart Hint Card to the player's inventory at the start of the game. I hope this helps get some players started a bit more easily! That is all. Have an awesome Friday everyone!
- Cease To Breathe v1.2.4-5 Change Log - 6 July 2023
A few minor changes today, so far: Cease To Breathe v1.2.5 Change Log - Disallowed save/load functions during game over screen. - Fixed ;infinite key' glitch from corpse. Cease To Breathe v1.2.4 Change Log - Fixed type-o in relation to the dining room drawer. - Fixed type-o in relation to the dining room table. - Fixed type-o in relation to the master bedroom nightstand. - Fixed type-o in relation to candles in the office. - Fixed type-o in relation to the fireplace/firewood. - Fixed issue where the succubus is not selectable when in parlor with the television on - Fixed spider mechanics (some type-o's and mistriggers)
- Cease To Breathe v1.2.3 (Lexi Edition) Change Log - 6 July 2023
Quick patch - thanks to Lexi for breaking my game (lol) - Fixed the succubus from making the game randomly freeze when appearing - Fixed the infinite pea glitch - Fixed food not disappearing when eaten glitch That's all for now!
- Cease To Breathe v1.2.1-2 Change Log - 5 July 2023
Cease To Breathe v1.2.1-2 Change Log (7.5.2023) Just a few minor changes today (We went to through seperate version upgrades as the v1.2.2 bugs were found right after I fixed the v1.2.1 bugs)! v1.2.1 - Fixed an issue where whenever you use the firestarter on an object, it referes to the object as 'paper'. - Fixed a typo in one of the mongrel death scenes. v1.2.2 - Fixed bug where the game froze when talking to objects after the possession event - Fixed bug where a player couldn't drink from the toilet (lol)
- Cease To Breathe v1.2 Change Log - 3 July 2023
Cease To Breathe v1.2 Change Log (7.3.2023) - Just a quick patch to fix the text spacing to make it MUCH more readable. Thanks to GrovyCheese for bringing this to my attention!!!
- Happy 4th of July Everyone.. OH and WE ARE LIVE!!! - 3 July 2023
Hello good sirs and greater madams! Three words: WE. ARE. LIVE! After months of coding, spriting, debugging, praying and neglecting my family, I have successfully kicked my creation out of the crib and into the interwebs! I hope everyone who plays it gets an enjoyable experience and I also hope there isn't a game breaking bug I might have missed (lol) - although, IF you find one, PLEASE le me know so I can fix it immediately! I'd also like to thank my family, Laura and Isaak, for not killing me this past year! And a huge shoutout to the Indieverse peeps for their continued support, giveaways, etc. I'll keep this short and sweet... HAPPY 4TH OF JULY EVERYONE! -Sam
- Cease To Breathe v1.11 Change Log - 29 June 2023
Hello, just a quick update! The version jump from 1.01 to 1.11 is mainly due to me finally adding STEAM achievements, at the suggestion of my son. I've went ahead and added 20 so far, and plan on adding more. Also added a sound for the doorbell. Thanks, Sam
- Cease To Breathe v1.01 Change Log - 28 June 2023
Well, we haven't *officially* released to the public, and already I have some minor bug fixes and changes to report! - Fixed issues with ingesting both the drain cleaner and the rat poison objecs. - Fixed issue where some objects did not have an object name. - Fixed type-o when catching the box in the basement on fire. - Fixed type-o when cutting Gilbert in half. - Fixed missing apostraphe's in some of the books. - Fixed type-o in the Magical Devices book. - Fixed game-breaking bug when 'hitting' the demonic boy. - Added more object interactive descriptors to the woman's body. - Fixed type-o when hitting the woman with the hammer. - Changed object interaction descriptions for the 'hidey-hole'. - Fixed type-o in Eddie's journal. - Changed feedback when hitting the succubus with the hammer. With the official launch date coming this Monday (7.3.2023) I'm sure there will be a few more bugs…
- The Road To Release! - 9 June 2023
Well Met Internet Travelers! I've been incredibly busy getting the game done and wanted to share the current state of Cease to Breathe with everyone. As of right now: Cease to Breathe has risen to well over 500 fully interactive objects now, across 20 different rooms. Almost all sounds have been recorded and implemented into the game! I have a few more samples I'd like to get in there but, overall, I'm quite happy with the outcome. Scene polishing, for the most part is done, and any more graphical modifications will only occur if I have some extra time between now and release. Musical tracks are underway and I launched the first official trailer yesterday! If you haven't seen it yet, give it a view - I think it turned out pretty cool. Speaking of the release, we have an official date now of July 3rd, 2023! It's a short amount of time to finish up the remaining tasks that need to be comp…
- The Road To Release! - 4 May 2023
Hello fellow awesome people! It's been some time since I last left an update so here we go! The Storyline is finished! We have a beginning, we have an ending, and we have a nice juicy middle to enjoy here! Think of this as fully loaded burger (or vegan burger), with all the trimmings. A grand total of 484 interactive objects (so far) across 22 rooms! A multitude of working systems that can be used (or disused) across all objects. While I'm not at liberty to say what these systems are (for fear of letting all my cats out of all my bags), I will tell you that they both make sense, in the context of the game world, and they are also crucial to solving some of the puzzles and problems you will encounter along the way. Alternate methods of solving problems and NO DUMB DEATHS! The only time you should die in one of my games is by making a stupid decision. Don't do that and you should be good…