Everblade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews29
- Release dateMay 6, 2022
- DeveloperElion Games
- PublisherElion Games
Company pages: Developer: Elion GamesPublisher: Elion Games
Everblade Steam news
Everblade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Everblade v1.07 Update! - 20 September 2022
* Fixed some misplaced tiles. * Added some aim assist to make the grappling skulls easier to hit. * Fixed an issue in the Sunken Temple level where you could soft lock the game. * Fixed an issue in the Glacier level where the game would crash when dying to the boss. * Added a shortcut portal in the glacier part of the final stage, at the section with dragon orbs & moving platforms. * Shortened the duration of the floor fires in the final boss fight to make failed grapples less punishing on Easy & Normal mode.
- Everblade v1.06 Update! - 8 June 2022
* Fixed an issue where status ailments would still be active after respawn. * The lids of the horizontal sarcophagi leading to crypts in the graveyard now stay destroyed again if destroyed as in v.1.04. * Fixed a rare issue where the player sprite would get stuck in idle state until you attacked after respawn. * Balanced the challenge of some parkour sequences in the game between the different difficulty settings. * Changed some of the graphics of the map in the final stage which could be somewhat confusing. * Fixed a rare issue where you would fall off the flying skull platform when getting struck by lightning. * Fixed a rare issue where the final boss would become invisible.
- Everblade 1.05 Update! Easy mode is live! - 28 May 2022
* New game mode: "Easy" In this mode you don't lose lives when dying, bosses have less health and there is no "treasure loss" when exiting a stage. * The "no-hit from boss achievements" doesn't count in easy difficulty. * You now lose only half the treasures found in a level when exiting a level in normal difficulty. (You still lose all treasures found in hard difficulty). * Added a warning message (regarding an achievement) when changing from hard to easier difficulty for the first time. * The underwater air meter has been rebalanced in the three different difficulties. * You now sink faster when swimming underwater if pressing down. * The "magic particles" when aiming have been removed (to stop players from thinking it's gonna make the throw do more damage). * Overall audio volume has been reduced. * Fixed an issue where the "exit stage" function got disabled wrongly. * Made some tric…
- Everblade 1.04 Update! - 15 May 2022
* Made a ladder in the church longer/more visible so players won't miss it. * Fixed so you can't retake the extra life in the church after each boss fight. * Changed a misleading "fallthrough-platform" in the mines into a solid one. * You no longer lose your treasure when exiting a stage/exiting game to menu if you have beaten the game. * Minor bug fixes and misplaced tiles. * Fixed some minor issues with the final boss when going into new phases of the fight. Added May 16th: * Changed sprite on the exploding rocks to make it more obvious that they're dangerous. * Map controls info is now only visible when in the final stage where you actually have a map.
- Everblade 1.03 update! - 10 May 2022
A new patch again!? Well, we, the devs at Elion Games want our players to get the best experience possible when playing Everblade. * Fixed an issue when using special abilities on certain breakable objects. * Changed a sprite on a breakable wall in the first level that was to hard to find. * Added a button icon that pops up to show you what to do if you haven't figured out how to beat the first fireball-spitting skeleton. * Changed one of the respawn positions when sliding down the ice slope and falling into the void. * Changed the hitbox of the dragon boss. No more crouching under it while it's lunging at you! * Added more info about the antivenom in the item shop. You also no longer lose the antivenom when exiting a stage from the pause menu. * Fixed an issue where the player would respawn in the wrong place in the desert temple. * Moved a shortcut portal so players won't miss it. * F…
- Everblade 1.02 Update! - 8 May 2022
* Fixed an issue with the sound when changing the waterlevel. * Fixed the hitbox size of the lanterns and the boss in the bossfight in the mines. * Fixed an issue where you could get stuck in the water temple if choosing the wrong route. * Added outline to the hierophant at fade in/fade out to clarify immunity. * The falling "freeze-blocks" at the snow level bossfight breaks when hitting the floor or the boss rather than breaking after a certain amount of time. * Fixed an issue where buying the "Plaques" tip from the druid opened the wrong tip. * Fixed some misplaced tiles in the castle level. * Removed an enemy that spawned in an unfair position making you take damage when entering a room in the graveyard. * Moved a "climbing spot" so it doesn't interfere with throwing. * Added a message how to use your first skill after acquiring it for the first time. --Final Stage spoilers ahead!--…
- Update! - 7 May 2022
* Fixed an issue where you didn't get your tokens back after leaving the bonus room without playing, after handing over the payment. * Some minor bug fixes.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 May 2022 | Update! | 4348799082196903818 |
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