- New IDEA 2.0 major update available! - 29 June 2023
You can reset your progress to start again from scratch Ideas can now be up to 100-characters long Improved the network settings (and now you will get a notification it there's an issue with your connection) Improved UI A network window has been added Better management of Ideas It's now easier to find other players Ideas Endings show more Ideas You can filter Ideas by language You can filter Ideas by priority You can ban some Ideas or fav their authors (their ideas will always appear on top of the Idea list) You can ban some Ideas or fav them (the ones from these users will always appear on top of the Idea list) Fixed some language issues Achievements are now visible so players can complete them Tutorial will now start automatically for new players Ideas are now cross-platform
- Patch 1.4 available for IDEA! - 26 April 2023
Morning loving players! ❤️ Many players reported to us that they had problems saving their IDEAs, so we are happy and pleased to announce that we have completed the maintenance and testing of the new IDEA server. In addition to this, we have fixed many issues in the localization of the game. You can save and share your ideas with another players now. Thank you for playing IDEA! --------------------------------------------------- TLR Games 2023 (C) All rights reserved.
- Three weeks after - 31 March 2023
Hello everyone! It’s been three beautiful weeks since we released IDEA the game on Steam and we can’t be grateful enough for all the love we’ve received. Amazing streamers played our game and created beautiful Ideas with their followers, many media outlets reviewed the game and lots of international players started their journey with us. How has your experience with IDEA been? We have to admit that in the beginning, we went through a lot of trouble setting up the text introduction with characters different from the Latin characters. So we worked at maximum speed to fix it! You’ve probably seen all the patches that we uploaded since March 9th. By now, we have a total of 2400 ideas registered on the game! Some of them caught up our eyes: "I could buy different kinds of nuts & mix them at home!" "Falla de nuevo, falla mejor" "recycle your trash" "Quedarse cerca es lo que más duele" "Don't…
- Patch 1.3 available for IDEA! - 30 March 2023
IDEA_1.21.2 -------------- TLR Games 2023 (C) All rights reserved. Third patch for IDEA in Steam (v1.3): We have made adjustments to optimize fonts and localizations for all supported languages. In addition to this, we have solved many problems with the ingame achievements texts. Thank you for playing IDEA!
- New update available! - 22 March 2023
Hi players! It is a pleasure to announce a new patch for IDEA! This is the second patch in Steam (v1.2). We have checked and solved this: - Many errors during connection to IDEA server. - IDEAs can be stored now in the diferent languages of the game and shared with all. - Many localization errors solved. - Missing characters in Spanish, Chinese, Japanese and Korean solved. - New optimized animations. - Tutorial is mandatory the first time you play. - Cursor size increased. - Now the language changed is stored. - Another many small bugs fixed. TLR Games 2023(C) All rights reserved.
- IDEA first patch is out! (with 2 new languages) - 13 March 2023
IDEA_1.19.11 --------------- First complete patch for IDEA registered in Steam (v1.1): This patch includes versiones from 1.19.6 to 1.19.11 local patchs: - Net system updated. - Added new fonts: Korean, chinese and japanese fonts. - Created new fonts profiles with ranges. - All menu, demo, achievements and game text updated. Localized in the new 3 languages. - Saving ideas combos fixed (to test). - Achievement manager and system fixed. Including new langs. - Achievement FULL DEMO logro text fixed. - IDEA Animations compressed and optimized. - Player prefs update. - Videos preload deleted. - Loading screen deleted, the games changes instantly the level screens. -------------------------- - Many characters problems in Korean and Chinese solved. - Many translation bugs fixed. - Achievements menu updated. - IDEA and tutorial menus updated and fixed. - Good Ending duplicated menus fixed. ---…
- IDEA supporting Chinese and Korean languages now! - 10 March 2023
Dear players, I am very happy to tell you that after a period of fixing and updates, IDEA now supports Korean and Chinese! Hope you all have a pleasant journey in the game.
- IDEA The game is out now! - 9 March 2023
Idea is an experience that invites players to explore landscapes in 4K captured with a drone, on a journey of personal expression and connection. As you traverse through this world, you’ll reach different endings. Some of them are your destination, and some of them are just a game over. But worry not, it’s all part of the process. When you reach a dead end, you’ll be able to share a thought with the world. Whether it's a personal story, a poem, or a simple message of encouragement, you can leave your mark and inspire others along the way. The magic of Idea lies not just in sharing your own words, but in discovering the ideas of others - collect all the messages you encounter on your journey and save your favourites! You never know what hidden gems you might stumble upon or how they might resonate with you. Each idea is a window into the soul of another player. From TLR Games, we want to…
- Routes & level connections - 27 February 2023
Hello, how’s it going? We hope you’re having a smooth week. Everything is a bit chaotic for us but that’s just because we’re so close to the release date! Excitement is taking over in the studio. In the past, we talked about how the game was shot, and the difficulties we went through to create our little experiment. Today we want to focus on how the routes in the game were planned and how important they are. When we started to develop Idea, we had three key points in mind: it had to be a short, relaxing, and friendly experience. In order to achieve this, game design is fundamental. Usually, the workflow works in this way: first comes level design and, based on that, then you can set up the 2D/3D assets you need. But the rules were upside down with Idea. Our main asset was drone footage and we had to work our way to connect all the pieces together to make them fit. Many elements play a s…
- Official Release Date Announcement - 8 February 2023
We have been holding our breath for too long before giving you this announcement… Idea will be released on the 8th of March and it’s going to be available on Steam, Nintendo Switch, iOS and Android. From the whole team behind the game development, we want to express our deepest gratitude to all the people who accompanied us along the way: the fans, the dev community, and those who believed in our project until the end and spread the word about Idea. As we think: “it’s not about the goal, it’s about the journey”. We’ll always keep the good memories of all the events we participated in and all the people we met thanks to this game. Let’s stop this before we get too emotional, and let’s talk about the game. On the full release you will have: 7 different endings In the demo, you were allowed to reach one ending. Now there are 7 different endings for you to explore, and each one of them incl…
- About TLR Games - 26 January 2023
Hi there everyone! Like many other projects of this kind, TLR Games was born by a long conversation between two good friends — Edu Verz from Brainwash Gang and I. It was early 2020 and the COVID pandemic had already begun, so we spent a lot of time at home feeling crazy about creating something new. That’s how we started working on the concept that later will turn into The Longest Road on Earth, a deeply personal experimental game where we delve into concepts like routine, boredom, and social classes. I hope you have had the chance to play it! It was a wonderful journey I wouldn’t change for anything, but after we funded the game on Kickstarter and it was supported by Raw Fury, I started feeling like searching for a new adventure on my own terms. And that desire brought me to IDEA: The Game and all the amazing people that comprise TLR Studio at this moment. To be honest, it was like exp…
- The year we leave behind - 30 December 2022
It’s a common wish to ask for the coming year to be better than the last one. But we think that being grateful for what happened is also crucial. Sometimes it's not about the changes, it's about reflection: stop and breathe before continuing with your journey. 2022 has been a good year so far for us. We had the opportunity to attend many events, meet interesting people and share our ideas in comforting environments. Internal support is the main pillar of the indie game industry, and we are grateful for all the backing we received this year. Looking back, we travelled a lot: We took IDEA to Japan, meeting Shuhei Yoshida at the Tokyo Game Show. Idea didn’t achieve an award at the Sense of the Wonder Night. However, meeting Yoshida and sharing the stage with some of the best independent game developers was good enough for us. We crossed the ocean to be present and collect players’ IDEAs in…
- IDEA joins DreamHack Beyond until October 23rd - 17 October 2022
Morning, ladies and gentlemen: If you recently visited our Steam page, you already know the good news. After weeks of waiting, we're finally taking part in the DreamHack Beyond fest on Steam! It will last until Sunday, October 23rd, which is also the last day you will be able to play our public demo here. After that, it will be exclusive for physical events. There's a good reason behind it. We updated the distribution of the game areas included in the demo after including new ones, and increased the number of paths available per zone. We also have achieved great strides in terms of optimization after listening to players' feedback since last June. This is something we couldn't have gotten without attending the Steam Next Fest, as well as Gamescom and the Tokyo Games Show. Because of that, we think that the demo now available on Steam is not currently representative of all the potential…
- IDEA: How the game was shot - 17 August 2022
IDEA is a twice-awarded game that explores the boundaries between filmmaking and video games. Based on an awarded short film by Olli Huttunen, it challenges players to take an idea as far as possible while travelling through beautiful landscapes mixing the human and the wild. Both the pictures seen in the film and the game were recorded by Olli himself, who has shared more insights about the filming process and how the world of IDEA was created. "Aerial photography is fascinating — with a drone, you can get to angles that we don't often see. I find the direct top to down angle interesting, and here it is a central part of the whole story and the game. All the aerial footage was shot with popular DJI drones. I mostly used a small Mavic Air and few shots were filmed with Mavic pro. Both Drones are cable to record 4K video", Olli explains. Another noteworthy feature is that landscapes keep…
- "I find it interesting to explore the entropy of nature and our place in it" - 17 June 2022
Behind every revolutionary idea, there is a concept or a person worth knowing. In our case, it was the incredible work of independent filmmaker and animation professional Olli Huttunen (Finland, 1978), creator of the original short film Idea. After so many years working in the digital media field, designing art installations for several art exhibitions in Finland, Olli decided to create on his own a series of brief movies that straddle the line between wild and human, or revolve around abstract concepts like our need to reach others with our words or ideas. Recently, we had the honour of interviewing him for our dev blog. Q. Both Idea and its game take place between gorgeous natural spots and some locations belonging to human societies, but there’s not a single hint of life in any of those places as the light bulb — a new idea — moves forward and collides with moving cars or static obst…
- Demo available now! - 14 June 2022
https://store.steampowered.com/app/1873870/IDEA/ Good day everyone! We’re very happy to let you know that the demo of IDEA is already available. Putting the game in your hands after months of hard work is a very exciting moment for us, and we can’t wait to see what you have to say – and to read the messages you leave in the game, of course! There are a few notes about the demo that we want to share with you. Overall, the demo represents a bit less than 25% of the content that you will find in the game. There are 29 areas for you to explore, more than 25 icons you can use, several endings you can get – and we have implemented already some of the Achievements you can unlock by playing the game. But this is not just a slice of the final game – while it is representative of the experience of playing IDEA, we have tried to make it stand as a separate (if smaller) game, so to speak. There are…
- IDEA comes to the Steam Next Fest! - 9 June 2022
Hi everyone! We're very excited to announce that IDEA will take part in the Steam Next Fest -- which means that you'll be able to check our game out and share your ideas with the world! We can't wait to put the game in your hands and fly with you over the gorgeous landscapes that you'll find in IDEA, and we're looking forward to reading the thoughts, messages, lyrics, poems... that all of you will leave behind for the whole world to see. To celebrate the occasion we've released a new gameplay trailer, highlighting how the sharing feature works. Next Monday we'll also broadcast the game and share with you a few secrets of the development process. Stay tuned! Wishlist and follow the game so you don't miss anything about IDEA! https://store.steampowered.com/app/1873870/IDEA/
- We went to GDC! - 29 April 2022
Hi everyone! It’s been very busy these last weeks; we’ve been working hard on the game, of course, but we also had the opportunity to fly to the Games Developer Conference in San Francisco and show IDEA for the first time. Sharing our game for the first time was a very exciting opportunity, but also kind of a scary one, for obvious reasons... The feedback we got was amazing, though: everyone who played IDEA loved the concept of the game, and praised both the breathtaking visuals and its relaxing gameplay. They also jumped at the opportunity of sharing their own thoughts when their run ended before its time, and we got lots of different messages – from funny jokes to heartwarming and even poetic lines. We are working on a little surprise to show you some of the best ones… stay tuned! Attending an event such as this is not a decision that should be taking lightly. You’re showing your game…
- #4: Q&A with Founder & Game Director - 25 March 2022
Hi everyone! It’s been an intense week for us – we’re at GDC with IDEA and some other projects (say hello if you see us!), and we haven’t stopped working on the actual game on top of that. But we didn’t want to miss our bi-weekly meeting with you here, and for this dev blog we want to introduce you to the heart and soul of The Longest Road Games: its Founder and Lead Designer, Arturo Monedero. We already told you how he came up with the idea for, well, IDEA; but this is not exactly Arturo’s first rodeo. Arturo had a decade-long run as Founder and Director of Delirium Studios. With this Bilbao-based indie dev studio, he shipped games like The Rivers of Alice and The Delusions of Von Sottendorf and his Square Mind (what a mouthful of a name, right?). But he had to close its doors, and he then stepped out of game development for a while, until he decided to create The Longest Road Games… b…
- #3: Q&A with Technical Artist - 11 March 2022
Hi everyone! When we decided to document the development process of IDEA in this series of dev blogs, we wanted to give you a sneak peek at how it is to create a game such as this, as well as explain how the game will be and the creative decisions that are leading us to it. But we also wanted to introduce you to the whole The Longest Road Games team. Games development is a collaborative effort, but indie games are often created by small teams where every person really leaves a mark in the final product. In a nutshell, IDEA would be a different game if it were being done by different people, so we think it’s interesting to meet the whole team – and you’ll also get a glimpse of how’s the day-to-day life of a game developer and learn a bit about our work. Our first “guest” in this series of Q&A with the dev team is Eneritz Arizkorreta, our team’s Technical Artist. What does a Technical Art…