Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1874200 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $1.99 |
| Current price USD | $1.99 |
| Release date | Jan 31, 2022 |
| Developer | hexcavator |
| Publisher | hexcavator |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 93% |
| Positive reviews | 25 |
| Negative reviews | 2 |
| Total reviews | 27 |
| Steam recommendations | Not available |
| Achievements | 2 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1874200/ |
Short description
Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with. A short, ambiguous narrative adventure game.
About this game
A short narrative adventure game by hexcavator . Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with. Gameplay - Just walk : Traverse a dreamy backroad littered with fragments from your past. - Point-and-click : Explore vignettes and manipulate objects to gather snippets of prose. - Thrills without chills : Reconstruct a hopeful story of personal reckoning. - Low stakes : No combat or failure state. Move at your own pace and let curiosity guide you. - Compact : < 30 minutes to play through. Features -Surreal, minimalistic 3D landscape -Guitars + brooding analog synth ambience -Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship -Lo-fi, low-poly, no-budget psychodrama -Dual analog or keyboard input Errata I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand. I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene. More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.
Supported languages
English
