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Minecart Madness

Minecart Madness Steam news

Luke James | Feb 9, 2022 | game

Released

0players observed · 5 October 2026 - 23:49:43 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Minecart Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateFeb 9, 2022
  • DeveloperLuke James
  • PublisherLuke James

Genres: Action, Casual, Indie

Company pages: Developer: Luke JamesPublisher: Luke James

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Minecart Madness Steam news

Minecart Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Minor Bug Fixes - 6 November 2024

    Some of you may have noticed that the first level generated by the game on startup is a forced death. This was due to a bug with the game's physics system, which has now been fixed. Additionally, while the unlocked frame rate mode was intended as a positive change, it brought with it some faulty physics calculations which led to the game being unplayable. This has also been fixed. Essentially I just removed the option to unlock the frame rate. I plan to bring this back in the future but it won't be for a while.

  • Unlocked Framerate Mode Now Available - 26 July 2022

    There's a new option in the settings that toggles framerate locking, allowing for higher framerates on more powerful machines. Framerates lower than the (previously) expected 60 will no longer slow down gameplay.

  • Remove Default Save Data - 13 April 2022

    I noticed I accidentally included my own save data with the previous build, so this update fixes that. When you first launch the game, it will create new save data for you, and your highscores will be your own. Note that if you launched the game prior to this update, your highscores will not be overwritten. If you'd like to reset your highscores, browse the local files and delete savedata.ini. This will also reset any custom keybindings you've set.

  • Small Sound Fix - 13 April 2022

    There were a few sound issues which I noticed after uploading the build to Steam. They weren't important enough to note below, and all issues should be fixed now.

  • Controller Rework Patch Notes - 13 April 2022

    Hey everyone! Hopefully you find this update useful in some way. The major change it brings is a rework of the controller system. If you're curious, I've included a "detailed" list of changes below, followed by a couple of notes about the roadmap going forward. Minecart Madness Verson 1.1.0 Patch Notes Menus add options menu fullscreen, fps and hitbox display, and bindings are now all modifiable through the options menu, accessible from the main menu remove 'controls' section from gamemode selection screen Key- and controller-bindings add support for custom key- and controller-bindings add interface for easy controller assignment Save data add automatic highscore and binding save data save data is created if none is detected at runtime save data is updated on game-over and when quitting the application I originally planned to include minor cart animations (track angle-matching) in this…

  • Potential Minecart Madness roadmap - 6 April 2022

    I did some thinking about the future of the game today (something I haven't really done since launch) and wrote down a few ideas for potential updates, which I'll share below. If you want to have a say in the future of the game, now is the time! I'm currently considering three potential updates: a control overhaul, a singleplayer update, and a multiplayer update. The control overhaul would bring support for custom keybindings and rework the controller system, which you may have notices isn't great right now. The singleplayer update would bring manual seed entry, track replay/favouriting, and local ghosts. The multiplayer update would bring true four-player split-screen play, as well as online multiplayer. These are all just ideas right now, so please don't expect any of the things I've said to actually be realized in the future. If I end up working towards these things, I expect them to…

Patch notes and updates

S.noRelease datePatch nameGID number
16 November 2024Minor Bug Fixes6148070194801551330
226 July 2022Unlocked Framerate Mode Now Available4598755821882582303
313 April 2022Remove Default Save Data4353300763400560672
413 April 2022Small Sound Fix4353300763398626727
513 April 2022Controller Rework Patch Notes4353300763398440894

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