- 0.5.6b - Beta Update - 4 August 2026
It's been a minute since we've posted here, but updates have been coming fairly regularly lately outside of content updates (pssst check out NuHarlem as well as all of our community maps).Preparing for Quakecon 2026 has meant a lot of polish changes and some new features were needed, so here they are!FeaturesImproved Super ItemsStealth Boots will persist into the next round, with a 10-second charge of active use. This charge is only active when crouching, walking, or standing still.Gameplay AdjustmentsSniper Rifles are now more innacurate when not scoped, preventing the more egregious unscoped flicks.Conc Bombs now deploy faster.Conc Bombs now temporarily disable active flames (either environmental or molly flames)Arsonist prevents the user from getting set on fire, though they will still take damage over time from standing in fire.HUD/UI ImprovementsConverted a lot of assets (thrown ou…
- Midnight Guns - Patch Notes - Alpha 0.5.2 - 29 June 2025
Balance ChangesThe last month of pickups have sparked a lot of conversation about the merits and demerits of different loadouts. We're working on a big change to how Kevlar and Helmets work (stay tuned), but in the meantime the following changes have been made: Conc-Bombs now have an even shorter wind-up. Conc-Bombs now have a slightly longer throw range. Conc-Bombs can now blow up in your hands, so don't cook them too long! Concussive Shots have reduced viewkick. The MP5 now gets less spread penalty from movement, and has had a ~6% damage buff. The M202 Flash rockets have gotten a speed bump. The Grenade Pistol has been brought down a peg, with reduced knockback, base damage, and aoe radius. Also, the drop animation can no longer be canceled after firing. Dynamite throwables have consequently gotten a damage and aoe radius bump! Throwing Knives have had both a hitbox size increase and…
- A Very Midnight Guns Christmas! - 21 December 2024
Christmas comes to the Big Apple! We're humbled to celebrate Midnight Guns' 4th Christmas since we started this project, bringing an end to a huge (and first mostly-full-time) year of development. Until January 5th the game will be full of festive cheer. We hope you have fun exploring our festive changes before they're gone (until next year). From the entire Midnight Guns team, Merry Christmas and Happy Holidays!
- Midnight Guns - Patch Notes - Alpha 0.5.1 - 21 December 2024
New Callvote Options Gamemode Variants In 0.5.1 we've added our first iteration of player-controlled gamemode settings. We've removed `cv competitive` and replaced it with `cv rules NAME`. Valid rulesets are `default, comp, 2v2, 1v1` Comp: Default competitive 4v4 you know and (probably) love. 2v2: 5 minute halfs, shorter rounds. 1v1: 3 minute halfs, short rounds. Team Shuffle `cv shuffle` now scrambles teams randomly, and leaves spectators alone unlike the old method. Bench/Forcespec `cv bench NAME` forces a player to spectate. Useful for any pesky AFK NA players. Accessibility Options Highlight Fill This option fills in any outlined object by tinting the interior with the outline color, it lowers contrast but may help some people with visibility. Dim World https://imgsli.com/MzI5ODUw Dim Teammates https://imgsli.com/MzI5ODQ5 And More! A experimental color blindness mode was also added,…
- Midnight Guns - Alpha 0.5.0 - Patch Notes - 11 December 2024
This is a big one! We've had a couple more core gameplay mechanics to implement, and it so happens that they landed at the same time. Check out the deets below! New Mechanic: Power Items Meet CarrierBot! Max Mega has "recruited" these automatons to deliver high ordinance if he starts itching for more action. If there is a 1v1 or a 1v2 in the final 30 seconds of the round, CarrierBot will spawn and deliver one from a pool of Power Items! Currently, the pool contains the following: X-Ray Spex Using the Food slot, activate these glasses to peer through the materium and flush out your opponents! 5 1-second charges are available, so use it both strategically and tactically. Stealth Boots Now you too can be ninja! This A-Slot Gear masks your footsteps, and when not moving, will even cloak you in shadows (or at least a neat dithering effect). Note that you're allowed to shoot from cloak as wel…
- Midnight Guns - Alpha 0.4.0 & 0.4.1 - Patch Notes - 1 November 2024
New Mechanic: Concussion For 0.4.1, Reki added a new mechanic which is triggered when severe blunt-force or head trauma is inflicted. Your vision closes in for a moment and your crosshair position wobbles. This will most commonly be seen when getting headshot by a high damage weapon while wearing a helmet, activating a tourniquet, or when getting hit with a Lead Pipe. The Stabilizing Frustum B-Slot Item prevents all concussion from damage by virtue of its luxurious padding. Input Overlay A long requested feature, we finally got around to adding an Input overlay for spectators or streamers to show their inputs on screen. Currently residing in the bottom right hand side of the UI, eventually it will become movable to different parts of the HUD similarly to the Hit Indicators New STG-44 Model The STG-44 has been one of our last remaining placeholder models for quite some time, and for this…
- Midnight Guns - Alpha 0.3.0 - Patch Notes - 4 August 2024
New Map: TooUrban Last month Jehar got to work porting a beloved AQ2 map: urban2. It's currently not fully arted, but it's ready for a fresh coat of blood to put it through its paces. It's urban, also New UI System Reki and Classy have spent the last several months overhauling and replacing the existing UI framework with a new, more flexible solution. Alongside this Jehar has been making new designs and assets for a more polished look. Ooo, aaah, shiny What this means for you You get a nice shiny UI! Which makes way for upcoming important game mechanics. Woohoo. The downside of ripping out and replacing a large chunk of the existing game's code means a lot of older legacy gamemodes no-longer work properly. Currently we are only officially supporting Action and Jump, but after QuakeCon we will be working diligently to restore and revamp the rest of the gamemode roster. New Skins This upd…
- Midnight Guns - Alpha 0.2.9a - Patch Notes - 15 June 2024
Strato Layout Changes oooo, nice pipe Last patch we introduced a new roof on Strato, and there's been some feedback about how powerful that position could be, and how difficult it is to contest it from the outside spawn. These new changes include an extension of the vent, to now serve as a new main lane in the map, and relatively easy access to the roof from outside spawn. New Grenade Pistol totally tubular Continuing our fight to replace all of our long-standing placeholders, the grenade pistol has received its own unique model. This baby was cooked up by Grimm, and textured/animated by Jehar. Along with these new animations is an extension of the auto-drop timer, so make sure you remember to chuck it manually if you need to swap quick. New Magnum Magnum, PI As previously mentioned, Grimm has been cooking up a new Magnum to fit our new five-shot capacity, and here it is. It comes loade…
- Midnight Guns - Alpha 0.2.9 - Patch Notes - 8 June 2024
Revamped Strato Layout As we move towards a finalized layout for Strato, we decided to make some changes to add some connectivity to the map. New windows have been carved in banana, and a rooftop in upper mid. You'll have to find some clever ways to get to mid-roof from the outside spawn, get boostin! view of mid-roof from top lifts view of banana and catwalk, with the new broken railings to promote jumping through windows view of mid-roof and banana windows from outside New Assault Rifle AR with action mag and suppressor Replacing our 3 (three!) year old M4 model is a new M16A1 inspired AR. We wanted to give it more of a prototype look to nod towards its inaccurate bullet-hose gameplay style. This is the first official model by our new modeler Grimm, who has offered to do some modeling work for the team. New Rat https://i.imgur.com/CK6kc4e.gif no! poor Stuart :( Everybody say goodbye t…
- Wishlist page launched! - 27 February 2024
Greetings! MIDNIGHT GUNS has been a passion project with a select few for a while now, and we're dedicated to polishing and expanding for general public consumption. There's a lot on the roadmap, but in the short term you can expect: High-performance tactical shootins. This means high framerates and low latency. A solid map pool for competitive and casual play, along with tools for content creation. An expanding list of weapons to chuck at each other. Visual overhauls are on the way, but game pace and feel are already just right. Check out this gameplay session from OldHickory for a preview!