Escapers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1878170
- PriceFree to play
- Release dateTo be announced
- DeveloperKeksu
- PublisherKeksu
- Parent gameNot available
Genres: Action, Casual, Free To Play, Indie, Strategy
Company pages: Developer: KeksuPublisher: Keksu
Escapers Steam news
Escapers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Update - 16 July 2026
So since last community post I have not developed Escapers at all. Mostly because scope creeping and lack of motivation, but recently I have begun using Godot Engine for fun. I am not sure if my coding skills have improved during these years while working on miscellaneous projects or if Godot is simply better engine compared to Unity. But I feel like creating anything networking related is much more simpler and efficient than in Unity. That being said I finally feel more motivation to work on a game project and originally I was supposed to create new project, but I asked Steam support if I am allowed to reuse Escapers appid for new project, they said no and I can't really afford to buy new app credit so might as well try to finish this project. This is my debut game and my scope for this game is definitely larger than I can handle, so here is what I am planning on doing.Starting small a…
- MTL - 18 January 2024
MYLVÄYS ːsteamhappyː
- Doors - 1 April 2023
Doors
- Alpha 1.0.1 Patch Notes - 25 February 2023
Alpha 1.0.1 Patch Notes Day/Night Cycle Changes Daytime is now 210 ticks and nighttime is 150 ticks* Daytime extended from 03.50 minutes to 07.00 minutes Night time extended from 03.30 minutes to 10.00 minutes Night time is 0.5x slower than day time Map Changes Tweaked lightmaps (Still not working correctly)** Added 2 new tree variations*** Vegetation variations added**** Tweaked player movement values Future Plans Fixing items clipping through ground and then falling under Changing skybox Adding sounds Making gameplay loop. For example just some basic way to finish one run and go to next one Making basic UI elements and better player name UI Matchmaking fixes and customization More available settings More interactive items to play with Chat & Console for better networking interaction/debugging***** Sources * Time calculation (tick * 2 = x) and then (x / 60 = time) ** I'm still experien…
- Alpha 1.0.0 Patch Notes - 23 February 2023
Alpha 1.0.0 Patch Notes Test Map got some improvements Flashlights got some minor tweaks Day/Night cycle is properly synced and should work in multiplayer. Day lasts for 3 minutes and 50 seconds Night lasts for 3 minutes and around 30 seconds ( These values are going to change! )
- Changing the game ;) - 29 December 2022
Hello everybody! I'm going to be honest and say that my motivation to develop this game has been low for couple months now. But recently I've started to shape my old vision to new one and I've gain bit of that motivation back :) Before my idea was to create free live-service game with quick matches. And from these matches you gain xp, currencies and loot boxes. Items that you can sell on steam market and multiple maps. Now I've got little bit of inspiration from game called The Long Drive Link: The Long Drive - Store Page it's hard to put my current vision into words so that's all I have to give. Anyway I can't promise anything about when this game will be launched or if it ever will be, but let's hope so ;) Changes on new patch: - Switched to Alpha builds. (Alpha 0.01) - Removed old lobby and test map - Added new terrain with trees and grass - Day Night cycle - Keksu ːsteamthumbsupː
- In Dev Update 2 - 6 October 2022
Hi, again. I've been working on this project for awhile and I've been stuck with problems that are unnecessary for progress towards playtest launch build. So here is some stuff I've done, delayed and considered. - Debug Map " Screenshots are dark and I'm still thinking what style I should go for with my maps. Dark or bright? " This Debug Map is big leap towards first release. It will probably be never playable, but maybe I could include it in playtest. During making this debug map I made some prefabs and learned better ways to build faster and more precisely. So this was huge W :))) - Ready Up system (delayed) This was one of the things I was stuck with for awhile and decided that it's not necessary for launch. It will be implemented definitely, but now it just gotta wait. I'd rather focus on more important baseline things, such as maps and items. - Keksu
- Rebranding - 30 September 2022
I was okay with the old designs, but I felt they were little dull and I wanted to change that. First of all, this new design ain't 100% confirmed to be final art style that Escapers will take step forward to. Game itself would need graphical adjustments to look bit more futuristic in order to comply with the new art design. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Old Logo: New Logo: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Old Store Designs: New Store Designs: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= These designs are temporary for now!
- In Dev Update - 2 August 2022
TBH I had big problem with flashlights. But now that has been fixed, and flashlights works perfectly! This means that I've understood the basics of interactable network objects and this allows me to move forward on development. But release date or even estimated time for beta testing period is unknown. I can't promise anything for you guys so you just be patient. Here is some new stuff that I've made other than flashlight. - My goal with this game mechanic is to create possibilities to use your creativity while playing the game. Also it's great use for fooling around with friends ;) ---------------------------------------------------------------------------------------------------------------- - This mechanic is still under consideration. Since it can be triggered by other players, it can become very frustrating in the end. But I'm not gonna exclude it from Beta Release. That is most I…
- Patch 0.0.56 - 29 March 2022
- Press "F" to enable ragdoll mode. Press again to disable - Crouch, Walk, Sprint and Jump animations are now working - Fixed collision while crouching - Temporarily disabled footstep sounds (Working on them!) - Fixed not able to spawn in maps in lobby - Fixed other players replicating hosts animations - Fixed floating when crouching - Added new artwork and cursor + Need to go eat pancakes
- Patch 0.0.51 - 25 March 2022
settings are still under development... - Need to go make smoothie
- Some Changes - 4 February 2022
+ Changed spawn platform design + Added more textures + Camera Bob Increased + Some Animation Fixes - Lobby Types still not working
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 April 2023 | Doors | 6839319551988514963 |
| 2 | 25 February 2023 | Alpha 1.0.1 Patch Notes | 5059268543365576862 |
| 3 | 23 February 2023 | Alpha 1.0.0 Patch Notes | 5059268543356445763 |
| 4 | 6 October 2022 | In Dev Update 2 | 4613399405940733885 |
| 5 | 2 August 2022 | In Dev Update | 4587497456700122157 |
| 6 | 25 March 2022 | Patch 0.0.51 | 4258723269511168490 |
| 7 | 4 February 2022 | Some Changes | 4235074931850145097 |
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