- Developers Update for Christmas 2025 - 21 December 2025
Hello patient gamers,last time we shared our progress we optimistically gave an end-of-year release window for our game, and that has unfortunately not come to pass. We underestimated the scope of what had yet to be done, and even redoubling our efforts didn’t get us there in time.That does not mean we sat on our hands the whole time: in these months work on environment enrichment, which is nearing completion, has been steady, but the areas in which we’ve made the most progress were 3D models and UI, specifically the journal and inventory, which we’re really close to completing.Before the end of the year we plan to wrap up what’s left of our menus, closing the book on one aspect of the game.Here you can see a little clip of the next environment:And here we have the model of an ancient razor made by our 3D artist Marco Borrelli:We also have a new 2D artist for the project, Jacqueline, wh…
- Project Utgardr New Zone in Development - Part 2 - 1 August 2025
Hey hikers, it has been a while since we shared some news on this game’s progress. In that time we have worked on many aspects of the game, with a special focus on level design for chapter 2, animation and movement smoothing and UI improvements. We are also finalizing new collectibles in the form of artefacts and planning the introduction of new writings scattered along the path to fill Thyra’s journal.In our last development update we showed you our progress on chapter 2 of the game, with some sections that were coming along nicely, and now we’re ready to share more. We’re happy to announce that the structure of chapter 2 is finished and has entered the polishing phase. But that’s not all: after careful consideration we have decided to go ahead with designing the third chapter too, in preparation of a possible full game release instead of chopping it up into chapters. This would mean a…
- We are creating a new zone for the next chapter of Thyra's adventure. - 9 April 2025
We would like to show you a little bit about the environments and the basic structures. What do you think so far?
- Project Utgardr New Update is Available Now. - 9 January 2025
This new update brings players back to their roots with environmental and gameplay improvements and adds content to Project Utgardr's Early Access. Discover how to finish the First Chapter's preview: Reveal the Old Tale: https://store.steampowered.com/app/1878290/Project_Utgardr
- Project Utgardr New Demo and Early Access Update Video 📹 - 2 January 2025
A new beginning can bring improvements, if you have paid close attention to what you have done before. Happy new year from the TronusGames team. Project Utgardr new Demo and Early Access update launches January 9th 2025. Be ready to discover new ambients and improvements. Pre-purchase now or wishlist it: https://store.steampowered.com/app/1878290/Project_Utgardr Follow the game socials 🎮
- New Undergoing Visual Changes. - 3 November 2024
One of the environments undergoing visual changes. Get ready to see what it will be like when the first chapter of Project Utgardr comes out… We are preparing everything for the next Early Access release. Stay tuned and get ready for the new stuff. The TronusGames team. Visit our website and follow the game's social media to stay up to date: https://bio.link/projectutgardr.
- A New Perspective. - 9 July 2024
Here we are with a new update, and we’re getting closer and closer to the end of the first chapter. We added fewer areas this time, though they started to become more and more intricate gameplay wise, and changed some animations to get the stiffness out of Thyra while introducing a few new ones. As usual we also improved the scripts and other internal workings of the game, and we hope you will enjoy them. We’re really happy with how Project Utgardr is going and we’re excited to share, when the time is right, news of our next and last major update for the Early Access, that will mark the end of the first chapter. We hope to see you again for our biggest step yet. The TronusGames team. Wishlist the game on the store page or Pre-Purchase it... Find out more on the game website and socials! https://store.steampowered.com/app/1878290/Project_Utgardr Website. https://bio.link/projectutgardr D…
- Leaps Forward. - 27 May 2024
So the time has come for a new update. We worked intensely last month to deliver this one in time and we hope you'll fully enjoy the new area we added. In this small preview the path our protagonist Thyra found is becoming increasingly steep and treacherous… watch your steps! On the UI side of things we added new options for motion blur while we kept improving the game’s internal workings. The Demo will also receive an update to bring it up to speed with the Early Access. With that being said, we're preparing to face our biggest challenge yet: working on the feedback you all left on some of our platforms to improve the player experience. Meanwhile, feel free to share more of that feedback with us to help us make the best game we can make. Stay tuned for upcoming news. The TronusGames team. Website. https://bio.link/projectutgardr Discord. https://discord.com/invite/hdx8dVpmaU
- Suspended Caves. - 16 April 2024
Did we promise further updates? Here is the first of many! This is a snippet of the new map section. Radiant Dandelions will help you in the adventure by unlocking the new area, we have also included some UI improvements and details. For now we have decided to make small changes and in the meantime we will continue to work on the game and improve it. It would mean a lot to us to receive your feedback on our work, so we can ensure that our desire to create something engaging and special is felt. Stay tuned for upcoming news and put us on your wishlist. The TronusGames team. Website. https://bio.link/projectutgardr Discord. https://discord.com/invite/hdx8dVpmaU
- Project Utgardr Resurgence. - 12 March 2024
We remained silent for almost 12 months… This was because we decided to recreate the game from the ground up. This decision has been made after realizing the shortcomings of the game at the time and with the resulting will to create a new immersive experience that reflects our feelings of what Project Utgardr should be. The development team gathered new members and collaborators, and with them we started this project over to finally make something unique and that would come from our hearts. We focused all our energy on music, art, design and programming, staying out of the picture until now... We waited until now to announce this new version of Project Utgardr in order to have a demo of it ready to show you, as well as a solid plan for the early access version that we will discuss at a later date. It would mean a lot to us to receive your feedback on our work, so that we could be sure t…
- Gameromancer's Twitch videogames contest. - 28 March 2023
Greetings everyone that is following the Project Utgardr's updates. We are going to participate to a videogames contest to show our game, with other 15 italian indie devs. Join us on Twitch https://twitch.tv/gameromancerlive on March 29-30-31. Starting at 21.00 p.m CEST. See you there to talk also about new games in development. I remember you to Wishlist the game to increase its Visibility! Follow all the game's social below and the Website: 🎮 Website 🔵 Facebook 🔵 Twitter 🟣 Instagram ⚫ TikTok 🟠 Reddit 🔴 YouTube 🟣 Twitch 🟣 Discord Have a wonderful day, the Utgardr Team...
- The Spring Sale has begun. - 19 March 2023
Hello hikers of Utgardr, happy to announce that the Spring Sale has begun for Project Utgardr. Check the discount here on Steam or on the other online stores: 🎮 https://bio.link/projectutgardr https://store.steampowered.com/app/1878290/Project_Utgardr I remember you to Wishlist the game to increase its Visibility! Follow all the game's social here below and the Website: 🎮 Website 🔵 Facebook 🔵 Twitter 🟣 Instagram ⚫ TikTok 🟠 Reddit 🔴 YouTube 🟣 Twitch 🟣 Discord Have a wonderful day, the Utgardr Team...
- Project Updates #6 | EA v0.1.3 patch notes - 12 March 2023
Hello explorers of Utgardr, another patch is live and here below are the changes made to the game: - Few UI, texts and typos fixes, synched with the new text style; - Thyra now looks less sweaty; - Animation and transition fixes and smoothing; - First jump animation now appears only in idle; - Crouch head back bone disabled; - Crouch camera rotation extended; - Head bobbing movements 1% increased; - Head animation constraint increased so that the head bone views in front; - Crouch animation blend to less fast; - Camera sensibility setting ranges decreased; - Camera vertical pitch rotation bug solved where it entered in gimbal lock, vertical speed decreased to fit horizontal speed; - Camera position and max look up degrees range increased (90, -48); - Activable objects detect range increased; - Jump force 10% decreased and jump z velocity increased. Thyra jumps higher; - Fall damage dist…
- Project Updates #5 | EA v0.1.2 patch notes - 5 March 2023
Hello explorers of Utgardr, another patch is live and here below are the changes made to the game: - Jump Force inertia increased by 3%; - In-game cinematic points implemented; - Time in fall damage decreased by few seconds; - Fall damage distance increased by a few values; - Hitting an object frontally for some time does not reset your speed now; - Game menu Soul's Call button removed; - UI, menus and texts reworked; - Small world edits; Have a wonderful day, the Utgardr Team... P.s: A new zone is coming next week...
- Project Utgardr Early Access has a new gameplay vision now - 27 February 2023
Hello everyone, speaking about the newest version of Utgardr, now i think it flows really well and it has its own continuity. This game version has smoothed lots of corners of the games. Parkour and platforming move well now and you got some new indications to what you can climb or not. All white rocks are involved in this parkour feature and now also the pillars have some white chalk strips over them, so you can feel instantly that kind of rock can be climbed up. Also the platform are easier to find and locate. The ambient was too much of the same color, so now this kind of rocks have moss on them. You would find better them and understand their shape and that they are platforms to jump if you want. Some Norse characteristic now is present. Menhirs with runes on them are placed to give you indications for the possible paths (the runic alphabet is the Elder Futhark, dated 2nd century a.…
- Project Updates #4 | EA v0.1.1 patch notes - 26 February 2023
Hello hikers of Utgardr, the newest minor update is live and it is bringing new and important transformations to the game. Here below are the changes made: - Steam achievements fixs; - World tips/typos and story edits; - World and platforms edits; - Rune system and red sign indications implemented; - Jump Force inertia increased by 6%; - New parkour and platform materials; - New parkour zone; - UI and minor in game fixs; Have a wonderful day, the Utgardr Team...
- Project Updates #3 | EA v0.0.1 patch notes - 19 February 2023
Hello explorers of Utgardr, the first patch is live and here below are the changes made to the game: - 3 Steam achievements implemented; - Second Horgr return road simplified; - Jump Force inertia decreased by 9%; - Objects interaction delay decreased to 1s; - Max jump delay Idle decreased to 0,8s; - Can climb again delay decreased to 1,5s; - Indicative runes on Menhirs and red signs implemented; - Some platforms to jump made easier; - New grey platforms implemented; - Road to first Horgr rebuilt; - First crouch trunks ambient edited; - Small world edits; Have a wonderful day, the Utgardr Team...
- Project Updates #2 | The Early Access has arrived - 11 February 2023
Hello everyone, i'm really glad to announce you that the Early Access, finally, has been released. New features to implement are under construction. Below a brief recap: In the meantime, regards from the Utgardr team...
- Project Updates #1 | The Early Access is coming - 19 January 2023
Greetings explorers of Utgardr, how are you? We are reaching this point actually. This fall of January, be ready to find the Early Access of Project Utgardr here and also on the other stores where we landed -> website. There will be some new features inside... for a discounted price... We want to release it since it can help us to fund this game and all our work (this project started 12 months ago). Also it is important to show something else to the players and to get their comments and ideas to improve the game with its features and environments. The whole project is proceeding well. Here below there are a couple of things that we will work for this Early Access and after the release of it: New gameplay features inside (such as some old altars where you could find the old tale of Utgardr). New 3d and 2d assets, to create new zones and ambients and also to improve the menu and the Ui. W…
- Public Beta Demo 0.2 | Patch Notes - 20 December 2022
Greetings again hikers and travelers, a new update for the Public Beta Demo is here. Hope you will enjoy it. As always send your feedback regarding it, so that the game can be improved. Thanks. I wanted to send something during these holidays, so that you could try some new things inside the demo. Here below the patch notes of this release. Public Beta Demo 0.2 - Ui and interaction phrases rework update #0; - Some typos edited; - Minor scripts optimization; - New game check Ui implemented; - Steam vr plugin removed, to avoid the game being launched in vr; - Bring altars rock bug stuck on terrain edited; - Horgr pray spam interactions result in a bug where the character cannot move anymore and remain rigid in idle -> solved; - Landscape deformation behaviour that will occur in some distances and angles looking at a distant landscape point solved; - Tree trunk sounds added to the project;…