SPSTEAMPULSELIVE ANALYTICS
Immortal Mantis

Immortal Mantis Steam news

Bitlife | Apr 22, 2022 | game

Released

0players observed · 25 September 2026 - 18:37:37 UTC

CasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Immortal Mantis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews239
  • Release dateApr 22, 2022
  • DeveloperBitlife
  • PublisherBitlife

Genres: Casual, Indie, RPG

Company pages: Developer: BitlifePublisher: Bitlife

Top Steam chartsTop 100 gamesGame directorySteam Store page

Immortal Mantis Steam news

Immortal Mantis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SEQUEL DEMO RELEASED! - 24 October 2022

    It's not very long, but I didn't want to let Halloween go by unnoticed. Please send me your feedback/suggestions! You can play it in: https://bit-life.itch.io/immortal-mantis-revenge-demo

  • GLES2 renderer + Tiny updates - 5 July 2022

    - Transition from GLES3 to GLES2 renderer, that has greater hardware compatibility. Hope it helps in cases where the game gets stuck on godot splash screen and more people can experience "Immortal Mantis". -Updates: New portrait of the policeman, to make it clear that he is injured. Fixed the name "Sergei", which was previously "Serguei" Portrait preview:

  • Some corrections + Immortal Mantis 2? - 22 May 2022

    Small fixes Translation issue : Ending two newspaper says the girl is a half-sister, but the correct translation is "step-sister", because they don't have any parents in common. Adding dialogue on the phone, Akin says he needs to go get the gun anyway. Some people are confused about what to do after calling the police. Going from the end one menu to the main menu did not reset the ambient sound. Now it's fixed. Added dialogue when getting the hut password to make it clear that it is necessary to leave. About Immortal Mantis 2: Yes, the game is being made. It's at the very beginning of the project, but I'm really excited! I'm planning a gameplay that will switch between Mantis and its step-brother. In the Mantis part, you will enter people's houses and kill them, while as a policeman the player will investigate the murderer's case. In my opinion, one thing that was lacking in the first g…

  • BIG UPDATE! - 5 May 2022

    Ending 1: New artwork and all-new text that explains the Mantis lore a little better New menu, among the options there is a load to encourage players to get the ending 2 It is now possible to pass the texts by pressing the interaction key (ENTER / A) Other small juices. Ending 2: Gameplay remake, with new items that better explain the story New rotoscoping animation New cutscene in the hut Improved cop interaction final scene, SPOILER: Now you can rip his head off. Cop scene, small change in lore SPOILER: Mantis no longer calls him brother. Added ending dialog at the end of end two Interactions in all papers outside the house Paintings puzzle: Added new paper that indicates the need to check paintings Dialogue with the paintings at the time of the puzzle will facilitate the resolution Time for the hint to appear reduced Diary text has been slightly changed Paper symbols that indicate co…

  • Some necessary changes - 25 April 2022

    Adjustments: Changes to the English translation: There was a text in the sink that at one point was not translated, now it has been fixed. Some words didn't have the exact meaning, some of them caused disorientation in the player. A text in the second ending (in the drawing) only appears in English as "..." General adjustments: The sledgehammer in the hut has been made more visible. Improved the Mantis walk animation in the hut when you try to escape by dodging him. Cemetery gate collision was increased, it was a bit annoying to enter. Sound of paper in the cabin playing without the paper being there Reset to the appropriate ambient volume. "The clue", there was a problem that if you interacted and quickly flipped the paper sprite it wouldn't disappear. The esc button now shows the "Quiting in..." in red not to be confused with the "Quiting in..." window. Reduced glitch in the final two…

Patch notes and updates

S.noRelease datePatch nameGID number
15 July 2022GLES2 renderer + Tiny updates4474904295772595911
222 May 2022Some corrections + Immortal Mantis 2?4292505348836694393
325 April 2022Some necessary changes4348797798089020729

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.