SPSTEAMPULSELIVE ANALYTICS
Heard of the Story?

Heard of the Story? Steam metadata

Shasaur | Sep 14, 2023 | game

Released

0players observed · 5 October 2026 - 19:51:42 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)1,050
  • Revenue (VGI)$15,695
  • Review score97% positive

Heard of the Story? metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)1,050
  • Revenue (VGI)$15,695
  • Review score97% positive
  • Total reviews35
  • Release dateSep 14, 2023
  • DeveloperShasaur
  • PublisherShasaur

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: ShasaurPublisher: Shasaur

Top Steam chartsTop 100 gamesGame directorySteam Store page

Heard of the Story? Steam metadata

Heard of the Story? metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1881940/metadata
Steam Storehttps://store.steampowered.com/app/1881940/
Steam Communityhttps://steamcommunity.com/app/1881940
PCGamingWiki search
IGDB searchSearch IGDB for Heard of the Story?

Reviews, pricing, and metadata

Review summary

Positive

97% positive, 34 positive, 1 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 14 September 2023

Latest Steam announcements

  • Gamiversary Devblog - 14 September 2026

    Heard of the Story? released three years ago on this date, happy gamiversary everyone! I really wanted to release the Autonomy & Governance update today to celebrate, but, life always has other plans! Instead, I'll at least tease the update and give you all a progress review! :) You may have noticed the lack of smaller patches, which is intentional! At some point, I made a decision to just focus all my development energy on the major update to get it finished. Unfortunately (and as always), it is taking much longer than expected. However! It is almost there, and right now I'm mainly focusing on finishing the content and art for it whilst polishing up the other mechanics. In summary: 🧭 Autonomy mechanic: 80% done 👑 Governance mechanic: 90% done 🏦 New buildings and items content: 50% done 🎶 New music content: 100% done Of course, I'll share some details and juicy new screenshots with…

  • V0.11.21 - Custom fields, quick-trades, and emotions - 25 June 2026

    🌾 Custom fields This update brings a major change to how fields are placed. Unlike structures such as taverns or workshops, areas for farming can vary in size and can be customised to your liking! This was always the intention from the beginning of the game. Now finally, there's a special area-drawing interface after you choose the location of a new field, with which you can either easily quick place a circular shape of varying size, or draw your own custom shape. Sorry for the delay with this update! It ended up taking longer to implement than expected because of various related issues such as polygon-to-polygon collisions, easy-to-read visualisation, controller support (and the list goes on). It was however, a fundamental step required for the upcoming Autonomy & Governance update. Additionally, I imagine that in the future, this sort of area tool will be used to declare villager plo…

  • V0.11.20 - Improvements to proficiency, hanging around, and other things - 22 April 2026

    I decided to include new building signs in this update as a little something for Steam's current Medieval Fest. To me, they're one of the most iconic little features from the middle ages (which you can still see on many old English houses today). Hope you like them! :) ✨ Item quality and proficiency improvements Added 3 additional types of house signs for villagers to show off their skills. There is now one for each level of proficiency. Each type of sign can show off any competancy (they will have the related item icon embedded into them) Upon achieving a higher proficiency tier: Added a small visual effect to the book You and villagers will now remark your accomplishment Also: Fixed villagers sometimes pretending to be proficient at activities they've barely tried 🫂 Hanging around improvements When villagers observe your activities whilst they are following you around: They can now c…

  • V0.11.19 - Proficiency & Quality - 19 March 2026

    Here comes a bigger, quarterly post, aimed for those who only read the big posts every now and then :) Included is the combination of the new feature introduced in this update, recap of progress so far this year, and a progress update on V0.12! ⛏️ Proficiency & Item Quality You and other villagers now have a proficiency level in all activities, though this update specifically focuses on crafting and gathering expertise. Becoming better at an activity will increase your likelihood to either find or craft higher quality items. The latter has a woven nature such that many things are considered when determining your success. For example, when baking, are you using a strong peel, and, what is the quality of the ingredients you're cooking with? For villagers, their mood will also play a key role. Now, when a villager places a little house sign, the aim is to show off their unique strength or…

  • V0.11.18 - Needs overhaul and improvements - 4 March 2026

    👩‍🦰 Needs & Utility In this update, how villagers choose to spend their time has been pretty much entirely overhauled. Beforehand, villagers would primarily pick activities based on their interests. Now, villagers will consider their current emotions: whether they are hungry, whether they are irritated, or cold, or unhappy - these factors will have a strong influence over what they choose to do and when. Villagers now have the equivalent of a social need, which drives them towards social actions when they get lonely during the day. When motivated, they will have the courage to try harder tasks, whereas, when irritated, they will just want to relax and cool off. Hunger will influence trading, stirring villagers to always keep a supply of food on them, meanwhile setting goals to find food if they're hungry. Also new, during colder times such as during winter and the night, villagers wil…

  • V0.11.17 - Hanging out, skin tones, and improvements - 9 February 2026

    👥 Hanging around The 'walk up to person' action has been turned into a 'hang around' action. This means that villagers can now sometimes walk up to you, or other villagers, and linger around, vibing :) Related to this action: Added new dialogue as villagers approach and decide to leave When hanging around, villagers will now be aware of what you're doing and can react to it with new phrases Allowed the three founding villagers to hang around with you or each other even if there's no friendship yet Added a minimum interval between hanging around to avoid villagers being too unproductive Fixed villagers hanging out with themselves This was supposed to be a small thing but in my opinion might turn out to be quite a nifty big thing. Interested to hear what you think about it. I can see a lot of room for expansion here. For example, villagers giving you hints to make the tutorial / early-ga…

  • V0.11.16 - Improvements & Bug Fixes - 24 January 2026

    Here comes the first update of the year - hope you've all been enjoying 2026 so far! Just a few small, and some much needed things whilst I work on the bigger things! Also spent a fair bit of time creating some behind-the-scenes robust dialogue testing systems, so should make future bugs in this area less likely too :) ❤️ Relationships Added visual reaction for villagers responding angrily to insults and bad gifts Added sound effect for giving a gift Limited relationship changes from insults to once per day Fixed gifting menu closing a bit glitchily Fixed relationships hearts reaction getting cut off too early 🪑 Seating Added sitting hints to help with the placement of chairs, benches, and tables Fixed being able to connect benches to tables Fixed sitting on wooden benches 🪲 Other improvements and bug fixes Added an icon for the 'throwing snowballs' interest to the journal Switched th…

  • V0.11.15 - Winter Update ❄️ - 18 December 2025

    With yet another winter comes another update, been busy these last few weeks rounding it off - I hope you enjoy! Merry Christmas and happy holidays to all those that celebrate :) 🌽 New fields This update allows you to grow carrots, oats, and cabbages with three new plantable fields. Each has its own distinct look and growth progression! Related to this, the nourishment value and cost of all crops has been adjusted to be more balanced, so that each one is useful in its own way. Likewise, growth time is much longer for wheat and flax fields - counter-balanced by higher yields upon harvesting. Porridges can now be cooked without the bakery, and cabbage can no longer be eaten raw (what would do that anyway?) Not really holidays-themed but something that I think will bring a lot of joy to farming in your towns or villages :) 🎁 Changed Relationships & Gifting This update also brings along a…

  • V0.11.14 - Improvements & Bug Fixes - 21 November 2025

    💬 Dialogue Added a lot of new personality-based dialogue surrounding interests and disinterests rather than just "I like gathering". They will now see these as their favourite three and most hated three activities. This normal likes and dislikes remain and can still be conveyed about any activity, but these random spiels will no longer show up in the journal. Essentially, things now have to be a villager's important hobby to be marked down Improved grammar surroundings buildings, experiences, and expectations 🌾 Fields Improved the visual progression of wheat and flax; there are now five distinct visual stages to each and flax has its own versions as opposed to looking just like wheat in its growing phases Changed field progression to be based on time rather than the number of nights Fixed watering effect moving with the player and abruptly stopping 🐞 Others Added branches to pine tre…

  • V0.11.13 - Improvements & Bug Fixes - 3 November 2025

    🍂 Seasonal changes Villagers now make various new season-specific remarks You will now see a cosy warm drink when visiting the tavern during autumn and winter Birds will no longer sing during the winter season in forests 🚶Improved start adventure screen Controller movement is now much better supported The keyboard is now automatically shown in Steam's Big Picture mode and on the SteamDeck Added a randomise button for your appearance to the new game screen 🐛 Other improvements and bug fixes Improved the sleep screen with a loading bar and some other extra cute pieces Updated the bakery and smithy oven to be more artistically consistent and fix floating issues Villagers are now able to make remarks while sitting down on decorations too Added sounds to villager card games Villagers witnessing a building completion will now feel good from it (depending on their personality) Fixed smoke i…

  • V0.11.12 - Improvements & Bug Fixes - 17 October 2025

    Sitting Added the ability for villagers to sit on chairs, benches, and anything sittable :) You can now sit on the decorations other villagers place When sitting down, you now sit-up in the same place as you sat down in Fields Added a use for watering pots! You can now water fields to increase growth rate (finally giving watering pots a use), and made fields take 4 days to fully grow instead of 3 (if unwatered) Fixed fields still growing in the winter Fixed fields not loading at their correct growth phase Other improvements and fixes Added villager stories for reading Improved construction placement and finishing effects Fixed not being able to craft specific variants and colours in the tailor Fixed villagers getting stuck in the depths of mines Fixed villager speech bubble text overflowing when longer than 3 lines Fixed occasionally not being able to enter your house Fixed some parts o…

  • V0.11.11 - Improvements & Bug Fixes - 23 September 2025

    Added some new dialogue to the "What tidings?" option surrounding villagers describing their activities throughout the day Buckets of milk will no longer be baked entirely into cakes, only the milk from them When placing multiple decorations in a row, the rotation of the previous decoration will be carried over, making it easier to build things like fenced areas Updated the wording of some sentences to be less offensive Fixed "the The Building" in some dialogue Fixed some items being free during trading Fixed rose being clunky to decorate with Fixed villagers not opening up about their goals Fixed not seeing hand-held versions of some objects such as wooden chests Fixed dialogue overflowing during quest descriptions Fixed very rare bug where a villager could get stuck because of a failed action Villagers will no longer talk about having contributed to cancelled or destroyed buildings Fi…

  • V0.11.10 - Bug Fixes & Improvements - 11 September 2025

    Villagers will now equip and wear any clothing or accessories you give them :) Added leafy sounds for some horticulture items and fixed basket sounding wooden Items are now handed over to a villager immediately upon quest completion Fixed construction not showing the new number of contributed items if you have the panel open while someone else contributes Fixed villagers writing book names in 'wingdings' Fixed thinking you can bake any new crafting idea Fixed rare situations where villagers would collectively stop doing stuff Fixed villagers throwing the book on the ground when writing in an uncomfortable position

  • V0.11.9 - Hot Fixes - 8 September 2025

    Just a small patch to address some player feedback :) Fixed not writing down what villagers say in your journal Fixed tailoring hats wrecking havoc upon the world by infinitely creating them Fixed player not smiling Fixed not being able to drag belts into the right slot Fixed villagers getting stuck when trying to call over other villagers Made villagers in general less likely to get stuck

  • V0.11.8 - Refactor, Goals, & Improvements - 3 September 2025

    First of all, I apologise for the (very) long time since the previous update! To summarise, I've been working on a major code overhaul (explained in more detail below) which ended up taking much longer than expected to implement and finalise. This update is not directly related to the major one centered around villager agency and governance, but rather mainly behind-the-scenes changes which were long overdue to improve development speed and game quality overall. Fortunately, this is a sort of once-in-a-gametime overhaul, so there will definitely not be anything nearly as big and delayed as this in the future, and I expect the development timeline to resume with a more regular schedule from this point on! To be honest, I'm actually really hyped that this is now out of the way and I get back to the more exciting stuff - stay tuned! 🔧 The Refactor Since the main change took so much time,…

  • Devblog: Autonomy & Governance - 27 June 2025

    Hey everyone! Sorry for the lack of updates recently, the summer holidays are upon us so I have been taking some time off to see family and old friends, but development progress should be returning to normal soon and you can expected regular updates in the coming weeks. In this blog post, I'd like to give you an update on the progress for the next major update.👑 Autonomy & GovernanceCounting the votes across the Steam and Discord, it seems that Autonomy & Governance is by far the most preferred option from the last feature poll, so that will be the focus for the next major release! Thanks to everyone that chipped in and gave their feedback :)For full autonomy (and for the town to actually look good), the town layout planning is the most important step and something I've been recently tackling. This is essentially the villager's decision-making process behind the zoning and the placemen…

  • V0.11.7 - Improvements & Bug Fixes - 30 May 2025

    Lots of behind the scenes work these last couple of weeks to improve the quality of updates and dialogue management. Expect less bugs in the future and villagers to be saying many more things in the coming updates! :) Overhauled asking for help: there's now a small dialogue tree so that you can choose exactly what you want to know. I've also added a lot of new dialogue explaining how exactly all the important parts of the game work, based on commonly asked questions Changed some existing dialogue lines and what villagers consider a large town Improved performance by adding LODs for the most common decorations Added the ability to skip the intro tutorial with F1 or Select Added an icon for the game when shown in your taskbar (finally!) Added a back button to the new game screen and improved transitions on that screen Added a small sound when you begin a new game Improved visibility of fi…

  • V0.11.6 - Improvements & Bug Fixes - 14 May 2025

    I've recently gotten around to watching a couple of full streams of the V11 update (including from the amazing Nookrium and RedToxon) and I've learnt a lot about what could be done to improve the early game and tutorialisation. In the coming weeks, I'll be addressing those things whilst working on the next big thing™️ in the background. Fixed changing the window mode using an old settings file breaking the game Allowed swords to be equipped as back accessories Allowed interrupting and taking over any equipment villagers are about to use (like the anvil, tailor table, and bakery oven) Made merchants always bring storage chests if you have not yet unlocked them Fixed interaction indicators overlapping with with the player speaking Fixed fields not showing an interaction hint when not holding a scythe Fixed wrong crafting animation playing if you craft outside of a workspace with a tool eq…

  • Which major feature would you most like to see next? - 10 May 2025

    Hey everyone 👋 I have an important poll for you all! I'd like to hear your thoughts on what should be the next major update for Heard of the Story? I've laid out a few of the key features which I think would be the most fun and make the most sense given the game's current state. But I want to leave it up to you all to decide! 😄 To cast your votes, please head to the Discord where you can react to this poll with emojis of the relevant features. ⚒️ Guilds & Fame: as you specialise into your favourite craft, find others with like-minded interests and establish your own guild. Likewise watch your villagers forge their own across different disciplines. Construct a guildhall and develop your collective experience to improve the items you produce. Rise to fame by developing your town's unique hallmark trade craft. 🌹 Romance & Marriage: connect on a much deeper level with more dialogue, gift…

  • V0.11.5 - Improvements & Bug Fixes - 5 May 2025

    Added resolution options to the settings Added borderless and windowed mode (finally right?!) Improved UI adaptability for different resolutions such as the SteamDeck Trades will now show all written books and unwritten books Books now have colours and will be bound in a colour corresponding to the category of the book's content Fixed crafting panel partly blocking clicks on the prosperity bookmark Saved and loaded some additional state to prevent villagers from talking and remarking as soon as you launch the game Fixed merchants disappearing when re-loading the game after the market is over Fixed markets starting on wrong days A merchant will no longer arrive on your first day Fixed being able to walk through tailor beams Fixed and adjusted animations of the craft and sleep buttons Fixed getting stuck in the mine if opening inventory and using an action button Fixed banner being shiny…

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2026V0.11.20 - Improvements to proficiency, hanging around, and other things1830797770230014
24 March 2026V0.11.18 - Needs overhaul and improvements1826362059917509
39 February 2026V0.11.17 - Hanging out, skin tones, and improvements1823825466506300
424 January 2026V0.11.16 - Improvements & Bug Fixes1822556746163693
521 November 2025V0.11.14 - Improvements & Bug Fixes1816849002013488
63 November 2025V0.11.13 - Improvements & Bug Fixes1815034432995242
717 October 2025V0.11.12 - Improvements & Bug Fixes1813674388980847
823 September 2025V0.11.11 - Improvements & Bug Fixes1811138915537849
911 September 2025V0.11.10 - Bug Fixes & Improvements1810503566420676
108 September 2025V0.11.9 - Hot Fixes1809869180175797
1130 May 2025V0.11.7 - Improvements & Bug Fixes1800991756355966
1214 May 2025V0.11.6 - Improvements & Bug Fixes1799722702503583
135 May 2025V0.11.5 - Improvements & Bug Fixes1798454487734749
1412 April 2025V0.11.4 - Hot Fixes1796631172310205
159 April 2025V0.11.3 - Hot Fixes1796551539188691
164 April 2025V0.11.2 - Improvements & Bug Fixes1795917897366081
172 February 2025V0.10.7 - Important bug fixes1790214123164181
1817 January 2025V0.10.6 - Addressing Steam Lag & Bug Fixes1789039014381881
192 January 2025V0.10.5 - Bug Fixes1786573931050954
2029 September 2024V0.10.1 - Improvements & Bug Fixes6339469370193235600

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1881940
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateSep 14, 2023
DeveloperShasaur
PublisherShasaur
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent97%
Positive reviews34
Negative reviews1
Total reviews35
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,071 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1881940/

Short description

Forge a medieval community with intelligent and quirky villagers. Gather resources and transform the village into a town, or simply listen to captivating stories from various simulated and evolving lives. All in a beautiful, relaxing, and immersive fantasy world.

About this game

Heard of the Story? is a cosy medieval city-building simulation game with intelligent and quirky villagers who think, reason, and tell their own unique tales. The game is about forging your own medieval town, community, and relationships with procedural characters that really feel alive, self-aware, and grounded in your world. Embark on an adventure with them to transform a few sticks and pebbles into a beautiful prospering town from the ground up. Alternatively, simple sit back and watch as your townsfolk discover their passions, spread rumours, or divulge captivating stories with you and between each other. Explore the landscape to find and gather the resources you need in order to build your town. Craft your way up to an expert, perhaps you can be their blacksmith? Develop a town organically by architecting your roads or structures without a grid. Beautify the surroundings with decorations whilst your villagers spice up their gardens. Each building changes the life of your villagers one step at a time. Could the Lion & Crow be your friend's next favourite tavern? Or the Chiselled Bellows the smithy they discover themselves in? Strengthen your reputation by constructing the right amenities, enough fields and accommodation, and entice foreigners to join - grow without a limit! Villagers are autonomous and independent. Apart from starting new construction projects, they can do anything you can. Each has their own interests, goals, achievements, needs, and traits. Talk to villagers to discover their lore, (sometimes) get helpful advice, or learn about their conspiracy theories. Your learnings are jotted down in your journal as you uncover more. Each interaction they have with the world forms an experience which shapes their personality. Reveal how they changed and evolved through listening to their quirky stories. Deepen the mutual bond by helping them with their troubles. Or don't, and tell them they look ugly instead - we won't judge! (but villagers may) Cooperate with your townsfolk as they help construct new buildings or trade with them to get the items you need. Watch villagers specialise into different skilled crafts like carpentry or horticu…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Heard of the Story?'s USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Heard of the Story?'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Heard of the Story? at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2906,1375 October 2026 - 20:39:01 UTC1,818,368
2Once Human17,6735 October 2026 - 19:46:08 UTC231,343
3Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,271
4Human Fall Flat1,5985 October 2026 - 19:54:50 UTC127,516
5Escape From Duckov1,3365 October 2026 - 20:13:44 UTC301,322
6Total Football Online2255 October 2026 - 14:33:14 UTC932
7YoloMouse - Cursor Changer8,3685 October 2026 - 19:16:05 UTC13,793
8全民街篮75 October 2026 - 17:11:55 UTC171
9Deep in the Woods05 October 2026 - 19:39:38 UTC10

Related Steam games by tag and genre

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero58,5325 October 2026 - 19:36:08 UTC546,13043,714Nugem Studio, Tesseract Studio
Deskrawl: Idle ARPG41,1815 October 2026 - 17:41:35 UTC45,587Not availableFirst Day Games
VRChat40,8415 October 2026 - 20:28:29 UTC74,217269,026VRChat Inc.
Transport Fever 331,8375 October 2026 - 18:00:03 UTC42,161Not availableUrban Games
How to Fish29,5415 October 2026 - 20:08:27 UTC373,97130,342Dazed Games
The Sims™ 426,2445 October 2026 - 19:55:57 UTC96,185193,399Maxis
Garry's Mod25,4655 October 2026 - 20:13:01 UTC73,7501,258,308Facepunch Studios
Diablo® IV24,7495 October 2026 - 16:27:04 UTC64,51869,242Blizzard Entertainment, Inc.
Dressmaker20,8895 October 2026 - 12:23:18 UTC37,946Not availableelyaradine, raithza, oomsarel
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim151,8675 October 2026 - 20:25:17 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,2765 October 2026 - 18:28:10 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero58,5325 October 2026 - 19:36:08 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Geometry Dash49,0335 October 2026 - 20:34:05 UTC108,707646,789RobTop Games
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2771,3305 October 2026 - 15:30:18 UTC90,706842EA CANADA, EA Romania
Project Zomboid61,2765 October 2026 - 18:28:10 UTC122,811467,999The Indie Stone
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
Farming Simulator 2545,9655 October 2026 - 18:48:05 UTC135,88351,357GIANTS Software
Hearts of Iron IV43,5555 October 2026 - 18:23:35 UTC93,196377,014Paradox Development Studio
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe
VRChat40,8415 October 2026 - 20:28:29 UTC74,217269,026VRChat Inc.
Euro Truck Simulator 234,4865 October 2026 - 20:34:04 UTC73,289940,058SCS Software
Football Manager 2633,9435 October 2026 - 20:02:35 UTC82,75036,155Sports Interactive
Transport Fever 331,8375 October 2026 - 18:00:03 UTC42,161Not availableUrban Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Valheim151,8675 October 2026 - 20:25:17 UTC498,478533,888Iron Gate AB
Project Zomboid61,2765 October 2026 - 18:28:10 UTC122,811467,999The Indie Stone
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
VRChat40,8415 October 2026 - 20:28:29 UTC74,217269,026VRChat Inc.
Path of Exile 229,8655 October 2026 - 18:23:22 UTC578,562209,717Grinding Gear Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.22,3935 October 2026 - 18:23:49 UTC266,908420,693semiwork
ARK: Survival Ascended21,0605 October 2026 - 19:53:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.