- Hotfix v1.01 - 4 October 2024
-Improved scrolling during general selection and events -Added return button to info menu
- Rally: Endless Conquest 1.0 is Live! - 3 October 2024
The 1.0 release is here! The main updated features include: 190+ card pool 50+ treasures 6 playable characters New random event system Updated Steam achievements Various UI and quality of life upgrades If you haven't already, feel free to join the discord community to discuss the game! (discord link: https://discord.gg/3dgnCuQFDk) Thank you to everyone who supported development of the game along the way, and I look forward to what the future holds! -Bleem
- Rally: Endless Conquest 1.0 release coming Oct. 3rd! - 19 September 2024
The title says it all! The full release will be happening Oct. 3rd. It's a bit later than expected mainly due to marketing reasons, and because of a steam policy I can't do a launch discount until near the start of October, but it's not far off! The marketing outreach did not go exactly as I had hoped, but I still am optimistic that people will try out and enjoy the 1.0 release. In the meantime I've mostly been working on polish and art rework, and there's a new playable character that lets you choose your starting cards. That's about all for this update, see you all on the 3rd! -Bleem
- Rally 1.0 release is coming up! - 27 August 2024
Greetings everyone, I have made a lot of progress in developing the game in the last month, and everything is almost ready for launch. The game should be ready to release some time in September, and I will have a specific date depending on how some marketing things go. All the main game mechanics and content are in place, it's mostly a matter of readying the store page and finishing some final art assets. The only potential delay is that I am possibly within a discount lockout period for 30 days (I'd like to launch with a discount), but I am working on getting this resolved. I'll send an update once I have a specific date! Thank you everyone for your interest and support for the game--until next time. Bleem
- V.74 Steam cloud integration - 25 July 2024
-Steam cloud integration should now be live, so game data can be synced across multiple devices. -Fixed UI problem with stat effects where it acted weird on low framerates -Added a missing 'refined ore' card that the junk muncher produces -Added an xp bar for unlocks between rounds -Other UI tweaks As before, new cards and treasures are being worked on, but they will all be added at once for the V1.0 game release.
- V.73 UI, art, bug fixes - 13 June 2024
-Continued updates on UI -Expanded shop art and added lighting -Fixed a missing feature of 'berserker manuscript' treasure -Changed card library to properly update after starting a new game Content updates are also in progress, but I plan to save all new cards/treasures for the 1.0 release in a few months. Until next time!
- V.72 Combat scene updates - 7 June 2024
-Reworked UI in the combat scene -Added new background art to the combat scene + backgrounds are randomized -Fixed the collection menu to correctly update with new cards -Added a display for secret cards in the collection menu -Fixed a potential bug with Kragg's ability
- V.71 : Collection menu + shop art - 25 May 2024
-New collection menu on the main screen that shows all unlocked cards -Beginning of new shop art -Something odd with knights... Should have some more updates in the coming weeks!
- Steam Achievements Update! V.7 - 16 March 2024
Hello, everyone! Before getting into the update, I am sorry for the lack of updates and communication in the last year. I am currently in the final semester of my Master’s degree, and I have not put aside much time to work on the game as of late. Things are currently busy with my thesis work, so I won’t give a timeline for the final release, but I can guarantee that Rally will be finished! The game is getting close to release—the main things I want to accomplish at this point are some art and UI reworks/polish as well as expanding the final card pool a bit more. It is also possible that, depending on the reception of the game at launch, I will do another large content update after V1.0 release. For this current update, I have added 30+ steam achievements into the game which was a feature a few people had requested. You may notice that there are a few hidden achievements; most of these a…
- Hotfix V.603 - 16 March 2023
-Updated the art for the "berserker manuscript" treasure -Updated "steel arrows" to work correctly with the "whetstone" treasure
- Hotfix V.602 - 7 March 2023
-Updated the "Peace Treaty" and "Pact of Aggression" treasures to correctly work with the orc faction -Toned down the health and damage of the final army on easy difficulty
- Hotfix V.601 - 7 March 2023
-A few UI changes (temporary exp display in 'new game' screen until the 'card collection' feature is added) -Fixed the "Bounty" card so that wealth is properly added instead of attack
- Orc Invasion V.6 - 5 March 2023
The first new faction update is here which includes: New faction: Orcs 30+ new cards ~10 new treasures 2 new sub-syngeries New playable general Card-pool customization options And more! In between this update and the last, there have been various reworks and balances, a few of the major reworks include: Rework of Brunhilda's card lock ability 'Inventor' card rework 'Wraith' card rework Some planned upcoming changes: Viewable card collection Sortable deck menu New orc cards and other faction cards New treasures I hope you all can explore the new synergies and mechanics in the update, and I look forward to seeing your feedback! A little extra development info: I had also hoped to create a new updated trailer for the expansion, but I have not had the time to create it, and I wanted to get the update out sooner than later so I can start receiving some feedback. I have a pretty heavy course…
- Upcoming: Orc Invasion! - 19 February 2023
Greetings! The next major update is close to completion, and it will feature the new faction: orcs! This faction focuses heavily on attack stats and introduces new potion synergy possibilties, health gain cards, specialized weapon synergies, and more. Other factions will gain a few new cards each as well as some much needed reworks, and there will be new treasures to incorporate into novel play-styles! Everything should be on pace to release in ~10 days, but if you're eager to try out the new faction early, come stop by the discord! There are instructions for how to join in the beta branch there--it's quite easy to do. Discord link down below: https://discord.gg/ZR9BrTRr
- Quick update on the next patch! - 21 December 2022
Hello everyone! I hope you're all enjoying a good holiday season. Just wanted to drop a quick update here for the upcoming expansion because I haven't posted anything in a while. It's been a busy December in terms of school work, but now that the holiday break is starting soon, I'll have more opportunity to focus on game development. The upcoming update is a bit behind schedule, so I'm anticipating a launch sometime in February. This will be the first major content update for the game which will introduce a new faction! I mentioned a potential smaller update to the faction resource system, but apart from some tweeks, I've decided to focus on that after the major update is out. There haven't been any small updates for the last couple months partly because of a lack of new users/bug reports, but also because I did not plan the builds very well and didn't come up with an architecture that…
- Minor patch V.533 - 16 October 2022
-Reworked Brunhilda's ability to allow up to 3 cards to be locked in place before reshuffling (thanks to DG-aguyyouknow for the suggestion) -Added some starting gold and a reduced reroll price to allow for rerolling in the first shop
- V.532 (Addressing health not resetting bug) - 3 October 2022
Numerous people are reporting that the enemy health is not resetting between fights. I couldn't recreate the issue, but I've changed something where I think the problem may have occurred. If you still experience this bug, please leave a comment and answer: what difficulty were you playing on? Did the damage range and type seem to update correctly from the last fight? Also, if you're willing, it would be most helpful to post the content of your player logs to pastebin and share the link here. You can do this by typing %appdata% into the windows search bar in the bottom left and then move to following directory (starting from appdata) ....AppData/LocalLow/Rally/Rally . From here, you can send your player.log files and player-prev.log. You may want to delete the first ~10 lines for privacy
- Minor patch V.531 - 1 October 2022
-Difficulty setting is now remembered between runs -Current difficulty is displayed in the settings menu
- Army Update is here! - 30 September 2022
Hello everyone, let's get right into it with the new features in this patch! Major features -New army attack types -New sabotage cards (and instant sabotages) -New unlockable player general -Difficulty settings (and a special card unlock for winning on hard mode!) Balance updates -Cursed ground now only has a 75% chance to spawn a ghost -Gooey puddle gives 4 slimes instead of 3 -Priest has 2,0,1 base stats -Orb of power gives +3 permanent attack -Gravestone has 2 defense -Knight gives +2 attack and defense -Trebuchet can target all unit rarities -Endless armies now scale with a new attack type Other updates and fixes -Modified tutorialization -Tweaked army UI shake -Dwarf fortify ability correctly stops sabotage glow effect -Added in some defensive code to attempt to stop a game breaking bug Closing remarks I think the new army changes add a little more variety to combat without overcom…
- Minor Patch V.522 - 9 September 2022
-Fixed a major bug where viewable deck cards would be blank after loading from a saved game (caused by last patch) -Card 'history' is now viewable. When hovering over a card on the field, hold left-ctrl to show which card was there before stats were calculated.