- 2 Years of USAC: Code Breach and Nearly 800 Reviews! - 21 December 2024
USAC: Code Breach is soon celebrating its 2nd anniversary and is nearing 800 reviews! Dear players, We hope you’re doing well! Today, we have two things to celebrate with you! First of all, USAC: Code Breach (formerly Bonding Ambivalence) is approaching its 2nd anniversary. These two years have been an incredible adventure, marked by your feedback, your support, and your enthusiasm. In addition, we’re just a few steps away from reaching 800 reviews on Steam, and we could never have come this far without you! Every review, every gaming session you’ve shared with a friend, and every message posted on our social media or Discord pushes us to do our best. Thanks to your commitment, USAC: Code Breach continues to make its mark in the indie gaming world. On behalf of Dazarious and Idreak, we want to extend a huge thank you for your passion and support. You have been an exceptional community,…
- Patch Notes - September 16 - 16 September 2024
We're back with a small update that addresses some of the key requests we've received recently. This update includes adjustments to game mechanics, a rebranding, the addition of a new language, and a few minor tweaks. Modification of logo and titles; Enemies - One-shot enemies can be stopped during their finish: We noticed some frustration with the 'one-shot' enemies toward the end of the level. Previously, getting caught by one meant instant defeat. We've updated this mechanic to give you the chance to interrupt the attack by killing the NPC, enhancing the cooperative aspect of the game. The Infiltration Agent can use his Stinger gadget to neutralize assistance bots; German language added for interface and subtitles; Inventory button now on Tab; A slight increase in brightness.
- Name Change Incoming: What’s Going to Change - 7 September 2024
As you know, we always listen to feedback from our community, and many of you have mentioned that the game’s name can be hard to remember. That’s why, starting September 16th, we will be making a significant change to the brand: the game will now be called USAC: Code Breach. 'USAC' refers to the Special Unit Against Cyber Attacks, while 'Code Breach' is a nod to the gameplay and storyline. But we won't reveal more for now! The sequel to this episode is already part of our future project portfolio, so get ready for more adventures with the USAC! What Will Change for You You'll be able to remember the game's name and talk about it with others, thanks to its syllables of exceptional lightness, no more memory lapses or long, complicated words! Starting September 16th, make sure to update the game; otherwise, you won't be able to launch it from the "play" button on Steam. If you were in the…
- We did it: 500 Reviews! - 10 January 2024
Bonding Ambivalence has received 500 reviews! Dear Bonding Ambivalence Community, first of all, we'd like to wish you a happy new year full of new videogame experiences! We hope this message finds you in the best of spirits! We've got some fantastic news to share – Bonding Ambivalence has officially surpassed 500 reviews, and we couldn't be more thrilled Your unwavering support has been the driving force behind this incredible milestone. Each review, each moment you've spent exploring the game, and every bit of feedback you've shared has played a pivotal role in making Bonding Ambivalence what it is today. From Dazarious and Idreak, we want to extend our heartfelt thanks to each and every one of you. Your enthusiasm, passion, and dedication to the game have truly made a difference. Bonding Ambivalence wouldn't be the same without its amazing community of players, and for that, we are pr…
- Heartfelt Thanks for 400 Reviews! - 11 November 2023
Bonding Ambivalence has received 400 reviews! We're absolutely thrilled to share some fantastic news with you all – Bonding Ambivalence has officially crossed the 400 reviews milestone! Your support has been the driving force behind this achievement, and we couldn't be more grateful for each and every one of you. Whether you've been with us from the beginning or just recently joined the Bonding Ambivalence family, your enthusiasm and feedback have been invaluable. Your reviews have not only put a smile on our faces but also motivate us to continue crafting the best gaming experience possible and more games. Here's to the late-night puzzles, the shared solving, and the numerous deaths Bonding Ambivalence! We’re honored to have such an amazing community of players who bring life to our game. And we're committed to making Bonding Ambivalence even more epic with your continued support. We'r…
- Patch notes - September 27 - 26 September 2023
We're all ears! We greatly appreciate your valuable feedback, and we want to express our gratitude to those who've shared tips and reported bugs. Your input has been instrumental in shaping this patch, which brings together a myriad of enhancements and bug fixes. Firstly, it was noted that the combat phases were not quite up to the quality of the puzzles. We decided to improve a few points: The feeling of neutralizing enemies has been improved and gives greater satisfaction; Enemies are a little more robust, and waves of enemies are denser in some places, allowing for more action and challenge; The Infiltration Agent's ammunition pack has been increased to a 16 bullets stack; More ammunition boxes during Antik's fight; More ammunition boxes before the final boss. Improvements: Increased the range of the Stinger gadget + friendly fire; There's no need to fetch the USB key after saving th…
- New Speedrun.com page - 21 July 2023
Attention to all speedrun enthusiasts, we've created a page on speedrun.com at the request of Herzet (FR) and Romalow (FR)! It's now possible for you to submit your runs on the page and try to win the best time. Want to submit a time? How to do it? Currently, you can apply to submit time for three distinct categories: NG+ Any%: you need to finish the game once to unlock the game's timer, which will be used to count your time, NG+ USAC mode: the same as the previous category, but in USAC mode, i.e. with a permadeath option, Any%: the same as the first category, but with third-party software as your timer, You can also attempt to beat the time records for the Digital Operator and Infiltration Agent training sessions in solo mode. Want to beat our record of 1 hour 13 minutes and 40 seconds? Start the game, train (for a long time) and submit your time! To do so, go to the speedrun game page…
- Patch notes - June 22 - 22 June 2023
We've decided to translate the game (interface and text) for the Spanish community (Spain) so that more people can enjoy it! Many of you have given us positive feedback! We're very happy to see that your advice really helps to provide a more solid experience. Each comment helps us to improve the experience for many future players, which increases our chances of producing more similar games in the future. Thank you so much! Other changes Correction of typos ; Level of Detail corrections (some plants disappeared within a short distance in the Terra section). Azad for Questions Factory
- Patch notes - March 14 - 13 March 2023
We decided to make one change about the Infiltration Agent Many of you have identified a certain imbalance in terms of participation between the two classes. The Digital Operator often had to read a lot of information while the Infiltration Agent was waiting. It was decided that the Infiltration Agent could access the database to brainstorm puzzles with his partner. This eliminates "holes" in the gameplay and improves cooperation. However, the database is shared with the Infiltration Agent over a certain distance (like a wifi signal), the strength of the signal decreases with the distance from the Digital Operator and also with the presence of walls between the source and its receiver. This still allows for some asymmetry during key moments (when the two are far apart) but also allows them to think together when they are together. Other changes We look for where things can get potential…
- Patch notes - March 08 - 7 March 2023
Some small adjustments needed to be made Puzzles improvements Hydraulics: We reduced the speed of the centrifuge, timing offers more leeway ; Hydraulics: A hint has been added regarding the correct use of the airlock control station . Fixes The first person view is now compatible with 21:9, 32:9 ratios (Hor+FoV). Other changes We look for where things can get potentially frustrating and reinforce the weak points. We reduced the duration of the "Sneak in" animation; The Infiltration Agent can now scan Hackers on the wall (small aliens); Correction of typos. Thanks for your feedback ;) Dazarious for Questions Factory
- Patch notes - February 06 - 6 February 2023
We continue to improve the game thanks to the latest feedbacks Puzzles improvements New hint for the Infiltration Agent training section; Princeps: we increased the number of possible failures on the galaxy password; Antikythera: the crane's camera is more visible; Antikythera: the maintenance plate is more visible; Antikythera: we added a new hint for the maintenance plate; Terra: we increased the nest escape timing; Terra: we increased the volume of the Hacker sound cue. Fixes Fixed Terra Badge soft lock; Widescreen compatibility: we made adjustments to the layouts, to avoid unwanted distortions, (We will be releasing a new hotfix to make the first person view compatible with 21:9 32:9 ratios (Hor+FoV)); Stinger: discharge release message now disappears after deactivating a mine. Other changes We look for where things can get potentially frustrating and reinforce the weak points. We i…
- We are qualified for the Game Dev World Championship! - 17 January 2023
Attention all fans! We are thrilled to announce that we are qualified for the Game Development World Championship (GDWC) which is the biggest game developer focused competition in the world! This is a huge accomplishment for us and we couldn't have done it without your initial support. This is a great opportunity to continue building a community and to give us more possibilities to develop more titles that you love! Want to support us? Visit the GDWC game page here, leave a like ːsteamthumbsupː and share This kind of support will help us to gain more visibility and boost our chances of success. Basically, you have the future of this small studio of 2 people at your fingertips ;) Azad for Questions Factory
- Hotfix - december 17 - 17 December 2022
Fixes No longer possible to open the inventory when on the loading screen; Antik LASERs puzzles, no longer possible to pass bewteen vertical LASERs; Antik fight, no longer possible to sneak behind blocking LASERs. Other changes We readjusted the brightness of the flashlight; Correction of notation: is now replaced by ; Princeps area: Fixed game randomization for ventilation puzzle valves; Correction of typos; Correction of geometry clipping issues.
- Patch notes - December 12 - 12 December 2022
We continue the regular process of improving the game thanks to the latest feedbacks The last patch consisted in improving the combat phases. This time we focused on the puzzles. Puzzles improvements Puzzle improvements means that the environment has been changed to accommodate more clues. The puzzle has not become simpler, but rather less complex, the path feels "less volatile". Important clues appear better and more info has been added to avoid unnecessary frustration. We added several environment clues readable only by the infiltrator to reduce the information processing gap between the two roles ; Training - better explanations of the hacking instructions for the DO advanced training ; Security area (scanning machines) - reduction of damage inflicted by turrets ; Security area - the backup generators now have a description ; Princeps area - added some guides on the order in which th…
- Patch notes - november 28 - 28 November 2022
We carefully listen to the feedback you give us, sometimes on the reviews, sometimes on the forum and other times on the streams. We try to sort out all the different ideas to get as much improvement as possible without taking away from the original vision of the game. And we have some news! Major changes Combat system: some of you have pointed out certain flaws such as an overall clunkyness which was more noticeable during dynamic phases. We have made some improvements and we think that it has smoothed the combat and made it more enjoyable. Hit box enhancements for all enemies, the shots are more likely to be successful; Action queuing - restored aiming after running if the aiming key is pressed; Action queuing - restored aiming after reloading if the aiming key is pressed; Action queuing - restored aiming/running after a weapon switch if the corresponding key is pressed; Switching bet…
- Maintenance update notes - november 23 2022 - 23 November 2022
As part of our weekly updates, we've made some small changes based on your feedbacks. Left handed users We have adjusted the key bindings to be compatible with left-handed users: so it's now possible to rebind the arrow keys. Note that if you have already launched a previous version of the game, you will have to reset the inputs in the controls menu before attempting to rebind the arrow keys. Bindings issues We also fixed an issue with the reset key bindings functionality. We'll be there for you if you have any problems! ;) Questions Factory
- Update notes - november 16 2022 - 16 November 2022
As always, we thank all those who support us in this adventure! Every day we take a close look at the feedback you give us in order to improve the game experience. So we have detected a few things that needed to be fixed. Training section According to your feedback, the training section needed to be improved as it represented an unjustified difficulty. There were also missing explanations in the mini lessons of the tutorial. We have improved the training courses by including more explanations about the Infiltration Agent and the gameplay in general; We changed the way the Infiltration Agent had to distract the guards; For both classes, we removed the mobile guard which was too difficult to manage. Small fixes Default input binding for Move Left is reset to A; Default input binding for Trample is reset to Z; We corrected some geometry clipping issues; Puzzle: Train Station - no longer po…
- The gameplay trailer is out! - 8 November 2022
We realized that we needed to say a little bit more about why we came up with Bonding Ambivalence These 6 minutes of gameplay overview are made for that! _____________________ Follow us on Twitter for the latest news We can also answer all your questions on our Discord server Questions Factory
- Update notes - november 03 2022 - 3 November 2022
We are delighted that many of you are enjoying the adventure, and we thank you! However, creating a game is never a quiet road, that's why we are always ready to make changes so you can get the most out of your experience in Bonding Ambivalence. Here is a list of what has been changed. Main modifications: Added functionality to reverse the view control along the horizontal axis, Added functionality to reverse the view control along the vertical axis. Minor modifications: Addition of a hint for the Genetech Hall puzzle, Antikythera area: improved level blocking for greater clarity, Antikythera area: fixed an exploit during the fight. If you would like to discuss your experience in detail, please feel free to join our Discord. We are currently in the process of creating a gameplay trailer, which will explain in more detail what you will see once you are in control of the game. So we'll se…
- Bonding Ambivalence is officially released - 27 October 2022
Bonding Ambivalence is officially available on the platform and in all countries since October 26th! We are now proud to announce that after 1.5 years of work, our game is finally available on Steam. Thank you very much to the beta testers for their precious feedback that allowed us to improve the player experience by adding new features, making some improvements and fixing bugs! For those who want to support us, you can buy the game directly and/or share the game around you by talking about it to your friends. Now that the game is released, it's the beginning of a new adventure for us ... ... but also for you! The world is threatened by a class 9 autonomous algorithm which is currently contained within the walls of Genetech Biosystems, a technological research facility on transhumanism in Paris-Palaiseau. We have lost contact with everyone in the center. As a member of an elite police…