- Final Stardust: Cosmic Nexus: 60% Off in the Steam Summer Sale! - 25 June 2026
Final Stardust: Cosmic Nexus is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1896570/
- Patch 1.0.2 - Text Font Change - 10 July 2024
Since the game is now complete, I decided to fix one last issue people have been mentioning, the font. There is a lot of text in the game so it's not perfect and some text might not look great, but overall I think most people will prefer this change over the previous version. Let me know what you think. Changes QOL: Changed the font to a new one that's more readable. FIX: Dark Fenichan's effect now works properly. Fixed: Fixed an issue where Dark Hakkaryo's effect made the game crash. BALANCING: Celestial Planos can now be debuffed (decrease EP and HP). BALANCING: Changed Mephisto's level 1 deck again (Nekora x20). BALANCING: The first condition of Supernova now compares player MGs instead. TUTORIAL: Added overdrive condition in rulebook (normal or evolution summons). TUTORIAL: Updated Supernova conditions. ACHIEVEMENT: Wealth Accumulator and Blue Gatherer can now be triggered when you…
- Patch 1.0.1 - First Battle Fix - 2 July 2024
The first battle is a bit hard for people who pick the Venus element so I tried to change Mephisto's first deck to give more room for early attacks. I also added some fixes. Changes BALANCING: Changed Mephisto's level 1 deck to full Hakkapairo instead of full Chipairo. BALANCING: Changed Dark Ejito line's overdrive effect. TUTORIAL: Added "Immune" and "Shield" in rulebook. VISUAL: Added the Astral Link level in the opponent's battle HUD. VISUAL: The Astral Link level is now always displayed in the cutscene UI. FIX: Fixed Rosary #13's missing dialogues for level 3+ Astral link. FIX: Fixed an issue where background images clashed with the avatar images due to the same naming. FIX: Fixed an issue where the AI can evolve at Astral Link level 2 while it shouldn't be able to do it. FIX: Fixed an issue where Dark Awakened Fenroar's overdrive effect crashed the game. FIX: Fixed Dark Torinoshi #…
- Final Stardust Is Officially Released! - 24 June 2024
Collect All The Cards! With more than 100 regular cards and 100 Dark variants, you have infinite deckbuilding possibilities. All the cards can be obtained in-game. Collect them all and become and unstoppable Elementalist! Connect With 21 Elementalists And Unlock Astral Links Battle against 21 different characters and improve your relationship with them. Each character has 5 different levels with unique decks and dialogues! Can you unlock all the Astral Links (relationships)? Get All The Elemental Stars Improve your relationsihp with various Elementalists to be able to beat the guardians and obtain the Elemental stars. Can you beat the strongest Elementalist in the game? https://store.steampowered.com/app/1896570/Final_Stardust_Cosmic_Nexus/ Celebrate The Launch To celebrate the launch, the game will be 40% off. Now is the perfect time to begin your adventure and discover the Final Stard…
- Week 24 & 25 : Patch 1.0.0 - All Fusions + Effects 100% (Finale) - 24 June 2024
https://i.ibb.co/x7Zd59K/patch-notes-thumbnail-24-25.png The final patch is finally here! I added so many new effects so this should allow old players to have a bit more fun. Thanks for all the support, I hope you will like the final version of the game! Changes FIX: Fixed an issue where Robokin's overdrive effect makes the game crash. FIX: Fixed an issue with the no damage check in battle. FIX: Fixed an issue where the impact animation in battle played on the wrong side. FIX: Fixed an issue where dark fusions showed the regular fusion description. GAMEPLAY: Completed all Plano effects. GAMEPLAY: Completed all Plano overdrive effects. CONTENT: Added Ryohakka fusion's first effect. CONTENT: Added Ryohakka fusion's second effect. CONTENT: Added Hakkaryo fusion's first effect. CONTENT: Added Hakkaryo fusion's second effect. CONTENT: Added Tsunterra fusion's first effect. CONTENT: Added Tsu…
- Final Stardust is set to launch on June 24th! - 10 June 2024
Collect All The Cards! With more than 100 regular cards and 100 Dark variants, you have infinite deckbuilding possibilities. All the cards can be obtained in-game. Collect them all and become and unstoppable Elementalist! Connect With 21 Elementalists And Unlock Astral Links Battle against 21 different characters and improve your relationship with them. Each character has 5 different levels with unique decks and dialogues! Can you unlock all the Astral Links (relationships)? Get All The Elemental Stars Improve your relationsihp with various Elementalists to be able to beat the guardians and obtain the Elemental stars. Can you beat the strongest Elementalist in the game? Don't forget the wishlist the game and join the Discord here. See you at launch! Nour Sai https://store.steampowered.com/app/1896570/Final_Stardust_Cosmic_Nexus/
- Week 23 : Patch 0.9.7 - 8 June 2024
https://i.ibb.co/GCBv90w/patch-notes-thumbnail-23.png Changes CONTENT: Added new Dark Overdrive effects (x20). QOL: New cards obtained in the booster packs now show the "new" keyword on top. FIX: Fixed the Dark Ponisei line effect. FIX: Fixed a visual display where a part of the player name is hidden in battle. TEXT: Fixed Dark Chipairo line effect description.
- HOTFIX: 0.9.6 - Battle Backgrounds - 4 June 2024
FIX: Fixed an issue where the battle background never changes (always Jupiter island background).
- Week 22 : Patch 0.9.5 - 3 June 2024
https://i.ibb.co/bXNwZJ1/patch-notes-thumbnail-22.png Adding some of the missing overdrive effects. The remaining Plano effects will be added within the next 2-3 patches. Changes CONTENT: Added new Dark Overdrive effects (x21). VISUAL: Changed Publisher logo (from Freedom Games to indie.io). OPTIMIZATION: Removed all sprite atlases because they lowered the quality of many images.
- HOTFIX: 0.9.4 - Astral Link Access - 23 May 2024
Just a quick patch to fix an issue. FIX: Fixed an issue where accessing the next Astral Link levels wasn't possible even with the right player level. BALANCING: Increased the amount of player experience given for each Astral link level (besides level 1). TUTORIAL: Added a line in battle tutorial indicating that Mazais aren't present in the first levels.
- Week 21 : Patch 0.9.3 - Game Ending - 21 May 2024
https://i.ibb.co/VV1HD7g/patch-notes-thumbnail-21.png More Accessible To New Players I added even more changes to make the game easier for new players. First, when it comes to AI: AL = Astral Link. AI level 1 AL = no sacrifice and no evolution. AI level 2 AL = Sacrifice no evolution. AI level 3 AL = evolution and no sacrifice. AI level 4 & 5 AL = evolution and sacrifice. The second one is related to the required level to access each Astral Link level. Now it's a lot easier to access the next levels which makes farming gold a lot easier too. Astral Link 5 All missions can be completed now and Mephisto's last Astral Link level now has a different sprite and OST. The credits roll right after you win against him. Some Astral Link level 5 aren't accessible directly, they require beating someone else first. This is to give a sense of a "story mode", even if there isn't one. Alright, now that…
- Week 20: Patch 0.9.2 - Game Feature Complete 100% + My Next Roguelike Game - 16 May 2024
https://i.ibb.co/fHyD9PN/patch-notes-thumbnail-20.png Feature Complete The game is now technically 100% complete. Let's see what's left. 1) Remaining Plano Effects: These can wait a bit and be completed through the next patches. 2) Controller input: This can also wait a bit since there is no real demand for it, at least for now. 3) Localization: The publisher decided to push this after the full release so I predict late summer. 4) Final Missions For Astral Link 5 levels: This will be added in the next patch, on May 20th. 5) Porting: The publisher will probably help with this after the full release so there is nothing to do for now. So the game now offers the "final" experience. The full release date will be announced soon so the next patches should be light (some improvements and bug fixing here and there). Accessible For New Players I kept trying to make the game even more accessible t…
- HOTFIX: PATCH 0.9.1 - 10 May 2024
Adding AI sacrifice and some dark overdrives. Changes CONTENT: Added new overdrive effects (x12). FIX: Fixed an issue where the new mission animation would play after each battle. FIX: Fixed an issue where the Furaijin overdrive swap effect didn't update the max HP. FIX: Fixed an issue where opening the same tutorial twice made the tutorial crash. GAMEPLAY: AI can now use sacrifice as well. VISUAL: Removed overdrive animation (same animation as EP increase).
- WEEK 19: PATCH 0.9.0 - MORE TUTORIALS AND QOLs - 9 May 2024
https://i.ibb.co/8XRqnKJ/patch-notes-thumbnail-19.png This is a very boring patch but it should enhance the gameplay experience for new players. Changes TUTORIAL: Added a menu tutorial. TUTORIAL: Added a shop tutorial. TUTORIAL: Added a deckbuilding tutorial. TUTORIAL: Added info about supernova in rulebook. FEATURE: Added a tutorial UI in the main menu to view all the image tutorials. CONTENT: Added all level 3 Astral links dialogues (x21). CONTENT: Added all level 4 Astral links dialogues (x21). CONTENT: Dark skin is now automatically unlocked if player level is 20 or above. VISUAL: Added avatar skin hover animation in explorer UI. VISUAL: Fixed an issue where the experience bar in the explorer UI wasn't working. VISUAL: Unlocking a new mission now plays the same animation as when a new Elementalist unlocks. FIX: The right card in hand is now not selected by default at the start of yo…
- WEEK 18: PATCH 0.8.5 - PLAYER FEEDBACK QOLs & MISSIONS & TUTORIALS - 1 May 2024
https://i.ibb.co/SXK0gH8/patch-notes-thumbnail-18.png My initial plan was to add the Astral Link 5s and have the game be feature complete. However, I had tons of feedback from different reviews related to the fact that certain parts of the game are still not clear enough. I decided to delay the last Astral Links in favor of some QOLs that can improve the overall experience. I haven’t added everything yet but I have done so many changes so you should start to notice some difference. As usual, if there is a bug I will push a hotfix. Let’s talk about what’s added. QOLs 1) I had many complains about the UI, in terms of how unclear it is. I have replaced many arrows by a simple “close” button instead. All the UIs will be “closeable” via the ESC button once I start adding controller input, so it’ll be added this month. 2) I added the first image tutorials to explain the main concepts. I will…
- WEEK 17: PATCH 0.8.4 - Astral Link 4 (No Dialogue) & Avatar Skins - 24 April 2024
https://i.ibb.co/F3m8BxW/patch-notes-thumbnail-17.png Astral Link And Game Completion I added all the Astral Links level 4, no updated dialogue for now since it can wait. The only thing left is level 5, in the next patch, then the game is pretty much complete. Avatar Skins And Deck Variety You can now buy the starter decks you didn't choose in the shop. When you buy a starter pack you get a skin that comes with it. In fact, if you already have a save file the game should update your data and unlock your specific skin. For example, if you chose Jupiter you will have the Jupiter skin. You can change your skin by clicking on the skin icon in the explorer UI in the main menu. The Dark and Celestial skins should be unlocked in the next patch. I was thinking player level 20 gets you the Dark skin and unlocking your first Astral Link 5 gets you the Celestial skin. This way you can enjoy those…
- PATCH 0.8.3 - ASTRAL LINK 3 + QOLs - 19 April 2024
Okay this one is short. Some people asked for the next Astral link levels. I added level 3 (no updated dialogues yet). The remaining links should be added by the end of this month. I also added a few things that people have requested. CHANGES CONTENT: Added all Astral link 3 decks (no updated dialogue for now). CONTENT: Added Fenroar 097 effect. GAMEPLAY: Unlocked Astral link 3 (no dialogue). GAMEPLAY: Direct attacks don't remove 1 enemy RSC anymore. ACHIEVEMENT: Removed "Luxuriously Rich" achievement. ACHIEVEMENT: Added new achievements for card frames (x3). ACHIEVEMENT: Fixed an issue where "Just flexing" wasn't triggering. ACHIEVEMENT: Changed "Card Pack Completer" description. ACHIEVEMENT: "Hyper Mode Summoner" and "Fusion Master" now require a summon via evolution. ACHIEVEMENT: "Plano Summoner" now has a level 3 check before triggering. FIX: Fixed Reysia's Astral link 2 dialogue. F…
- WEEK 16: PATCH 0.8.2 - ACHIEVEMENTS - 15 April 2024
https://i.ibb.co/44w1TCS/patch-notes-thumbnail-16.png Achievements I finally managed to add achievements. I used a new library and things seem to be fine now. There are many checks done at different moments, so if you think you already did the achievement, try to do the action again to trigger it. Long story short, all the achievements will be updated automatically as you play the game. There is an extra check added when you load the save file. The "Game Freak" achievements can only happen during that phase for example. Now go crazy with achievements and let’s increase those empty numbers (and break the game too)! Resource Increase I added bonus amounts for gold/blue stardust when you have a player level up or astral link level up. This should make progressing more enjoyable. Localization I am planning to finish the remaining features (Astral links + avatar skins in this month). So next…
- Final Stardust is part of Freedom Games Publisher Sale! - 15 April 2024
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 40% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1896570/Final_Stardust_Cosmic_Nexus/
- Official Publisher Announcement - 12 April 2024
Hey everyone, I am happy to announce that I have formed a new partnership with Freedom Games! I have made many mistakes with the early access launch so I think having a good publisher will help to have a more impactful full release. The same thing can be said for console porting since I have never done it before. Freedom Games has helped many developers already and I have heard a lot of good things about them so I believe in their ability to help me reach more players (localization, better marketing, QA, etc…). You can learn more about their games here.