- Edge of Sanity - 1.1.12 [Hotfix] - 13 November 2024
Greetings, fans of darkness and insanity! In the last week, since our newest update update, some of you encountered bugs surrounding the autosave mechanism which in severe cases lead to losing progress. We since then circled out the culprits and prepared a hotfix. Today's hotfix fixes the autosave. Unfortunately, even though we are sure we erased this issue, we can't promise the restoration of your progress. We are sorry for any inconveniences but want to reassure you that we have reworked our internal processes to (at least try to) guarantee that this doesn't happen again. Changelog - 1.1.12 Fixed issues with the auto save feature Remember that you can leave feedback either here on Steam forums or by joining our Discord! Good luck with your Alaskan adventure!
- Edge of Sanity - 1.1.11 [Update] - 31 October 2024
Greetings, fans of darkness and insanity! We couldn't find a better timing than today to share with you the latest patch for Edge of Sanity. And if you still haven't secured your ticket to Alaska, you can grab the game with 20% discount until November 4th! https://store.steampowered.com/app/1897110/Edge_of_Sanity/ We've listened to your feedback regarding the flow of negative events that cumulate for some players. From now on, the negative events should have a greater delay, while the frequency of some positive ones should increase. And for those of you who unlock mission for Max, the dog. Yes, you can finally pet the doggo! Changelog - 1.1.11 Fixed a bug that allowed players to get end game achievements when opening “credits” from main menu. Negative events in camp have a greater delay between them. Positive events in camp have a shorter delay between them. When an NPC is scouting, the…
- Edge of Sanity - 1.1.10 [Update] - 26 September 2024
Greetings, fans of darkness and insanity! Thank you for your amazing support since the launch of Edge of Sanity, we keep looking at your feedback and we've prepared a new patch to further smooth out your experience. Changelog - 1.1.10 General (from 1.1.8 hotfix) Fixed an issue with custom keybindings not being saved. Fixed an issue with “Description” language being visible and enabled as default language, messing up with text and voice overs in some cases Achievements Fixed the “You Cannot Pet The Worm” achievement Fixed the “Sane To The Hideous End” achievement Fixed the “Between A Lock And A Hard Place” achievement The Camp After finishing the “Depot near mine” expedition if the player didn’t find or lose a “Spark Plug” or “Brake Fluid” item and hasn’t finished fixing the truck yet, these items will spawn in the camp near the storage station. Expeditions Added italics that were missin…
- Edge of Sanity is now available! - 13 September 2024
Greetings, fans of darkness and insanity! After three years since the first prototypes, today, Friday the 13th, the gates between realities are finally opened, and Edge of Sanity is now available! To put yourself into the mood, check out the launch trailer: Carrying the progress from the demo If you played the Edge of Sanity demo, remember that you do not need to start from scratch. If you prefer to continue where you left off, just play the full game, and your saves should move automatically. Every way of supporting matters We are a small indie studio, and each purchase and review means a lot to us. So, if you wish to help us navigate the stormy indie dev sea, there are 2 things you can consider. First, we have prepared an Edge of Sanity Eldritch Edition Bundle, which includes a Supporter Pack with Artbook, Soundtrack, Skins and a Bonus Lamp. It is a way to share your direct additional…
- Edge of Sanity is now Steam Deck verified! - 27 August 2024
Greetings, fans of darkness and insanity! Since the start of development, we knew that the Steam Deck would be a great device to enjoy your madness trip to Alaska. And now it’s time! Edge of Sanity is now officially Steam Deck Verified ahead of the launch on September 13th. If you can't wait to try how it works on your portable Steam machine, you can have a glimpse of it by downloading the updated demo here: https://store.steampowered.com/app/3014550 Our demo supports save transfers to the full game upon purchase, so you don't need to worry about repeating the beginning of the game in September! If you want to share your feedback, you can talk to us via Steam forums or by joining our Discord: Good luck with your Alaskan adventure!
- Edge of Sanity releases on Friday, September 13th! - 16 August 2024
Greetings, fans of darkness and insanity! We have been reading your questions and comments regarding the release date for Edge of Sanity , and now we can finally confirm that our Cthulu-inspired survival horror launch is on September 13th! To get a taste of what's coming, check out our new, flashy announcement trailer: Full English voice-over is coming at launch! Try it in the updated demo! The voice-overs you can hear throughout the trailer are, indeed, not just for the sake of the video. Today, we can also confirm that Edge of Sanity will feature a full English voice-over for Carter (the main protagonist) and all NPCs at launch! And what's even better is that you don't have to trust us how big of an impact the added voices have on the intense atmosphere of this Alaskan adventure. We've just updated the demo with the new audio, so you can taste how it works throughout the first 15 days…
- Edge of Sanity demo is now available in 11 languages! - 15 June 2024
Greetings, fans of darkness and insanity! Edge of Sanity features a deep and complex story with many small touches, increasing the tension and creating a Cthulu-inspired atmosphere. We know that English is not the native language of many Steam users, and the good news is that we finished testing the localization. The current version of the demo, 0.6.38d, now enables you to change your default language! List of available languages The demo is now available in the following languages: Brazilian (Portugese) Chinese (simplified) Chinese (traditional) English French German Japanese Korean Polish Russian Spanish Share your feedback While we tried our best to test all the languages, we always look forward to community feedback, so please share if you see any room for improvement or a visual bug with text in your localized version of the game. You can do it here on Steam forums or by joining ou…
- Watch the Demo and chat with the Devs! - 14 June 2024
Greetings, fans of darkness and insanity! Join the broadcast of the Edge of Sanity demo on Steam and chat with the developers in chat on Saturday at 3am CEST // Friday 6pm PT! Come by and say Hi! Yours, Vixa Games & Daedalic Entertainment
- Watch the Demo and chat with the Devs! - 14 June 2024
Greetings, fans of darkness and insanity! Join the broadcast of the Edge of Sanity demo on Steam and chat with the developers today at 7pm CEST! Come by and say Hi! Yours, Vixa Games & Daedalic Entertainment
- Edge of Sanity demo is now available! - 10 June 2024
Greetings, fans of darkness and insanity! After 2,5 years of development, our team is incredibly proud to share the Edge of Sanity demo with you for the first time! During June 10-17th, as a part of Steam Next Fest, you can set your footsteps in the Alaskan wilderness and feel the intense atmosphere of madness and tough survival. What to expect? Psychological horror experience inspired by the Cthulhu-Mythos in a hand-crafted 2D art style Narrative-driven, featuring an uncanny atmosphere and sinister story Explore remote areas to find other survivors and scavenge for basic supplies Manage the survivor's camp to ensure survival and prepare for expeditions Pick your fights wisely… or things might go from bad to worse within moments 15 days limit & saves transfer to the full game The demo allows you to stay alive for a maximum of 15 days, during which you can try the most intense main story…
- Development update #15 - Puzzles - 14 May 2024
Greetings, fans of darkness and insanity! Today, we'd like to delve into one of the gameplay elements that will test your wits and courage in our survival horror game, Edge of Sanity - puzzles. You won't be able to proceed via the Alaskan tundra without breaching mysterious PRISM security locks or performing disgusting cultist rituals granting you passage to the world of screams. Radio Silence One of the first puzzles you'll encounter involves a radio. You'll need to tune into the correct frequencies, listen carefully, and decipher the hidden meaning behind the static whispers. Whether it gives you a lock combination or barely audible messages from survivors in danger depends on your progress. But let's face it, this is just the beginning. Number Games Then, there's the number lock challenge. It isn't your ordinary combination lock puzzle; we've sprinkled it with a dose of Edge of Sanit…
- Development update #14 - Madness - 16 April 2024
Greetings, fans of darkness and insanity, With today's development update, we would like to get back to the core gameplay element for Edge of Sanity - madness. Since the last time we mentioned it back in 2022, the way we handle it has evolved, so let us dive deep into Carter's mind struggles and prepare you for what's to come when traveling across Alaska. Madness level indicator has its distinguished bar located below health, stamina, and, of course, your lamp. So, how does it fill up?Whenever Carter's brain is traumatized, staying near monsters, experiencing tragic events, or some story elements will grant you madness. You will obtain trauma perks when your meter gets full during an expedition They vary from increased monster damage and more backpack slots at the costs of stamina to more severe ones like changing your stamina behavior. Fortunately, there are ways to slow fading into co…
- Development update #13 - Sound design & music - 20 February 2024
Greetings, fans of darkness and insanity, In today’s development update we focus on the pinnacle of survival horrors - sound design. It sets the mood, warns you about hostiles, and lets you hear the tragedy of falling into madness by Carter. At Vixa Games we don’t have sound designers in-house, so that’s why we came to Kacper & Piotrek from Ivory Tower Soundworks. We asked them for their inspirations, funny examples, atmosphere and the role of music. So let's start with an easy one. What are your main inspirations when adding sounds and music? KACPER: First of all, the game itself is very inspiring and clearly "placed" in terms of atmosphere and content, so in a sense you don't have to create the music from scratch, but only fit what is immediately born in your head into the shape of the game. To a large extent, I draw from the cultural "vocabulary" completed over the years. - I mean th…
- Development update #12 - Summary of 2023 - 28 December 2023
Greetings, fans of darkness and insanity, The year's winding down, and wow, what a wild ride it’s been for Edge of Sanity! Let's dive into a rapid-fire recap of the year's major twists and turns. January - Puzzle Madness & UI Magic We hit the ground running in January, turbocharging the UI and rolling out some mind-bending puzzles. The first lock and radio you will stumble upon? Check. Don’t forget to read the notes! February - Here Comes the Ranged Zombie! February brought a new terror to the table – a ranged zombie! This bad boy went from sketch to nightmare, now lurking in the game, ready for you to blast or bolt past. Your call! March - Big Moves with Daedalic & PAX East March was a game-changer! We teamed up with Daedalic Entertainment and took Edge of Sanity to PAX East, giving the American crowd a first taste. Oh, and we spiced up the gameplay with Madness and Traumas. No big dea…
- Development update #11 - Events at the camp - 30 November 2023
Greetings, fans of darkness and insanity, Welcome back to another update taking deep dive into the world of Edge of Sanity. Today we delve into the dynamic events system that shapes the fate of your crew in the Alaskan wilderness. Every passing day in “Edge of Sanity”, be it through dangerous expeditions or resting at your camp, brings the potential for events, both in and against your favour. These events are not just random occurrences; they are the heartbeats of your survival story, pulsing with the unpredictability of life in an extreme environment. The harsh conditions can take a toll on your crew. A day might end with a team member falling ill or getting injured, diminishing their productivity or rendering them completely incapacitated. These are the moments when your leadership and resource management skills are truly tested. Will you allocate your already scarce resources to nur…
- New gameplay video to celebrate Steam Scream: The Revenge! - 26 October 2023
Greetings, fans of darkness and insanity, Steam Scream: The Revenge has just started on Steam, and to celebrate the scariest horror event of the year, we've got a brand new gameplay for you! Watch Karol, our Game Director, and Robert responsible for Marketing walking you through a mission to search the Prism Office building. And remember, that the mind of Carter, the main protagonist already starts behaving strangely, so expect the unexpected. Here it is: So this is it! Please consider leaving follow here and joining our Discord to not miss all the news that are coming: https://store.steampowered.com/app/1897110/Edge_of_Sanity/ Talk to you soon!
- Development update #10 - Looking after your crew - 24 October 2023
Greetings, fans of darkness and insanity, Finally! October! The spookiest month of the year, and the best time to play horror games and talk about them. So, of course, we couldn't leave you without a batch of new information regarding Edge of Sanity. As you may know, the main protagonist was part of the expedition crew when everything went to hell. One of your main tasks is to look out for them throughout the wilderness of Alaska. The good news is they will help you along your journey, but avoiding death will not be an option. Let's start with the first character you meet - Frank. He is your work buddy and one of the best local guides in these lands. His gut feeling makes him one of the first people to know that something is not right. He decides to investigate what happened, and, well... he has to pay the cost for it. Claire Another character you meet along your journey is Claire - a P…
- Development update #09 - Preparing for gameplay reveal + gaming events - 6 September 2023
Greetings, fans of darkness and insanity, The summer months were busy for the whole team, as we were preparing new builds for two major gaming events. It was heartwarming to see a record-breaking crowds at Gamescom 2023. Players had a chance to play through a chunk of the first act of the game and familiarize themselves with the mission design, crafting, combat, base management and of course the impact of madness on everything what's happening. We also took this as a opportunity to gather feedback from players with some of the proposals already in the making! Our friends from Daedalic Entertainment flew across the Atlantic to present the game to American audience during PAX West. This event didn't disappoint either, with crowds eager to check whether 2D survival horror can actually scare and provide intense atmosphere (SPOILER: It can). But now let's move to the biggest announcement. We…
- Development update #08 - Designing monsters - 6 July 2023
Greetings, fans of darkness and insanity, Meeting deadly monsters will be inevitable when traversing a hostile Alaskan environment. In today’s development update, we dive deep into their design, role in the game, and main strengths and weaknesses. Iterative approach The design of a new enemy starts with multiple sketches following the description our game director has set. After internal voting, we draw the high-detail model and move on to animations getting iteratively improved. Each monster consists of a mix of idle, walking, attacks, grabbing, getting damage, animations, etc. The next part requires testing them during expeditions, adding sounds, tweaking, and repeating. Relying on senses The way of designing monsters and enemies in Edge of Sanity is sense-driven. Meeting a maggot, zombie, or any other awful creature for the first time is structured puzzle-like. Imagine being thrown i…
- Development update #07 - The camp - 1 June 2023
Greetings, fans of darkness and insanity, Today we focus on a place where each of your expeditions start - the camp. Be aware though, as it’s hard to call it a safe zone. We are also not touching on the topic of the resource management - check previous update to learn more about it: Apart from resources stations, the first other important structure worth paying attention to is the storage. Remember, if you die during expedition, everything you’ve been carrying with you is lost forever. Your inventory for the missions also is quite limited, so you need to always think about balance between variety of available stuff or just a minimum to survive. Some items, like an axe or a lamp can be crafted only at the camp, using workbench. Make sure you have enough resources at your disposal, to not end up exploring mine without a reliable light source! When you find other survivors, you can bring t…