- Patch 1.20 - 13 May 2023
New variants of elite opponents. 10 New unlockable items. 5 New Syntheses (at Arrow, Boomerang, Pyromancy, Claw and Dynamite). In locations 3 and 4, the health of enemies is increased by 20%. (Does not apply to bosses) The number of item slots was limited to 30. Hands of Midas - Slay: 50% chance to drop gold instead of XP. -> Max Hp: +25. Slay: 50% chance to drop gold instead of XP. Gold Fish - Increases the chance of additional chests dropping by 10|20|30%. -> Increases the chance of additional chests dropping by 30%. Jester's Boots - Speed +12 when moving left. -> Speed: +2. Speed +10 when moving left. Jackboots - When moving in a straight line, increases speed by 3|6|9. -> Speed: +2. When moving in a straight line, increases speed by 3|7. Beggar's Clothes - Poverty: Incoming damage -20|40|60%. -> Poverty: Incoming damage -30|60%. Torch - Burn: If the enemy already has a burn, then in…
- Patch 1.13a - 19 March 2023
Curse of Slowness - Speed: -12 -> -8. Curse of Weakness - The damage modifier is now not global. Curse of the Night - The length of the night is slightly shorter. A few minor fixes.
- Patch 1.13 (Loop 13) - 13 February 2023
The 13th Loop has been added. (Must go through Loop 12 again to unlock). Loop 13 - Totally unfair! The meta-progression bonuses don't work. The difficulty is always "Hard". You get Curses. Luck +5. There are no unlocks for passing (there is one steam achievement and a few in-game ones, but they don't give anything). 13 Loop is a challenge for those for whom the standard difficulty of the game seems insufficient. Other: Microcredit - Skill: You lose 10% of your gold. Cooldown: 60. Damage: +20|40|60% -> 15|30|45%. Magnifier - Meditation: Size +30|60|100% -> 20|40|65%. Golden Fortune - You can't get gold. Crit Chance: 50|100% -> 30|65%. Bug fixes.
- Patch 1.12 - 9 February 2023
Changes in prices in shops: Reliable Start: 12 -> 9. Arms Supplies: 25 -> 22. Wide Range: 60 -> 50. Enchanted Weapon: 15 -> 12. Deep Mega-Chest: 25 -> 35. Familiar Merchant: 55 -> 30. Chest Hunter: 35 -> 16. Surprise - now takes up a slot (can be replaced) and gives an item that can be rerolled. Dinosaur Egg - now works correctly on stage 4. Bug fixes.
- Patch 1.11a - 4 February 2023
Almost all bosses now get temporary invulnerability for a few seconds when moving to the next phase. Final bosses now only use their ultimates when transitioning between phases. Final bosses, on the other hand, are slightly weakened. Emperor - slightly reduced enemy spam. Demon King - slightly reduced enemy spam, increased time between bounces. Seraphim - slightly reduced speed, speed of spheres reduced by half. Loop 12: Now, in addition to the old effect, "Bosses have MORE health." has been added. Now, when experience crystals accumulate a lot on the map, they begin to fall out less frequently (but give more experience). The total amount of experience does not change, just crystals will be less. Locations Forgotten Temple, Cave and Dark Forest became a little lighter. Family Sword: Rarity Level 1 -> 2. Red Bandana: Increases the number of elite enemies by 25|50|75% -> 50%. Broom: Picku…
- Patch 1.10c (Optimisation) - 28 January 2023
Optimized summonses and changed their intelligence (now attacking different targets more often). Increased the probability of new abilities in the level up menu. "Chicken": Added a small chance to leave a crate behind. Spirits of Water and Fire: Now use Splash and Pyromancy. Lifetime: Duration 30|60|100% -> 25|50|75% Defender: Lasts 25|50|80% -> 20|40|60%. Summon Power : Damage and Size 10|20|32% -> Damage 10|25|40, Size 6|12|20. Closed Book: Gives you 7 -> 3 levels. Gold Bullion: Gives 500 -> 250 gold. Fixed a bug that prevented some items from being replaced. Fixed a bug with the Barbarian's Trial (in addition to damage, it also reduced the size). Fixed minor bugs and typos.
- Global Patch 1.10 (Trials) - 26 January 2023
-Trials – These are special conditions for your runs. Most of the new items are unlocked by going through them. (Trails available after opening Loop 8) -35 New Items. -11 New Syntheses. -New Events. -New Achievements. Balance: Pure (Modifier) – Rework. Causes additional damage to the enemy if there are no effects on it. Harvest Skill – Creates an Apple or Cheese. Cooldown: 200|150|100. -> 180|120|60. Holy Simplicity – Damage: +30|45|60% -> 20|35|50%. You lose all luck and can no longer gain it. Holy Sword – Damage: +100|150% -> 80|120%. You cannot applied debuffs. Endless Luck – Rerolls don't waste luck. There is a 5% -> 9% chance to break an item when using it. Chaos – You choose 3 Items. Solid. - > Rarity: -10. You choose 3 Items. Solid. Gemini – Rarity Level 3 -> 4. Long cloak - Duration – +20|40|60% -> 20|35|50%. Summoner's cloak – Lifetime of summoned creatures: +30|60|100% -> 25|5…
- Bug Fix - 23 January 2023
Fixed problems with summons optimization (caused by a recent patch). Fixed some issues with typos.
- Path 1.05 (Synergy) - 15 January 2023
Damp - Damage to the enemy is guaranteed to cause critical damage and reduces the duration of the effect by 2 seconds. -> Increases damage to the enemy by 100% and reduces the duration of the effect by 2 seconds. (This change was introduced quite some time ago, but I forgot to change the description). Some effects gained synergy with others. Oil: Freeze: Chance x1.5. Damp: Bonus damage +50%. Damp: Freeze: Duration х1.5. Stun: Damp: Bonus damage +100%. Spikes: Revenge: Deals 30|60|100 damage. -> Revenge: Deals 100 damage. Small Shield: Revenge: Knocks back the enemy by 2|4|6. Defence: +0.1. -> Revenge: Knocks back the enemy by 3|6. Defence: +0.1. Fire Shield: Revenge: Applies Burn to all enemies around. Cooldown: 1 s. -> Burn: Chance +5%. Revenge: Applies Burn to all enemies around. Cooldown: 1 s. Ice Shield: Revenge: Freeze Chance 50|75%. -> Freeze: Chance +1%. Revenge: Freeze Chance 50…
- Patch 1.04a (Set of Mods) - 13 January 2023
-Some modifiers in the level up menu are now collected into a set of modifiers. -It now reduces the damage of all enemy projectiles by 40% on Cycle 0. This damage increases with each cycle and reaches the previous value on Cycle 8. This weakens the Ninja Boss in particular, as well as events. -The Perfect Attack modifier is replaced by the Quick Attack modifier. -Big Backpack needs to be unlocked. -Fixed bug with Scammer in widescreen mode (it crashed the game). -Fixed many other small bugs. Enemies: Boar: Hp 125 -> 110. Assassin: Hp 130 -> 115. Ataman: Hp 220 -> 180. Spiked Frog: Defense 4-8 -> 4-6. Purple Crab: Defense 10-10 -> 8->8. Goblin, Dark Goblin, Mouse, White Mouse: Evasion 10% -> 8%. Goblin Warrior, Dark Goblin Warrior: Increased Weight (The more it is the less they are on the wave and the more the reward for them). Troll: Hp 180 -> 160. Dark Troll: Hp 300 -> 250. Evil Bat: H…
- Patch 1.03a (Replacing items) - 9 January 2023
There are many more changes in the pipeline, but I've decided to split them up into several smaller patches. So if there's anything I haven't managed to do now, expect it in the next few patches. There are problems with excessive randomness in building a build. The following changes have been introduced: -Now if you don't have enough slots for items you can replace one of the old ones. -Increased drop chance of items from elite opponents. -Rareness penalty for elite antagonists and mimics has been reduced (rarer items may be dropped more often). -You now get 2 items per Challenge. One for activating it (but with a high rarity penalty), and the other after killing enemies. -Basic chance of dropping epic items is slightly lowered. (Slightly held back by the player's buff associated with all the other changes). You can now see the characteristics of your weapon in the "Stats" menu. It's a…
- Patch 1.02e - 5 January 2023
Sylph lvl 5: Additional projectile. -> Damage: +100%. Crit Damage: Crit Damage: +30|60|100% -> 40|80|120%. Morning Exercise: Regeneration +0.1|0.2|0.3. Day: Triples this bonus. Redemption: Revenge: Damage +0.5% (Resets to zero at each subsequent location. Maximum: 200% -> 150%). Minor fixes.
- Patch 1.02a - 22 December 2022
Acorn: Maximum damage bonus of 100%. The princess can now attract food with a fishing rod. Fixed a bug that prevented tornadoes from synthesizing. The opening of some of the syntesis was not saved. Minor bug fixes.
- Patch 1.02 - 18 December 2022
Lightning - Base damage: -6, Level damage: -2. Rainbow - Cooldown: 1.5 -> 1.35. On the world map display uncovered targets for unlocks (only bosses). The prices at the sacrifice are slightly reduced. The cursor now keeps its position during a pause. Merchant tags are no longer displayed during the pause Dinosaurs have slightly smaller hitboxes. Pointers are now hidden during a pause, so as not to close the UI. Fixed bug that made Tornado, Feather and Telekinesis not have a modifier in their pool for synthesis. Fixed bugs and some inaccuracies in descriptions. Events: Conflagration, Attack on the Titans - duration increased. Gravity - slightly increased time between waves. Night - The action time is slightly reduced. Sylph Breath - Lower firing density. Rockfall, Shurikens - just a little lower the density of the shelling. Pacifism, Confusion - slightly reduced duration. P.S I want to wa…
- Patch 1.01c - 14 December 2022
Added ability to change speed directly during the run. Speed options: x1, x1.25, x1.5, x1.75, x2. You cannot set the speed lower than it was set at the start of the run and you don't get extra rarity for changing speed during the race. Fixed the burn bug. Fixed a bug with some Achievements that made it impossible to open them.
- Patch 1.01b - 13 December 2022
New Final Boss on Loop 8. There are now cross routes on the world map. Bug fixes.
- Patch 1.00c - 12 December 2022
Small rocks are no longer an obstacle. Princess has a +15 rarity bonus. Fist Shot - +2 Base Damage, +1 Knockback Power. Hammer - +5 Base Damage. Lightning - Global bonus: +25% damage to enemies with stun. Feather - Global bonus: +25% damage to enemies with lightness. Coin Throw - -2 on levels (total). Power -> Damage +12|24|40% -> 15|30|50%. Summon Power- 20|40|60% damage and size bonus -> 10|20|32%. This is too obvious a choice for summoners, but to compensate for the weakening the summoners got the buff: Wolf - +2 Base damage, +3 on levels (total). Slime - +1 Base Damage, +2 at levels (total). Snake - +1 Base Damage. Robot - +1 Base Damage, +2 per level (total). Monkey - +1 Base Damage, +2 per level (total). Natural Spirit - +2 Base Damage. EarthSprit - +6 Base damage, +4 on levels (total).
- Patch 1.00b - 11 December 2022
Added ability to talk to some NPCs in the city. Mostly they just give hints on the mechanics of the game. Now during a pause the following characteristics are displayed additionally: Rarity, Time Stop Regeneration, Damage Multiplier, Size Multiplier (the last 2 display only bonuses concerning each ability). Fixed a bug that caused new metaprogression points not to be saved. Fixed a rare issue with hanging at the start of a location if player items didn't fit into their slots. A few minor fixes.
- Patch 1.00a - 10 December 2022
So far, only bug fixes and balance, in the next patch, hints on the mechanics of the game will be added, as now there are a lot of misunderstandings. Bug fix: Fixed a bug that caused achievements to not open for loops above 8. Fixed issues with Chaos, Bag of Gold, and Night Vase. Fixed several minor issues. Balance: Sphere of Fire - Burn: Damage +2|4|6 -> Burn: Damage +3|5|8. Pegasus Wings - Gives Flight. -> Max Hp: +30. Gives Flight. Ribbon - Complete immunity to status effects. -> Max Hp: +40. Complete immunity to status effects. Glasses - Crit Chance: +2|4|7%. -> Crit Chance: +3|5|8%. Small Shield - Revenge: Knocks back the enemy by 2|4|6. -> Revenge: Knocks back the enemy by 2|4|6. Defense: +0.1. Ice Shield - Revenge: Freeze Chance 25|50|75%. -> Revenge: Freeze Chance 50|75%. Potion of Rage - Damage: +10|20|30%. Incoming damage is increased by 30%. -> Damage: +15|30|45%. Incoming da…
- Chrono Survival 1.0 Release - 9 December 2022
Finally a release! The release does not mean the end of support, on the contrary, the game plans at least two more major updates (free of course). But I think the game already has more than enough content for the release. I take this opportunity to thank all who actively helped with their feedback and bug reports. Change log is very modest, as in fact the patch 0.60 (I did not bother with the numbering, although I did sometimes jump to indicate that the patch brought a lot of changes) was 1.00, but it had to additional testing. -Water Priest - Passive now works on every level, not every second. -Weakened some enemies in the Cave and the Dark Forest. -Changed pool of modifiers for abilities (previously, some calls had no modifiers for calls and vice versa, some abilities had useless modifiers misleading the player). -Mega-chest now do not aggro your attacks (with the exception of the arm…