- Vertical Kingdom: 40% Off in the Steam Summer Sale! - 25 June 2026
Vertical Kingdom is 40% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1902870/
- Updates and Fixes 16 - 10 January 2025
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Fixed a bug that caused a crash when loading a save during the tutorial and transitioning to the next map. Resolved an issue with the calculation of how many cards could be retained during discards, particularly when buildings that increased the card limit were added. Added an automatic loading system that attempts to recover the game when it detects an improperly loaded save file. Fixed an issue that prevented the throne from loading. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Kind regards. David
- Updates and Fixes 15 - 5 November 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: The game is now fully compatible with Steam Deck. Improved readability in cards and menus with increased font size. All shields in the throne room have been completed. Fixed crashes when using gamepads or Steam Deck. Corrected an art issue with the peak in the volcano environment. Added vibration when hovering over a button for gamepads and Steam Deck. Improved mouse handling when using the stick on Steam Deck or a gamepad. Fixed an issue that allowed interaction with cards in certain pop-up message menus. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Kind regards. David
- Updates and Fixes 14 - 24 August 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: An alert message has been added when starting a game if a saved game is detected, warning that current progress will be overwritten. The font size has been increased in various game menus and on cards. Some texts have been enhanced with colors; these changes will be applied to additional languages soon. The game is now playable with an Xbox controller. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Kind regards. David
- Dynamic Card System / Deck Boost Update - 19 August 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. We've been hard at work preparing a brand-new update for Vertical Kingdom, and we're thrilled to share what's coming your way on August 19th! New Roguelite Feature: Every time you start a new city, you'll be presented with 3 random special cards—unique buildings that offer distinct resources and benefits. Choose wisely, as one card will be automatically added to your deck! Dynamic Card System: The cards you receive will change based on your region and progress, adding layers of strategy as you journey through the game. The closer you get to the end of a region, the more intriguing your options become! New Buildings: We're introducing 6 new cards tied to resource import markets, allowing you to secure resources by spending money each turn. No more relying solely on internal production—if you can generate…
- Updates and Fixes 13 - 5 August 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Upgraded the game engine from Unreal Engine 4.26 to 5.3. Added click sounds to certain buttons. Moved the create wonder icon next to the map icon. Improved code to ensure Steam achievements function correctly. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Kind regards. David
- New Difficulty Options & PixElated Fest! - 29 July 2024
Greetings Great Architects! Here is your High Technocrat again, ready to serve you. New Difficulty Options in Vertical Kingdom! Vertical Kingdom is gearing up to offer an even more personalized and challenging experience with the introduction of adjustable difficulty options! In response to feedback from our passionate player community, you can now choose the difficulty level for each journey you embark on in our thrilling city-building game. Each difficulty level not only influences the amount of resources available but also the balance between the player and the empire. In easy difficulty, the empire provides resources per turn to support your growth and expansion. Conversely, in hard difficulty, the responsibility falls on you to provide resources to the empire, challenging you to manage your assets efficiently. As part of the strategy behind these difficulty options, we have adjuste…
- Updates and Fixes 12 - 3 July 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Increased the point limit by 500 points when completing a city. Fixed the incorrect projection of point loss due to leisure needs. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Kind regards. David
- Kick off your summer gaming with savings! - 27 June 2024
Greetings Great Architects! Here is your High Technocrat again, ready to server you. If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 20% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th! Since launch there have been a host of smaller updates and patches to the game and I wanted to share some the list of changes, fixes, and improvements with you all! You can dive into the full list at the end of this post. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Make sure to check out other great indie titles on sale to kick off your summer gaming! Kind regards. David https://store.steampowered.com/ap…
- Updates and Fixes 11 - 27 June 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Corrected English language throughout the game, improving explanations. Added 10 Steam achievements so you can earn achievements for incredible actions. Added Steam Cloud to save your games in the cloud. Added information about the number of turns, the remaining turns until you can choose a card pack, the number of cards received in hand per turn, and the number of cards the player can retain when discarding. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Kind regards. David
- Updates and Fixes 10 - 14 June 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Added variations for the small stone house. Fixed combination issue with small stone and brick houses when they are in different buildings. Fixed interaction of buildings with the forest, which created market stall details when it shouldn't have. Added a "Ban Cards" menu: now players can manage their deck throughout the journey in roguelite mode by spending coins. Added a "Ban Cards" menu in sandbox mode so players can build cities with the cards they want. Improved construction animation for the brick house. Added projection of loyalty losses for the next turn. City progress points in the city progress menu will now always be visible. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through you…
- Updates and Fixes 09 - 25 May 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Fixed exploit with the event card "Glove" that could generate infinite cards in one turn. Fixed some buildings that did not combine properly. Fixed flags coming out of a house that sometimes connected to areas of the terrain they shouldn't or to the top of a waterfall. Added gold mine and food and wood export market buildings to sandbox mode. Fixed the combination of houses with foundry or farms. Removed the restriction of placing stone buildings on top of brick buildings in sandbox mode. As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Kind regards.
- Updates and Fixes 08 - 18 May 2024
Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Fixed Spanish translation issue. Fixed issue where the woodcutter could not be placed above normal houses. Fixed issue with the ancient book artifact, which, when combined with the library, could prevent discarding and block the turn. Fixed placement of houses above the library, now aligns correctly. Adjusted the design of the great waterfall. Added: If you receive 3 identical cards in your hand, the event card for the glove or the 7-sided die will be automatically given to obtain more cards. Added: If you receive a farm card without having a well in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card. Added: If you receive a windmill card without having a farm in the city, the dice label will be added to the card so…
- Updates and Fixes 07 - 14 May 2024
Greetings, Great Architects! Here is your High Technocrat, ready to serve you. Here are more fixes and updates: Added: Hearts are now displayed on the cards shown in the deck book, indicating whether they have been purchased or not. Added: When a military building is installed, the military troops menu is activated. Added: An icon appears when maximum points are reached. Fixed: Placement issues with platforms over sand extraction buildings and farms. Increased the radius for requiring other buildings for the sawmill, carpenter, and blacksmith. Added interactions between all platforms, the school, clinic, sawmill, and stone house with brick and stone houses to ensure proper alignment. As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience! Kind re…
- Updates and Fixes 06 - 11 May 2024
Greetings, Great Architects! Here is your High Technocrat, ready to serve you. During this past month, thanks to our community's collaboration, we've been able to address numerous minor issues and improve game balance. Below, I present the enhancements and fixes we've implemented: The clinic card has been corrected to now display the health value it provides. We've increased the security value of the "guardhouse" card from 5 to 15. The probability of guards' impact has been reduced from 40% to 25%. The probability of archers' impact has been increased from 40% to 45%. We've decreased the progress points cost of the indoor farm from 4 to 2. Initial values of wonders in roguelite mode have been adjusted to be more interesting on each map. An assigned value of 50 has been given to the indoor farm. The artifact and event card for shovel, fertilizer and pickaxe have been fixed to not affect…
- Updates and Hot fixes 05 - 21 April 2024
Reduced the cost of workers in buildings that generate citizen needs. Fixed the overlap of buildings that enhance other buildings so that the cost displayed in the projection adjusts properly.
- Updates and Hot fixes 04 - 20 April 2024
A manual save system has been implemented in roguelite mode. With this additional feature, the game now includes three different save files, including the standard autosave and recovery save. This approach ensures that the player's progress is always kept safe and secure.
- Updates and Hot fixes 03 - 20 April 2024
The values of the perks in the city's progress tree have been adjusted to make it easier to obtain park and public park perks, as well as other buildings. Additionally, the value provided by certain buildings related to citizens' needs has been increased.
- Updates and Hot fixes 02 - 19 April 2024
A dual file-saving system has been implemented for the roguelite mode. Now, each time a new map is started, a file will be automatically saved in a different location. This ensures that in case of any error or corruption when loading the main game file, the backup file can be used to load the game from the beginning of the new map.
- Updates and Hot fixes 01 - 19 April 2024
Hi Great Architects! First of all, thank you for your support and patience! Here is a list of little fixes and additions that I made in the last days. Fixed the bug of quitting from the throne room that load an old map. Three new market export cards have been added: wood, stone, and metal. A button to load games from the tutorial has been implemented. A button to unlock the 60 fps cap has been added. A bug in the tower artifact that prevented stone buildings from being placed on brick has been fixed. The function to remove all buildings before traveling has been added to prevent them from appearing on the next map. An issue allowing the repeated selection of an artifact when starting a new game and exiting has been resolved. Upgrades for regions 2 and 3 have been hidden in the throne upgrade book. Translation errors in throne benefits have been corrected. Costs of throne benefits have b…