- Community Update – Development Update - 12 September 2025
Dear pioneers, today we’d like to share a first image from the current stage of development. It gives you an impression of what we’re working on right now and how the project is progressing step by step. Over the coming weeks, we’ll release more visual sneak peeks so you can follow the progress directly. In addition, we’re planning to share early gameplay scenes. This will allow us to gather your feedback at an early stage and align development more closely with the community. Stay tuned, we’ll keep you updated on a regular basis. — The G.E.T. Team
- Community Update – What’s Been Going On & What’s Next - 23 August 2025
Dear pioneers, since our last post, we’ve been busy behind the scenes. We took a deep dive into the current state of G.E.T. and carefully reviewed everything you shared with us during the demo. Every bug report, every piece of feedback, and every suggestion was logged and discussed. These insights are now the backbone of our work on the Alpha. At the same time, we’ve mapped out a clear roadmap for what’s essential in the next stage of development. We’ve identified five core systems that will define the Alpha and set the stage for the full game.Age Progression System Progressing through ages is more than just “unlocking the next tier.”Each new era comes with meaningful tasksNew opportunities open up as you advanceFresh challenges emerge to keep things engaging We want this system to feel rewarding and impactful - not just like checking boxes. AI SystemExploration should feel alive. Our A…
- G.E.T. is back! - 6 August 2025
Dear pioneers, As many of you have likely noticed – either directly or between the lines – development on G.E.T. had come to a halt. Unfortunately, not in the way we intended, and certainly not with the level of transparency we’ve always strived for. The sudden pause caught even us off guard, and we failed to properly communicate what was happening. For that, we sincerely apologize. Life threw us some unexpected challenges that forced us to shift our priorities quickly and decisively. Continuing development wasn’t possible under those circumstances, and putting G.E.T. on hold was one of the hardest decisions we had to make. But now, we’re happy to say: things have changed. We’re back. And this time, with full commitment. Our lives have stabilized, we’re back on solid ground, and we’ve gained access to new resources that allow us to develop G.E.T. with significantly improved quality acro…
- Demo Release! - 27 March 2023
Dear pioneers, we are hyped, that we are finally able to present you the Demo-Version of G.E.T. and hope that you are as hyped as we are finally able to test the game. To get access to the Demo version, you have to access our Steam site https://store.steampowered.com/app/1903320/GET/ and send us a request in "Playertest" to get access to the demo. Your request will be accepted automatically and we hope you will have a lot of fun with the game. If you want to talk about what you experienced in the demo, then you can do this here on the Discord server, so that you may talk with other pioneers and give us a response about your player experience, so that we make it more enjoyable for everyone. Suggestions are welcome as well. Default key assignment of the demo: Movement: W S A D Jump: Space Crouch: STRG Interaction: E Harvest: F Attack: Left Mouse Button Block: Right Mouse Button Roll: C Op…
- Dev Diaries #3 - 23 March 2023
Dear pioneers, we're happy to present you our new dev diary for G.E.T. Today we are going to talk about what we did in this time as well as what we plan to do in the near future.
- Weekly Update - 20.03.2023 - 20 March 2023
Dear pioneers, it's time for our weekly update. This week we've done: Player: Block animation Adjusted sprint UI Adjusted death-screen & added respawn-system Sprinting Build-System: Adjusted build menu UI Crafting-System: Several bugs Generals: Enemy areas with respawn Buildings & inventory will now be saved Our plans for this week: Specific building parts for Stone Age e.g. small shelter Descriptions to achievements Dev Diary (not 100% sure, because we want to focus on releasing demo this week) Releasing Demo Polish & Fix smaller things (icons, animations etc.) Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 13.03.2023 - 13 March 2023
Dear pioneers, it's time for our weekly update. This week we've done: Harvest-System: New Trees & Stones UI while harvesting Better falling for harvested Trees Many bugfixes Build-System: New animation if you open build menu Started adjusting build menu UI Generals: Many Polishes for Demo Our plans for this week: Specific building parts for Stone Age e.g. small shelter Descriptions to achievements Dev Diary (not 100% sure, because we want to focus on releasing demo on mid-March.) Continue save-system (buildings, inventory, day time) Finish Building UI (Final polishes) Polish & Fix smaller things (icons, animations etc.) Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 06.03.2023 - 6 March 2023
Dear pioneers, it's time for our weekly update. This week we've done: Player: Stats icons AI: Particles for combat New combat sounds Testing & Fixing for Demo Age-System: UI if new age reached Particles new age reached Sound if new age started or got achievement World of G.E.T.: Day & Night Weather Dynamic Sky Replaced Stones & Trees Much more performance stability Post-Process (Adding new asap) Generals: Finished the first world of G.E.T. Our plans for this week: Some effects to certain events Specific building parts for Stone Age e.g. small shelter Descriptions to achievements Dev Diary (not 100% sure, because we want to focus on releasing demo on mid-March.) Add new stones & trees to harvesting-system Continue save-system (buildings, inventory, day time) Finish Building UI (Final polishes) Adjust Harvest UI (Bad visuals) Polish & Fix smaller things (icons, animations etc.) Bugfixing…
- Weekly Update - 27.02.2023 - 27 February 2023
Dear pioneers, it's time for our weekly update. This week we've done: Player: Adjusted new Animations Generals: Finished the first world of G.E.T. Our plans for this week: Add some effects to certain events Specific building parts for Stone Age e.g. small shelter Continue save-system (buildings, inventory, day time) Finish Building UI (Final polishes) Adjust Harvest UI (Bad visuals) Polish & Fix smaller things (icons, animations etc.) Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 20.02.2023 - 20 February 2023
Dear pioneers, finally we have good news! The problem got solved. Now it's time for our weekly update. This week we've done: Player: Smoother Animations Player Mesh - Female soon Generals: Major issue related to preparing for demo Our plans for this week: Add some effects to certain events Specific building parts for Stone Age e.g. small shelter Finish creating the first world of G.E.T. Continue save-system (buildings, inventory, day time) Finish Building UI (Final polishes) Polish & Fix smaller things (icons, animations etc.) Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 13.02.2023 - 13 February 2023
Unfortunately we still don't have good news as we are still working on the fix as this turned out not to be the root of the problem, however we have found another approach that looks more confident. We thank you for your understanding and hope to bring you better news next week. For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 06.02.2023 - 6 February 2023
Dear pioneers, unfortunately, it took a long time before we were able to identify the cause of the error. Unfortunately, an important part of the game broke during development, which we now have to rebuild. This will be faster than the creation, but it will take this week so that we can create a first test build for the demo. We apologize for the delay and hope that we can release the demo in a timely manner. For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 30.01.2023 - 30 January 2023
Unfortunately we don't have an weekly-update for you this week, as we're primarily working on fixing a fatal bug. We hope to identify this in a timely manner in order to complete preparations for the demo. Sorry for the inconvenience. For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 23.01.2023 - 23 January 2023
It's time for our weekly update. This week we've done: Player: Blocking system (blocking attacks) Several bugfixes Generals: Started creating G.E.T. demo world Our plans for this week: Add some effects to certain events Continue creating the first world of G.E.T. Specific building parts for Stone Age e.g. small shelter Continue save-system (buildings, inventory, day time) Finish Building UI (Final polishes) Polish & Fix smaller things (icons, animations etc.) Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 16.01.2023 - 16 January 2023
It's time for our weekly update. This week we've done: AI: New attack animation New death animation New Movement-System New running animation New walking animation New turning animation New idle animation Further work on AI (sorting + readjusting variables) Polished AI Script Generals: Shelf-System to store items Adjusted Save&Load System to new Age-System Upgraded project to Unreal Engine 5.1 (More possibilitys & better performance for the first world of G.E.T.) Our plans for this week: Add some effects to certain events Start planining & creating the first world of G.E.T. Specific building parts for Stone Age e.g. small shelter Continue save-system (buildings, inventory, day time) Finish Building UI (Final polishes) Polish & Fix smaller things (icons, animations etc.) Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask us on Discord, Twitter o…
- Weekly Update - 09.01.2023 - 9 January 2023
It's time for our weekly update. This week we've done: Player: Changed some sounds on item pickup Polished crafting progressbar AI: Changed AI animations (smoother & more beautiful) Generals: Reworked Age-System with new UI Our plans for this week: Add some effects to certain events Start planining & creating the demo island Finish save-system (buildings, inventory, day time) Finish Building UI (Final polishes) Polish & Fix smaller things (icons, animations etc.) Upgrade project to Unreal Engine 5.1 Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- G.E.T. Year Overview - 2 January 2023
Dear pioneers, Today there won't be a weekly update, but an overview of what we are planning for 2023 with G.E.T. We had planned to release the demo in December 2022. Unfortunately we couldn't achieve that, but we still want to stick to our goal of releasing a demo as soon as possible. We have set ourselves the next goal at the end of January and hope that nothing will get in our way until then, which means, that the date has to be postponed. However, we are confident, that we will achieve this, but want to be transparent with you, should there be any difficulties, because unfortunately G.E.T. can only be tackled as a part-time project. Further plans in 2023 are to launch a new Kickstarter campaign during the demo phase and if it should be successful, we will be able to give G.E.T. more time through the financial support. After the demo, we want to bring the game to an alpha state, wher…
- We are now on Patreon! - 22 December 2022
Dear pioneers, we are happy to announce, that we launched our Patreon page to create the possibility to support our work on G.E.T. Thanks to the financial support, we are able to develop G.E.T. faster and more efficient as we become more independent from our main occupation. Patreon
- Weekly Update - 19.12.2022 - 19 December 2022
It's time for our weekly update. This week we've done: Generals: Continued reworking age-system Started preparations for Patreon Continued expanding save system Our plans for this week: Add some effects to certain events Start planining & creating the demo island Finish save-system (buildings, inventory, day time) Finish rework of age-system Continue Combat-System (Fighting, Looting, Respawning) Finish Building UI (Final polishes) Polish & Fix smaller things (icons, animations etc.) Continue preparing for demo version Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
- Weekly Update - 12.12.2022 - 12 December 2022
It's time for our weekly update. This week we've done: Player: Added message if inventory is full Some quality of life changes in inventory-system Fixes on crafting progress AI: Smoothed AI movement Generals: Started reworking age-system (better UX & we got some conflicts with our new systems. To prevent bigger problems and make the system more dynamic, we decided to do a rework) Continued expanding save system Bugfixes on saving system Our plans for this week: Add some effects to certain events Start planining & creating the demo island Finish save-system (buildings, inventory, day time) Finish rework of age-system Continue Combat-System (Fighting, Looting, Respawning) Finish Building UI (Final polishes) Polish & Fix smaller things (icons, animations etc.) Continue preparing for demo version Bugfixing Added | Edited | Fixed | Removed For any questions or suggestions, feel free to ask u…