- Magical Harvest - future - 8 November 2025
Hello magical farmers! It’s been quite a while — over a year now — since I decided to put the development of Magical Harvest on hold. Unfortunately, this hasn’t changed, and it likely won’t for the next several months (and possibly 1–2 years). The overall concept is still on the table and my wife and I wish to make the world Hyldena real - in one way or another. But right now, our focus needs to be on finding stability and building a steady income in a tough game-development job market. Sadly, a large-scale project like Magical Harvest just isn’t feasible for us at the moment. I am really sorry and my heart aches each time I play the (early pre-alpha)-demo of Magical Harvest, because I think it was a great start for this game. HexavaleIn the meantime, I’ve been working on a smaller, cozier game on the side - Hexavale. It’s a relaxing puzzle-strategy game where you can build beautiful la…
- Environment-Enhancement - 1 July 2024
Hello Farmers! It's been a while since our last update, and we have some exciting news and updates to share with you. Concept-Tuesday & Fan-Friday We are thrilled to introduce our new weekly events on X (Twitter) and Discord - starting next week! Every Tuesday, join us for Concept-Tuesday where we reveal new ideas and designs. On Fridays, it's all about you with Fan-Friday, showcasing fan art and community creations. We can't wait to see your contributions! You can send your Magical-Harvest related creations in Discord or tag us on X. Demo Our demo is still available over the summer, and we are grateful for all the wonderful feedback we've received. It's been amazing to see how much you all enjoy the game and your curiosity about what's coming next. We had a lot of people playing the demo for over 5 hours! What we think was a bit sad, that a lot of players did forget about the runes ver…
- Patch Vers. 0.1.72 - 16 May 2024
A small update: - Player is not falling anymore after switching scenes - Bug fixed: crash error at first start of the application fixed - Bug fixed: sometimes items were not merged together even if they were the same - Bug fixed: sowing seeds with the mouse was sometimes not working on the mouse-targeted farm ground
- Patch Vers. 0.1.69 - German Translation - 7 May 2024
We have a new small patch for you! The wished feature that you can hold the toolbar key for continuous interaction is there! And German translation - next to smaller things. Vers. 0.1.69 Added German translation You can now hold the tool button for continuous actions with the tools The multi area can now be triggered with Shift Changed tutorial popup with controls A chest is craft-able now Small bug fixes More improvements will follow over time! On the side, we are working on the Character Customizer, but this will take a while till it's ready to be in the game. With this, the animations will be a bit updated in the game (we know about the weird watering animation). Don't forget to join our Discord and share your thoughts and opinions with us! We would also love to see your decorated farm!
- Patch Vers. 0.1.67 - 4 May 2024
Another couple of smaller updates to improve the quality of the demo: Vers.0.1.67 - Information in the start screen that Controller support is not the right choice at the moment - Dialogues: you can left click to skip text (before it was just pressing E) - Advanced Crafting: you can click on the recipes now to see the needed items (hover shows the name now), even if you can’t craft them yet - Reversed the scroll wheel for the tool bar - Added a second (shorter) path to the mine (in the final game, the maps will be smaller) - Improved the fishing cast with mouse click - Decoration mode: some chests are now available (when starting a new game & finishing the tutorial) - Bug fixed: you could not put farm ground on a place where you recently destroyed grass, stone or a tree Next smaller planned implementations: - The portal from the Farm to the Mine - Mini map for the decoration mode The cu…
- Patch Vers. 0.1.66 - 2 May 2024
The last unreal engine upgrade caused some problems, that are now hopefully all solved. The project size is back to the original size (it was doubled...). And more important: it's not crashing anymore when using the hoe! Patch-notes: Vers. 0.1.66 - fixed the animation start when using tools - but character is turning instantly now - fixed a problem in the mine where the delivered objects were not correctly activated anymore - reduced the project size by more than a half (we had an issue with the new UE-Version) - fixed (hopefullly) a bug that caused a crash when using the hoe (also caused by the new UE-Version) I wish you a lot of fun! Enjoy your life in Hyldena and test out the first features of Magical Harvest!
- Demo Patch Vers 0.1.61 -> 0.1.65 - 2 May 2024
In the last few days, a couple of improvements and fixes happened: Vers. 0.1.65 - you can play till day 15 now - the sold items are displayed correctly now - added a "Tutorial-popup" in the mine when at the last quest to get a hint for using runes - Decoration mode: the orthographic camera is now perspective due to shaking-problems - Decoration mode: you can apply the second color to single-colored objects now - fixed a bug that prevented spawning dry crops - fixed a bug that crashed the game when a farm ground got destroyed after a couple of days Vers. 0.1.64 - Engine upgrade - Animals are breeding the correct secondary stats now - Graphical improvement (got rid of the "blurryness") -> switched from TAA to TSR Vers. 0.1.63 - Some more smaller fps-improvements - A debug fps setting in the graphic-settings - Random spawn position of trees, grass and stones improved - Outlines from Deco-m…
- Play the demo - NOW! - 28 April 2024
🎉 Get ready to dive into the magical world of Magical Harvest because the long-awaited demo is finally here and available for you to play! 🌱 Over the past few days, our team has been hard at work adding a plethora of smaller quality-of-life enhancements to level-up your gaming experience. ⚠️ Keep in mind, since this is an early release, there might be some performance hiccups along the way. But fear not! Dive into the settings menu and tweak things to your liking if you encounter any bumps in the road. 🎮 We're eager to hear what you think about the game! Your thoughts and opinions matter to us, and we can't wait to hear all about your adventures in the world of Magical Harvest. Share your feedback, ideas, and suggestions with us—it's invaluable as we continue to shape the game's development. Send us your screenshots of your farm! 🌟 Remember, this is just a taste of what's to come. W…
- Demo Release: 28 April! - 9 April 2024
Hello together! Finally a new update! We’re still working on improving the demo! The wanted features are there, now we are about to polish what we can. Sadly, we won’t have the last animal model included. But it’s very likely that we can still include it, while the demo is available. Oh, right: The release of the pre-alpha demo will be: Sunday, 28 April. 14:00 PM CET / 08:00 CT The demo will be available during the Steam Next-Festival which starts on the 29th. Note: keep in mind that this demo is a kind of speed-run through our main system: the evolution part & magic. You can also decorate and explore a part of the mine-system. In the final game, the progress won’t be that fast of course! What happened since the last update? - New environment style Grass got improved. Trees still need a new direction. Farm, Forest, and Badlands got an overhaul. https://magicalharvest.github.io/images/bl…
- Women's Day Sale & Demo-plans - 2 March 2024
Hello everyone! Welcome to the 2nd update in 2024! At the end of February, Martina joined our team as a 2D & 3D Artist. She is bringing old, less attractive assets to new brilliance! We are welcoming her in the team! Women's Day Sale Currently, the Women’s Day Sale event is happening on Steam, and we are participating. Support games created by women! Unfortunately, women in the gaming industry face more challenges than men, such as difficulties in obtaining financing. This trend extends to many startup sectors, interestingly, as startups led by women tend to be more successful on average than those led by men. Just a side note... https://magicalharvest.github.io/images/blog/2024/Screenshot 2024-03-02 063117.png Farm Fest & Demo The next major Steam festival we're participating in is the Farm-Fest at the end of April. We will be presenting our first demo in Unreal Engine 5. Since Novembe…
- Games in Sweden & Game Updates - 1 February 2024
Hey together! Hope you're all doing well and you are enjoying the winter days! We've got some quick updates on what's been happening in January and what's coming up next for Magical Harvest. First off, we're excited to share that we're taking part in the Games in Sweden event on Steam. It's a fantastic opportunity for us to showcase Magical Harvest the first time in a Steam event! And: mark your calendars for the end of April because we're gearing up to release a demo for the Steam "Farm fest". Get ready to dive into the magical farming fun! https://magicalharvest.github.io/images/blog/2024/Screenshot 2024-01-29 192406.png In January, we welcomed a new addition to the team – our talented 3D artist intern: Sassa! It's great to have her on board, and together, we've had a productive month. Some highlights: Adding a decoration system for the outside farm. https://magicalharvest.github.io/i…
- Year in review - 28 December 2023
How quickly this year has come to an end! There have been so many changes this year that it just flew by. First of all, we would like to thank you all for your support over the years! Every comment, every wish list entry, every sign of life, no matter how small, is a great motivation factor for us! Continue to be patient and stick with us! https://magicalharvest.github.io/images/blog/2023/Forest.jpg Life in the forest as indie developers We moved to the centre of Sweden and now live in a small village in the middle of the forest, an hour away from the nearest small town, and got married. https://magicalharvest.github.io/images/blog/2023/Forest_2.jpg You often find game studios in the centre of big cities. However, we are not fans of such cities and like nature and also the possibility of being able to work from home at any time. For us, the location in the middle of the forest is perfec…
- Another milestone and bachelor Azriel - 1 December 2023
We are excited to share some significant milestones that have recently occurred at Moon Flame Games AB, marking the beginning of an incredible chapter in our journey! Moon Flame Games AB is officially founded! With great joy and pride, we announce the official establishment of Moon Flame Games AB. Now, the real search for investors and publishers can begin! https://magicalharvest.github.io/images/blog/2023/Screenshot 2023-10-22 082604.png Great Internship Interviews We've had promising internship discussions with talented artists eager to strengthen our team. The creativity and passion we've witnessed promise a positive future for Moon Flame Games. Bachelor Azriel Azriel is finished! One of our most popular Bachelors has now his illustrations! And we love the result! What do you think about him? You can find more information here: Magical Harvest - Bachelors ! https://magicalharvest.git…
- A lot of positive feedback! - 1 November 2023
Sweden Game Arena We were at our first live event in Sweden – the Sweden Game Conference (25 & 26th October). It was an event for developers to share experiences, network and get feedback. There we had the incredible opportunity to show Magical Harvest, pitch the game in front of publishers and receive feedback! And the feedback was overwhelming! On top of that - we were also a nominee for the indicator of the year! https://magicalharvest.github.io/images/blog/2023/2023-10-25_SGC_0.jpg https://magicalharvest.github.io/images/blog/2023/2023-10-25_SGC_1.jpg Some facts and reviews from the event The most created species was the Drakys-Species (no one played a human or an elf) Valariel is more popular than Azriel (which surprised us) Magical Harvest was mostly compared to Stardew Valley, but MH feels more rewarding - especially in terms of farming (*happy *) Using magic is very, very satisf…
- Switch to Unreal Engine 5 - 1 October 2023
This time there is not so much new to report. As mentioned last time, I tried out the Unreal Engine 5 (UE5) (due to the Unity disaster 2 weeks ago). And what can I say? I'm going to stick with UE5. There are a few reasons for that, and they don't just have to do with Unity. In short: for my personal future and especially for Magical Harvest I see much more advantages in UE5 than in Unity. The biggest advantages lie in the graphical aspect. The game looks a lot better with much less effort than in Unity. It's also a very good opportunity to make the code base more stable. Porting will take a few months. In the time I'll provide you with updates and pictures as best I can! https://magicalharvest.github.io/images/blog/2023/Screenshot 2023-09-16 120910.png https://magicalharvest.github.io/images/blog/2023/Screenshot 2023-09-24 143422.png At the end of October we will be at the "Sweden Game…
- Unity!!! - 15 September 2023
What a week! Unity (the game engine I use for Magical Harvest) has introduced a new payment model, which has caused quite a bit of unrest among users of the engine. A large number of indie developers use this engine. What's the issue? Unity's initial post with the new features stated a payment model where developers have to pay a fee to Unity for every install of their games over a certain amount and install count. So if you install and uninstall the game 100x, 100x that fee ($0.20 per install) is charged from the developer (they have since backed down from that and say each install on a new device costs). Now consider how many pirated games there are that don't even make money for an install. https://magicalharvest.github.io/images/blog/2023/unity.png I'm not too worried about the fees themselves with Magical Harvest. The threshold is set really high (with a monthly subscription accoun…