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EmptyEpsilon

EmptyEpsilon Steam news

Daid | Dec 8, 2024 | game

Released

0players observed · 6 October 2026 - 06:50:51 UTC

ActionSimulationFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

EmptyEpsilon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews33
  • Release dateDec 8, 2024
  • DeveloperDaid
  • PublisherDaid

Genres: Action, Simulation, Free To Play

Company pages: Developer: DaidPublisher: Daid

Top Steam chartsTop 100 gamesGame directorySteam Store page

EmptyEpsilon Steam news

EmptyEpsilon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • EmptyEpsilon on steam is available NOW! - 11 December 2024

    After quite a lot of time, it has finally been done. The launch button has been pressed, and anyone on steam can download and play EmptyEpsilon for free. With this launch comes the latest set of changes: The French and German localizations have gotten quite an update. The server browser menu has some changes where it no longer makes a difference between LAN and Internet games, it always shows both now. A few scenarios got fixes and updates. Surf's Up! scenario has been added, which is a more complex wave defense scenario. Early Evaluation Exercise scenario has been added, which is an practice scenario for the basic tasks. Liberation Day scenario has been added, which is an advanced multi-player ship scenario that changes every time you play it. Now, there have been a few questions that are repeatedly asked, so let me answer them here: Will there be steam workshop support? While modding…

  • Almost there! - 3 December 2024

    Well people, there we have it. A brand new trailer thanks to Terandir, this marks an important milestone for the steam release. The actual release will be a few days from now, as we are still wrapping up some translations. What to expect in this release? The full game as we already have on github, with version compatibility between the releases there and on steam. Currently non of the matchmaking features of steam have been implemented. There is some groundwork done to allow easier joining games on the internet with friends, but this code is not working yet. As this is all done in our own personal time, things go as fast/slow as they go. The next major thing happening is the ECS update, and you can read all about that on the github wiki: https://github.com/daid/EmptyEpsilon/wiki/ECS

  • Finally another bit of info. - 17 June 2024

    It has been very silent on the EmptyEpsilon Steam front. Life has caused me to focus on other things, but it is not all bad. Steam release While the previous steam release that was reported did not happen yet. The reason for this was that steam requires you to publish a trailer with the game, and that has been a bit of a drag. Where perfection gets the better of me. And then other things in life happened causing me to lose track of this plan for a while. So the plan now is, instead of trying to make a really good trailer, I will just make a short 20-30 second trailer and release on steam with that. Update: ECS During the past year and a half, I've slowly been engineering at the major engine update. And I am finally at the point where I can happily say that most things are working again. This is a major overhaul of the engine. While the core gameplay is the same, it allows for untold cus…

  • Another SOL cycle completed. - 1 January 2023

    SOLDate: 20230101: Deepspace broadcast Captains, recruits, trainees, main-screen-operators and officers. I welcome you to a new SOL cycle. As you all know, we still measure the passing of time in rotations of our home planet Earth around its star. I guess this makes us all feel more connected. Or just nostalgic. Looking back on our last SOL, we have had a few good updates: The transition from the old SFML based engine to SDL2 engine went smoothly without many engine hickups. Our French and German speaking officers finally no longer need to depend on sticky notes on their screens but can configure their screen in their native language. Many of our training scenarios have seen some update, and we have a brand new scenario The Omicron Plague, which reminds us that plagues should be taken seriously. Many small repairs to various systems. We've started to connect to a new source of recruits.…

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