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Monster Path

Monster Path Steam news

The Indie Accord | Jan 9, 2026 | game

Released

0players observed · 24 September 2026 - 06:31:51 UTC

AdventureRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Monster Path news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews18
  • Release dateJan 9, 2026
  • DeveloperThe Indie Accord
  • PublisherThe Indie Accord

Genres: Adventure, RPG

Company pages: Developer: The Indie AccordPublisher: The Indie Accord

Top Steam chartsTop 100 gamesGame directorySteam Store page

Monster Path Steam news

Monster Path news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Monster Path Released! - 10 January 2026

    After 2 years of Early Access Monster Path is now officially 1.0! New ContentNew Monster: Wax Cap. Wax cap increases the power of sparked moves by 8.Added 12 Steam achievements to huntMade fast mode much fasterIncrementally improved art and sound, including many UI elements.Tooltip now shows Monster stats as a letter grade since the numbers were just really not clearBalance/GlitchesBuffed Turtle DefenseFixed cutscenes spawning twiceFixed animations on Aioli, Kirin, and GolemsImprove tooltip to better describe how cape functionsFixed glitch that kept adding Aioli to your partyThanks again for everyone who has supported us! We look forward to you enjoy!

  • Attack of the Slimes v1.2.2 - 13 May 2025

    Biome Updates Shortened all biomes to be only a single screen long Increased monster density in biomes, including making more double and triple battles in later biomes New Grassland Biome Added support for biomes off of the main path New Secret Biome, unlocked by gathering 5 slimes Quality of Life Made fast mode much faster Can select paths with WASD or Arrow keys Can now see which biome each path leads to If you click run your companion will automatically run as well Improvements Improved visual clarity in battle scenes Incrementally improved art and sound, including many UI elements Improved shadow visuals across the entire game Balance Balance pass on all enemy and companion levels, this is in conjunction with reducing the biome length Rebalanced "+" version of all moves Shops now occur in every room after saving Alfredo Redid Fatigue status ailment (Fatigue now takes 1% more damage…

  • Attack of the Slimes v1.2.1 - 3 June 2024

    Hello again adventurers! It's another glorious day in the realm of Monster Path and with it, we find some new changes! As a brief reminder, Attack of the Slimes is expected to contain the following additions: a new side boss, biome, slime companion, and reworking all slime enemies in the game. Here is a list of the patch notes so far for this phase: Added 4 new slime enemies (Cherubium, Abyssium, Lunarium, Flarium) Changed the power of Goldarium to be "+1 to other slime's powers" Changed the power of Sugar Glider to be "+10 EXP per follower monster at end of battle" Changed the power of Solarium to be "Add 3 power to grass moves each turn" Improved performance in all rooms Added a new slime companion

  • Attack of the Slimes! - 13 May 2024

    Hello Everyone! Today is the first day of the Steam Endless Replayability Fest! Monster Path is taking part with a 30% discount and a new update! This update marks the beginning of the next phase of development: "The Attack of the Slimes". In the previous phase, Radiance and Shadows, we added new companions as well as light and dark typing. In this new phase we are adding a new side boss, biome, slime companion, and reworking all slime enemies in the game. The first part of this update is now live and has the following patch notes: Added 4 new slime enemies (Cherubium, Abyssium, Lunarium, Flarium) Changed the power of Goldarium to be "+1 to other slime's powers" Changed the power of Sugar Glider to be "+10 EXP per follower monster at end of battle" Changed the power of Solarium to be "Add 3 power to grass moves each turn" Thanks for playing!

  • Monster Path Radiance & Shadows Update - 17 January 2024

    Unlockable Companions Can now unlock companions and play with them from the start of the game Included two new companions: Chime and Mirage Chime gives you one spark every time you use a dark move Mirage makes all battlers immune to ALL status ailments Ailments Burn and Poison are now temporary ailments Added 3 new ailments, Fatigue, Weakness, and Protected Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle. Weakness. Lowers battler attack by 1 stage per turn Protect. Raises battler defense by 1 stage per turn Types Add two new types: Light and Dark types Light type is super effective against: dark Light type is not very effective against: light Dark type is super effective against: fire, grass, water Dark type is not very effective against: dark, light Rebalanced existing mo…

  • Release Notes for November 3, 2023 - 3 November 2023

    Patch Notes - Version 1.0.8 Gameplay Changes: Golem Spawn Rate Reduction: Reduced the spawn rate of golems, indirectly nerfing their power. Ability Balancing: Buffed the Reservoir ability, making it more situational in game play. Buffed the Trick ability and fixed its effect to align with the description. Lowered the experience points (EXP) rewarded for defeating the final boss. Fixed an issue with fire cheese chickens to ensure they display the correct power and behave as expected. Character Description Update: Updated Ksilasab's description to provide a better explanation of its behavior. Bug Fixes: Addressed various minor issues with cabbages. Thank you for your continued support, and we hope you enjoy the changes and improvements in this latest version of the game!

  • Release Notes for October 3, 2023 - 3 October 2023

    Patch Notes - Version 1.0.7 General Updates: Updated the main menu with a fresh and modern look for a more user-friendly experience. Revamped experience points (EXP) allocation when adventuring alone. You now receive more EXP for solo gameplay. Officially renamed the shopkeeper character to "Alfredo" throughout the game world for consistency. Updated the Spark ability tooltip and increased font size for improved readability. Hover your mouse over enemies during battles to view their tooltips, providing essential information about their stats and abilities. Character Balancing: Boosted Aioli's base attack, making the character more formidable in combat. Bug Fixes: Resolved an issue causing cabbages to become stuck or locked in certain situations. Cabbages should now behave as expected for a smoother gameplay experience. Thank you for your continued support, and we hope you enjoy these up…

  • Release Notes for September 24, 2023 - 25 September 2023

    This patch is focused on quality of life and user experience improvements which were inspired by watching YouTubers play our game Improved physics performance Added "Fast Mode" as a pause menu option. Fast mode speeds up text, movement and animations! Added a mini tooltip to display status info during battles Fixed a glitch where the summary screen was not displaying information at certain resolutions Thanks again for all the play-throughs and feedback!

  • Release notes for September 16, 2023 - 16 September 2023

    Tutorial Updates: Added a setting to toggle the tutorial. Tutorials will now turn off automatically after the first playthrough. Audio Enhancements: Added a sound for sparks. Added a sound for healing. Added a sound when the cursor hovers over a button. Re-enabled the new companion sound. Gameplay Improvements: Enhanced creature type clarity by adjusting the SpiderCrab type. Improved text readability by outlining most text in black. Tooltip and Bug Fixes: Updated Goldarium's tooltip. Adjusted text to better match Hydra's effect. Fixed minor bugs in the tutorial. Resolved a softlock issue when having 2 slimes within the same battle. Thank you for your continued support, and we hope you enjoy these improvements in the latest update. Feel free to share your thoughts and suggestions with us in the community forums.

  • Release Notes for September 11, 2023 - 11 September 2023

    Optimized the shadow and particle systems, providing enhanced performance Updated the logo on main menu Improved the credits scene Increased the maximum boost stage from 20 to 45 Fixed a softlock with having too many flaming skeletons Increased the speed at which skeletons become stronger Fixed a bug where sound would not go all the way down to zero

  • Monster Path Dev Release Stream - 10 September 2023

    Watch the developers play Monster Path and talk about the game mechanics!

  • Release Notes for 9/9/2023 - 10 September 2023

    All turrat health points has been reduced Updated the main menu logo to match the latest branding Fixed a softlock when your companion dies while you have a hydra Raised exp yield for higher level monsters

  • Release Notes for 9/8/2023 - 8 September 2023

    Fixed a bug where sand attacks would use a water sound Fixed a bug where the fairy would use chicken sounds Added a victory sound for defeating Aioli

  • Release Notes for 9/7/2023 - 8 September 2023

    Thanks everyone for playing on the first day of Monster Path Early Access! We have some quick fixes to help you out on your adventures! Fixed resolution bugs Improved performance (Mac & Windows) by optimizing rendering

Patch notes and updates

S.noRelease datePatch nameGID number
13 June 2024Attack of the Slimes v1.2.15742731639345460439
23 November 2023Release Notes for November 3, 20235288974951210935843
33 October 2023Release Notes for October 3, 20235220291886505175451
425 September 2023Release Notes for September 24, 20235219165352636666527
516 September 2023Release notes for September 16, 20235480373588790946014
611 September 2023Release Notes for September 11, 20235159491482923980206
710 September 2023Release Notes for 9/9/20235159491482918285942
88 September 2023Release Notes for 9/8/20235159491482913314845
98 September 2023Release Notes for 9/7/20235159491482910760613

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