- Revealing our new game SOMBRAS: negative frames! - 21 May 2026
Some streets only appear after midnight...After a year and a half of silence, to all of you who have waited so patiently to see what comes next, we are incredibly happy and proud to present our next game SOMBRAS: negative frames. Let us know what you think of the trailer! We also partnered with our good friends at Entalto Studios to bring this game to life, so we really hope that you all like what we’re carefully crafting 🙂 We’re very happy with what we achieved with Last Time I Saw You, but at the same time we wanted to explore new horizons and make the leap to a hand-crafted first-person 3D experience—without, of course, leaving behind the narrative elements that define us! Exclusive demoIn addition, exclusively at BitSummit PUNCH, we’ll have a playable demo for everyone in Kyoto from May 22–24!We know not everyone will be able to attend the event, so we’ll use it to gather feedback…
- First Anniversary 🎉 Price Drop! 🏷️ - 10 October 2025
Hi everyone, long time no see. Today, October 10, 2025, marks exactly one year since the release of Last Time I Saw You 🎉🤯🎉 It’s hard to believe how fast time has gone. Reaching this milestone feels truly special, and I want to thank everyone who has supported the game, shared their thoughts, and left such heartfelt reviews. Seeing how Ayumi’s story has resonated with you has meant a lot to me and to the whole team 🥹 I know how tough it can be for indie games to reach a wide audience, but every message, every review, and every player who discovered the game made this journey worth it. Thank you sincerely for being part of it. To celebrate the anniversary, we wanted to make the game easier to discover for new players. Starting today, Last Time I Saw You will be available at a new permanent price of 9.99 USD 🏷️ If you haven’t played it yet, now’s a great time to experience this hand-…
- Last Time I Saw You is now Steam Deck Verified! ✅ - 27 February 2025
Hi everyone! Little update here: Before the game's release I already posted that Last Time I Saw You was fully playable on Steam Deck, but now we just received the Steam Deck Verified ✅ tag on the store page! 😊 Just wanted to let you know about it, as the game really looks beautiful on the Deck screen! ✨ The newest patch fixes a resolution issue that used to happen when playing on Deck, so go get your copy of Last Time I Saw You and explore Amatsu's forest from the palm of your hand, from anywhere you want! ❤️And if you've enjoyed the game, please consider writing a Steam review❤️ You can't imagine how important they are to make the game reach more people. Thank you all for your support! 🧡 .Juan Play Last Time I Saw You NOW!💙 https://store.steampowered.com/app/1909750/Last_Time_I_Saw_You/ Not sure? Try the demo out!💚 https://store.steampowered.com/app/1986140/Last_Time_I_Saw_You__De…
- Patch Notes v1.1.0 🛠️ - 28 January 2025
Hey everyone! Hope you all had a nice break and Happy New Year! 🎍🍊🎆 We've been working on fixing several of the issues that have been reported (thankfully they've been only a few!)🚧🛠️ Here are some of the fixes made for Patch v1.1.0: Fixed issue that was causing a dialogue to show in French when playing in other languages. Various gramatical errors fixed for English and Spanish. Fixed issue where it was possible to get out of bounds in the Silvergrass Meadow. Fixed issue where on rare circumstances it was possible to get out of bounds in the girl's toilet at School. Fixed issue where sometimes it wasn't possible to jump down on some platforms after loading a save. Repositioned the dialogue trigger of the Thugs in Town to avoid triggering the dialogue and jumping down the stairs at the same time. Fixed issue where saving on a different save profile and then loading would cause all t…
- THANK YOU!! | Deal - Save 35% 🏷️ - 18 November 2024
Hi there! It's been a month already since the release of Last Time I Saw You. How's everyone enjoying the game so far? Even though the game hasn't yet reached a wide audience, the response from players has been wonderful, especially with this being our very first game as Maboroshi Artworks! We are reading your comments and reviews and we're loving every second of it. While creating Amatsu and the forest was enormously exciting, watching you all experience it has been truly beautiful 🥹🥲 And to now give EVEN MORE PLAYERS a chance to experience the game: Last Time I Saw You is at 35% OFF! 🏷️ https://store.steampowered.com/app/1909750/Last_Time_I_Saw_You/ https://store.steampowered.com/app/3240960/Last_Time_I_Saw_You__Soundtrack/ This sale will last from November 18 - 25 and then will continue to the Steam Autumn Sale from November 27 - December 4. I hope this new temporary price will en…
- Японский школьник и призраки: Обзор Last Time I Saw You - 16 November 2024
В последние годы японские разработчики самого разного калибра выгодно выделяются на фоне своих западных коллег за счет умения создать интересные игры с глубокими историями. Не посрамила честь Страны восходящего солнца и небольшая инди-студия из Осаки Maboroshi Artworks , созданная арт-директором Yume Nikki: Dream Diary Хуаном Фандиньо .
- ✨🎉 Last Time I Saw You OUT NOW!! 🎉✨ - 10 October 2024
Last Time I Saw You is OUT NOW The time has finally come. I really have no words to express what this means, almost not even fully aware of what an accomplishment this actually is. Who would have thought that, in 2018, when I began to draw some sketches on a notebook, that this was going to end up becoming a proper game published on Steam and consoles... From the bottom of my heart, I really hope you like what we have created. Remember that Steam reviews help us a lot to give visibility to the game, so, please, consider writing a review after playing it. I'm really looking forward to read your thoughts and feedback!🧡 https://store.steampowered.com/app/1909750/Last_Time_I_Saw_You/ Launch Trailer Last Time I Saw You Soundtrack Bundle The Last Time I Saw You Soundtrack is also now available to purchase, alone or with the game in the Soundtrack Bundle with a succulent discount!💸✨ Featurin…
- LTISY DevLog #7 ❤️🩹 - 22 September 2024
Hello everyone! So here we are. Almost there. Last Time I Saw You will be released in a couple of weeks from now and I can't believe it's come this far... I can't thank everyone enough who has been involved in its creation, both as part of the development team and on the publishing side. It's been a huge effort by a lot of people and I couldn't be happier with the result. Thank you 🙂 But the fact that this game is coming out also means something else, at least to me. Some of you may already know that Last Time I Saw You has a very special meaning to me. It's not just a game that I randomly came up with one day. There is a special personal story behind it, and today I would like to share it with you. Illustration by the artist Rokurō Taniuchi (谷内六郎), whose works have been a great inspiration. As I already hinted in one of the first DevLogs, the story of this game comes from an emotional…
- LTISY DevLog #6 🕹️ Steam Deck Support - 30 August 2024
Hello everyone! In the previous devlogs, I shared insights into the game - the main protagonist, the art and animation, and the beautiful music by Laryssa Okada. In this instalment, it's a good time to share how we worked on the dialogues and the references we used when writing them. For this task, I had the incredible help of Raquel de Miranda (previously DontNod and Ubisoft), who joined the team as a narrative consultant and also helped me flesh out most of the dialogues in the game. While I wrote the story and dialogues myself, Raquel helped by checking everything I'd written, proposing new scenarios, improving and adding new lines to improve the flow and pacing of the game. One of the things I’ve learned working on Last Time I Saw You is that if you want to talk about something very personal (and I'll explain what I mean in the next DevLog), it can be difficult to convey as everyone…
- 🎉 Release Date + New Demo! 🎉 - 15 August 2024
Hey hey! You read that right! Finally, after several years of hard work and some sleepless nights, Last Time I Saw You will finally arrive to your homes on October 10th 2024! 🎉 10/10! Make sure to mark the date in your calendars and add the game to your wishlist so Steam notifies you! 📅 🎉 October 10th 🎉 Check out the new release date trailer we made :) ✨ NEW DEMO ✨ And that's not all! We have also updated the demo that got us to where we are today. The content in terms of story is the same, but includes the following upgrades: 🎵 New music 📓 New in-game notebook menu 🎒 Inventory ✨ Collectibles 🗒️ Mission log 🙌 Profiles of the characters you meet ✏️ Diary illustrations 🎨 Some environmental art updates 🗺️ New quest UI 💬 Dialogues fixed and updated 🌍 AND WE'VE ALSO ADDED NEW TRANSLATIONS! 🌏 German French Simplified Chinese Traditional Chinese Due to programming reasons we have…
- LTISY DevLog #5 - 27 June 2024
Hello everyone! In today's post I’m going to talk about the music of Last Time I Saw You, which has been composed by Laryssa Okada, who, among other games, made the soundtrack for Manifold Garden. I first met Laryssa back in 2018 as she was a fan of Yume Nikki: Dream Diary, the game I previously worked as art director. Some time later, when Last Time I Saw You was starting to take shape, I went through my list of contacts looking for a possible composer and, after listening to what she made for Manifold Garden I thought she could be a very good fit. What I had in mind was actually very different from Manifold Garden, but still I got the feeling that we could work out something together. Likewise, although she is the composer, in a way I’m also involved in the making of the music, giving certain guidelines and direction of how I would like each track to sound as well as providing many, M…
- LTISY DevLog #4 - 19 May 2024
Hello everyone! In today's post I'm going to talk about the animations of Last Time I Saw You, which have been animated frame by frame following the standards of traditional animation. There are many ways to do 2D animation. In fact, during my previous work, I did some skeletal animation using a software called Spine, which allows you to animate 2D images as if they were 3D to give them a very special look (I'm sure you've seen this type of animation in many mobile games). But for Last Time I Saw You, because of the 90's anime references I was following, I decided to go with a traditional frame by frame approach like the movies I was getting inspiration from. Animating frame by frame is a long - and sometimes tedious - process, but it gives some very unique and charming results. If animated well, all sorts of emotions can be conveyed with traditional animation. Just look at Ghibli and D…
- Exclusive Ludonarracon 2024 Developer Preview - 1 May 2024
Hi there! In this broadcast I will take you through a previously-unseen section of Last Time I Saw You and answer any questions you may have. Post your questions via the Maboroshi Discord server, in the comments of this post or send them via Twitter or by the email form of the studio website. The video will be recorded before posting it, so be sure to send them before the May 3! See you soon! 💙 .Juan Make sure to wishlist and follow Last Time I Saw You!💙 https://store.steampowered.com/app/1909750/Last_Time_I_Saw_You/
- Last Time I Saw You - LudoNarracon 2024 - 24 April 2024
Hey hey! I am very excited to announce that Last Time I Saw You will participate in LudoNarraCon 2024! LudoNarraCon is an annual digital event, made by the indie publisher Fellow Traveler, for people who are into narrative games. Apart from us, they'll be showcasing many other wonderful games with a strong narrative component. Take a look at the their official selection panel to see some of the big names we'll be sharing the spotlight with! The event will take place on Steam from May 9 - 13 2024 and will feature many livestreams and talks by various developers. In my case, I'll be uploading a commented gameplay to Steam, where I'll be talking about the game while showing you some parts a bit further into the story with new characters that you may have briefly seen in the last trailer 👀 Q&A Time! I'd also love to do a Q&A during the gameplay, so I'd like to ask you to send me all the qu…
- LTISY DevLog #3 - 29 March 2024
Hello everyone! Busy days! We are getting very close to finishing the development of Last Time I Saw You, so while you are still waiting I decided to bring you a new DevLog that I hope you’ll like. In today's post I’m going to talk about the Art of Last Time I Saw You and the references I’ve been working with while creating Ayumi’s world. When I had the idea to start developing a game on my own, I was working as an art director at a company in Japan that focused on the localization and development of video games. Thanks to Yume Nikki: Dream Diary, the project that the team I was working with and I had just finished, I had the opportunity to learn how Unity works and the processes to follow when creating a game and bringing its development to completion. I had the experience of having worked on a 3D game, although somewhat limited at that time, so I decided to play it safe and rely on wh…
- LTISY DevLog #2 - 24 February 2024
Hello everyone! In today's post I’m going to talk about the creation process behind our protagonist Ayumi. Just like in the game, the idea of making Last Time I Saw You started with a typhoon. An emotional and physical typhoon that hit Osaka (where I live) in 2018. And about the emotional part… we'll talk about that in another post 😉 This typhoon, named Jebi, created a great deal of destruction around me, even destroying the bridge leading to the Kansai airport, cutting the city off from the rest of the world for several days. Seeing my surroundings altered overnight made me reflect on the ephemerality of things. I knew that rain and wind were going to play a very important role in Last Time I Saw You, and so our protagonist had to be properly dressed for the occasion. The chaos left by the typhoon in the park next to where I used to work at the time. For this reason, and because the g…
- LTISY DevLog #1 - 30 January 2024
Hello everyone! It's been more than a year since we first presented the demo of Last Time I Saw You at Steam Next Fest last June 2022. It was an amazing experience that made Last Time I Saw You reach a lot of people, even winning two awards at Bitsummit and signing a publishing deal with Chorus Worldwide. This literally turned my life upside down. Finally, after many years of hard work and random jobs to pay rent, I was able to start focusing on my own game full-time, doing my best to create something emotional and memorable for everyone to enjoy. Because of this, I've spent the last year totally immersed in development, causing me to leave social media a bit aside… and that’s not good! So it's about time I thank you all for your incredible support with a series of DevLogs that will give you exclusive information and background about Last Time I Saw You, where it comes from, how it's be…
- We have a new trailer! - 11 January 2024
Hi everyone, I'm so excited to share with you our brand new trailer for the game! This new trailer shows a lot of the things we've been working hard on this past year: new areas, new characters, new mechanics... It also gives a bit more context about the story and lets you know what to expect narratively speaking. I hope you like it! Let me know your thoughts in the comments. I personally love what the composer has achieved with the music 😊 Pre-release promotion is a very important thing for this game (for any game really) to succeed, so we are looking for ways to increase awareness. If you like what you see it would help us enormously if you share the trailer and wishlist the game! 🙏 I am also very excited to tell you that the Alpha of the game is done! This basically means that Last Time I Saw You is, as of today, playable from start to finish in a rough form, which is a big step fo…
- New Key Art and Day of the Devs! - 4 December 2023
Hi everyone! This time I’m not here to share another milestone report, but some wonderful news instead! KEY ART AND STEAM PAGE UPDATED We’ve created new key art with a much more attractive image in which you can see many of the characters that you will meet during this adventure 😏 The demo only shows very little of what awaits you in Last Time I Saw You… What do you think of the new poster? Tell me in the comments below! We’ve also taken this opportunity to update the Steam page with improved descriptions, new gifs and screenshots. Take a look. I hope you like it! DAY OF THE DEVS Apart from this, I'm so grateful and excited for the opportunity to have Last Time I Saw You be part of Day of the Devs! It's like a dream come true and I can't express how special this is for such a small team like us✨ Last Time I Saw You will be part of the online showcase, which will be LIVE on December 6th…
- Development Update: Milestone Report Autumn 2023 - 20 October 2023
Hi everyone, Here I come with our new milestone report! As we explained in the previous one, these reports are common practice when working with a publisher to let them know how development is going internally. Hopefully, this is also of interest for those of you who want to get a better understanding of what goes into developing a game and working with a publisher. If you have any questions, don’t hesitate to add them below! Here is the most recent report for the game! “I can say that, for the first time in the whole development, we’ve had a smooth, agile and trouble-free milestone delivery. Earlier in the year we had some challenges with the development which could have jeopardised our overall schedule, so we made several changes to the design of the days to come in the game. This didn’t necessarily consist of content reduction, but rather a series of efficient changes to avoid (or go…