Sometimes They Come Back news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1910000
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperAsylum Labs
- PublisherBonus Stage Publishing
- Parent gameNot available
Company pages: Developer: Asylum LabsPublisher: Bonus Stage Publishing
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Sometimes They Come Back Steam news
Sometimes They Come Back news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog #6 - 20 November 2024
Hello friends! Welcome to devlog number 6! It's been a while since you've heard from me, but let me tell you that I'm still working hard on the game. What started out as a "smaller" game has now turned out to be a big horror-sci-fi-cyberpunk game! The average playing time is between 8 and 10 hours, depending on whether you want to uncover all the secrets. And there's a lot to discover! There is a lot to tell and as always you can read about some changes and new features below. I hope you like it! The Prologue Because the game has become very complex, I decided to implement a prologue. The prologue is used to better classify the story and the background. Why does Abraham end up in the Freedom Towers, what happened before the Freedom Towers? You can experience all of this and more in the prologue and of course play it too, because the prologue is not an animation or video, you actively pl…
- Devlog #5 - 13 March 2023
Hey friends and welcome to Devlog No.5! This time it's been a little longer since the devlog appeared and there are a few reasons for that. I've been working alone on STCB for quite some time as my son (our programmer at AsylumLabs) is going through a career change. So it's going a bit slower, but I think the important thing is that it's going forward. Nevertheless, my son will continue to be responsible for bug fixing, just not in the ongoing development process. So maybe bear with me if things don't go as quickly as expected. But now to the devlog, here below you can see the new features as always, hope you like it. The back rooms (wait, back rooms, really?): Yes indeed! It's just that we don't call them back rooms, we call them "anomalies". Why "anomalies"? The back rooms as you all probably know them are creepy here and there, but does something like that fit into a game like STCB?…
- Devlog #4 - 25 October 2022
Hello friends and welcome to Devlog 4! This time it took a long time until the next devlog. But it was worth the wait as today we have released the Steam Scream Fest update! Download the demo and try it for yourself. We completely redesigned the entire first stage, bigger, badder and more menacing! Additionally we added the second floor, this is also playable in the demo. The update is now live! Below are some of the key things we've changed and added. Have fun with the demo! Craftable lockpicks Way better performance 4 puzzles added Usable elevator Added a lot of interactive things to increase the depth of the game Full controller support Added new weapons Steam achievements added Brightness panel added Added a completely new floor (Floor 2), which is also available in the demo! Spiders removed Voice acting removed! We removed the robotic voices and replaced them with text, until we fi…
- Devlog #3 - 30 August 2022
Hello friends and welcome to Devlog 3! FPS limit setting in options: It is now possible to determine and / or limit the framerate in the options Anisotropic filtering has now also been added to the options. Level x2 - x16 selectable Inventory drag and drop and move: Now fully tested and implemented Brightness options added: In the options (and also if you start a new game) a brightness settings screen will appear. Pretty much the same as in other games. You see three images and can adjust the brightness so that a certain image is difficult to see in order to choose the optimal brightness. Full controller support: From now on it is possible to use a gamepad (Playstation® or Xbox). 4g3v has adapted everything for this so that there are no longer any problems playing STCB with a gamepad. AI settings: NPCs can now behave differently. These include being friendly, aggressive, I don't care ho…
- Devlog #2.5 - 7 July 2022
Hello friends and welcome to Devlog 2.5! This time we have prepared some new things for you. The first would be the in-game textures. We have completely revised these, they now appear more natural and have a higher resolution. You can see that in the before and after pictures. Despite the better-looking textures, we didn't see any performance drops in the framerate, on the contrary, the game now seems 1000 kilograms lighter and smoother. We have also finally been able to part with the unrealistic blood. We managed to add real volumetric blood to the game! This is expressed in terms of the better looks, as well as the much more realistic behavior of the blood. Blood can now splatter on the wall, floor, and also stains the victim. For this we recommend the short video in this post. We have also worked on the settings. We added anisotropic filtering in the options where you can choose betw…
- Devlog #1 - 26 June 2022
https://i.imgur.com/ePZR9wr.gif Hello friends and welcome to the first official devlog! From now on we will inform you every week (every Monday) about the current progress of Sometimes They Come Back. We can always discuss news, fixes and new content here after the new devlog. Of course we've been working on the game continuously for the last week. All of your suggestions have been incorporated. The new update is on its way already! So then, here comes devlog number 1, week 25: Fixes: HelixOS event system bug FIXED (Special thanks to Sami) Here there was the problem that the login screen could no longer be unlocked. Some items wasn't dropable FIXED (Special thanks to Sami) On drop item, the item just vanished but didn't drop Fuse drop bug FIXED (Special thanks to Sami) Fuses dropped on the floor could be duplicated indefinitely. Toilet animation bug FIXED (Special thanks to Merlin) Kind…
- Demo Update - 13 June 2022
Here is a short overview of what we have fixed and improved in the last few days: Storage Boxes FIXED & IMPROVED Weird storage box sound effect that played randomly FIXED Flashlight FIXED & IMPROVED The Phone FIXED & IMPROVED: We designed a new animated model, it's now more of a multimedia monitor than a phone. New display screens and also some new functions. Pandas Kitchen no longer repeats itself if you call several times, then something else comes up. Subtitles ADDED to every conversation (different colors for each actor) Not available in the demo text FIXED Tablet usage FIXED Timer from one conversation to another IMPROVED: The waiting times are now reduced from 180 seconds to 90 seconds Jukebox FIXED & IMPROVED We've added Surround Sound to it, the sound comes now directly from the jukebox, also conversations are very good audible if the Jukebox is playing music. Food-O-Matic App A…
- Meet Brutus - 26 April 2022
Another progress update from Sometimes The Come Back developer: Said and done! At the moment we are working on a German Shepherd that will accompany you in the game. He can attack opponents and thus also protects you. Not everything is ready yet, but 4g3v is making very good progress. It's always very hard when you lose a pet, and unfortunately we too had to experience this in real life not too long ago. Therefore, our "buddy" will not be able to die in the game. He will only be exhausted and slow down, also he will no longer attack or defend when exhausted. However, this can be brought back into shape with a tasty bite of dog food. You're probably wondering why we call him "buddy". That's because we want to include you all in the naming process. I will create a vote for this today or in the next few days here in our channel, but you can already post names here where you think they woul…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 June 2022 | Devlog #1 | 4474904295740728683 |
| 2 | 13 June 2022 | Demo Update | 4480532686361991835 |
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