SPSTEAMPULSELIVE ANALYTICS
Orb of Creation

Orb of Creation Steam metadata

MarpleGames | Mar 31, 2022 | game

Released

362players observed · 3 October 2026 - 14:57:52 UTC

CasualIndieStrategyEarly AccessMagicSteam Store

  • Latest observed players362 · 3 October 2026 - 14:57:52 UTC
  • SteamPulse tracked peak3,323
  • Units sold (VGI)67,080
  • Revenue (VGI)$381,000
  • Review score85% positive

Orb of Creation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players362 · 3 October 2026 - 14:57:52 UTC
  • SteamPulse tracked peak3,323
  • Units sold (VGI)67,080
  • Revenue (VGI)$381,000
  • Review score85% positive
  • Total reviews2,139
  • Release dateMar 31, 2022
  • DeveloperMarpleGames
  • PublisherMarpleGames

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: MarpleGamesPublisher: MarpleGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

Orb of Creation Steam metadata

Orb of Creation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1910680/metadata
Steam Storehttps://store.steampowered.com/app/1910680/
Steam Communityhttps://steamcommunity.com/app/1910680
PCGamingWiki search
IGDB searchSearch IGDB for Orb of Creation

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 1,823 positive, 316 negative

Price and discount

$11.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

50

Platform releases
  • Steam 31 March 2022

Latest Steam announcements

  • v1.0.4 - 10 July 2026

    More bug fixes and UI improvements. An attribute auto buyer was added to the game. I'm sitting on a simple and fairly elegant idea on how to rework Zeal, but it'll also nerf how much stacking you can pull off with late-game rituals. My current plan is once the bugs quiet down, I'll look at playing around with a beta branch that includes these changes and some other larger balance tweaks. I'm seeing people still pulling off singularities, which I'd prefer rather not happen. Especially since the game is far less stable at absurdly high numbers. UI: - Reserve Level removed from notifications. - You can now bulk discard items. - Introducing a new targeting interface that appears when using a scroll. It describes which targeting action is occurring, what targets are available, and a randomization button for ease of use. Bugs: - Fixes Agromancy not properly removing its plot sizes when action…

  • v1.0.3 - Balance Update - 2 July 2026

    Thanks for all the feedback so far! This update includes several bug fixes, a couple QoL items, and a few balance changes. I'm seeing a lot of common pain points: - Agromancy obtuseness - Agromancy / Ritual tedium - Attribute Spam. This splits into: - Request for Auto-Attribute Purchasing - Choices feeling like they don't matter. Spam attributes to win. I'd like to address these starting with some balance changes aimed at reducing the upfront tedium for Agromancy and Rituals. Both of their waiting times have been reduced significantly. Let me know how these changes feel. In regards to Agromancy obtuseness and Auto Attribute Purchasing, I'm still stewing on the best way to resolve these. I suspect there'll be some more changes next week. Balance: - Resource Splash no longer affects resource rarity. (This should prevent splash spells from creating exponential returns when targeting a sing…

  • v1.0.2 - 26 June 2026

    I've updated Steam could settings for mac users to make cross-platform cloud saving possible. This may cause a cloud-save collision for mac users, just a heads up. UI: - Lots of typos cleaned up, thanks. Bug Fixes: - The item queuing bug should be truly dead now. - Fixes resolution jank that happens at 16:10 aspect ratios. - Fixes reflective concepts not stacking correctly.

  • v1.0.1 - Hotfix - 24 June 2026

    UI: - Added a settings option for Light Sensitivity. This option removes lots of the flashing indicators. Let me know if there anything else that is still causing light sensitivity issues. Bug Fixes: - Steam Achievements should be properly enabled. - Stuck scrolls should now properly queue themselves. - Artifact page should properly compute its layout now. - Alchemy now always generates mastery xp, regardless of if you are producing something.

  • Orb of Creation 1.0 - 23 June 2026

    Hey Ponderers.The time has come. The orb beckons.Play 1.0 on Steam now!

  • Release Date - 6 May 2026

    Hey Ponderers!Orb of Creation 1.0 will launch on June 23rd, 2026.It features:\ The game has a start... and an end! I've taken all the Dev Time I've need, thanks :)\ Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different.\ Spells, glyphs, concepts, artifacts, alchemy and rituals are all randomized. Each time you go to create a new spell or tool, you will be presented with a unique selection of 2 or 3 of them to choose from. With hundreds of total collectables in the game, everyone's run will be different... including yours on subsequent playthroughs.\ Druidry, Alchemy and Rituals have received some major love, and have been repurposed to focus on their respective strengths and theming. Druidry is about growing and harvesting plants; Alchemy is about converting materials…

  • March 2026 - Dev Status Update - 2 March 2026

    Hey Ponderers!This is where we are at: ------------The Final Release Content Pass--- The Beginning (Magic + Scholar) -- (100% done)- The World / New Druidry -- (100% done)- The Workshop -- (100% done)- Alchemy, Part 1 -- (100% done)- Alchemy, Part 2 -- (100% done)- Rituals, Part 1 -- (60% -> 80% done)- Rituals, Part 2 + The End -- (0% -> 40% done)- New Game+ and Achievements -- (0% -> 80% done)----------Last month was incredibly productive. It feels similar to when you are on the last little bit of jigsaw puzzle: you've lined up most of the other pieces and then this sort of this cascade effect occurs. Every piece fills in quicker than the last. That's what orb has been feeling like to me.And you can see above I went a little off the rails! I moved off of rituals to work on the New Game+ section because I was struck with how I wanted to handle the new prestige upgrades.I've was brainsto…

  • February 2026 - Dev Status Update - 2 February 2026

    Hey Ponderers!Another dev status update coming your way! I had some insight that perhaps the best way to communicate where I am in this release sprint is to write out the content roadmap that will lead to release.--The Final Release Content Pass--The Beginning (Magic + Scholar)

  • January 2026 - Dev Status Update - 5 January 2026

    Hey Ponderers!Happy New Year!!As we enter the new year, the orb continues to grow. I don't have an exact maturation date for you, ...yet. But I do have a progress report with how things have been going since the start of December!On my content creation journey I have just started dipping into rituals. With lots of the new mechanics I've been adding into the game, I'm hungry to start actually building the ritual content. I've got so many cool stats that can be ritual-exclusive that it makes it very exciting to get into it. I've also been working with some artists to give this portion of the game, and some other portions, a bit more polish than my limited artistic abilities can pull off on my own.The big thing I wanna talk about in this development update though is the current iteration of researches. Be prepared as I'm about to ramble on some game design technicals:Researches got another…

  • December 2025 - Dev Status Update - 3 December 2025

    Hey Ponderers!Happy December! Letting you all know where the Orb and I are at. For those looking for a release date or release info, I'll be upfront and let you know I don't have any more details at the moment.I spent a lot of development time in both Alchemy and just general quality of life this month. The game is continuing to feel more and more polished every day I work on it. There is a lot of micro details I won't share here but will be immediately noticeable to anyone who has played OoC for any significant portion of time. The game is feeling really good.Alchemy had a lot more cleanup than I gave it credit for. In my last post I mentioned how Alchemy feels less important now that there are lots of different forms of passive generation, so I spent some time with the content and really leaned into the passive generation for alchemy and I feel like I've changed my mind. Alchemy feels…

  • November 2025 - Dev Status Update - 3 November 2025

    Hey Ponderers!Since we are so close to getting Orb fully released, I'm going to drop a monthly update until the magic is back in your hands, letting you folks know where this project and I are at!Lots of time went into Alchemy and various quality of life things this month. Like I said in the last dev log, the content portion is always the weirdest to estimate because there is just so many content holes to fill and you don't see them until you are actually working on it.Additionally, its really nice that I'm giving myself the time and space to work on these sections. Its pretty clear combing back through alchemy adjustments I made for v0.6 just felt uninspired for me. From my current perspective it feels like I was focused on finding whatever solution to game design problems I had so that I could push it out the door. That may sound a little harsh or perfectionistic, and there isn't nece…

  • October 2025 - Dev Status Update - 8 October 2025

    Hey Ponderers, Dropping a development update to let you all know where Orb of Creation is at!I've been hard at work getting this release off the ground. I'm currently in the second-to-last stage of the process: the content phase. Most of the code that I need in the game has been written and I am fleshing out the content. My experience with the v0.6 beta release is that this portion of the dev process, whilst seemingly the smallest/easiest on paper, actually takes the most work. It is the process of constantly combing over sections to get as many wrinkles and knots out as I can. I gotta say though, this portion of the process is by far my favorite. I am currently ironing out the content in the alchemy section, and hoping to start rituals next month. Then after that, the final remaining todo's in the content phase will be refining the achievements and new game+ content.After that, the nex…

  • Road to v1.0 - August Update - 14 August 2024

    Hey Ponderers!! I've been hard at work on this 1.0 update and I've got some stuff I want to share! So without further ado: Hard Restrictions into Soft Restrictions In v0.4.0 onwards, I embraced the requirements mechanic that forced you to obtain a certain level in an attribute or research to unlock a specific spell or item. This mechanic is great because it adds tension to the decision making of what you want to level and research in order to unlock spells/glyphs/equipment and so forth. The problem though is that it limits the amount of tools that are available to the player. Before, when applying glyphs to spells, you'd have the choice of around 6-7 different glyphs, but now you only get 3 unless you choose to invest into *Research Augments*. This isn't a bad thing, per se, but it could be better. Additionally, the restriction mechanic requires that you invest in something before even…

  • v0.6.0-pr-6 - 7 September 2023

    Hey Ponderers! This patch is just a small hotfix for the NaN issues that have been happening. Caught myself a nasty flu/cold last week but I'm finally starting to feel like I can use my brain again. More stuff coming soon! -- Fixes -- - Fixed resource regression that caused it to NaN when starting in an Overflowed state. - Added a safeguard to resource effects to prevent them from NaNing their respective effects (spark -> cantrip cooldown). - Added a safeguard to spells so that NaN'd cooldowns should repair themselves. - Fixed Ambiator usage cost. - Fixed hidden delete button in the start menu on some aspect ratios.

  • v0.6.0-pr-5 - 25 August 2023

    Hey Ponderers! Wow, you folks are seriously amazing. OoC has hit its All-Time Peak of 1700 players in the last few days, on a branch of the game that is in beta! I was not expecting this level of turnout. Its incredible to be on the receiving end of the comments and feedback, so thank you!! My plan right now going forward is to release periodic patches, every week or every two weeks on Thursday until the game is mostly bug-free and the patch is fully out. This means I'll likely release rituals in pieces for those that want to try that out too. In this patch, some note-worthy things: - Concepts slightly reworked -- Understanding Capacity removed. You can add as many concept levels as you wish (up to mastery level), but at an increasing inefficiency. - *The release version of Concepts didn't feel quite right to me--understanding capacity didn't really make sense with the ability to do mul…

  • v0.6.0 Beta is Live - 17 August 2023

    Hey Ponderers! So the 50/50 fell in the favor of making it a beta branch. You can opt in via Steam and try out the new v0.6.0. Before you jump in though, take note that I made it a beta branch for multiple reasons: 1) There is unfinished content in this patch, and rituals has been disabled for now. 2) There are multiple bugs that still need repairing. 3) Your save is not necessarily safe in this beta branch and could become corrupted. 4) v0.5.0 Save slots are not compatible and right now the beta uses the current save slots of your active branch, meaning you'll have to delete a save or use an unused slot. So much has changed, I won't be posting a full patch notes here, but a quick spark notes: - Two new sections of gameplay: Scholarism and Druidry - Tons of new mechanics. New spell weights, new artifact weights, new research system. - Lots of upgrade, spells, artifact, and alchemy tweak…

  • v0.6.0 Announcement and Teaser - 20 July 2023

    Hey Ponderers! I come today bearing some exciting news: Orb of Creation v0.6.0 will be available on August 17! Now this comes with a few caveats. First, there is a 50/50 chance that this will come out on a steam beta branch, depending on its overall completeness. My goal is that I want the v0.6.0 to get at least as far as v0.5.0 in progression before releasing the patch in full. For example, there is a chance that rituals might be disabled in this beta release. So for those of you wanting a more polished version, you may have to wait a bit longer. Additionally, once v0.6.0 is fully released, Orb of Creation's cost will go up. So if you've been interested in picking up the Steam version but held off, now may be the time to get in. That said, for those itching to get into it, here's what's been going on: Progress Report Developing this game has been a challenge. I've been in the trenches…

  • v0.6 Teaser and Dev Update - 16 May 2023

    Hey Ponderers! This is not the patch announcement quite yet, but in the spirit of keeping inline of communication going, I wanted to post where I'm at with this update! As we get closer to the finish line, I thought it would fun to provide a recap and overview of what's to come in v0.6.0! Progress Report To give you folks a rough idea, I'm currently about halfway through working on the content for section 5 of 6. The last time I made a dev-update, a month and a half ago, I had just started section 4. So progress steadily coming along. An oversight I made when I made my last post, I thought there would be more up-front development time for this patch than end-development time. That is not true. It's kind of like a V shape. Lots of upfront cost, not a whole lot of middle, but then a lot of end-game content to write and develop. I'm clearly overly optimistic but still super close to done.…

  • v0.5.4.3 - 19 July 2022

    -FIX: Scientific Notation no longer notates numbers between 0.1 and 1000. -FIX: Spell Leveling descriptions no longer have "For Most Spells" (old language)

  • v0.5.4.2 - 15 July 2022

    Hey Ponderers! I've been posting most of my updates and development logs to discord as that's where the community has lived up to this point, but now that I have a steam community I realize that I can start posting more of that content here! For those unaware, I've been uploading some big fixes the last couple of days. Most of it is some Spring Cleaning stuff that will help transition into the new stuff I've got brewing! Here are the changes: v0.5.4.2 OoC (Itch/Steam EA Release) - QOL: You can now change how your numbers are displayed via the settings menu. - "Scientific" displays numbers in 1.25e10 format. This format is non-discriminatory and does not try to be intelligent. - "Named" displays numbers as 12.5K, M, B, T, ... -- the default. - "Compact" displays numbers similarly to Named, but instead of K, M, B, T, Qa... it is simply A, B, C, D, ..., Y, Z, AA, AB, AC.... - FIX: The disp…

Patch notes and updates

S.noRelease datePatch nameGID number
110 July 2026v1.0.41837955055357990
22 July 2026v1.0.3 - Balance Update1836506165566710
326 June 2026v1.0.21836506165552334
424 June 2026v1.0.1 - Hotfix1836506165547216
57 September 2023v0.6.0-pr-65159491482910530102
625 August 2023v0.6.0-pr-55141475722328785807
719 July 2022v0.5.4.34937651144704419050
815 July 2022v0.5.4.24937651144689290937

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1910680
Live current players362
SteamPulse tracked peak3,323
Live count (today's peak floor)362
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateMar 31, 2022
DeveloperMarpleGames
PublisherMarpleGames
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent85%
Positive reviews1,823
Negative reviews316
Total reviews2,139
Steam recommendations2,187
Achievements50
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1910680/

Short description

Orb of Creation is an active incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!

About this game

Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard! It features: A simple, yet engaging spell-casting system . How you setup and cast your spells will greatly impact the end result. A vast sandbox of magic, artifacts and alchemy that synergize and create endless opportunities for exploration. Incremental puzzle-solving. You're given an abundant amount of options, and its up to you to figure out how you want to earn them and use them. Constantly expanding gameplay , where every new layer intertwines with the last. Play how you want to. You can take your time and reforge the world at your leisure. Or aim for efficiency and speed by optimizing your strategies. Or tinker with explosive combinations and complete goals instantly. No hand holding. Discover the orb's complexity and depth at your own pace. Enjoy a beautiful soundtrack as you weave your magic and recreate the old world. ----- Its been an absolute joy building Orb of Creation. It embodies almost everything I love about video games: discovery, adventure, exploration... Its truly a blessing there is a medium in which I can express myself so well. If you are a fan of incremental games, give this a try. It won't disappoint. -Marple

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 3, 2026 to Oct 3, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Orb of Creation's USD price history spans from Oct 3, 2026 to Oct 3, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Orb of Creation's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Oct 3, 2026 through Oct 3, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Orb of Creation at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-03$11.99$11.99No discountSteam Store

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Baldur's Gate 359,9673 October 2026 - 16:08:14 UTC875,343836,282Larian Studios
Hearts of Iron IV59,6443 October 2026 - 15:59:12 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI45,1833 October 2026 - 15:12:59 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite42,6573 October 2026 - 15:59:36 UTC65,94478,112Morefun Studios
Don't Starve Together41,2413 October 2026 - 16:06:16 UTC122,662531,182Klei Entertainment
Transport Fever 338,2723 October 2026 - 13:22:38 UTC38,272Not availableUrban Games
Mount & Blade II: Bannerlord36,4953 October 2026 - 15:56:34 UTC248,034297,199TaleWorlds Entertainment
RimWorld36,2683 October 2026 - 15:59:21 UTC95,851239,107Ludeon Studios
Football Manager 2636,0343 October 2026 - 15:16:52 UTC82,75036,155Sports Interactive

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