- Windblown | What the hell are we doing right now? - 17 September 2026
Hello Leapers!We hope you’ve had a lovely summer because… We are all back at the forge to prepare our next update, scheduled for an October release!We’ve used the last weeks poring over your feedback, watching your runs, and taking detailed notes on what feels great and what could feel even better. Since our last update, you've been incredibly vocal about run pacing, build agency, and those pesky stutters. You've spoken, we’ve listened, and our team has been deep in the forge working on a massive overhaul.Rebalance the BalancingA big ask from the community has been for more control over how a build comes together, alongside a smoother difficulty curve. We noticed that the start of your Expeditions could sometimes feel way too OP, while the endgame scaling occasionally missed the mark.To fix this, we’re moving away rarities from bonus levels and shifting to a multiplier-based system one.…
- Hunters Gonna Hunt Update - OUT NOW! - 22 June 2026
Hey everyone! Today we're releasing Hunters Gonna Hunt, our 9th Early Access update!This one is all about giving you more reasons to venture back into the Vortex, explore every corner of each biome, and chase down rewards!Whether you're hunting down specific memonites, finally completing your collection, tracking down rare enemies, or simply looking for your next broken build… we’ve got you! Yup, we've completely reworked progression to make every expedition feel more rewarding 👀As always, here's a quick video walkthrough from the team and… an actual infographic recap (look at us go, pure innovation):🏹 Time To Go Hunting - Progression System OverhaulAs the title says, the progression system has received a major overhaul!You'll now find clearer objectives, dedicated reward pools per difficulty level, improved tracking tools, and brand-new ways to target the unlocks you're looking for.m…
- Hunters Gonna Hunt Update - Patch Notes - 22 June 2026
Note: ⭐️ indicates changes inspired by community feedback! New Content & Systems⭐️ Meta Economy Overhaul: Completely reworked progression with clearer objectives, rebalanced costs, better exploration incentives for each Biome, and dedicated loot pools for every difficulty level.⭐️ 5 New Trinkets: Introduces new Pet companions and versatile combat mechanics: 1. BRRR-T4L: Spawns a pet turret that grants Brutality to nearby leapers for 10s. 2. B-BR0: A pet that deals localized AoE damage. Successive hits ramp up its damage, while missing decays it. Activate to briefly boost its Attack Speed. 3. L-S1S: A pet that fires whenever you strike with weapons. Activate to temporarily double its projectile count. 4. Cursed Armor: Negates one instance of damage within a 5s window. Explodes and inflicts Final Curse upon breaking or expiring. 5. Corrosive Wake: Rush forward, leaving a Corrosive trail i…
- Windblown | "Hunters Gonna Hunt" Update Open Beta! - 10 June 2026
Hey there Leapers! It's been a while, but the team have been cooking! 👀 We've just deployed a brand new build to our Open Beta Branch, which introduces a bunch of new stuff, including a new 'hunting' mechanic. Aptly so, this update is called... 'Hunters Gonna Hunt' Now, we won't spoil too much about what's coming in the patch, but want to cover the top line info so you know what you'll be sinking your teeth in! Meta Economy Overhaul (Hunting): Completely reworked progression with clearer objectives, rebalanced costs, better exploration incentives for each Biome, and dedicated loot pools for every difficulty level. 5 New Trinkets: New Pet companions and versatile combat mechanics! 30 new Gifts: Pet and Ethereal Blade upgrades, Dash trails and muuuuuuuch more! Yua's Support: Added a new togglable accessibility feature for solo play. Reduces damage taken (strengthens with deaths, weakens…
- Dash cancelling, Balancing, QoL & Stability - Patch 0.9.4 - 19 May 2026
Hey there Leapers! We hope you’ve been enjoying this fine month of May so far - we say fine but it’s been raining non stop here in Bordeaux, so let’s say we’re keeping well moisturised :’) Since the release of the Break the Path update, we’ve been hard at work on our next update, scheduled for a June release! Don’t wanna spoil you of surprises, but we’d recommend you sharpen your hunting knife 👀 In the meantime, we’re rolling out a patch to address your most frequently reported bugs and issues (full details below). You asked, and we listened: a major focus of this patch is improving dash canceling, an enhancement the community has been highly requesting. If your specific feedback isn't included yet, it just means it needs a little more development time! 🙂Some highlights from the 0.9.4 patch:Vastly improved dash-canceling for attacksImproved level generation for the Rat Village and the…
- Break the Path | Balancing, QoL & Stability Patch 0.9.3 - 28 April 2026
Hey Leapers!Thanks for all the feedback and support since last week’s update. (And a quick shout-out to those leaving personal messages in the in-game reports—yes, we definitely see those!) We’ve spent the last few weeks digging through your new expedition data and comments to figure out what needed immediate fixing and what just needed to feel better. Here is what’s changing in 0.9.3: Lost Archipelago & World BalanceThe layout of the Lost Archipelago wasn't quite where we wanted it to be. We’ve rewritten the generation algorithm: - The Centerpiece: Islands now generate around the Broken Town Hall. This should make it feel more like… home?! - Global Balancing: We’ve tuned the placement and balancing of encounters across all biomes, not just the Archipelago, to make the overall difficulty and loot curve feel more consistent. Community FixesWe saw these requested a lot, so we’ve pulled th…
- Break the Path | Balancing, QoL & Stability Patch 0.9.2 - 8 April 2026
Hey All! It’s been exactly two weeks since Break the Path launched, and the momentum hasn’t slowed down! A huge thank you for the continued love and the detailed feedback you’ve shared over the past days. We’ve been busy refining the experience based on your latest feedback. While we have more "cooking" for the future, we wanted to highlight the key fixes and balance changes that went live this week to keep your journeys challenging but fair. We are always listening closely to your messages on Discord — please join us there if you haven't already! Thanks for being part of this Early Access. — Bidju & everyone at MT Patch Notes Note: ⭐️ indicates changes inspired by community feedback! New ⭐️ Options: Added a Button Style setting to manually toggle between Automatic, Xbox, PlayStation, and Nintendo icons. Balancing ⭐️ Level Generation: - Rewards are now more likely to spawn at the very e…
- Break the Path | Balancing, QoL Patches & Stability - 2 April 2026
Hey All! A huge thank you for all the love and feedback you’ve shared since the Break the Path update dropped last week! Seeing your reactions has been incredible. Behind the scenes, we’ve been diving deep into your suggestions and expedition data to level up the experience. We’re currently "cooking up" some fresh tweaks to make your journeys even smoother. Please join us in our Discord if you want to share ideas! Stay tuned, and thanks for being part of this adventure! — Bidju & everyone at MT Patch Notes Note: ⭐️ indicates changes inspired by community feedback! Balancing ⭐️ Map: Secret zones are now in light color once visited. Secret entrances are hidden. 0.9.0.13 ⭐️ Givers / Shells Fallback Reward: The amount of shells proposed is now aligned with the items' highest value 0.9.0.13 ⭐️ Enemies: Improved visual telegraphing for the Incubator Big Tentacle’s 360° attack. 0.9.1 QoL ⭐️ Tr…
- Windblown | 'Break the Path' Update OUT NOW! - 25 March 2026
Hey Everyone! The time has come for our first major update of 2026, and our 8th update coming to Windblown! In this patch, you'll find huge improvements to the games exploration, a new map and mini-map, a new item rarity system and much more! As always though, we've thrown together a handy video to talk you through the biggest changes you can expect! Check it out 👇 New Stuff Exploration In this update we've completely reworked how biome generation is done, in order to give players way more freedom. You can choose how to approach each biome - do you head to the shop for some upgrades or a potion? Or do you head directly for the boss? Do you focus on exploring, in search of rewards, or decimate every enemy in sight? You can approach each biome however you'd like. Because of how much more complex the biomes are, we've added teleporters into the game to help you jump back and forth between…
- Windblown | 'Break the Path' Update Patch Notes - 25 March 2026
🚀 New version deployed 0.9.0 (ab246634)Note: ⭐️ indicates changes inspired by community feedback! Important ChangesNEW Exploration: Biomes are now larger with more complex layouts to encourage exploration and variety. Systems like enemy placement and economy have been re-tuned to support this scale.⭐️ NEW Map which allows you to see your surroundings, know the location of important entities and objects and teleport to your teammates. Press G(keyboard) or SELECT(gamepad) to open it. ⭐️ NEW Minimap: Stay oriented with a view of your immediate surroundings and find secret hints. NEW Volumetric clouds: We've replaced the flat sea of clouds under the levels for better immersion This can be disabled via the "Clouds" setting in the Graphics panel.⭐️ NEW Gift & Hex Scaling: - Level System: Just like Gears, Gifts and Hexes now have stronger leveled versions found during Expeditions. - Amplifier…
- Windblown | "Break the Path" Update Open Beta - 16 March 2026
Hey all! And what an insanely busy 2026 it's been so far! The team have been flat out since we returned in the new year, and have been cooking up some crazy stuff for you all. We've just deployed a brand new update to our Beta Branch on Steam, which you can jump into right now! Let's check out what's coming in our next update 👇 Exploration Update - The team have completely destroyed the current way you navigate through Windblown. Replacing it with a dynamic and more freeing approach. Dash through much larger biomes, tackling things in your own order. New Map - This allows you to see your surroundings, know the location of important entities and objects, and teleport to your teammates. New Volumetric clouds - Replacing the flat sea of clouds under the levels with stunning, extra fluffy ones! (This can be toggled In the graphics panel)# New Rare items - Frend’s loyalty program is expande…
- Windblown | A look at the horizon (and the clouds!) - 11 February 2026
Hey there Leapers! We hope you've all had an awesome start to the year! We've been working tirelessly over the the recent months, and we are cooking up some really cool stuff that we think you're going to love. Soooo... we wanted to peel back the curtain and show you exactly what we’re tinkering with right now! The MapA big ask from the Community has actually been for a quick way to see your surroundings during a run. We know we have a bunch of completionists out there who'll who want to scour every last inch of a biome, just in case they miss a waterfall that ABSOLUTELY DOES NOT hide a secret behind it. We’re experimenting with new UI concepts, including icons for items and... are those teleportation points? We’re still fine-tuning how much info is "too much" info, so we’ll need your eyes on this soon. Redefining ExplorationWindblown is all about mayhem and agency, but we’ve been askin…
- Windblown | Happy New Bug Fixes! - 29 January 2026
We're back! We hope you kicked off 2026 with a bang, because we sure did! The team hit the ground running and have already delivered several updates to our recent Fungal Bloom Update. (Catch the patch notes below 👇) What's Next? We've got a bunch of stuff planned for for Windblown this year, as we continue development and keep pushing forward to our 1.0 launch. You'll be pleased to hear that the team are already well into development on new features for the game - for example: A new way of exploring Economy changes Improved mid/late game meta systems We'll have more to share on this very soon, so keep an eye out! We can't thank you all enough for being on this journey with us, and we can't wait to see what Windblown becomes in the years ahead. Cheers -MT January 2026 Patch Notes Note: ⭐️ indicates changes inspired by community feedback! Balancing Trinkets: Ethereal Blades: Increased ba…
- Fungal Bloom Update | Patch Notes - 17 December 2025
We’re keeping the momentum going with our 7th update! The Fungal Bloom update introduces a complete rehaul of the Fungal Swamp biome, a new weapon, new trinkets and much more.We can’t wait to see you jump back in. We’ll be monitoring your feedback and bug reports throughout the week to keep things running smoothly. Dig into the full patch notes below! Note: ⭐️ indicates changes inspired by community feedback!Important changesThe Fungal Swamp biome is now fully decorated!2 NEW character Quests where you'll learn more about them and their past, and: - Unlock Cuprik's Hammer, a NEW fast combo weapon which, after performing its Alterattack, morphes into a slow-heavy one that unleashes Frost rifts. - Unlock Sigourney's Codex and collect logs.3 NEW Trinkets, that can be dropped either in secret areas or in the Lost Archipelago: - Fury: Timed limited extra damage, attack speed and beware incre…
- Windblown | The "Fungal Bloom" Update OUT NOW! - 17 December 2025
Hey everyone! We want to take the opportunity to thank you all for your passion and support since our Lost & Altered update came out a couple of weeks ago! It's things like this that fuel our team to push forward, and we can't thank you enough. Today though, we're back with the next update for Windblown, aptly named "The Fungal Bloom Update". This is our SEVENTH content drop since we launched into Early Access, and a type of thank you to the Community ahead of the holidays! Check out the latest Community Video below 👇 Fungal Swamp Biome A HUGE part of this update, is a complete overhaul of the Fungal Swamp Biome! As you may know, the Fungal Swamp was one of our first Biomes in the game, and an environment we always planned to come back to. This update brings the visuals and atmosphere up to speed with the rest of our world, and we hope you enjoy jumping back in! New Weapon A new update…
- Windblown | The "Fungal Bloom" Update Open Beta - 9 December 2025
Hey all! Thank you all so much for your support and feedback since our Lost & Altered update. Our team have spent the last few months working through it all, while also working on something extra special... We're super happy to say that we've just deployed a brand new build to our Open Beta branch in Steam! Introducing, the "Fungal Bloom" update! This new update adds a bunch of new content to the game, all focused around improving your experience both in the Ark, and out on expeditions, so let's take a look at the headlines! A complete overhaul of the Fungal Swamp Biome! A New Weapon 3 New Trinkets 2 New Character-Story Quests NPC Portraits Plus loads more! Fire any feedback to us via our Discord! How to access the beta Go to your Steam game library. Right click on Windblown and click "properties". Select the tab "Betas". In the first dropdown box select "public_beta" Click close and wa…
- Lost & Altered | Balancing, QoL Patches & Stability - 28 November 2025
Hey All! First off, we just wanted to say a massive thank you to everyone who nominated Windblown for the Steam Awards. Seeing the community rally behind our game has been incredibly motivating for our whole team! ❤️ Meanwhile we’ve been digging through your recent feedback and match data to cook up a fresh batch of improvements. Thank you all, -MT Patch NotesNote: ⭐️ indicates changes inspired by community feedback! Balancing ⭐️ Lost Archipelago Weapons: Increased combo damage on Crocojaws, Golem Flail, Spinalsword & Worm Claws 0.7.1.11 ⭐️ Weapons: Crocojaws: You can now change the direction of the Alterattack 0.7.1.12 ⭐️ Weapons: Spinal Sword: 0.7.1.12 - Reduced the Alterattack movement speed slightly - Special "kill" effect's duration increased ⭐️ Weapons: Worm Claws: Alterattack can be interrupted way earlier (other languages will be localized afterward) 0.7.1.12 ⭐️ Weapons: Golem F…
- Windblown | 'Labour of Love' Steam Awards Nomination - 24 November 2025
Hey all! It's that time of year again, where the Steam Awards roll into town! Last year we put ourselves forward for the "Best Game You Suck At" award, and we were honoured to see so many people get involved and agree! Because Windblown has been available for a little while now, we're mixing things up and think "Labour of Love" this year would be super fitting. As you may know, we recently celebrated our 12 months Early Access anniversary, and we brought the biggest updates together in an awesome new trailer. Not to mention a whole bunch of smaller updates that completely changed how you play! We've loved making Windblown, but what's made it truly special has been working on it with all of you. Every update was shaped by the community, with inspirations in new content coming directly from players feedback. It's been a rollercoaster year, but we're just getting started! Cheers! -MT
- Lost & Altered | Recent Patches & Stability - 6 November 2025
Hey everyone! So it's been a couple of weeks since the release of our Lost & Altered Update, and we want to thank everyone so much for their support and feedback since the new content dropped! Your input helped us identify a few bugs that snuck through testing, and allowed the team to focus in on things impacting your experience the most. We've now fixed the most common issues and the squashed the biggest bugs, and are now monitoring the games stability and picking up any new issues we see reported. Below you can see a full list of the patches we've deployed since the update! Thank you all again so much - it's your help and feedback that allows us to tackle these issues when they arise. We're a small team, so your input is a HUGE help! Cheers, -MT Patch NotesNote: ⭐️ indicates changes inspired by community feedback! Balancing⭐️ Weapons: Golem Flail: Now Overwhelms automatically on the f…
- Lost & Altered – Anniversary Update Patch Notes - 23 October 2025
This isn’t just our 6th major update since we launched, it’s our 1-year anniversary celebration in Early Access; and is our BIGGEST one yet! We can’t wait for you to jump in.We would love to know what you think, and will be monitoring feedback in the coming weeks to ensure these latest additions are working properly.Note: ⭐️ indicates changes inspired by community feedback!Important changesThe new Lost Archipelago biome which includes: - A new Quest which will reveal some mysteries of the Vortex's past and introduce you to new characters… - A new Boss: the Broken Banger. - A bestiary of 10 new enemies (Blob, Golem Whip, Jaw, Baby Jaw, Laser Dog, Raptor Melee, Raptor Ranged, Tooth Beast, Baby Tooth Beast and Cavern) and 10 variants.4 new melee Weapons(all to be found in the Lost Archipelago): - Golem Flail: its hits have a chance to Overwhelm - Crocojaws: its hits activates Brutality - S…