- Patch 1.05i, artifact bugfix in random mode - 2 July 2022
Fixed a bug that was making it impossible to find all 25 artifacts if artifact location was randomized
- Patch 1.05h, improved offline progression routine - 28 June 2022
Redid the way that the offline progression routine works, which should prevent an error some people were getting about "possible infinite loop", as well as being faster in general.
- Patch 1.05g, bugfix and population growth - 7 June 2022
First update in a while! One requested feature and a bugfix Population growth rate and maximum population is now viewable in-game, from the Game Statistics menu, under the General tab Fixed a bug where it was possible to re-build an upgrade you had already built in the castle
- Development update and price change - 27 May 2022
First news in a while Greetings visitors to Darkspar. It's been a while since I've posted an official update. Patch 1.1 Darkspar Chapter 2 development update Work continues towards 1.1 however real life stuff has gotten in the way. Darkspar is a one man project done in my spare time and circumstances just didn't quite work out to give me enough time to finish 1.1 in advance of the Summer Sale as I'd originally planned. My revised timeline for 1.1 puts it at late Summer or early Fall. A whole lot of new stuff is going to be added: Character class #1: Druid. Focused on Summoning and Lightning/Wind magic. This tree adds three unique summons to the game, making a total of four including squirrel. Character class #2: Monk. Focused on unarmed attacks and passive shielding to prevent damage. Can attack many times in a turn to power up finishing moves. A new map-based chapter of the game. Inste…
- Weeklong sale! 04/11-04/18 - 11 April 2022
Darkspar on Sale Pick up Darkspar at a discounted price during the week of 04/11/22 to 04/18/22! Last week saw the release of the fifth (and most significant) small content update for Darkspar which brought Three new gameplay modes New achievements Streamlined crafting A new dungeon available in the challenging New Game Plus mode Optional randomization settings To celebrate we are offering a weeklong discount of 40% The demo version has also been updated with (most of) the 1.05 changes Thanks for one month of Darkspar and welcome to any new players! Full Patch 1.05 release notes here: https://store.steampowered.com/news/app/1911960/view/3182363591897995540
- Patch 1.05f, bugfix - 9 April 2022
Couple of bugfixes The bug with bow crafting from the initial 1.05 release was accidentally re-introduced in 1.05e, it is fixed now The achievement "Zoology" no longer requires the monsters from the Ancient Temple Fixed a very rare crash with an error message about a non-integer input into renpy.randint
- Patch 1.05ee, bugfix - 8 April 2022
Couple of bugfixes Fixed an issue where dual-wield crafting wasn't working quite correctly in the new crafting screen Fixed an issue where during the early game discovering the zones in a certain order would result in the "discover a combat zone" quest being completed more than once
- Patch 1.05d, additional refinements - 6 April 2022
Couple of small tweaks Changed how the Ouroboros runestone is awarded to address a potential issue if someone were playing New Game Plus more than once Changed the quests in New Game Plus mode to reflect the goals of that mode (defeating Vix, then defeating the boss of the Ancient Temple)
- Patch 1.05c, bugfix - 5 April 2022
Couple of bugfixes: Fixed an issue where replacing your bow would bug your quiver and cause it to not be possible to make arrows Added a fix that may help with a divide by zero error some people are getting on loading older saves
- Patch 1.05b: imbue fix, crafting screen tweak - 5 April 2022
Couple of quick fixes The Imbue button in the crafting screen should now work correctly Clicking the character portrait in the crafting screen will now take you to the stats screen for that character
- Content patch 1.05 is now live! - 5 April 2022
Patch 1.05 is here Patch 1.05 is here, the largest content update to date! Bringing with it several new gameplay modes, new achievements, a new dungeon, and a new runestone, plus many improvements to existing systems New Gameplay Modes When starting a new game, you will now be prompted with one of four possible gameplay modes: Normal Mode : The original Darkspar play mode, a longplay mode that takes about 100-300 hours to complete. Semi-Turbo Mode: The same as Normal except that much of the build and research trees are skipped. Estimated 30-70 hours to complete. Turbo Mode : A greatly accelerated gameplay mode where you earn 5x the normal amount of experience and resources, you start deep in the build and research trees, and the time required for build, research, and population growth has been greatly reduced. Estimated 5-20 hours to complete. New Game Plus : Start a new game using the…
- Patch 1.04e, minor aesthetic tweaks - 24 March 2022
A few minor aesthetic changes in this patch Resource tooltip position adjusted slightly Game statistics screen now has buttons inside the border and not outside (this was the last holdout as far as buttons being outside the border so now they should all be inside the border) Removed total build time from game stats as it is incorrect now since build times are no longer static Monsterpedia moved back to center of screen (was slightly off-center in 1.04)
- State of the game, plus upcoming content teasers - 23 March 2022
Darkspar at two weeks Darkspar is two weeks old! Thanks to everyone who played the game and a special thank you to those who have managed to get 100% completion. We didn't expect the game to get the level of attention that it did and we are certainly flattered and are doing our best to address the issues some players had with the game at launch In case you missed it Since release there have been four content updates which have implemented: Removal of the pauses which happened during alerts Menus no longer pause the game GUI adjusted to make the buttons on the right more easy to find More tooltips added to make the UI easier to interpret A basic tutorial added to the first few actions in the new game Quests to provide optional objectives and clarify how to complete the castle Leveling curve of the early game adjusted Combat rounds take 5 seconds instead of 10 seconds (adjustable in setti…
- Patch 1.04d, bugfixes - 21 March 2022
1. Fixed another instance where loading a pre- 1.04 save might sometimes crash the game 2. Fixed an issue that was preventing the Victory rune drop from being written to the game log window
- Patch 1.04c bugfix for line 5529 crash on load - 21 March 2022
Fixed a bug introduced in 1.04 that would cause the game to cash if you loaded a save that had offline combat progress
- Patch 1.04b settlement level 70 bugfix - 21 March 2022
Fixed an issue where the 15k Surge cap did not automatically assert itself after hitting Settlement Level 70
- Patch 1.04a, some 1.04 balance adjustments (more frequent Surges) - 20 March 2022
A few balance changes to make Surge a little better Default surge duration increased from 3 to 5 minutes XP required to trigger a surge is now capped at 20k instead of 30k (15k if you have the level 70 milestone) Exploration actions now produce 25 settlement XP instead of 20 Surge now doubles research speed in addition to it's other effects
- Patch 1.04, "Surge" events and Settlement Level! Plus many other changes - 19 March 2022
Content patch 1.04 is here, the most comprehensive update released to date! With it come several changes and new mechanics New resource: Settlement XP and Settlement Level Performing actions will now grant Settlement XP, which represents the combined resources of your settlement and it's champions. As you gain Settlement XP, you will raise your Settlement Level, which will in turn provides bonuses, all of which are designed to gradually increase the speed of the game. Gathering, Exploration, Combat, and Building will all speed up as you level your settlement. New mechanic: Surge By collecting Settlement XP, your champions will periodically become infused with the energy of Darkspar and go into a frenzied state. During a Surge event, which lasts for a few minutes, the speed of all actions is doubled, and you gain 50% increased combat damage. Build speed also increases during a Surge and…
- Patch 1.03bb fixes (runestones, and game log redo) - 16 March 2022
Couple of small fixes: 1. The previous fix in 1.03a for the runestone achievement issue itself had an issue in it which was fixed in 1.03b 2. Continuing to work on the "value too large to convert to short" issue which is affecting some systems. We think we have narrowed it down to the game log so we redid the way the game log is drawn. If you are having this particular error even after 1.03bb please send a save file to [email protected]
- Patch 1.03a runestone achievement bugfix - 15 March 2022
Added an additional check for runestone counts to handle rare occasions where an achievement might not be granted